
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 6 ()
|
| Saturation | 7.2 ()
|
| Saturation boost[JE only] | Heals: 4.8HP × 2.4 Duration: 2.4 seconds
|
| Status effects | See § Food |
| Always consumable | Yes |
| Renewable | Yes |
| Stackable | No |
Suspicious stew is a food item that can give the player a status effect that depends on the flower used to craft it.
Obtaining
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Suspicious sand | 1 | 12.5%{ "item": "Suspicious Stew", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| ||
| Supply chest | 1 | 54.3%{ "item": "Suspicious Stew", "stacksize": 1, "chance": 0.5425437287546259, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Ice box chest | 2–6 | 54.9%{ "item": "Suspicious Stew", "stacksize": "2–6", "chance": 0.549273355504249, "structure": "Ancient City", "container": "Ice box chest" }
| ||
- ↑ The stew grants one of the following effects: in Java Edition, 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 0.35-0.5 seconds of Saturation, or 6–8 seconds of Weakness; in Bedrock Edition, 7 seconds of Blindness, 5 seconds of Jump Boost, 5 seconds of Night Vision, 11 seconds of Poison, 0.3 seconds of Saturation, or 7 seconds of Weakness.
- ↑ The stew grants one of the following effects: in Java Edition, 5-7 seconds of Blindness, or 7-10 seconds of Night Vision; in Bedrock Edition, 7 seconds of Blindness, or 5 seconds of Night Vision.
Crafting
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Red Mushroom or Brown Mushroom or Shelf Mushroom + Bowl + Any Small Flower |
Any combination of brown, red, or shelf mushrooms can be used. |
Harvesting
Suspicious stew can be obtained by “milking” a brown mooshroom by using an empty bowl on it after using a small flower on it. The flower type determines the stew's effect using the same rule as a crafted stew. After being milked once, the brown mooshroom returns to producing mushroom stew until fed another small flower. Red mooshrooms do not produce suspicious stew.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 100% | 100% | 12 | 15 | 0.05 | ||||
- ↑ In Java Edition, one of Blindness (00:06), Jump Boost (00:08), Night Vision (00:05), Poison (00:14), Saturation (00:00.350), or Weakness (00:07) is selected when the trade is unlocked. In Bedrock Edition it is always Night Vision (00:05).
The trading interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager. In Bedrock Edition, due to MCPE-134483, all stews sold by farmers grant Night Vision for 5 seconds.
Commands
Suspicious stew can be given with commands like /give; in Java Edition, if the suspicious_stew_effect component is not specified, consuming the stew doesn't inflict any effect. In Bedrock Edition, different types of suspicious stews can be given by specifying its metadata value.
Usage
Food
To eat suspicious stew, press and hold use while it is selected in the hotbar. Eating one restores 6 () hunger and 7.2 hunger saturation and gives a few seconds of a status effect that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., unless the tooltip is viewed from the Creative inventory (including saved hotbars), meaning that the player cannot know in advance what the effect is without knowing which flower was used.
| Flower | Effect | Duration | Type |
|---|---|---|---|
| 3s | Positive | ||
| 11s[JE only] 7s[BE only] |
Negative | ||
| 0.35s[JE only] 0.3s[BE only] |
Positive | ||
| 7s | Negative | ||
| 5s | Positive | ||
| 11s | Negative | ||
| 7s | Positive | ||
| 5s | Positive | ||
| 7s | Negative | ||
| 7s | Negative |
The bowl is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.
The Saturation effect makes the blue orchid and dandelion stews superfoods, especially in Java Edition, as the Saturation combined with the stew's initial food value results in the restoration of 13 ( × 6.5) hunger points and the maximization of saturation in Java Edition, and the restoration of 12 ( × 6) hunger points and 7.2 ()[1] saturation points in Bedrock Edition. This is the largest amount of hunger points that can be restored from eating once. In Java Edition, that also applies to saturation points, while in Bedrock Edition it is only the 9th highest item in terms of saturation point restoration. Regeneration can restore up to 2HP health, while Poison can inflict up to 8HP damage and Wither up to 3HP damage.
Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla Minecraft without the use of commands.
Sounds
Generic
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies[sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6–1.4 | 16 | |
| Burp[until: JE 26.4] | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random | subtitles | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random | subtitles | 0.5 | 0.9–1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Mooshroom eats | Friendly Mobs | Plays when a brown mooshroom is fed a flower. | entity | subtitles | 2.0 | varies [sound 1] | 16 | |
| Mooshroom gets milked suspiciously | Friendly Mobs | Plays when a brown mooshroom is milked with a bowl after being fed a flower. | entity | subtitles | 1.0 | varies [sound 2] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Mooshroom eats | Friendly Mobs | When a brown mooshroom is fed a flower | mob | ? | 1.0/0.95/1.05 | 0.8–1.2 | |
| Mooshroom gets milked | Friendly Mobs | When a mooshroom is milked with a bowl | mob | ? | 1.0/0.9/1.1 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
suspicious_stew | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
suspicious_stew | 590 | Item | item |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT List / JSON Array] minecraft:suspicious_stew_effects: A list of unamplified mob effects given to the player or mob upon consuming this item (normally a suspicious stew).
minecraft:potion_duration_scaleis ignored. When present on an item, text is added to the item's tooltip only when it is inside of the item selection screen.- [NBT Compound / JSON Object]: A single custom effect.
- [String] id: The ID of the effect.
- [Int] duration: The duration of the effect in ticks. Defaults to 160.
- [NBT Compound / JSON Object]: A single custom effect.
- [NBT List / JSON Array] minecraft:suspicious_stew_effects: A list of unamplified mob effects given to the player or mob upon consuming this item (normally a suspicious stew).
Metadata
In Bedrock Edition, suspicious stew uses the following data values:
| DV | Description | |
|---|---|---|
| 0 | ||
| 1 | ||
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Time for Stew | Give someone a suspicious stew. | Drop a suspicious stew. Another player must then pick up this suspicious stew. | 20 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17[until: Fourth Drop 2026]/18[upcoming] status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34[until: Fourth Drop 2026]/35[upcoming] status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w43a | ||||||
| Suspicious stew is not obtainable in the Creative inventory. | |||||||
| 19w08a | Suspicious stew can be obtained by milking brown mooshrooms. | ||||||
| 19w11a | Trading has been changed, expert-level farmer villagers now sell suspicious stew for an emerald. | ||||||
| 19w14b | Suspicious stew with Saturation lasts 0.35 seconds instead of 5 seconds. | ||||||
| 1.14.4 | pre1 | Suspicious stew made from poppies now gives Night Vision to the player instead of Speed. | |||||
| 1.16 | pre1 | Mooshrooms can now be milked for suspicious stew in Creative mode.[2] | |||||
| 1.17 | 21w13a | Suspicious stew can now be eaten even if the player is at full hunger. | |||||
| 1.19 | 22w13a | Suspicious stew may now be found in ancient city chests. | |||||
| 1.19.3 | 22w45a | Suspicious stew is now available in the Creative inventory. | |||||
| 1.19.4 Experiment | 23w07a | Suspicious stew now drops when brushing suspicious sand in desert wells. | |||||
| pre1 | Torchflowers can now be used to make suspicious stew. | ||||||
| 1.20 | 23w12a | The probability for the suspicious stew to generate in the suspicious sand in desert well has been changed from 1/7 to 1/8. | |||||
| 1.21.2 | 24w33a | Suspicious stew recipes are now shown in the recipe book. | |||||
| 1.21.4 | 24w44a | Eyeblossoms can now be used to make suspicious stew. | |||||
| 24w45a | Changed durations of the Suspicious Stew effects to match Bedrock Edition:
Fire Resistance: 3 seconds Blindness: 11 seconds Weakness: 7 seconds Regeneration: 7 seconds Jump Boost: 5 seconds Wither: 7 seconds Poison: 11 seconds | ||||||
| 24w46a | The stew of Blindness now gains the same duration when crafted from azure bluet and open eyeblossoms. | ||||||
| 26.1 | snap5 | Golden dandelions can now be used to make suspicious stew. | |||||
| 26.3 | snap1 | Suspicious stew can now be crafted with any combination of two mushrooms instead of requiring specifically one red mushroom and one brown mushroom. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13.0 | beta 1.13.0.9 | ||||||
| Suspicious stew is not obtainable in the Creative inventory. | |||||||
| beta 1.13.0.15 | Master-level farmer villagers can now sell suspicious stew. | ||||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, expert-level farmer villagers now sell suspicious stew for an emerald. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Suspicious stew now drops when brushing suspicious sand in desert wells. | |||||
| 1.20.10 | Preview 1.20.0.20 | Torchflower can now be used to make suspicious stew. The resulting type of stew is obtainable from the Creative inventory. | |||||
| 1.20.30 | Preview 1.20.20.20 | Suspicious stew can no longer be found in the Creative inventory. | |||||
| 1.20.60 | Preview 1.20.60.25 | Suspicious stew can now be eaten even if the player is at full hunger. | |||||
| 1.21.50 | Preview 1.21.50.25 | Open eyeblossom and closed eyeblossom can now be used to make suspicious stew. | |||||
| 1.21.60 | Preview 1.21.60.23 | Suspicious stews crafted with tulips now apply Weakness for 7 seconds, matching Java Edition. | |||||
| Suspicious stews with the Weakness effect acquired from shipwrecks or by trading now apply Weakness for 7 seconds. | |||||||
| 1.21.120 | Preview 1.21.120.20 | Suspicious stews can now be found in the Creative inventory again. | |||||
| Hovering over a suspicious stew in Creative mode shows its effect in the tooltip. | |||||||
| 26.10 | Preview 26.10.23 | Golden dandelions can now be used to make suspicious stew. | |||||
| 26.40 Experiment | Preview 26.40.27 | Mushroom stew can now be crafted with any combination of two mushrooms instead of specifically requiring one red mushroom and one brown mushroom. | |||||
| Mushroom stew can now be crafted with a shelf mushroom. | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Issues
Issues relating to "Suspicious Stew" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Suspicious stew was introduced because developers wanted a way of communicating that lilies of the valley are poisonous.[3]
- If one excluded the red mushrooms (which are based on a poisonous mushroom), the only suspicious stews that would realistically be edible are the allium, dandelion, cornflower, oxeye daisy, tulip, and azure bluet suspicious stews, as those are the only flowers that are safe to eat in real life.
- As part of the Spookyfest campaign, a real life recipe for suspicious stew was made, using Pringles as ingredients.[4]
Gallery
In other media
-
Real life suspicious stew from Minecraft.net
References
- ↑ MCPE-52353 – Saturation status effect does not restore saturation points
- ↑ MC-90969
- ↑ "Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32" – Minecraft on YouTube, November 29, 2019
- ↑ "Spookyfest is back!" by Cristina Anderca – Minecraft.net, October 19, 2023.









