
| Health points | 20HP × 10 |
|---|---|
| Behavior | Hostile |
| Mob type | |
| Attack strength |
In Java Edition: Explosion varies by proximity and difficulty. Maximum damage: Regular: Easy: 22.5HP × 11.25 Normal: 43HP × 21.5 Hard: 64.5HP × 32.25 Charged: Easy: 43.5HP × 21.75 Normal: 85HP × 42.5 Hard: 127.5HP × 63.75 In Bedrock Edition: |
| Hitbox size | In Java Edition: Height: 1.7 blocks |
| Spawn | Regular: Light level of 0 Charged: |
| Usable items |
|
A creeper is a common hostile mob that quietly approaches a player, hisses, and explodes if the player remains near. Creeper explosions can destroy blocks and deal massive amounts of damage, which can be completely blocked using a shield or blocks.
When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills. It also bumps up the chance for a wither skeleton skull to drop to 100% from a wither skeleton.
Due to its distinctive appearance and unique destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.
Spawning
Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. In Bedrock Edition, creepers also do not spawn in rivers, frozen rivers, and snowy plains. They spawn individually in Bedrock Edition and in groups of four in Java Edition.
In Bedrock Edition, there is a density limit of five creepers on the surface of the Overworld.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄515 | 19.42% | 4 | 100 | 1 | |
| 100⁄516 | 19.38% | 4 | 100 | 1 | |
| 100⁄516 | 19.38% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄520 | 19.23% | 4 | 100 | 1 | |
| 100⁄525 | 19.05% | 4 | 100 | 1 | |
| 100⁄525 | 19.05% | 4 | 100 | 1 | |
| 100⁄530 | 18.87% | 4 | — | — | |
| 100⁄540 | 18.52% | 4 | 100 | 1 | |
| 100⁄540 | 18.52% | 4 | 100 | 1 | |
| 100⁄540 | 18.52% | 4 | 100 | 1 | |
| 100⁄541 | 18.48% | 4 | — | — | |
| 100⁄545 | 18.35% | 4 | 100 | 1 | |
| 100⁄545 | 18.35% | 4 | 100 | 1 | |
| 100⁄610 | 16.39% | 4 | 100 | 1 | |
| 100⁄615 | 16.26% | 4 | — | — | |
| 50⁄315 | 15.87% | 2 | 50 | 2 | |
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Gunpowder | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Music Disc[A][B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Creeper Head[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Gunpowder | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Music Disc[A][B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Creeper Head[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Gunpowder | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Music Disc[A][B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Creeper Head[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Gunpowder | 1.00 | 1.50 | 2.00 | 2.50 | |
| Music Disc[A][B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Creeper Head[C] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Gunpowder | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Music Disc[A][B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Creeper Head[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Gunpowder | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Music Disc[A][B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Creeper Head[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Gunpowder | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Music Disc[A][B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Creeper Head[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Gunpowder | 1.00 | 1.33 | 1.67 | 2.00 | |
| Music Disc[A][B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Creeper Head[C] | 1.00 | 1.00 | 1.00 | 1.00 | |
- 5XP experience points, if killed by the player or a tamed wolf.
Behavior

Creepers chase any player within a 16-block radius. They chase the player at a 14-block radius when they are crouching. They do not attack any other mob without provocation by being attacked first.
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.
In Java Edition, if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.
A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.
Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from their own sounds. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.
A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.

Despite their lack of arms, creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.
Using a flint and steel or fire charge[JE only] on a creeper forces an explosion.
In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.
Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.
Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect, like a lingering potion.[Java Edition only]
Charged creeper


Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased from 3 to 6, equal to that of an End crystal.
A charged creeper is created when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it.
A charged creeper can also be summoned using the following commands:
- In Java Edition:
/summon creeper ~ ~ ~ {powered:1} - In Bedrock Edition:
/summon creeper ~ ~ ~ ~ ~ minecraft:become_charged
Their countdown timers are the same as normal creepers, both in terms of range and time. Charged creepers' explosions are 50% more powerful than an explosion of TNT and 100% more powerful than their normal counterparts. How close the creeper was to the lightning strike does not affect the size or power of the explosion.
In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes only one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.[3]
A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).
The overlay of charged creepers is strongly emissive with Vibrant Visuals, and darkens the environment as a screen effect. Combined with the darkness of a thunderstorm, this makes the creeper behind it almost invisible.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Creeper dies | Hostile Mobs | When a creeper dies without exploding | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Creeper hurts[until: JE 26.4] | Hostile Mobs | When a creeper is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Creeper hisses | Hostile Mobs | When a creeper begins its explosion timer | entity | subtitles | 1.0 | 0.5 | 16 | |
| Explosion[sound 1] | Blocks | When a creeper explodes | entity | subtitles | 4.0 | 0.56–0.84 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Creeper dies | Hostile Mobs | When a creeper dies | mob | subtitles | 1.0 | 0.8–1.2 | |
| Creeper hurts | Hostile Mobs | When a creeper is damaged | mob | subtitles | 1.0 | 0.8–1.2 | |
| TNT fizzes | Blocks | When a creeper begins its explosion timer | random | subtitles | 1.0 | 0.5 | |
| Explosion | Blocks | When a creeper explodes | random | subtitles | 4.0 | 1.0 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
creeper |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
creeper | 33 |
creepermobmonster | entity |
Entity data
Creepers have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] ExplosionRadius: The power of the explosion (default value is 3). Despite the name, this represents the explosion power value, so the true radius varies and its maximum is approximately 4/3 times this value.
- [Short] Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
- [Byte] ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
- [Byte] powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | ||
| Archer | Kill a Creeper with Bow and Arrows. | — | 10 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Videos
Development
A mistake in creating the model for pigs lead to an upright body, which was then used for creepers.
The story of the Creeper – it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper.
The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating – is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs*
History
Development
| August 20, 2009 | |||||||
|---|---|---|---|---|---|---|---|
| September 1, 2009 | |||||||
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | |||||||
| Creepers behave much like zombies currently do, hopping around randomly until spotting the player. | |||||||
| The melee attacks of creepers deal only 4HP worth of damage rather than the zombies' 6HP. | |||||||
| When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby. | |||||||
| The creeper drops 250XP when killed. | |||||||
| 0.24_SURVIVAL_TEST_03 | Creeper explosions no longer drop water and lava items when blowing up the liquids. | ||||||
| 0.25 SURVIVAL TEST | Mobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them. | ||||||
| October 20, 2009 | Notch mentioned that creepers no longer destroy rock-type blocks. | ||||||
| 0.26 SURVIVAL TEST | |||||||
| The explosions of creepers no longer destroy stone or stone-like blocks. | |||||||
| The explosions of creepers now leave smoldering. | |||||||
| 0.27 SURVIVAL TEST | The creeper now drops 200XP when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Creepers and other mobs no longer spawn naturally. | |||||
| 20100202 | |||||||
| Creepers and other mobs now spawn naturally again. However, they are currently passive. | |||||||
| 20100204-2027 | Creepers are now hostile again, and attack by approaching and exploding near players. Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player. | ||||||
| 20100219 | Creepers now drop sulphur upon death. | ||||||
| ? | Creepers no longer produce leaf particles upon explosion. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Added unique hurt sounds for creepers. Previously, they used the hurt sound for players. | ||||||
| v1.0.14 | Added music discs "13" and "cat", which are dropped by creepers shot by skeletons. | ||||||
| v1.2.0_02 | Creepers now have new hurt sounds.
Old hurt sounds: | ||||||
| Java Edition Beta | |||||||
| ? | Creeper's fuse timer does not tick back when the player is out of range. | ||||||
| 1.3 | Creeper's fuse timer has been fixed. | ||||||
| 1.4 | |||||||
| 1.5 | |||||||
| 1.8 | Pre-release | Creepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked. | |||||
| RC1 | Creeper explosions now have a new sound. | ||||||
| 1.1 | 11w50a | Creepers now drop all music discs, except for "11". | |||||
| 1.2.1 | 12w05b | Creepers now run away from tamed cats and ocelots. | |||||
| 12w07a | As part of the Mob AI overhaul, creepers no longer attack other mobs. | ||||||
| Creepers no longer strafe toward the left of the player, now stopping in front of the player. | |||||||
| 1.3.1 | 12w30a | Creepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[6] | |||||
| 1.4.2 | 12w38b | New creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height. | |||||
| 1.4.4 | 1.4.3 | Creepers now drop music discs "11" and "wait". | |||||
| 1.6.1 | 13w18a | Creepers no longer explode when hit in Creative mode. | |||||
| 1.7.2 | 13w36a | Creepers can now be forcibly exploded by using flint and steel. | |||||
| 1.8 | 14w05a | Players can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements. | |||||
| 14w11a | Other creepers, witches, zombies, skeletons, cave spiders and zombie pigmen now run away from creepers that are about to explode. | ||||||
| 14w30a | Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads. | ||||||
| 14w30b | Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed. | ||||||
| 1.8.1 | pre1 | Mobs no longer run from creepers that are about to explode, due to performance issues. | |||||
| Creepers no longer attack iron golems. | |||||||
| 1.9 | 15w32a | The detection range of creepers is halved when the player is wearing a creeper head. | |||||
| 15w33c | The detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range. | ||||||
| 15w36a | The detection range for players wearing the creeper head is again 50% of the normal range. | ||||||
| 15w39a | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | ||||||
| 15w51a | Creepers no longer drop music discs when game rule doMobLoot is false.[7] | ||||||
| 1.11 | 16w32a | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. | |||||
| Creepers no longer drop music discs when killed by strays or wither skeletons.[8] | |||||||
| 1.14 | 18w43a | Creepers now drop music discs when killed by strays and wither skeletons[a] again. | |||||
| 1.15 | 19w39a | Creepers no longer flash solid white when exploding.[9] | |||||
| 1.17 | 21w15a | Creepers now show no hostility when attacked by a goat. | |||||
| 1.19.3 Experiment | 22w46a | Charged creepers now cause piglins to drop piglin heads. | |||||
| 1.19.3 | pre2 | Creepers can now be forcibly exploded by using a fire charge.[10] | |||||
| 1.20.3 | 23w40a | Creepers now drop music discs when killed by skeleton horses.[b] | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.3 | |||||||
| They do not yet spawn naturally and require external help to spawn.[11] | |||||||
| Creepers currently have old explosion sounds. | |||||||
| Creeper's explosions produce a white mist and have a smaller range. | |||||||
| Creepers strafe toward the left of the player and are as slow as zombies. | |||||||
| v0.4.0 | Creepers now spawn naturally. | ||||||
| v0.7.4 | Tapping and holding flint and steel on a creeper now causes it to automatically explode. | ||||||
| v0.9.0 | build 1 | Creepers no longer float 2 pixels off the ground. | |||||
| build 2 | An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding. | ||||||
| build 8 | Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle). | ||||||
| build 9 | Creepers now use the old AI again because them walking faster and not detonating. | ||||||
| v0.9.2 | Creepers now have a correct explosion range. | ||||||
| The detonation time for creepers has been fixed (would previously explode almost instantly). | |||||||
| v0.11.0 | build 1 | Creepers can now climb ladders. | |||||
| v0.12.1 | build 1 | Creepers now use the new AI again, now stopping in front of the player. | |||||
| The creeper's moving speed and explosions' knockback effect has been increased. | |||||||
| Creepers now explode if they fall on players from a certain height. | |||||||
| Creepers now have the new explosion sound. | |||||||
| Creepers now have the flashing animation and the explosions have shockwaves. | |||||||
| v0.14.0 | build 1 | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | |||||
| v0.16.0 | build 4 | Creepers now have idle sounds. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Creepers now drop music discs when killed by skeletons. | |||||
| 1.10.0 | beta 1.10.0.3 | Creepers now drop music discs when killed by strays. | |||||
| 1.16.210 | beta 1.16.210.51 | No longer attack back after being rammed by a goat. | |||||
| 1.20.10 | ? | Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3HP. | |||||
| 1.21.60 | Preview 1.21.60.21 | Creepers no longer flash solid white when exploding.[12] | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | |||||||
| TU12 | Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process. | ||||||
| TU14 | 1.04 | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts. | |||||
| A creeper is now aggressive toward the last player that hit it. | |||||||
| The creeper's explosions' knockback effect has been increased. | |||||||
| Creepers now explode if they fall on players from a certain height. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | The creeper's flashing animation has been updated. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Creepers can now be forcibly exploded using flint and steel. | |
| Creepers drop a mob head when killed by a charged creeper. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. |
| 1.90 | Creepers now drop music discs when killed by strays. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The namespaced ID of creepers have been changed from Creeper to creeper. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
Issues
Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Notch has stated on X that he imagined "creepers as being made out of leaves or similar" and that he is "not sure why they explode".[13] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves".[14]
- Creepers use the classic oak leaves texture to camouflage them from the same texture. As the oak leaves texture change, this camouflage is less effective.
- When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[15]
- in Java Edition, the "aura" of a charged creeper with Invisibility is still visible.
- In Java Edition, charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time. In Bedrock Edition, the wither's spawn explosion deals slightly more.
- The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
- Throughout many pieces of media, the creeper's anatomy is consistently shown to possess a skeleton and a TNT block inside.[16][17][18][19] This is even present in the Minecraft Dungeons version of the creeper, where a statue of their innards can be found at the home. A statue of this design was also produced,[20] along with it being reflected in a Hot Wheels car.
- Jeb has admitted that the creeper would probably not be added to Minecraft if the game's modern design principles were followed, since it would be controversial to have a mob that destroys the player's builds. However, it continues to exist in the game due to its iconic status.[21] Notch agreed, stating that the creeper only explodes as the result of player (in-)action because random destructive events are "anti-fun."[22]
- The design of the creeper is considered a fundamental "iconic" aspect of the Minecraft franchise, and as such is not going to receive substantial changes to preserve its legacy.[23] Exceptions are made for spin-off material, where creepers are required to follow other art styles or practical functions, such as the camera position in Minecraft Dungeons.[24]
- According to the Official Minecraft Shop, creepers are "full of nitroglycerin", an explosive compound.[27]
Publicity

Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[28] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it...
Merchandise
Creepers have been portrayed in many Minecraft products including but not limited to:
- The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
- Stuffed toys
- Action figures
- Bracelets
- T-shirts
- The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus explodus.
- LEGO Minecraft
- Papercraft
- Minecraft Facebook profile image
- In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.
Appearances

- On June 18, 2012, the University of Southampton Physics Society Outreach Project sent a creeper and chest to the edge of space in a balloon with a tracker and camera.[30]
- As part of an official collaboration, creepers are included as monsters in Monstrous Compendium Volume Three: Minecraft Creatures, a free add-on for the roleplaying game Dungeons & Dragons.[31] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil."
Games

In Sonic Racing: CrossWorlds, a creeper is one of the playable characters. It can be unlocked by purchasing the Season Pass or Digital Deluxe Edition.
Gallery
Textures
-
Texture of a creeper -
Charged creeper overlay -
Texture of a smiling creeper -
Original texture file of the creeper; notice the leaves
Screenshots
-
A creeper staring at the player -
A creeper that is about to explode -
Creeper explosion -
Comparison of explosion craters; from left to right: charged creeper, TNT, creeper -
A creeper dying -
A creeper's vision when spectating it -
A forest at night through a creeper's eyes -
A creeper explosion that damaged a village house -
A rudimentary example of a music disc farm -
Creeper peeking through a glass window -
A charged creeper next to a normal creeper -
Creeper face-shaped firework
Historical screenshots
-
The original dark green creeper model
Notes
- ↑ Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.
- ↑ This can only happen via the damage command, as skeleton horses don't have a natural way to harm other entities.
References
- ↑ MC-73964 – Snow golems can attack creepers
- ↑ MC-63534 – Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type. – resolved as "Works As Intended".
- ↑ MCPE-18599 – Multiple Mob Head Drops from Charged Creeper
- ↑ MC-132933 – Inconsistency: player, ender dragon, and wither don't drop their heads when killed by charged creeper – resolved as "Works As Intended".
- ↑ https://minecraft.net/en-us/article/meet-creeper
- ↑ "@Biffa2001 @xisumavoid Most likely. In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), July 23, 2012
- ↑ MC-51725 – Gamerule doMobLoot does not affect the dropping of music discs – resolved as "Fixed".
- ↑ MC-112579
- ↑ MC-47941 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
- ↑ MC-185618 – Creepers can't be ignited with a fire charge – resolved as "Fixed".
- ↑ https://youtu.be/vG167PET3o0
- ↑ MCPE-51809 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
- ↑ "@jeremybenthamm I imagine them as being made out of leaves or similar. I'm not sure why they explode." (archived) – @notch (Markus Persson) on X (formerly Twitter), October 19, 2010
- ↑ "@jazmcdougall I've imagined them as being crunchy, like dry leaves." – @notch (Markus Persson) on X (formerly Twitter), October 15, 2010
- ↑ "@Graphoniac They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), December 5, 2013
- ↑ "Minecraft Creeper Skeleton Vintage Cap" – Minecraft.net.
- ↑ "Mattel - Minecraft TNT Series 25 Mini Figure - CREEPER SKELETON (1 inch)(Loose)" – Walmart.
- ↑ "Minecraft Creeper Anatomy Vinyl" – Walmart.
- ↑ "Minecraft Creeper Anatomy from Spin Master" – TTPM Toy Reviews on YouTube, July 23, 2014
- ↑ "Trivia Tuesday. Where did this amazing statue by @gregaronowitz first make its appearance? -LW" – @Minecraft (Minecraft) on X (formerly Twitter), November 18, 2014
- ↑ "The Biome that Broke Minecraft" – Minecraft on YouTube, October 12, 2025
- ↑ "I've been seeing a lot of Jeb hate over him saying the creeper's only around because it's iconic, and I'd like to set something straight.
This is originally one of MY opinions.
I tried to fix the creeper by having it only explode as the result of player (in-)action, as I realized random destructive events you have no control over is anti-fun." – @notch (Markus Persson) on X (formerly Twitter), October 25, 2025 - ↑ "but also yes" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
- ↑ "Ackshualy other games have different styles and different needs, while the original creeper works in Minecraft, it might blend with the rest of the textures in Dungeons. The simplified version is far more readable, which is necessary for something that can kill you one explosion." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
- ↑ "Minecraft Damaged Creeper Action Figure & Accessory with Portal Piece, 3.25-in Scale Toy" by Minecraft – Walmart.
- ↑ "The Creeper™ Ambush" – LEGO.
- ↑ "Minecraft Creeper Face Standard Playing Card Deck" – Minecraft Shop.
- ↑ Official Minecraft Store
- ↑ "Minecraft Creeper" – Know Your Meme.
- ↑ "Physoc Outreach" (archived) – Ben Oxley, June 18, 2012.
- ↑ https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
External links
- "Meet the Creeper" by Tom Stone – Minecraft.net, May 15, 2017.
- Creeper on Wikipedia









