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Oozing

Oozing

Oozing is a status effect that causes an entity to spawn two medium-sized slimes upon death.

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Effects
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Contents (11)
  1. Effect
  2. Causes
  3. Immune mobs
  4. Data values
  5. ID
  6. Advancements
  7. History
  8. Java Edition
  9. Bedrock Edition
  10. Issues
  11. References
Oozing
Oozing.png: Infobox image for Minecraft effect 'Oozing'
Invicon Potion of Oozing.png: Inventory sprite for Potion of Oozing in Minecraft as shown in-game with description: Potion of Oozing Oozing (03:00)Invicon Splash Potion of Oozing.png: Inventory sprite for Splash Potion of Oozing in Minecraft as shown in-game with description: Splash Potion of Oozing Oozing (03:00)Invicon Lingering Potion of Oozing.png: Inventory sprite for Lingering Potion of Oozing in Minecraft as shown in-game with description: Lingering Potion of Oozing Oozing (00:45)Invicon Arrow of Oozing.png: Inventory sprite for Arrow of Oozing in Minecraft as shown in-game with description: Arrow of Oozing Oozing (00:22)
Sources See § Causes
Particle EffectSprite particle-oozing.png: Sprite image for particle-oozing in Minecraft #99FFA3 (pale green)
Type Negative

Oozing is a status effect that causes an entity to spawn two medium-sized slimes upon death.

Effect

Oozing causes any entities that have the effect to spawn two medium-sized slimes at the entity's location upon death. Entities with the Oozing effect emit green particles with textures from part of a slimeball.

In Java Edition, Oozing only spawns slimes in a 5×5×5 cube up to the maximum entity cramming count (default to 24).

Causes

Cause Potency Length
Potion of Oozing I 3:00
Splash Potion of Oozing I 3:00
Lingering Potion of Oozing I 0:45
Arrow of Oozing I 0:22

Immune mobs

Data values

ID

Java Edition:

NameIdentifier Translation key
EffectSprite oozing.png: Sprite image for oozing in Minecraft Oozingoozing effect.minecraft.oozing

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite oozing.png: Sprite image for oozing in Minecraft Oozingoozing34 effect.oozing

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition

Java Edition
1.20.524w13a Added Oozing.[1]
pre1 Oozing now spawns slimes in a 5×5×5 volume up to the max entity cramming count.
1.2124w18a Oozing is now needed for the "A Furious Cocktail" and "How Did We Get Here?" advancements.

Bedrock Edition

Bedrock Edition
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 Added Oozing.
1.21.0Preview 1.21.0.22 Oozing is now available without using the "Update 1.21" experimental toggle.

Issues

Issues relating to "Oozing" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. ↑ MC-270954 – resolved as "Won't Fix".
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