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Door

Door

A door is a block that serves as a switchable barrier to entity movement.

18 min read Updated 8 views
Blocks Redstone Mechanisms Double blocks
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Contents (23)
  1. Variants
  2. Obtaining
  3. Crafting
  4. Usage
  5. Placement
  6. Behavior
  7. Barrier
  8. Air pockets
  9. Fuel
  10. Sounds
  11. Generic
  12. Unique
  13. Block states
  14. Videos
  15. History
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. New Nintendo 3DS Edition
  20. Issues
  21. Gallery
  22. References
  23. See also
This article is about the block. For the music track, see Door (song). For the single block tall variant, see Trapdoor. For the feature in Minecraft Dungeons, see MCD:Door.
All of the doors in Minecraft!

A door is a block that serves as a switchable barrier to entity movement.

Variants

Obtaining

Crafting

All doors are made the same, with 6 of the same blocks or items making 3 doors of the type, also a copper door can be waxed.

Ingredients Crafting recipe
Matching Planks or 
Iron Ingot or 
Copper Ingot
Ingredients Crafting recipe
Matching Unwaxed Copper Door +
Honeycomb
Invicon Copper Door.png: Inventory sprite for Copper Door in Minecraft as shown in-game linking to Copper Door with description: Copper DoorInvicon Exposed Copper Door.png: Inventory sprite for Exposed Copper Door in Minecraft as shown in-game linking to Exposed Copper Door with description: Exposed Copper DoorInvicon Weathered Copper Door.png: Inventory sprite for Weathered Copper Door in Minecraft as shown in-game linking to Weathered Copper Door with description: Weathered Copper DoorInvicon Oxidized Copper Door.png: Inventory sprite for Oxidized Copper Door in Minecraft as shown in-game linking to Oxidized Copper Door with description: Oxidized Copper DoorInvicon Honeycomb.png: Inventory sprite for Honeycomb in Minecraft as shown in-game linking to Honeycomb with description: Honeycomb
Invicon Waxed Copper Door.png: Inventory sprite for Waxed Copper Door in Minecraft as shown in-game linking to Waxed Copper Door with description: Waxed Copper DoorInvicon Waxed Exposed Copper Door.png: Inventory sprite for Waxed Exposed Copper Door in Minecraft as shown in-game linking to Waxed Exposed Copper Door with description: Waxed Exposed Copper DoorInvicon Waxed Weathered Copper Door.png: Inventory sprite for Waxed Weathered Copper Door in Minecraft as shown in-game linking to Waxed Weathered Copper Door with description: Waxed Weathered Copper DoorInvicon Waxed Oxidized Copper Door.png: Inventory sprite for Waxed Oxidized Copper Door in Minecraft as shown in-game linking to Waxed Oxidized Copper Door with description: Waxed Oxidized Copper Door

Usage

Placement

Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.

Facing direction

When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.

Hinge placement

When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:

  • If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing door's handle, with hinges opposite.
  • If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
  • In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.

Behavior

Water and lava flow around doors.

Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (3⁄16) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

Air pockets

Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in lava. Because there is no air around the door, wooden doors do not burn.

Fuel

Similar to planks, wooden doors can be used as fuel in furnaces.

Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 item per door.

However, Nether wooden doors (crimson and warped) and metal doors (iron and copper) cannot be used as fuel.

Sounds

Generic

Normal wood

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Block brokenOnce the block has brokenBlocks1.0JE: 0.8
BE: 0.8–1.0
JE: 16
BE: ?
JE: block.wood.break
BE: dig.wood
subtitles.block.generic.break
Block placed​[until: JE 26.4]
Block is placed​[upcoming: JE 26.4]
When the block is placed1.00.8JE: block.wood.place
BE: dig.wood
subtitles.block.generic.place
Block breakingWhile the block is in the process of being brokenJE: 0.25
BE: 0.23
0.5JE: block.wood.hit
BE: hit.wood
subtitles.block.generic.hit
JE: Something falls on a block
BE: Footsteps
Falling on the block with fall damageJE: Entity-dependent
BE: Players
JE: 0.5
BE: 0.4
JE: 0.75
BE: 1.0
JE: block.wood.fall
BE: fall.wood
JE: subtitles.block.generic.fall
BE: subtitles.block.generic.footsteps
FootstepsWalking on the blockJE: 0.15
BE: 0.3
1.0JE: block.wood.step
BE: step.wood
subtitles.block.generic.footsteps
FootstepsJumping from the block‌[BE only]Players0.121.0?jump.woodsubtitles.block.generic.footsteps
FootstepsFalling on the block without fall damage‌[BE only]0.181.0land.woodsubtitles.block.generic.footsteps

Cherry wood

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Block brokenOnce the block has brokenBlocks1.0JE: 0.8
BE: 0.8–1.0
JE: 16
BE: ?
JE: block.cherry_wood.break
BE: break.cherry_wood
subtitles.block.generic.break
Block placed​[until: JE 26.4]
Block is placed​[upcoming: JE 26.4]
When the block is placed1.00.8JE: block.cherry_wood.place
BE: dig.cherry_wood
subtitles.block.generic.place
Block breakingWhile the block is in the process of being brokenJE: 0.25
BE: 0.23
0.5JE: block.cherry_wood.hit
BE: hit.cherry_wood
subtitles.block.generic.hit
JE: Something falls on a block
BE: Footsteps
Falling on the block with fall damageJE: Entity-dependent
BE: Players
JE: 0.5
BE: 0.4
JE: 0.75
BE: 1.0
JE: block.cherry_wood.fall
BE: fall.cherry_wood
JE: subtitles.block.generic.fall
BE: subtitles.block.generic.footsteps
FootstepsWalking on the blockJE: 0.15
BE: 0.2
1.0JE: block.cherry_wood.step
BE: step.cherry_wood
subtitles.block.generic.footsteps
FootstepsJumping from the block‌[BE only]Players0.121.0?jump.cherry_woodsubtitles.block.generic.footsteps
FootstepsFalling on the block without fall damage‌[BE only]0.181.0land.cherry_woodsubtitles.block.generic.footsteps

Bamboo wood

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Block brokenOnce the block has brokenBlocks0.9JE: 0.8
BE: 0.8–1.0
JE: 16
BE: ?
JE: block.bamboo_wood.break
BE: break.bamboo_wood
subtitles.block.generic.break
Block placed​[until: JE 26.4]
Block is placed​[upcoming: JE 26.4]
When the block is placed0.90.8JE: block.bamboo_wood.place
BE: place.bamboo_wood
subtitles.block.generic.place
Block breakingWhile the block is in the process of being brokenJE: 0.225
BE: 0.207
0.5JE: block.bamboo_wood.hit
BE: hit.bamboo_wood
subtitles.block.generic.hit
JE: Something falls on a block
BE: Something fell
Falling on the block with fall damageJE: Entity-dependent
BE: Players
JE: 0.5
BE: 0.4
JE: 0.75
BE: 1.0
JE: block.bamboo_wood.fall
BE: fall.bamboo_wood
subtitles.block.generic.fall
FootstepsWalking on the blockJE: 0.15
BE: 0.2
1.0JE: block.bamboo_wood.step
BE: step.bamboo_wood
subtitles.block.generic.footsteps
FootstepsJumping from the block‌[BE only]Players0.121.0?jump.bamboo_woodsubtitles.block.generic.footsteps
FootstepsFalling on the block without fall damage‌[BE only]0.181.0land.bamboo_woodsubtitles.block.generic.footsteps

Nether wood

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Block brokenOnce the block has brokenBlocks1.0JE: 0.72
BE: 0.8–1.0
JE: 16
BE: ?
JE: block.nether_wood.break
BE: break.nether_wood
subtitles.block.generic.break
Block placed​[until: JE 26.4]
Block is placed​[upcoming: JE 26.4]
When the block is placed1.0JE: 0.72
BE: 0.8
JE: block.nether_wood.place
BE: place.nether_wood
subtitles.block.generic.place
Block breakingWhile the block is in the process of being brokenJE: 0.25
BE: 0.23
JE: 0.45
BE: 0.5
JE: block.nether_wood.hit
BE: hit.nether_wood
subtitles.block.generic.hit
Something falls on a blockFalling on the block with fall damageJE: Entity-dependent
BE: Players
JE: 0.5
BE: 0.4
JE: 0.75
BE: 1.0
JE: block.nether_wood.fall
BE: fall.nether_wood
subtitles.block.generic.fall
FootstepsWalking on the blockJE: 0.15
BE: 0.3
1.0JE: block.nether_wood.step
BE: step.nether_wood
subtitles.block.generic.footsteps
FootstepsJumping from the block‌[BE only]Players0.121.0?step.nether_woodsubtitles.block.generic.footsteps
FootstepsFalling on the block without fall damage‌[BE only]0.181.0step.nether_woodsubtitles.block.generic.footsteps

Iron

Java Edition:

BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraft iron sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.iron.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.iron.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.iron.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.iron.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.iron.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraft iron sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokenbreak.iron​ ?1.00.8
​Block placedBlocksWhen the block is placedplace.iron​ ?1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.iron​ ?0.30.5
​FootstepsPlayersFalling on the block with fall damagestep.iron​ ?1.01.0
​FootstepsPlayersWalking on the blockstep.iron​ ?0.21.0
​FootstepsPlayersJumping from the blockstep.iron​ ?0.121.1
​FootstepsPlayersFalling on the block without fall damagestep.iron​ ?0.41.0

Copper

Java Edition:

BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft copper sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.copper.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.copper.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.copper.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.copper.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.copper.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft copper sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.copper​ ?1.00.8–1.0
​Block placedBlocksWhen the block is placeddig.copper​ ?1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.copper​ ?0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.copper​ ?0.41.0
​FootstepsPlayersWalking on the blockstep.copper​ ?0.31.0
​FootstepsPlayersJumping from the blockstep.copper​ ?0.121.0
​FootstepsPlayersFalling on the block without fall damagestep.copper​ ?0.221.0

Unique

Copper door waxing

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wax off[sound 1]BlocksWhen an axe unwaxes a copper dooritem.axe.wax_offsubtitles.item.axe.wax_off​1.0Varies[sound 2]16
​Wax on[sound 1]BlocksWhen a honeycomb waxes a copper dooritem.honeycomb.wax_onsubtitles.item.honeycomb.wax_on​1.0Varies[sound 2]16
​Axe scrapesBlocksWhen an axe deoxidizes a copper dooritem.axe.scrapesubtitles.item.axe.scrape​1.0Varies[sound 2]16
  1. ↑ a b MC-312228
  2. ↑ a b c Can be 1.0, 0.9, or 1.1 for each sound

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Wax offFriendly MobsWhen an axe unwaxes a copper doorcopper.wax.off​ ?1.00.8–1.2
​Wax onFriendly MobsWhen a honeycomb waxes a copper doorcopper.wax.on​ ?1.00.8–1.2
​Axe scrapesFriendly MobsWhen an axe deoxidizes a copper doorscrape​ ?1.00.8–1.2


Other

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Door creaksBlocksWhen a wooden door opensblock.wooden_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a wooden door closesblock.wooden_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a cherry wood door opensblock.cherry_wood_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a cherry wood door closesblock.cherry_wood_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a bamboo wood door opensblock.bamboo_wood_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a bamboo wood door closesblock.bamboo_wood_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a Nether wood door opensblock.nether_wood_door.opensubtitles.block.door.toggle​1.00.9–1.016
​Door creaksBlocksWhen a Nether wood door closesblock.nether_wood_door.closesubtitles.block.door.toggle​1.00.9–1.016
​Door creaksBlocksWhen an iron door opensblock.iron_door.opensubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen an iron door closesblock.iron_door.closesubtitles.block.door.toggle​0.90.9–1.016
​Door creaksBlocksWhen a copper door opensblock.copper_door.opensubtitles.block.door.toggle​1.0Varies[sound 1]16
​Door creaksBlocksWhen a copper door closesblock.copper_door.closesubtitles.block.door.toggle​1.00.9–1.016
​Door shakesHostile MobsWhen a zombie attacks a wooden or copper[sound 2] doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a zombie breaks a wooden or copper[sound 2] doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Block broken [sound 3]Hostile MobsUnused[sound 4]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 3]​NoneNoneNone
  1. ↑ 0.9-1.0 for toggle1, the first toggle2, and the first toggle3, and 0.99-1.1 for the second toggle2 and the second toggle3
  2. ↑ a b MC-270960 – Zombies play wooden door breaking sounds when attacking copper doors
  3. ↑ a b MC-226770
  4. ↑ MC-218122

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen a wooden door opensopen.wooden_door​ ?0.90.9–1.0
​ ?BlocksWhen a wooden door closesclose.wooden_door​ ?0.90.9–1.0
​ ?BlocksWhen a cherry wood door opensopen.cherry_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a cherry wood door closesclose.cherry_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a bamboo wood door opensopen.bamboo_wood_door​ ?0.90.9–1.0
​ ?BlocksWhen a bamboo wood door closesclose.bamboo_wood_door​ ?0.90.9–1.0
​ ?BlocksWhen a Nether wood door opensopen.nether_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen a Nether wood door closesclose.nether_wood_door​ ?1.00.9–1.0
​ ?BlocksWhen an iron door opensopen.iron_door​ ?0.90.9–1.0
​ ?BlocksWhen an iron door closesclose.iron_door​ ?0.90.9–1.0
​ ?BlocksWhen a copper door opensopen_door.copper​ ?1.01.0–1.1
​ ?BlocksWhen a copper door closesclose_door.copper​ ?1.01.0
​ ?Hostile MobsWhile a zombie is breaking a wooden or copper[sound 1] doormob.zombie.wood​ ?1.01.0
​ ?Hostile MobsWhen a zombie breaks a wooden or copper[sound 1] doormob.zombie.woodbreak​ ?1.01.0
  1. ↑ a b MCPE-186407 – Zombies play wooden door breaking sounds when attacking copper doors

Historical sounds:

Sound Description From to Resource location Pitch
Opening Infdev 20100607 ? 1.0.0 RC1 ?
Door opening (Second Version) 1.0.0 RC1 15w43a random.door_open‌[BE only] 0.9-1.1
Closing Infdev 20100607 ? 1.0.0 RC1 ?
Closing (Second Version) 1.0.0 RC1 15w43a random.door_close‌[BE only] 0.9-1.1

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
Not SupportedThe direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit— [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
Not SupportedThe direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit— [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit— [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

Videos

History

There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
For a history of the top and bottom blocks that form doors, see Technical blocks/Doors

This table lists changes that affect more than one type of door (wooden, iron, and copper).

Java Edition

Java Edition Infdev
20100607 Added wooden doors.
Doors are currently unstackable.
The crafting recipe of doors produces one door per 6 planks.
Java Edition Alpha
v1.0.1 Added iron doors.
Doors can now be controlled by redstone power.
Java Edition Beta
1.7 Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.
1.7.3 Doors no longer produce placeholder texture particles.
Java Edition
1.8December 13, 2013 Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02a Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w32d Added doors for spruce, birch, jungle, acacia and dark oak wood variants.
1.915w43a Doors now have sounds for placing and different sounds for opening and closing.
15w47a Doors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49a Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1317w47a Doors can no longer be placed with their lower half inside entities[3] but can still be placed with their upper half inside entities.[4]
Doors can now also be placed by aiming at the side of a block.
1.1620w06a Added crimson and warped doors.
1.1922w11a Added mangrove doors.
22w14a With the addition of mangrove swamps, mangrove doors are now obtainable.
1.19.3
Experiment
Update 1.20
22w42a Added bamboo doors.
1.19.4
Experiment
Update 1.20
23w07a Added cherry doors.
1.20.3
Experiment
Update 1.21
23w43a Added copper doors with their weathered and waxed variants.
1.2124w21a Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.
1.21.2
Experiment
Winter Drop
24w40a Added pale oak doors.
26.3snap1 Added poplar doors.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 There are textures for both wooden and iron doors.
v0.7.4 Doors can no longer be placed on top of farmland.
v0.12.1build 1 Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Bedrock Edition
1.21.20Preview 1.21.10.22 Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.
1.21.60Preview 1.21.60.24 Door blocks use state minecraft:cardinal_direction instead of minecraft:direction. Uses string values (north, south, east, west).

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added two types of doors: wooden and iron.
TU5 Doors can be found in the Redstone & Transportation tab in the Creative inventory.
TU141.04 Moved doors to the Building Blocks tab in the Creative inventory.
TU26CU151.181.181.18 Doors are now stackable to 64.
TU46CU361.381.381.38Patch 15 Doors now have different sounds for opening and closing.
Doors now make sounds when placed.
Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added two types of doors: wooden and iron.

Issues

Issues relating to "Door" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. ↑ MC-54255 – You can stand on the bottom block of a door, allowing you to climb it like a ladder – resolved as "Won't Fix".
  2. ↑ MC-2844 – Doors have no placement sound. – resolved as "Fixed".
  3. ↑ MC-2208
  4. ↑ MC-123619

See also

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BannerBannerA banner is a block that can be crafted in 16 different colors, customized in a loom using dyes and banner patterns, and applied to a shield. In Java…BedBedA bed is a dyeable utility block that allows a player in the Overworld to sleep through the night and change their spawn point to within a few blocks of…Copper DoorCopper DoorThe copper door is a type of door made of copper that can be opened and closed by the player without redstone.Iron DoorIron DoorThe iron door is a variant of the door made of iron that can only be opened using redstone. Iron doors are more secure than wooden and copper doors…Large FernLarge FernA large fern is a 2-block tall variant of the fern.LilacLilacA lilac is a tall flower that can be crafted into magenta dye.Ominous BannerOminous BannerAn ominous banner is a special uncraftable variant of the banner obtained from raid captains and pillager outposts.PeonyPeonyA peony is a tall flower that can be crafted into pink dye.
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