| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 1.0 |
| Downfall | 0.5 |
| Precipitation | Yes[BE only] No[JE only] |
|
Colors | |
| Grass color | #BFB755[JE only] #55C93F[BE only] |
| Foliage color | #AEA42A[JE only] #2BBB0F[BE only] |
| Dry foliage color | #A37B46 |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Warmish |
The shattered savanna plateau or savanna plateau mutated is a rare variant of the savanna biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
Like the normal windswept savanna, the shattered savanna plateau variant featured steep mountains, cliffs, and overhangs, which made it a treacherous place to explore. Though it was nearly indistinguishable from the regular shattered savanna at first glance, the shattered plateau's terrain was slightly gentler, though often risked fatal fall damage if not above water. The giant lakes characteristic of the regular shattered savanna did not generate here either. The terrain generation in the shattered savanna plateau ignored the generation height limit, allowing for mountains that could rarely reach the build height limit. This made it the highest biome in the game.
In Bedrock Edition, the foliage was a more vibrant green color, and rain would often occur in it.[1] Neither villages nor pillager outposts could generate in this biome.
Current
In Bedrock Edition, shattered savanna plateaus in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
The biome looks similar to the old shattered savanna plateau. Warm animal variants spawn here at day, as well as armadillos and llamas, while zombie horsemen rarely spawn at night.
With Vibrant Visuals, shattered savanna plateaus use warmish color grading that tints the environment more orange/yellow. The night sky is slightly brighter and moonlight appears more vibrant blue.
Mobs
Shattered savanna plateaus use the same mob spawning chances as windswept savannas.
The following mobs spawn naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄42 | 4 | |
| 10⁄42 | 4 | |
| 10⁄42 | 4 | |
| 8⁄42 | 4 | |
| 1⁄42 | 2–6 | |
| 1⁄42 | 1 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 42, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "2-6", "mob": "Horse", "weight": 1 }, { "size": "1", "mob": "Donkey", "weight": 1 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 4 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 2–3 | |
| 8 | 2–3 | |
| 8 | 4 | |
| 1 | 1 | |
| 1 | 2–6 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Zombie Horse": "Always spawns ridden by a zombie with an iron spear." }, "1": { "totalWeight": 500, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Always spawns ridden by a zombie with an iron spear.", "mob": "Zombie Horse", "weight": 5, "notename": "Zombie Horse", "size": "1" }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 70, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Armadillo", "weight": 10 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "4", "mob": "Llama", "weight": 8 }, { "size": "1", "mob": "Donkey", "weight": 1 }, { "size": "2-6", "mob": "Horse", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
savanna_plateau_mutated | 164 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added the savanna plateau M biome. | |||||
| 13w43a | Savannas plateau M now generate with new logs and leaves. | ||||||
| 1.13 | 18w16a | Renamed "Savanna Plateau M" to "Mutated Savanna Plateau". | |||||
| 18w19a | Renamed "Mutated Savanna Plateau" to "Shattered Savanna Plateau". | ||||||
| 1.18 | Experimental Snapshot 1 | The shattered savanna plateau biomes no longer generate naturally. | |||||
| 21w40a | The shattered savanna plateau biome has been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added savannas, along with many other biomes. | |||||
| v0.11.0 | build 1 | Double tallgrass no longer generates in shattered savanna plateaus. | |||||
| build 8 | Reduced the amount of double tallgrass in savanna biomes. | ||||||
| v0.15.0 | build 1 | Added horses, which can now spawn in savanna biomes. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added llamas, which can now spawn in savanna biomes. | |||||
| 1.1.1 | alpha 1.1.1.0 | Double tallgrass once again generates in shattered savanna plateaus. | |||||
| Bedrock Edition | |||||||
| 1.6.0 | beta 1.6.0.1 | Shattered savanna plateaus now have incorrect temperature and rainfall values, causing them to have wrong grass/foliage colors and precipitation.[2] | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrol which can spawn in savanna. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | The shattered savanna plateau biomes no longer generate naturally. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | Armadillos now spawn in shattered savanna plateaus. | |||||
| ? | ? | Changed the water color from #2590A8 to the default. | |||||
| 1.21.60 | Preview 1.21.60.23 | Tall grass no longer generates in shattered savanna plateaus. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in shattered savanna plateaus are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in shattered savanna plateaus are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in shattered savanna plateaus are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added warmish atmospherics, lighting, and color grading to shattered savanna plateaus with Vibrant Visuals. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | The savanna plateau M biome has been added. | |
| 1.91 | Added pillager outposts, which can spawn in savanna biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_savanna_rock to shattered_savanna_plateau. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 164. | |||||
Issues
Issues relating to "Savanna Plateau Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
An old view of a shattered savanna plateau in Bedrock Edition -
A desert village in a shattered savanna plateau -
A shattered savanna plateau in Java Edition -
A shattered savanna plateau with a river in Bedrock Edition -
A shattered savanna plateau in Bedrock Edition -
A shattered savanna plateau single biome world in Java Edition, with mountains reaching the build height limit -
A shattered savanna plateau with ray tracing
See also
References
- ↑ MCPE-34936 – Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color
- ↑ MCPE-34936 – Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color – resolved as "Fixed".