Tree
Tree
Tree
Tree
Tree
Sapling
| Biomes |
|
|---|---|
| Generates in existing chunks |
Yes |
| Consists of |
An oak is the most common tree in the game, found in a variety of biomes and available in several variants. It has the smallest initial space requirement for growth, and along with dark oaks, its leaves have a chance to drop an apple. As with birches and cherries, an oak grown near flowers can generate with a bee nest attached.
There are three variants of the oak tree: regular oaks, tall and branching fancy oaks, and swamp oaks which cannot be grown. They can also generate fallen or grow with vines.[BE only]
Appearance
Oaks come in several variants with different properties:
- Regular (small) oaks are the most common, with a shape similar to birches.
- Fancy oaks are less common and have a randomized look and different growth requirements. They often have branches, outgrowths of logs on the sides of the trunk, or even freestanding logs surrounded by leaves. The sapling requires 4–14 blocks of open space directly above to grow (air or leaves only) but can otherwise be completely enclosed on all sides.
- A fancy oak form exists with a single leaf block layer above the minimal 4-block trunk, rarely allowing a tree to grow in a vertical space with a height of only 5, but otherwise, the maximum trunk height is 2 less than the vertical space, making the practical minimum height 6. Branches and outgrowths, however, require 8 blocks of open space directly above the sapling.
- An oak can be forced into a fancy configuration if a "brace" of non-solid blocks (e.g. glass or slabs) is placed around where the trunk would be, one block off the ground.
- A rare variant is colloquially known as a "balloon" oak. This is a fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. These oaks can grow around an obstructing block. They usually contain 4 blocks of logs, but some may contain more.
- In swamp biomes, naturally occurring swamp oaks tend to grow in the water. They have round, flat-topped canopies, and are covered in vines that trail down to the ground. Compared to regular oaks, their canopies are 2 blocks wider. They are also generally slightly taller than regular oaks, with their trunks ranging from 5 to 8 blocks tall.
- Abandoned camps generate with oak trees, unlike the oaks from structures, the oak trees generate in random shapes and sizes.
- Two unique oak with unique leaf arrangements generate in some structures and cannot be grown from saplings:
- An oak with a unique arrangement of leaves is generated at meeting point 3 in plains villages.
- A solitary oak has a 1⁄3 (33.33%) chance to appear as "display 1" inside trial chambers entrances.
-
Meeting point 3 in a plains village -
Entrance 1 in a trial chamber, which contains display 1
Fancy oaks and regular oaks have a chance to generate with a bee nest and 2-3 bees, which only occurs in regular forests, flower forests, plains, and meadows, where they are guaranteed.
Fallen oaks
Fallen oaks replace regular or fancy oak trees in any biome where they can generate except flower forests, bamboo jungles, and meadows.
A fallen oak may consist of a single upright log, or a stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top.
A fallen oak has a log length of 4–7 blocks and the stump is 75% covered with vines.
Oaks with vines
Some regular oaks may be covered with vines on all exposed logs. Oaks grown from saplings also have a chance to be covered with vines.
Generation

The oak variants generate naturally in the following biomes. The list is ordered in density.
| Biome | With bee nest | ||||
|---|---|---|---|---|---|
| Yes | Yes | 0.2%[JE only] 0.035%[BE only] |
Yes | No | |
| Yes | Yes | 0.035% | Yes | No | |
| Yes | Yes | 2%[JE only] 3%[BE only] |
No | No | |
| Yes | No | No | Yes | No | |
| Yes | Yes | No | Yes | No | |
| Yes | Yes | No | Yes | No | |
| Yes | Yes | No | Yes | No | |
| Yes | Yes | No | Yes | No | |
| No | Yes | No | Yes | No | |
| No | Yes | No | Yes | No | |
| No | Yes | No | Yes | No | |
| No | Yes | No | No | No | |
| No | Yes | No | No | No | |
| No | Yes | No | Yes | No | |
| No | Yes | No | Yes | No | |
| No | No | No | No | Yes | |
| No | No | No | No | Yes | |
| Yes | No | No | Yes | No | |
| Yes | No | No | Yes | No | |
| Yes | No | No | Yes | No | |
| Yes | No | No | Yes | No | |
| Yes | Yes | 5% | Yes | No | |
| JE only | JE only | No | JE only | No | |
| JE only | JE only | No | JE only | No | |
| Yes | Yes | 5% | Yes | No | |
| Yes | Yes | 100% | No | No |
In forests, dark forests, and wooded badlands (and variants), all naturally generated oaks spawn leaf litter on the ground below.
Planting
Oak saplings can be planted and grown on all of these blocks:
Dirt
Grass Block
Coarse Dirt
Podzol
Mycelium
Rooted Dirt
Moss Block
Pale Moss Block
Farmland
Mud
Muddy Mangrove Roots
An oak requires a 1×1 column of unobstructed space at least 4 blocks above its sapling to grow, while the fancy oak variant requires 4-14 blocks above a sapling. Oaks can still grow when the base and trunk are enclosed on all sides. Their growth is not hindered by logs, leaves, dirt, or saplings.
An oak grown from a sapling within 2 blocks of a flower has a 5% chance of having a bee nest containing 2-3 bees. They can also grow into oaks with vines.[BE only]
Data values
ID
| Name | Identifier |
|---|---|
fancy_oak_bees_0002 |
|
fancy_oak_bees_002 |
|
fancy_oak_bees_005 |
|
fancy_oak_bees |
|
fancy_oak |
|
oak_bees_0002 |
|
oak_bees_002 |
|
oak_bees_005 |
|
oak |
|
swamp_oak |
| Name | Identifier |
|---|---|
fallen_oak_tree_feature |
|
fancy_oak_tree_feature |
|
fancy_oak_tree_with_leaf_litter_and_optional_beehive |
|
oak_tree_feature |
|
oak_tree_with_vines_feature |
|
swamp_tree_feature |
Config
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | |||||||
| 0.0.14a_08 | |||||||
| 0.0.15a (Multiplayer Test 1) | |||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Trees temporarily removed to test basic infinite world functionality. | ||||||
| 20100320 | Re-added trees to world generation. | ||||||
| 20100327 | Trees regenerate after the world is reloaded. | ||||||
| 20100330-1611 | Trees no longer regenerate. | ||||||
| 20100413-1951 | Added fancy oaks, using parts of Paul Spooner's Forester editor script.[1][2] | ||||||
| 20100420 | Fancy oaks can be grown with saplings. | ||||||
| 20100607 | Reverted oaks to how they were before Infdev 20100413-1951. | ||||||
| 20100617-1205 | |||||||
| 20100618 | |||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Fancy oaks were re-added. They have a 1⁄10 chance to grow in place of a small oak tree, including from saplings. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Oak trees no longer generate in taigas. | ||||||
| 1.5 | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as oak saplings or became either birch or spruce saplings. | ||||||
| 1.8 | Pre-release | The swampland biome was added, with a new swamp oak, which is of more uniform size and has vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak was removed. | |||||
| Java Edition | |||||||
| 1.3.2 | pre | Fancy oaks now generate with sideways logs. | |||||
| 1.7.2 | 13w36a | Fancy oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[3] | |||||
| Oaks now generate in several new biomes, such as roofed forest and savanna. | |||||||
| 1.8.2 | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||||
| 1.9 | 15w44a | Fancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[4] | |||||
| 1.10 | 16w20a | Lone oaks can now rarely generate in plains and sunflower plains biomes. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Demo | #339933. | ||||||
| v0.2.1 | |||||||
| v0.4.0 | |||||||
| v0.9.0 | build 1 | Added fancy oaks, swamp oaks, and version-exclusive fallen trees and trees with vines. | |||||
| Cold-en oak trees (spruce trees shaped like oak trees) no longer generate. | |||||||
| v0.12.1 | build 1 | Leaves in snowy biomes now gradually become frost-covered during snowfall. | |||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.23 | Swamp oaks generate slightly more frequently, and no longer generate in direct contact with the ground. | |||||
Legacy Console Edition
Issues
Issues relating to "Oak" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In real life, an oak is any member of the Quercus genus of trees.
Gallery
Renders
-
Oak with Bee Nest -
Small Fancy Oak (Balloon Oak Tree) -
Oak at meeting point 3 of villages -
Oak at display 1 of trial chambers
Screenshots
-
Fancy oaks in sunflower plains -
An oak with bee nest in a meadow -
The smallest possible oak -
An oak with a bee nest in a flower forest -
An oak in a savanna plateau on the slope of a mountain -
A fallen oak in wooded badlands -
An oak in extreme wooded badlands at the world generation limit -
Fancy oaks in a bamboo jungle -
Wild balloon oak tree -
Oaks and fancy oaks in a dark forest -
Swamp oaks in the water -
A lone oak on an island -
Oaks in the snow in a rather high windswept forest -
Some oaks in a windswept savanna -
A swamp oak that generated high on the border of a windswept savanna -
A fallen oak in a forest next to a "double" oak -
Some oaks deeper down in a ravine -
Oak trees with vines next to a cherry grove -
A fancy oak generated in a cave -
A tree generated next to a lava lake, which caught on fire -
Fancy oaks with leaves removed -
Some oaks in the unused gravelly mountains+ biome
Historical screenshots
-
Trees in 0.0.14a_08 -
A tree in 0.0.23a_01 -
An oak tree that generated on top of a Starting House in Indev 0.31 20100201-2227 -
Fancy trees as they appeared in Alpha v1.0.6 -
Fancy trees with leaves removed in Alpha v1.1.2_01 -

-
An oak in Pocket Edition Lite -
A fallen oak in a village
Development screenshots
-
First image of trees -
"Cross-cut" of the tree -
Notch posted this image of the new fancy trees with code provided to him by Paul Spooner. -
Trees damaged by "beavers" according to Jeb -
Image from Dinnerbone of a fallen tree in Java Edition



