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Weakness

Weakness

Weakness is an effect that decreases melee attack damage. It is required to cure zombie villagers.

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Combat Effects
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Contents (16)
  1. Effect
  2. Exceptions
  3. Causes
  4. Immune mobs
  5. Data values
  6. ID
  7. Achievements
  8. Advancements
  9. History
  10. Java Edition
  11. Bedrock Edition
  12. Legacy Console Edition
  13. Java Edition Combat Tests
  14. Issues
  15. References
  16. Notes
Weakness
Weakness.png: Infobox image for Minecraft effect 'Weakness'
Invicon Potion of Weakness.png: Inventory sprite for Potion of Weakness in Minecraft as shown in-game with description: Potion of Weakness Weakness (01:30) When Applied: -4 Attack DamageInvicon Splash Potion of Weakness.png: Inventory sprite for Splash Potion of Weakness in Minecraft as shown in-game with description: Splash Potion of Weakness Weakness (01:30) When Applied: -4 Attack DamageInvicon Lingering Potion of Weakness.png: Inventory sprite for Lingering Potion of Weakness in Minecraft as shown in-game with description: Lingering Potion of Weakness Weakness (00:22) When Applied: -4 Attack DamageInvicon Arrow of Weakness.png: Inventory sprite for Arrow of Weakness in Minecraft as shown in-game with description: Arrow of Weakness Weakness (00:11) When Applied: -4 Attack Damage
Sources See § Causes
Particle EffectSprite particle-weakness.png: Sprite image for particle-weakness in Minecraft #484D48 (gray)
Type Negative

Weakness is an effect that decreases melee attack damage. It is required to cure zombie villagers.

Effect

Melee damage inflicted by the affected entity is reduced by 4HP❤️❤️ × level in Java Edition. Negative levels increase melee damage dealt.

In Bedrock Edition, melee damage under the Weakness effect can be found through the equation where is the default attack damage with whatever weapon or tool is used to attack.[note 1][note 2]

Attacks that deal 0HP🖤 or less due to Weakness will fail to connect entirely, making them do no knockback. However, by use of damage-increasing enchantments such as Sharpness, Smite, Bane of Arthropods, or Impaling, attacks will always connect. This effect is also used to cure zombie villagers, preceding the golden apple. The effect can be removed by drinking milk. In Minecraft Education and Bedrock Edition when education options are enabled, drinking elixir also removes Weakness.

Exceptions

Weakness does not affect the damage of spear charge attacks,[1][2] or the damage of ranged attacks.

Causes

Cause Potency Length Notes
Potion of Weakness I 1:30
Potion of Weakness (extended) I 4:00
Splash Potion of Weakness I 1:30 Thrown by Witches if their target is within 3 blocks and under the Poison effect.
Splash Potion of Weakness (extended) I 4:00
Lingering Potion of Weakness I 0:22
Lingering Potion of Weakness (extended) I 1:00
Arrow of Weakness I 0:11 50% chance of being dropped by Parched.
Arrow of Weakness (extended) I 0:30 Fired by Parched.
Suspicious Stew I 0:07 Must be crafted from a Tulip.
Suspicious Stew I 0:07 Traded from expert farmer villagers.
Suspicious Stew I 0:06–0:08 Found in shipwreck supply chests.

Immune mobs

Data values

ID

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifier Translation key
EffectSprite weakness.png: Sprite image for weakness in Minecraft Weaknessweakness effect.minecraft.weakness

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite weakness.png: Sprite image for weakness in Minecraft Weaknessweakness18 potion.weakness

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Zombie DoctorWeaken and then cure a Zombie VillagerUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition

Java Edition Beta
1.8Pre-release Weakness is added along with 18 other status effects but is currently unobtainable in regular gameplay.
Java Edition
1.0.0Beta 1.9 Prerelease 2 The effect sprite for Weakness has been added to inventory.png.
Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions.
Drinking milk now clears all status effects.
Weakness is now functional.
Beta 1.9 Prerelease 3 Potions have been revamped and made obtainable.
1.4.212w32a Weakness can now be used to cure zombie villagers.
12w38a Added witches, which can throw splash potions of Weakness at their targets.
1.915w31a Added tipped arrows of Weakness.
15w33a Each level of Weakness effect changed from 0.5 (HP❤️ × 1⁄4) reduction to damage to 4HP❤️❤️.
Added Lingering Potions of Weakness.
1.1418w43a Changed effect icon texture.
Weakness can now be obtained from suspicious stew.
18w43b The effect icon has been fixed.
19w11a Expert-level farmer villagers may now sell suspicious stew, including the Weakness one.
1.20.223w32a The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 18.
1.21.424w45a Decreased the duration of Weakness obtained from suspicious stew made with a tulip from 9 seconds to 7 seconds.
1.21.1125w46a Parched are now immune to Weakness.

Bedrock Edition

Pocket Edition Alpha
v0.11.0build 1 Added Weakness, which is currently unobtainable.
build 4 Milk now cures all status effects, including Weakness.
v0.12.1build 1 Weakness is now obtainable from potion and splash potion of Weakness.
Weakness can now be used to cure zombie villagers.
v0.14.0build 1 Added witches that utilize splash potions to inflict Weakness.
v0.15.0build 1 Added Arrow of Weakness that inflicts Weakness.
Pocket Edition
1.0.0alpha 0.17.0.1 Weakness can now be obtained from lingering potion of Weakness.
Bedrock Edition
1.4.0beta 1.2.20.1 Elixirs now remove the Weakness effect when consumed.
1.11.0beta 1.11.0.5 Changed effect icon texture.
1.13.0beta 1.13.0.9 Weakness can now be obtained from suspicious stew.
beta 1.13.0.15 Master-level farmer villagers may now sell suspicious stew, including the Weakness one.
1.16.0beta 1.16.0.57 Trading has been changed, expert-level farmer villagers now sell suspicious stew (including Weakness) for an emerald.
1.21.60Preview 1.21.60.23 Decreased the duration of Weakness applied by suspicious stews from 8 seconds to 7 seconds, matching Java Edition.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Weakness is added along with 18 other status effects but is currently unobtainable in regular gameplay.
TU7 Added the potion of Weakness and the splash potion of Weakness.
TU141.04 Weakness can now be used to cure zombie villagers.
TU19CU71.121.121.12 Added witches, which can throw splash potions of Weakness at their targets.
TU46CU361.381.381.38Patch 15 Added tipped arrows of Weakness.
Each level of Weakness effect changed from 0.5 (HP❤️ × 1⁄4) reduction to damage to 4HP❤️❤️.
Added Lingering Potions of Weakness.
1.91 Changed effect icon texture.

Java Edition Combat Tests

Java Edition Combat Tests
8b Weakness now gives -20% damage per level (was -4 damage per level).

Issues

Issues relating to "Weakness" are maintained on the bug tracker. Issues should be reported and viewed there.

References

Notes

  1. ↑ Background for the new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing
  2. ↑ To find the damage when Strength and Weakness are applied at the same time, first calculate the damage with the Strength formula, then plug that in as the "" in this Weakness formula.
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