| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 0.95 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #64C73F |
| Foliage color | #3EB80F |
| Dry foliage color | #A36346 |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Humid |
| Color grading | Warmish |
The modified jungle edge or jungle edge mutated is a rare variant of the jungle edge biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Prior to its removal, it was noted for its extreme rarity.
Description
Old
The modified jungle edge featured the same smooth transition and lowered tree density that regular jungle edges had, though with much more mountainous terrain and occasional overhangs, like the modified jungle. Ocelots, parrots, and pandas spawned in this biome, but jungle pyramids didn't generate here. In Bedrock Edition, some bamboo plants generated here.
Generation
The modified jungle edge generated only in strict conditions, and it was the rarest biome in the game.
If a jungle biome bordered a rare swamp hills biome,[1] then the modified jungle edge spawned as part of a double-layered transition, with a thin regular jungle edge bordering the swamp hills, and the modified jungle edge bordering the jungle. As both jungles and swamp hills were already rare, and even more rarely did they generate bordering each other, the conditions for a modified jungle edge to generate were extremely rarely met.
When they actually did manage to generate, they were often just a few hundred blocks in length, but in some cases were less than 10 blocks, making them one of the smallest biomes as well, covering only a few millionths (0.00027%) of the Overworld by area.
Current
In Bedrock Edition, modified jungle edges in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
The modified jungle edge appears the same as the current sparse jungle, with warm animal variants and rusty wolves. The bamboo no longer generates, and no jungle music tracks play.
With Vibrant Visuals, modified jungle edges use a strong humid volumetric fog setting, which fades the distance in an orange tint. Modified jungle edges use warmish and color grading, which makes the biome look more humid and warm. The night sky is slightly brighter and moonlight colored more vibrant blue.
Mobs
Modified jungle edges use the same mob spawning chances as sparse jungles.
The following mobs spawn naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄50 | 4 | |
| 10⁄50 | 4 | |
| 10⁄50 | 4 | |
| 8⁄50 | 4 | |
| 10⁄50 | 4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Chicken", "weight": 10 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 40 | 1–2 | |
| 30 | 1–2 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–2 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 138, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "2-4", "mob": "Rusty Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
jungle_edge_mutated | 151 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added JungleEdge M along with many other biomes. | |||||
| Melons can now generate in all jungle variants. | |||||||
| 1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
| 1.13 | 18w16a | Renamed JungleEdge M to Mutated Jungle Edge. | |||||
| 18w19a | Renamed Mutated Jungle Edge to Modified Jungle Edge. | ||||||
| 1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
| Added pandas, which can spawn in jungles. | |||||||
| 1.18 | Experimental Snapshot 1 | Modified jungle edge no longer generates naturally. | |||||
| 21w40a | Removed modified jungle edge. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
| v0.15.0 | build 1 | Added jungle pyramids. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item. | |||||||
| 1.9.0 | beta 1.9.0.0 | Bamboo shoots now rarely generate within jungle biomes. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Modified jungle edges no longer generate naturally. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves can now spawn in modified jungle edges, and are the rusty variant. | |||||
| ? | ? | Changed the water color from #0D8AE3 to the default. | |||||
| 1.21.60 | Preview 1.21.60.23 | Bamboo no longer generates. | |||||
| Ferns and short grass now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| Melon patches now generate more frequently | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in modified jungle edges are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in modified jungle edges are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in modified jungle edges are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to modified jungle edges with Vibrant Visuals. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Jungle Edge M along with many other biomes. | |
| Melons may now generate in all jungle variants. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
| 1.83 | Added pandas to jungles. | ||||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item. | |||||||
| 1.88 | Bamboo shoots now rarely generate within jungle biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_jungle_edge to modified_jungle_edge. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 151. | |||||
Issues
Issues relating to "Jungle Edge Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A modified jungle edge in Java Edition. -
A very small modified jungle edge in Bedrock Edition. -
A modified jungle edge in Bedrock Edition. The swamp hills in the background have very rough terrain. -
A modified jungle edge in Java Edition. Only the mountain on the right side of the river is part of this biome. -
A modified jungle edge single biome world. -
A modified jungle edge with ray tracing.