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Witch

Witch

Witches are hostile mobs that use potions in combat, using various splash potions for offense and drinkable potions for defense.

40 min read Updated 3 views
Entities Monster mobs Hostile mobs Humanoid mobs Illager-associated mobs
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Contents (24)
  1. Spawning
  2. Drops
  3. Behavior
  4. Sounds
  5. Data values
  6. ID
  7. Entity data
  8. Achievements
  9. Advancements
  10. History
  11. Development
  12. Java Edition
  13. Bedrock Edition
  14. Legacy Console Edition
  15. New Nintendo 3DS Edition
  16. Data history
  17. Issues
  18. Trivia
  19. Gallery
  20. Renders
  21. Screenshots
  22. Textures
  23. In other media
  24. References
For other uses, see Witch (disambiguation).
"Wizard" redirects here. For the spell-casting illager, see Evoker. For the other unimplemented spell-casting illager, see Illusioner. For the mob in Minecraft Dungeons, see Dungeons:Soul Wizard.
Witch
Health points 26HP❤️ × 13
Behavior Hostile
Mob type Monster
Attack
strength
Splash Potion of Harming:
Damage varies by proximity, Maximum:

6HP❤️❤️❤️
Splash Potion of Poison:
The duration of the effect varies by proximity, Maximum:
1HP💔 per 1.25 sec
Poison for max. 45 sec
(HP❤️ × 18)

Hitbox size In Java Edition:

Height: 1.95 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Speed 0.25
Spawn Light level of 0

Swamp Hut
When lightning strikes near a villager.
Raids

Witches are hostile mobs that use potions in combat, using various splash potions for offense and drinkable potions for defense.

Spawning

A witch may spawn in the Overworld above opaque blocks at a light level of 0 in all biomes except for mushroom fields and deep dark. In Bedrock Edition, witches also do not spawn in rivers, frozen rivers, and snowy plains. Witches always spawn individually. Witches are the only mobs that can spawn in the small area around a swamp hut.

Swamp biomes feature swamp huts, which spawn a witch and a black cat inside during world generation, and both never despawn. After world generation, only witches can spawn in the hut, provided that the entire hut is inside a swamp biome.

In Java Edition, only witches spawn in the 7×7×9 volume that is the hut, which is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

In Bedrock Edition, the hut has a hardcoded spawn spot on which witches spawn: the spawn spot is the same for every hut.

Some witches always spawn as part of raids starting from wave 4 in Bedrock Edition or wave 3 or 4 in Java Edition depending on the world difficulty.

A villager transforms into a witch when lightning strikes within four blocks from it. A witch transformed from a villager does not despawn naturally and cannot be changed back into a villager. This witch attacks the player with its potions even if the player traded with it before.

Witch spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Sulfur Caves5⁄3151.59%111
Grove5⁄5150.97%151
Meadow5⁄5150.97%151
Windswept Hills5⁄5150.97%151
Bamboo Jungle5⁄5150.97%151
Jungle5⁄5150.97%151
Snowy Beach5⁄5150.97%151
Wooded Badlands5⁄5150.97%151
Cherry Grove5⁄5150.97%151
Eroded Badlands5⁄5150.97%151
Flower Forest5⁄5150.97%151
Sparse Jungle5⁄5150.97%151
Birch Forest5⁄5150.97%151
Stony Peaks5⁄5150.97%151
Beach5⁄5150.97%151
Taiga5⁄5150.97%151
Lush Caves5⁄5150.97%151
Stony Shore5⁄5150.97%151
Dappled Forest5⁄5150.97%151
Snowy Taiga5⁄5150.97%151
Badlands5⁄5150.97%151
Old Growth Birch Forest5⁄5150.97%151
Old Growth Spruce Taiga5⁄5150.97%151
Windswept Forest5⁄5150.97%151
Desert5⁄5150.97%151
Dark Forest5⁄5150.97%151
Pale Garden5⁄5150.97%151
Windswept Gravelly Hills5⁄5150.97%151
Forest5⁄5150.97%151
Mangrove Swamp5⁄5160.97%151
Swamp5⁄5160.97%151
Ocean5⁄5200.96%151
Windswept Savanna5⁄5200.96%151
Warm Ocean5⁄5200.96%151
Deep Cold Ocean5⁄5200.96%151
Lukewarm Ocean5⁄5200.96%151
Cold Ocean5⁄5200.96%151
Sunflower Plains5⁄5200.96%151
Plains5⁄5200.96%151
Savanna Plateau5⁄5200.96%151
Savanna5⁄5200.96%151
Deep Ocean5⁄5200.96%151
Deep Lukewarm Ocean5⁄5200.96%151
Ice Caves5⁄5200.96%151
Jagged Peaks5⁄5250.95%151
Snowy Slopes5⁄5250.95%151
Snowy Plains5⁄5300.94%1——
Old Growth Pine Taiga5⁄5400.93%151
Frozen Peaks5⁄5400.93%151
Ice Spikes5⁄5400.93%151
Frozen River5⁄5410.92%1——
Deep Frozen Ocean5⁄5450.92%151
Frozen Ocean5⁄5450.92%151
Dripstone Caves5⁄6100.82%151
River5⁄6150.81%1——

Drops

With the exception of the redstone, the items share the same pool, so the dropped items are not independent. The pool rolls 1 to 3 times, and each entry yields 0 to 2 items, with each loot level adding one item per entry. Stick has a weight of 2.

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Redstone Dust4–8100.00%6.004–9100.00%6.504–10100.00%7.004–11100.00%7.50
Glass Bottle0–617.87%0.290–921.98%0.430–1223.98%0.570–1524.64%0.71
Glowstone Dust0–617.87%0.290–921.98%0.430–1223.98%0.570–1524.64%0.71
Gunpowder0–617.87%0.290–921.98%0.430–1223.98%0.570–1524.64%0.71
Spider Eye0–617.87%0.290–921.98%0.430–1223.98%0.570–1524.64%0.71
Sugar0–617.87%0.290–921.98%0.430–1223.98%0.570–1524.64%0.71
Stick0–633.49%0.570–940.51%0.860–1243.83%1.140–1544.91%1.43
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Redstone Dust4–8164–9113⁄24–10174–11115⁄2
Glass Bottle0–64964⁄277832⁄70–948845⁄2222643⁄70–12426371⁄17781124⁄70–151478609⁄60011285⁄7
Glowstone Dust0–64964⁄277832⁄70–948845⁄2222643⁄70–12426371⁄17781124⁄70–151478609⁄60011285⁄7
Gunpowder0–64964⁄277832⁄70–948845⁄2222643⁄70–12426371⁄17781124⁄70–151478609⁄60011285⁄7
Spider Eye0–64964⁄277832⁄70–948845⁄2222643⁄70–12426371⁄17781124⁄70–151478609⁄60011285⁄7
Sugar0–64964⁄277832⁄70–948845⁄2222643⁄70–12426371⁄17781124⁄70–151478609⁄60011285⁄7
Stick0–69304⁄277834⁄70–911255⁄277836⁄70–1297427⁄2222648⁄70–15336923⁄75014110⁄7
ItemAmountProbability
DefaultLooting ILooting IILooting III
Redstone Dust41⁄5 (20.00%)1⁄10 (10.00%)1⁄20 (5.00%)1⁄30 (3.33%)
51⁄5 (20.00%)1⁄5 (20.00%)3⁄20 (15.00%)1⁄10 (10.00%)
61⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄6 (16.67%)
71⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)
81⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)
901⁄10 (10.00%)3⁄20 (15.00%)1⁄6 (16.67%)
10001⁄20 (5.00%)1⁄10 (10.00%)
110001⁄30 (3.33%)
Average6 (6.00)13⁄2 (6.50)7 (7.00)15⁄2 (7.50)
Glass Bottle022819⁄27783 (82.13%)173419⁄222264 (78.02%)1351741⁄1778112 (76.02%)4522519⁄6001128 (75.36%)
186⁄1029 (8.36%)2993⁄37044 (8.08%)3923⁄65856 (5.96%)26329⁄666792 (3.95%)
2800⁄9261 (8.64%)3095⁄37044 (8.35%)2285⁄28224 (8.10%)33251⁄500094 (6.65%)
3157⁄27783 (0.57%)10211⁄222264 (4.59%)3145⁄49392 (6.37%)17023⁄250047 (6.81%)
41⁄343 (0.29%)52⁄9261 (0.56%)311⁄12096 (2.57%)87337⁄2000376 (4.37%)
51⁄9261 (0.01%)1⁄343 (0.29%)115⁄21952 (0.52%)12239⁄666792 (1.84%)
61⁄27783 (0.00%)185⁄222264 (0.08%)2729⁄889056 (0.31%)28289⁄6001128 (0.47%)
701⁄12348 (0.01%)235⁄197568 (0.12%)2113⁄666792 (0.32%)
801⁄37044 (0.00%)19⁄65856 (0.03%)1063⁄666792 (0.16%)
901⁄222264 (0.00%)1⁄16464 (0.01%)3539⁄6001128 (0.06%)
100013⁄592704 (0.00%)113⁄666792 (0.02%)
11001⁄197568 (0.00%)103⁄2000376 (0.01%)
12001⁄1778112 (0.00%)11⁄500094 (0.00%)
130001⁄142884 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)3⁄7 (0.43)4⁄7 (0.57)5⁄7 (0.71)
Glowstone Dust022819⁄27783 (82.13%)173419⁄222264 (78.02%)1351741⁄1778112 (76.02%)4522519⁄6001128 (75.36%)
186⁄1029 (8.36%)2993⁄37044 (8.08%)3923⁄65856 (5.96%)26329⁄666792 (3.95%)
2800⁄9261 (8.64%)3095⁄37044 (8.35%)2285⁄28224 (8.10%)33251⁄500094 (6.65%)
3157⁄27783 (0.57%)10211⁄222264 (4.59%)3145⁄49392 (6.37%)17023⁄250047 (6.81%)
41⁄343 (0.29%)52⁄9261 (0.56%)311⁄12096 (2.57%)87337⁄2000376 (4.37%)
51⁄9261 (0.01%)1⁄343 (0.29%)115⁄21952 (0.52%)12239⁄666792 (1.84%)
61⁄27783 (0.00%)185⁄222264 (0.08%)2729⁄889056 (0.31%)28289⁄6001128 (0.47%)
701⁄12348 (0.01%)235⁄197568 (0.12%)2113⁄666792 (0.32%)
801⁄37044 (0.00%)19⁄65856 (0.03%)1063⁄666792 (0.16%)
901⁄222264 (0.00%)1⁄16464 (0.01%)3539⁄6001128 (0.06%)
100013⁄592704 (0.00%)113⁄666792 (0.02%)
11001⁄197568 (0.00%)103⁄2000376 (0.01%)
12001⁄1778112 (0.00%)11⁄500094 (0.00%)
130001⁄142884 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)3⁄7 (0.43)4⁄7 (0.57)5⁄7 (0.71)
Gunpowder022819⁄27783 (82.13%)173419⁄222264 (78.02%)1351741⁄1778112 (76.02%)4522519⁄6001128 (75.36%)
186⁄1029 (8.36%)2993⁄37044 (8.08%)3923⁄65856 (5.96%)26329⁄666792 (3.95%)
2800⁄9261 (8.64%)3095⁄37044 (8.35%)2285⁄28224 (8.10%)33251⁄500094 (6.65%)
3157⁄27783 (0.57%)10211⁄222264 (4.59%)3145⁄49392 (6.37%)17023⁄250047 (6.81%)
41⁄343 (0.29%)52⁄9261 (0.56%)311⁄12096 (2.57%)87337⁄2000376 (4.37%)
51⁄9261 (0.01%)1⁄343 (0.29%)115⁄21952 (0.52%)12239⁄666792 (1.84%)
61⁄27783 (0.00%)185⁄222264 (0.08%)2729⁄889056 (0.31%)28289⁄6001128 (0.47%)
701⁄12348 (0.01%)235⁄197568 (0.12%)2113⁄666792 (0.32%)
801⁄37044 (0.00%)19⁄65856 (0.03%)1063⁄666792 (0.16%)
901⁄222264 (0.00%)1⁄16464 (0.01%)3539⁄6001128 (0.06%)
100013⁄592704 (0.00%)113⁄666792 (0.02%)
11001⁄197568 (0.00%)103⁄2000376 (0.01%)
12001⁄1778112 (0.00%)11⁄500094 (0.00%)
130001⁄142884 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)3⁄7 (0.43)4⁄7 (0.57)5⁄7 (0.71)
Spider Eye022819⁄27783 (82.13%)173419⁄222264 (78.02%)1351741⁄1778112 (76.02%)4522519⁄6001128 (75.36%)
186⁄1029 (8.36%)2993⁄37044 (8.08%)3923⁄65856 (5.96%)26329⁄666792 (3.95%)
2800⁄9261 (8.64%)3095⁄37044 (8.35%)2285⁄28224 (8.10%)33251⁄500094 (6.65%)
3157⁄27783 (0.57%)10211⁄222264 (4.59%)3145⁄49392 (6.37%)17023⁄250047 (6.81%)
41⁄343 (0.29%)52⁄9261 (0.56%)311⁄12096 (2.57%)87337⁄2000376 (4.37%)
51⁄9261 (0.01%)1⁄343 (0.29%)115⁄21952 (0.52%)12239⁄666792 (1.84%)
61⁄27783 (0.00%)185⁄222264 (0.08%)2729⁄889056 (0.31%)28289⁄6001128 (0.47%)
701⁄12348 (0.01%)235⁄197568 (0.12%)2113⁄666792 (0.32%)
801⁄37044 (0.00%)19⁄65856 (0.03%)1063⁄666792 (0.16%)
901⁄222264 (0.00%)1⁄16464 (0.01%)3539⁄6001128 (0.06%)
100013⁄592704 (0.00%)113⁄666792 (0.02%)
11001⁄197568 (0.00%)103⁄2000376 (0.01%)
12001⁄1778112 (0.00%)11⁄500094 (0.00%)
130001⁄142884 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)3⁄7 (0.43)4⁄7 (0.57)5⁄7 (0.71)
Sugar022819⁄27783 (82.13%)173419⁄222264 (78.02%)1351741⁄1778112 (76.02%)4522519⁄6001128 (75.36%)
186⁄1029 (8.36%)2993⁄37044 (8.08%)3923⁄65856 (5.96%)26329⁄666792 (3.95%)
2800⁄9261 (8.64%)3095⁄37044 (8.35%)2285⁄28224 (8.10%)33251⁄500094 (6.65%)
3157⁄27783 (0.57%)10211⁄222264 (4.59%)3145⁄49392 (6.37%)17023⁄250047 (6.81%)
41⁄343 (0.29%)52⁄9261 (0.56%)311⁄12096 (2.57%)87337⁄2000376 (4.37%)
51⁄9261 (0.01%)1⁄343 (0.29%)115⁄21952 (0.52%)12239⁄666792 (1.84%)
61⁄27783 (0.00%)185⁄222264 (0.08%)2729⁄889056 (0.31%)28289⁄6001128 (0.47%)
701⁄12348 (0.01%)235⁄197568 (0.12%)2113⁄666792 (0.32%)
801⁄37044 (0.00%)19⁄65856 (0.03%)1063⁄666792 (0.16%)
901⁄222264 (0.00%)1⁄16464 (0.01%)3539⁄6001128 (0.06%)
100013⁄592704 (0.00%)113⁄666792 (0.02%)
11001⁄197568 (0.00%)103⁄2000376 (0.01%)
12001⁄1778112 (0.00%)11⁄500094 (0.00%)
130001⁄142884 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)3⁄7 (0.43)4⁄7 (0.57)5⁄7 (0.71)
Stick018479⁄27783 (66.51%)16528⁄27783 (59.49%)124837⁄222264 (56.17%)413218⁄750141 (55.09%)
11348⁄9261 (14.56%)418⁄3087 (13.54%)2417⁄24696 (9.79%)5371⁄83349 (6.44%)
21444⁄9261 (15.59%)1346⁄9261 (14.53%)1439⁄10584 (13.60%)27458⁄250047 (10.98%)
3584⁄27783 (2.10%)2441⁄27783 (8.79%)695⁄6174 (11.26%)28874⁄250047 (11.55%)
4104⁄9261 (1.12%)64⁄3087 (2.07%)569⁄10584 (5.38%)19843⁄250047 (7.94%)
58⁄9261 (0.09%)104⁄9261 (1.12%)475⁄24696 (1.92%)3349⁄83349 (4.02%)
68⁄27783 (0.03%)101⁄27783 (0.36%)1301⁄111132 (1.17%)12917⁄750141 (1.72%)
702⁄3087 (0.06%)41⁄8232 (0.50%)331⁄27783 (1.19%)
802⁄9261 (0.02%)115⁄74088 (0.16%)59⁄9261 (0.64%)
901⁄27783 (0.00%)1⁄2058 (0.05%)2027⁄750141 (0.27%)
100013⁄74088 (0.02%)85⁄83349 (0.10%)
11001⁄24696 (0.00%)103⁄250047 (0.04%)
12001⁄222264 (0.00%)44⁄250047 (0.02%)
130002⁄35721 (0.01%)
140001⁄83349 (0.00%)
150001⁄750141 (0.00%)
Average4⁄7 (0.57)6⁄7 (0.86)8⁄7 (1.14)10⁄7 (1.43)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Redstone Dust6.006.507.007.50
Glass Bottle0.290.430.570.71
Glowstone Dust0.290.430.570.71
Gunpowder0.290.430.570.71
Spider Eye0.290.430.570.71
Sugar0.290.430.570.71
Stick0.570.861.141.43

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Redstone Dust4–8100.00%6.004–9100.00%6.504–10100.00%7.004–11100.00%7.50
Glass Bottle0–617.87%0.290–917.87%0.380–1217.87%0.480–1517.87%0.57
Glowstone Dust0–617.87%0.290–917.87%0.380–1217.87%0.480–1517.87%0.57
Gunpowder0–617.87%0.290–917.87%0.380–1217.87%0.480–1517.87%0.57
Spider Eye0–617.87%0.290–917.87%0.380–1217.87%0.480–1517.87%0.57
Sugar0–617.87%0.290–917.87%0.380–1217.87%0.480–1517.87%0.57
Stick0–633.49%0.570–933.49%0.760–1233.49%0.950–1533.49%1.14
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Redstone Dust4–8164–9113⁄24–10174–11115⁄2
Glass Bottle0–64964⁄277832⁄70–94964⁄277838⁄210–124964⁄2778310⁄210–154964⁄277834⁄7
Glowstone Dust0–64964⁄277832⁄70–94964⁄277838⁄210–124964⁄2778310⁄210–154964⁄277834⁄7
Gunpowder0–64964⁄277832⁄70–94964⁄277838⁄210–124964⁄2778310⁄210–154964⁄277834⁄7
Spider Eye0–64964⁄277832⁄70–94964⁄277838⁄210–124964⁄2778310⁄210–154964⁄277834⁄7
Sugar0–64964⁄277832⁄70–94964⁄277838⁄210–124964⁄2778310⁄210–154964⁄277834⁄7
Stick0–69304⁄277834⁄70–99304⁄2778316⁄210–129304⁄2778320⁄210–159304⁄277838⁄7
ItemAmountProbability
DefaultLooting ILooting IILooting III
Redstone Dust41⁄5 (20.00%)1⁄10 (10.00%)1⁄20 (5.00%)1⁄30 (3.33%)
51⁄5 (20.00%)1⁄5 (20.00%)3⁄20 (15.00%)1⁄10 (10.00%)
61⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄6 (16.67%)
71⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)
81⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)1⁄5 (20.00%)
901⁄10 (10.00%)3⁄20 (15.00%)1⁄6 (16.67%)
10001⁄20 (5.00%)1⁄10 (10.00%)
110001⁄30 (3.33%)
Average6 (6.00)13⁄2 (6.50)7 (7.00)15⁄2 (7.50)
Glass Bottle022819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)
186⁄1029 (8.36%)43⁄1029 (4.18%)43⁄2058 (2.09%)43⁄3087 (1.39%)
2800⁄9261 (8.64%)223⁄2646 (8.43%)4657⁄74088 (6.29%)997⁄23814 (4.19%)
3157⁄27783 (0.57%)9913⁄222264 (4.46%)113329⁄1778112 (6.37%)337177⁄6001128 (5.62%)
41⁄343 (0.29%)157⁄37044 (0.42%)4649⁄197568 (2.35%)1369⁄31752 (4.31%)
51⁄9261 (0.01%)71⁄24696 (0.29%)523⁄148176 (0.35%)4651⁄285768 (1.63%)
61⁄27783 (0.00%)22⁄27783 (0.08%)397⁄148176 (0.27%)157⁄55566 (0.28%)
705⁄74088 (0.01%)37⁄32928 (0.11%)4751⁄2000376 (0.24%)
801⁄37044 (0.00%)73⁄296352 (0.02%)919⁄666792 (0.14%)
901⁄222264 (0.00%)1⁄21168 (0.00%)1583⁄3000564 (0.05%)
10001⁄49392 (0.00%)29⁄222264 (0.01%)
11001⁄197568 (0.00%)71⁄2000376 (0.00%)
12001⁄1778112 (0.00%)1⁄55566 (0.00%)
1300013⁄2000376 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)8⁄21 (0.38)10⁄21 (0.48)4⁄7 (0.57)
Glowstone Dust022819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)
186⁄1029 (8.36%)43⁄1029 (4.18%)43⁄2058 (2.09%)43⁄3087 (1.39%)
2800⁄9261 (8.64%)223⁄2646 (8.43%)4657⁄74088 (6.29%)997⁄23814 (4.19%)
3157⁄27783 (0.57%)9913⁄222264 (4.46%)113329⁄1778112 (6.37%)337177⁄6001128 (5.62%)
41⁄343 (0.29%)157⁄37044 (0.42%)4649⁄197568 (2.35%)1369⁄31752 (4.31%)
51⁄9261 (0.01%)71⁄24696 (0.29%)523⁄148176 (0.35%)4651⁄285768 (1.63%)
61⁄27783 (0.00%)22⁄27783 (0.08%)397⁄148176 (0.27%)157⁄55566 (0.28%)
705⁄74088 (0.01%)37⁄32928 (0.11%)4751⁄2000376 (0.24%)
801⁄37044 (0.00%)73⁄296352 (0.02%)919⁄666792 (0.14%)
901⁄222264 (0.00%)1⁄21168 (0.00%)1583⁄3000564 (0.05%)
10001⁄49392 (0.00%)29⁄222264 (0.01%)
11001⁄197568 (0.00%)71⁄2000376 (0.00%)
12001⁄1778112 (0.00%)1⁄55566 (0.00%)
1300013⁄2000376 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)8⁄21 (0.38)10⁄21 (0.48)4⁄7 (0.57)
Gunpowder022819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)
186⁄1029 (8.36%)43⁄1029 (4.18%)43⁄2058 (2.09%)43⁄3087 (1.39%)
2800⁄9261 (8.64%)223⁄2646 (8.43%)4657⁄74088 (6.29%)997⁄23814 (4.19%)
3157⁄27783 (0.57%)9913⁄222264 (4.46%)113329⁄1778112 (6.37%)337177⁄6001128 (5.62%)
41⁄343 (0.29%)157⁄37044 (0.42%)4649⁄197568 (2.35%)1369⁄31752 (4.31%)
51⁄9261 (0.01%)71⁄24696 (0.29%)523⁄148176 (0.35%)4651⁄285768 (1.63%)
61⁄27783 (0.00%)22⁄27783 (0.08%)397⁄148176 (0.27%)157⁄55566 (0.28%)
705⁄74088 (0.01%)37⁄32928 (0.11%)4751⁄2000376 (0.24%)
801⁄37044 (0.00%)73⁄296352 (0.02%)919⁄666792 (0.14%)
901⁄222264 (0.00%)1⁄21168 (0.00%)1583⁄3000564 (0.05%)
10001⁄49392 (0.00%)29⁄222264 (0.01%)
11001⁄197568 (0.00%)71⁄2000376 (0.00%)
12001⁄1778112 (0.00%)1⁄55566 (0.00%)
1300013⁄2000376 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)8⁄21 (0.38)10⁄21 (0.48)4⁄7 (0.57)
Spider Eye022819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)
186⁄1029 (8.36%)43⁄1029 (4.18%)43⁄2058 (2.09%)43⁄3087 (1.39%)
2800⁄9261 (8.64%)223⁄2646 (8.43%)4657⁄74088 (6.29%)997⁄23814 (4.19%)
3157⁄27783 (0.57%)9913⁄222264 (4.46%)113329⁄1778112 (6.37%)337177⁄6001128 (5.62%)
41⁄343 (0.29%)157⁄37044 (0.42%)4649⁄197568 (2.35%)1369⁄31752 (4.31%)
51⁄9261 (0.01%)71⁄24696 (0.29%)523⁄148176 (0.35%)4651⁄285768 (1.63%)
61⁄27783 (0.00%)22⁄27783 (0.08%)397⁄148176 (0.27%)157⁄55566 (0.28%)
705⁄74088 (0.01%)37⁄32928 (0.11%)4751⁄2000376 (0.24%)
801⁄37044 (0.00%)73⁄296352 (0.02%)919⁄666792 (0.14%)
901⁄222264 (0.00%)1⁄21168 (0.00%)1583⁄3000564 (0.05%)
10001⁄49392 (0.00%)29⁄222264 (0.01%)
11001⁄197568 (0.00%)71⁄2000376 (0.00%)
12001⁄1778112 (0.00%)1⁄55566 (0.00%)
1300013⁄2000376 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)8⁄21 (0.38)10⁄21 (0.48)4⁄7 (0.57)
Sugar022819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)22819⁄27783 (82.13%)
186⁄1029 (8.36%)43⁄1029 (4.18%)43⁄2058 (2.09%)43⁄3087 (1.39%)
2800⁄9261 (8.64%)223⁄2646 (8.43%)4657⁄74088 (6.29%)997⁄23814 (4.19%)
3157⁄27783 (0.57%)9913⁄222264 (4.46%)113329⁄1778112 (6.37%)337177⁄6001128 (5.62%)
41⁄343 (0.29%)157⁄37044 (0.42%)4649⁄197568 (2.35%)1369⁄31752 (4.31%)
51⁄9261 (0.01%)71⁄24696 (0.29%)523⁄148176 (0.35%)4651⁄285768 (1.63%)
61⁄27783 (0.00%)22⁄27783 (0.08%)397⁄148176 (0.27%)157⁄55566 (0.28%)
705⁄74088 (0.01%)37⁄32928 (0.11%)4751⁄2000376 (0.24%)
801⁄37044 (0.00%)73⁄296352 (0.02%)919⁄666792 (0.14%)
901⁄222264 (0.00%)1⁄21168 (0.00%)1583⁄3000564 (0.05%)
10001⁄49392 (0.00%)29⁄222264 (0.01%)
11001⁄197568 (0.00%)71⁄2000376 (0.00%)
12001⁄1778112 (0.00%)1⁄55566 (0.00%)
1300013⁄2000376 (0.00%)
140001⁄666792 (0.00%)
150001⁄6001128 (0.00%)
Average2⁄7 (0.29)8⁄21 (0.38)10⁄21 (0.48)4⁄7 (0.57)
Stick018479⁄27783 (66.51%)18479⁄27783 (66.51%)18479⁄27783 (66.51%)18479⁄27783 (66.51%)
11348⁄9261 (14.56%)674⁄9261 (7.28%)337⁄9261 (3.64%)674⁄27783 (2.43%)
21444⁄9261 (15.59%)4⁄27 (14.81%)113⁄1029 (10.98%)290⁄3969 (7.31%)
3584⁄27783 (2.10%)2311⁄27783 (8.32%)25129⁄222264 (11.31%)74089⁄750141 (9.88%)
4104⁄9261 (1.12%)146⁄9261 (1.58%)3419⁄74088 (4.61%)925⁄11907 (7.77%)
58⁄9261 (0.09%)101⁄9261 (1.09%)9⁄686 (1.31%)1177⁄35721 (3.29%)
68⁄27783 (0.03%)92⁄27783 (0.33%)187⁄18522 (1.01%)292⁄27783 (1.05%)
705⁄9261 (0.05%)55⁄12348 (0.45%)2231⁄250047 (0.89%)
802⁄9261 (0.02%)5⁄4116 (0.12%)443⁄83349 (0.53%)
901⁄27783 (0.00%)1⁄2646 (0.04%)1654⁄750141 (0.22%)
10001⁄6174 (0.02%)59⁄83349 (0.07%)
11001⁄24696 (0.00%)71⁄250047 (0.03%)
12001⁄222264 (0.00%)4⁄27783 (0.01%)
1300013⁄250047 (0.01%)
140001⁄83349 (0.00%)
150001⁄750141 (0.00%)
Average4⁄7 (0.57)16⁄21 (0.76)20⁄21 (0.95)8⁄7 (1.14)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Redstone Dust6.006.507.007.50
Glass Bottle0.290.380.480.57
Glowstone Dust0.290.380.480.57
Gunpowder0.290.380.480.57
Spider Eye0.290.380.480.57
Sugar0.290.380.480.57
Stick0.570.760.951.14

A witch has an 8.5%‌[JE only]/25%‌[BE only] chance of dropping a potion, if it is killed while drinking it and kill credit is given to a player or tamed wolf. The chance is increased by 1% for every level of Looting. The following potions can be drank by a witch and can therefore be dropped:

5XP experience is dropped when kill credit is given to a player or tamed wolf.

Behavior

The magical effect made of purple particles that witches emit from time to time

A witch is occasionally surrounded by purple morning star-shaped particles. Every second, there is a 1.5% chance for 10 to 44 ornamental particles to appear above its head, representing shining stars named “witch” in Java Edition or “witchspell” in Bedrock Edition.

In Java Edition, any witch is given the Glowing effect for three seconds when the bell block is rung within 32 blocks of it, regardless of whether it participates in raids or not. A witch is neither an illager nor a villager, although it resembles both.

A witch cannot use housing or the equipment in their swamp huts, and unlike villagers and vindicators,‌[Java Edition only] they cannot open doors.

Witches don't attack villagers and wandering traders when participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out illagers and ravagers to throw splash potions of Regeneration with a duration of 45 seconds near them or Instant Health if they have a low health of 4HP❤️❤️ points or less.

The poison, instant damage, evoker fangs, warden's sonic boom,‌[JE only] and Thorns enchantment magical sources are 85% less effective against witches in Java Edition and 95% less effective in Bedrock Edition.

A witch pursues the player within 16‌[JE only]/10‌[BE only] blocks and uses potions of the first level in combat, throwing splash potions offensively and drinking potions defensively. The targeting range increases to 64 blocks if attacked.‌[BE only] These potions are the same as ones obtainable through brewing, with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their inventory. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.

  • The witch throws a splash potion of Slowness if the target is eight, nine or ten blocks away and does not already have the Slowness effect. This makes it harder for the player or mob to escape if they attempt to.
  • The witch throws a splash potion of Poison if the target's health is at least 8HP❤️❤️❤️❤️ and is not already poisoned.
  • The witch has a 25% chance of throwing a splash potion of Weakness if a target is less than three blocks away and does not already have the Weakness effect. Also, the target's health has to be at 8HP❤️❤️❤️❤️ or less, or the target has to have the Poison effect. This is used to weaken the player or mob's melee attacks on the witch if they attempt to attack the witch. This can be used to cure a zombie villager into a villager, if the zombie villager is in the range of the splash potion.
  • If none of the above conditions are true, the witch defaults to using a splash potion of Harming, which does 6HP❤️❤️❤️ magical damage.

A witch can choose to equip and drink a potion each game tick (1⁄20 second) if it is not already drinking a potion. Drinking the potion takes 1.6 seconds[2] and slows down its moving speed a little. The witch does not attack during this time.

  • When the hitbox of the witch is 80% under water and the witch is lacking the Water Breathing status effect, there is a 15% chance of drinking a potion of Water Breathing.
  • When the witch is on fire or the last damage taken by it in the past two seconds was fire damage, there is a 15% chance of drinking a potion of Fire Resistance.
  • When the witch is not at full health, there is a 5% chance of drinking a potion of Healing which heals 4HP❤️❤️.[3]
  • When the witch is eleven or more blocks from a target and does not have the Speed effect, there is a 50% chance of drinking a potion of Swiftness.

Witches still can be killed through suffocation, cacti, or wither roses, but due to their frequent use of potions of Healing, this requires constant damage output for 40–50 seconds. Additionally, witches cannot drown or die from fire unless they already are at low health. Witches usually die in lava, even at full health, when drinking a potion of Healing first instead of potion of Fire Resistance.

When in a raid, if all the villagers in a village die or all the village beds are destroyed, witches jump and play unique sound effects in commemoration to their victory.

In Bedrock Edition, witches attack iron golems and snow golems or any mob that attacks it, including other witches and illagers, throwing harmful splash potions.

In Java Edition, witches drink a beneficial potion, often an instant-health healing potion, when they are attacked by evoker fangs, illager mobs or harming potions from other witches and join an illager patrol if sufficiently near to the pillager, vindicator, evoker and illusioner patrol captain mobs. Even though witches do not attack villagers or wandering traders during raids, the witches that join a patrol are hostile toward villagers, wandering traders and iron golems in the patrol sight.

With Vibrant Visuals, the green "lamp" in the witch's hat is emissive similar to spider and enderman eyes.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Witch gigglesHostile MobsRandomlyentity.witch.ambientsubtitles.entity.witch.ambient​1.00.8–1.2 [sound 1]16
​Witch cheersHostile MobsWhen a witch wins a raidentity.witch.celebratesubtitles.entity.witch.celebrate​1.00.8–1.216
​Witch drinksHostile MobsWhen a witch drinks a potionentity.witch.drinksubtitles.entity.witch.drink​1.00.8–1.216
​Witch diesHostile MobsWhen a witch diesentity.witch.deathsubtitles.entity.witch.death​1.00.8–1.216
​Witch hurts​[until: JE 26.4]Hostile MobsWhen a witch is damagedentity.witch.hurtsubtitles.entity.witch.hurt​1.00.8–1.216
​Witch throwsHostile MobsWhen a witch throws a splash potionentity.witch.throwsubtitles.entity.witch.throw​1.00.8–1.216
  1. ↑ Except for the second copy of ambient5, which is 0.72-1.08

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.witch.ambient​ ?1.0varies[sound 1]
​ ?Hostile MobsRandomly while in a raidmob.witch.ambient​ ?3.0varies[sound 1]
​ ?Hostile MobsWhen a witch has won a raidmob.witch.celebrate​ ?1.00.8–1.2
​ ?Hostile MobsWhen a witch drinks a potionmob.witch.drink​ ?1.01.0
​ ?Hostile MobsWhen a witch diesmob.witch.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen a witch is damagedmob.witch.hurt​ ?1.00.8–1.2
​ ?Hostile MobsWhen a witch throws a splash potionmob.witch.throw​ ?1.01.0
  1. ↑ a b 0.8–1.2 for all except the copy of ambient5, the first sound in the list, which is 0.56–0.84

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite witch.png: Sprite image for witch in Minecraft Witchwitchraiders entity.minecraft.witch

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite witch.png: Sprite image for witch in Minecraft Witchwitch45 mob
monster
witch
entity.witch.name

Entity data

Witches have entity data associated with them that contains various properties. Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.

Advancements that apply to all mobs:

History

Development

September 13, 2012 Nathan Adams hints about adding the witch mob in the Pretty Scary Update because it is a halloween-themed mob that would act as the second ranged mob to be added to the game's Overworld[4][5][6] and that the witch's texture would be some variation of the villager’s to give it an "outcast villager" feeling.[7]
September 21, 2012 As witches are based on the Slavic folk tales, Nathan Adams confirmed a suggestion made by Reddit user Mr_Pennybags in the Minecraft Reddit community that witches are to live in swamp witch huts.

Java Edition

Java Edition
1.4.212w38a Added witches, hostile monster mobs based on the witch found in the Baba Yaga folk tale from Eastern Europe.[8] The witch from Slavic folklore also lives in a swamp hut with foundations that resemble "chicken legs". When the subject of witches dropping sticks to represent magic wands was brought up, Nathan Adams jokingly replied that it is because witches are made of wood.[9] He later explained[10] that it was a reference to this scene from Monty Python and the Holy Grail.
Witches do not have unique sounds, fit through two block tall gaps despite being taller than two blocks with their hats and protect themselves from damage by drinking ordinary potions.
Witches do not naturally spawn and can be spawned only in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Instant Harming or Slowness to fight the player.
When drinking a potion, a witch's nose lifts and points forward. A witch's nose slightly wiggles when idle. Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side. Though witches are modeled after villagers, they do not share any attributes of villagers; they cannot utilize housing and cannot open doors.
12w38b Besides the rare equipment drops, witches now have common drops, including water bottles, glass bottles, sticks, redstone dust, glowstone dust, sugar, gunpowder and spider eyes.
Witches can no longer hurt themselves.
The texture of witches has been changed slightly. Their skin color is now pale.
With the texture change of the witch's skin color, witches potion-drinking position are now also pale.
12w39a The texture size for the witch has been changed from 64×126 to 64×128.
12w40a Witches can now spawn in witch huts. This makes them present in the survival mode.
Witches no longer drop water bottles.
1.6.113w18a Witches no longer attack when provoked by players in Creative mode.
13w23a The witch’s regeneration rate has been decreased because the Instant Health status effect heals less, albeit this was reverted during the Java Edition Combat Tests.
1.7.213w37a Witches can now drink and drop potions of Water Breathing, an effect added in this same version.
The potion-drinking position of witches has been changed.
13w42a One or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves.
13w42b The spawn rate for the witch has been decreased a bit. They became rarer than endermen.
1.814w03a Villagers now turn into witches when struck by lightning.
14w11a Witches now run away from creepers that are about to explode.
14w25a The potion-drinking position of witches has been changed.
14w29a The potion-drinking position of witches has been changed again.
14w30a The potion-drinking position of witches has been changed, yet again.
14w34d The witch hut’s spawning zone has been decreased or eliminated depending on the altitude of the hut.
1.8.1pre1 Witches no longer run away from creepers that are about to explode due to performance issues.
The witch hut's spawning zone height has been increased by 2.
1.915w31a Witches now spawn individually and have a 50% chance of choosing a potion of Swiftness when relevant instead of a 43.75% chance.
The potion-drinking position of witches has been changed.
1.915w47b Added sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10pre1 Now additionally drink a potion of Fire Resistance if the most recent damage taken (within the past 2 seconds) was fire damage instead of only when burning.
1.1116w42a Witches that spawn upon the world generation of witch huts no longer despawn.[11]
1.1418w43a The texture of witches has been changed.
With the texture change of witches, the witch’s potion-drinking position has now also been changed.
18w47a Witches can now spawn as part of raids.
Witches no longer attack each other.[12]
18w50a Witches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[13]
The appearance of witches have been changed, adding a purple cowl. This was confirmed by Jasper Boerstra to be an unintentional change. The cowl was always in the texture map but it just was not rendered. Due to the new villager model system now it did.[14]
19w02a Witches are once again hostile mobs.
The texture changes of the witch from 18w50a have been reverted.
19w13a If a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and showing unique sounds.
1.1519w42a The potion-drinking position of witches has been changed.
19w44a The potion-drinking position of witches has been changed again. The potions now float above their arms.
19w45a The potion-drinking position of witches has been changed, yet again.
1.1620w22a When a villager that has been traded with is struck by lightning, the witch it becomes no longer despawns.
pre1 When a villager is struck by lightning, the witch it becomes no longer despawns, regardless of if it has been traded with.
1.18pre5 Changed the texture, to remove its hood.
1.1922w17a Changed its models, now the last two rows of pixels on its robes can render.
1.20.223w31a Witches drinking potions now emit an entity_action vibration of frequency 4.[15]
1.2124w20a Witches now always drop 4-8 redstone dust on death.

Bedrock Edition

Pocket Edition Alpha
v0.14.0build 1 Added witches after a teaser from Jason Major on Twitter. The hat model and head position are different from Java Edition’s witches.
build 2 The model of witches has been changed.
build 3 Witches now avoid water unless they have a target.
Bedrock Edition
1.2.0beta 1.2.0.2 Witches now have an 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
1.10.0beta 1.10.0.3 The texture of witches has been changed.
1.11.0beta 1.11.0.1 Witches can now spawn as part of raids.
1.13.0beta 1.13.0.9 When a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and laughing.
1.18.10beta 1.18.10.22 The unused hood in the witch's texture has been removed.
1.19.70Preview 1.19.70.20 Witch's drinking potion and throwing splash potions behavior is now defined in behavior_pack/entities/witch.json.
1.21.20Preview 1.21.10.20 Witches now always drop 4-8 redstone dust on death.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added witches.
TU20CU81.131.131.13 One or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves.
TU31CU191.221.221.22Patch 3 Witches can now drink and drop potions of water breathing.
Villagers now turn into witches when struck by lightning.
TU43CU331.361.361.36Patch 13 Sounds for witches have been added.
1.90 The texture of witches has been changed. They now use the texture from 18w50a.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The entity ID has been changed from Witch to witch.
1.1317w47a Prior to The Flattening, this entity's numeral IDs was 66.

Issues

Issues relating to "Witch" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Under specific circumstances, a witch can attack itself. This can be achieved by trapping a "Johnny" leader vindicator near the witch. However, the witch will only use healing and regeneration potions when attacking itself.[16][17]
  • The LEGO piece for a witch's hat was reused for a Santa themed villager in 21280 Advent Calendar 2025.

Renders

Screenshots

Textures

In other media

References

  1. ↑ MCPE-155044 – Evoker/villager/witch robes don't render the last two rows of pixels
  2. ↑ In the current Java combat test "8c" version, the witch drinks in one second.
  3. ↑ It heals 6HP❤️❤️❤️ in the current Java combat test version.
  4. ↑ "While talking with @jeb_ about some stuff he's doing, I realized the perfect mob to add for halloween; it'd be our second ranged one too!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
  5. ↑ "Uhh. Second overworld ranged mob!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
  6. ↑ "How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
  7. ↑ "I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
  8. ↑ "The Last Ten Years: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, May 31, 2019
  9. ↑ "Don't you know that witches are made out of wood?" – u/Dinnerbone on Reddit
  10. ↑ "You almost got the joke!" – u/Dinnerbone on Reddit
  11. ↑ MC-108664 – resolved as "Fixed".
  12. ↑ MC-248071 – Witches no longer attack each other after 1.14 – resolved as "Works As Intended".
  13. ↑ Comment by Slicedlime on his 18w50a update video.
  14. ↑ "The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 13, 2018
  15. ↑ MC-261420 – Sculk sensor and calibrated sculk sensor don't detect a witch drinking a potion – resolved as "Fixed".
  16. ↑ MC-110386
  17. ↑ MC-268709 – Ravagers and witches attack themselves when a "Johnny" patrol leader is nearby
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Witch drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
Drops & spawning Wiki home