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Bad Omen

Bad Omen

Bad Omen is a status effect only obtainable from consuming an ominous bottle. It can transform into Raid Omen in a village to start a raid, or into Trial…

6 min read Updated 7 views
Effects Illager mechanics
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Contents (16)
  1. Effect
  2. Causes
  3. Immune mobs
  4. Sounds
  5. Data values
  6. ID
  7. Achievements
  8. Advancements
  9. History
  10. Java Edition
  11. Bedrock Edition
  12. Legacy Console Edition
  13. Notes
  14. Issues
  15. Trivia
  16. References
Bad Omen
Bad Omen.png: Infobox image for Minecraft effect 'Bad Omen'
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen (01:40:00)Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen II (01:40:00)Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen III (01:40:00)Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen IV (01:40:00)Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen V (01:40:00)
Sources See § Causes
Particle EffectSprite particle-bad-omen.png: Sprite image for particle-bad-omen in Minecraft #0b6138 (dark green)
Type Neutral[note 1]

Bad Omen is a status effect only obtainable from consuming an ominous bottle. It can transform into Raid Omen in a village to start a raid, or into Trial Omen when seen by a non-ominous trial spawner to start an ominous trial.

Effect

Bad Omen can be obtained by consuming an ominous bottle, obtained from either killing raid captains outside of a raid or from vaults. Being affected by Bad Omen allows players to initiate ominous events.

If a player enters a village with Bad Omen, it transforms into Raid Omen with the same potency, which triggers a raid after 30 seconds. In Java Edition, Bad Omen's potency alters the raid composition, mainly by adding an additional wave at potency II and higher.

If the player has the Bad Omen effect and goes near a non-ominous trial spawner, it transforms into Trial Omen, which converts all nearby trial spawners into ominous trial spawners that are significantly harder to deal with and also have better loot. The omen lasts for 15 minutes multiplied by the level of the Bad Omen. Defeating an ominous trial spawner allows the player to obtain ominous trial keys, which in turn open ominous vaults that can drop loot of significantly higher quality, including one of two trial chamber exclusive smithing templates and the heavy core needed to craft the mace.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

The player can still receive the Bad Omen effect in Peaceful difficulty via vaults (all pillager captains despawn in Peaceful), but does not transform into Raid Omen if in a village.

Causes

Cause Potency Length
Ominous bottle I–V 1:40:00

Immune mobs

Sounds

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Omen takes holdEntity-DependentWhen Bad Omen is granted to a mobevent.mob_effect.bad_omensubtitles.event.mob_effect.bad_omen​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Omen takes holdPlayersWhen Bad Omen is granted to a mobapply_effect.bad_omensubtitles.event.mob_effect.bad_omen​1.01.0

Data values

ID

Java Edition:

NameIdentifier Translation key
EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft Bad Omenbad_omen effect.minecraft.bad_omen

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft Bad Omenbad_omen28 effect.badOmen

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition

Java Edition
1.1418w47a Added Bad Omen.
In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08a The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[1]
19w11a Bad Omen is now needed for the "How Did We Get Here?" advancement.
19w13a The maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in Spectator mode.[2]
1.1620w18a The maximum potency of Bad Omen has now been decreased to five.
1.19.322w46a The inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[3]
1.20.223w32a The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 31.
1.20.5
Experiment
Update 1.21
24w13a The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
1.2124w18a The new Bad Omen mechanic and icon is now available without using the "Update 1.21" experimental data pack.

Bedrock Edition

Bedrock Edition
1.11.0
Experiment
Experimental Gameplay
beta 1.11.0.1 Added Bad Omen.
beta 1.11.0.3 The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta 1.11.0.5 If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta 1.11.0.7 A screen effect now plays on-screen when a player gets Bad Omen.
1.11.0release Bad Omen is now available outside of Experimental Gameplay.
1.13.0beta 1.13.0.9 The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0beta 1.16.0.51 The color of Bad Omen particles has now been changed from EffectSprite particle-bad-omen-be.png: Sprite image for particle-bad-omen-be in Minecrafttan to EffectSprite particle-bad-omen.png: Sprite image for particle-bad-omen in Minecraftdark green.
1.18.10beta 1.18.10.24 Removed the particle effect that appeared when obtaining Bad Omen.
? Re-added the particle effect when obtaining Bad Omen.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Trial Omen if near a non-ominous trial spawner.
A screen effect no longer plays on-screen when a player gets Bad Omen.
If a world was imported from the Marketplace, then its screen effect would look like this:
Preview 1.21.0.21 Bad Omen becomes Raid Omen if in a village.
1.21.0Preview 1.21.0.22 The new Bad Omen mechanics and icon are now available without using the "Update 1.21" experimental toggle.

Legacy Console Edition

Notes

  1. ↑ Bad Omen is treated as a neutral effect, which means it has the blue text color of a positive effect but appears in the negative row of the Java Edition HUD display for status effects.

Issues

Issues relating to "Bad Omen" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect transforms into Raid Omen, but does not affect the current raid.
  • If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.[verify for Bedrock Edition]

References

  1. ↑ MC-139739 – resolved as "Fixed".
  2. ↑ MC-139798 – resolved as "Fixed".
  3. ↑ MC-121865 – resolved as "Fixed".
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