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Creeper

Creeper

A creeper is a common hostile mob that quietly approaches a player, hisses, and explodes if the player remains near. Creeper explosions can destroy blocks…

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Entities Monster mobs Hostile mobs
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Contents (29)
  1. Spawning
  2. Drops
  3. On death
  4. Behavior
  5. Charged creeper
  6. Sounds
  7. Data values
  8. ID
  9. Entity data
  10. Achievements
  11. Advancements
  12. Videos
  13. Development
  14. History
  15. Development
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. New Nintendo 3DS Edition
  20. Data history
  21. Issues
  22. Trivia
  23. Publicity
  24. Gallery
  25. Textures
  26. Screenshots
  27. Notes
  28. References
  29. External links
For other uses, see Creeper (disambiguation).
Creeper
Creeper.png: Infobox image for Minecraft entity 'Creeper'
Charged Creeper.webp: Infobox image for Minecraft entity 'Creeper'
Invicon Creeper Spawn Egg.png: Inventory sprite for Creeper Spawn Egg in Minecraft as shown in-game with description: Creeper Spawn Egg
Health points 20HP❤️ × 10
Behavior Hostile
Mob type Monster
Attack
strength
In Java Edition:
EnvSprite explosion.png: Sprite image for explosion in MinecraftExplosion:
Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 22.5HP❤️ × 11.25
Normal: 43HP❤️ × 21.5
Hard: 64.5HP❤️ × 32.25
Charged:
Easy: 43.5HP❤️ × 21.75
Normal: 85HP❤️ × 42.5
Hard: 127.5HP❤️ × 63.75

In Bedrock Edition:
EnvSprite explosion.png: Sprite image for explosion in MinecraftExplosion:
Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 14.75HP❤️ × 7.375
Normal: 27.5HP❤️ × 13.75
Hard: 41.25HP❤️ × 20.625
Charged:
Easy: 35.25HP❤️ × 17.625
Normal: 68.5HP❤️ × 34.25
Hard: 102.75HP❤️ × 51.375

Hitbox size In Java Edition:

Height: 1.7 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.8 blocks
Width: 0.6 blocks

Spawn Regular:
Light level of 0

Charged:
When lightning strikes within 4 blocks of a regular creeper

Usable items

A creeper is a common hostile mob that quietly approaches a player, hisses, and explodes if the player remains near. Creeper explosions can destroy blocks and deal massive amounts of damage, which can be completely blocked using a shield or blocks.

When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills. It also bumps up the chance for a wither skeleton skull to drop to 100% from a wither skeleton.

Due to its distinctive appearance and unique destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.

Spawning

Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. In Bedrock Edition, creepers also do not spawn in rivers, frozen rivers, and snowy plains. They spawn individually in Bedrock Edition and in groups of four in Java Edition.

In Bedrock Edition, there is a density limit of five creepers on the surface of the Overworld.

Creeper spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Bamboo Jungle100⁄51519.42%41001
Grove100⁄51519.42%41001
Meadow100⁄51519.42%41001
Windswept Hills100⁄51519.42%41001
Snowy Beach100⁄51519.42%41001
Wooded Badlands100⁄51519.42%41001
Jungle100⁄51519.42%41001
Cherry Grove100⁄51519.42%41001
Eroded Badlands100⁄51519.42%41001
Flower Forest100⁄51519.42%41001
Sparse Jungle100⁄51519.42%41001
Birch Forest100⁄51519.42%41001
Stony Peaks100⁄51519.42%41001
Beach100⁄51519.42%41001
Taiga100⁄51519.42%41001
Lush Caves100⁄51519.42%41001
Stony Shore100⁄51519.42%41001
Dappled Forest100⁄51519.42%41001
Snowy Taiga100⁄51519.42%41001
Badlands100⁄51519.42%41001
Old Growth Birch Forest100⁄51519.42%41001
Old Growth Spruce Taiga100⁄51519.42%41001
Windswept Forest100⁄51519.42%41001
Desert100⁄51519.42%41001
Dark Forest100⁄51519.42%41001
Pale Garden100⁄51519.42%41001
Windswept Gravelly Hills100⁄51519.42%41001
Forest100⁄51519.42%41001
Mangrove Swamp100⁄51619.38%41001
Swamp100⁄51619.38%41001
Plains100⁄52019.23%41001
Deep Lukewarm Ocean100⁄52019.23%41001
Windswept Savanna100⁄52019.23%41001
Deep Cold Ocean100⁄52019.23%41001
Ocean100⁄52019.23%41001
Lukewarm Ocean100⁄52019.23%41001
Warm Ocean100⁄52019.23%41001
Ice Caves100⁄52019.23%41001
Deep Ocean100⁄52019.23%41001
Sunflower Plains100⁄52019.23%41001
Savanna100⁄52019.23%41001
Savanna Plateau100⁄52019.23%41001
Cold Ocean100⁄52019.23%41001
Jagged Peaks100⁄52519.05%41001
Snowy Slopes100⁄52519.05%41001
Snowy Plains100⁄53018.87%4——
Ice Spikes100⁄54018.52%41001
Old Growth Pine Taiga100⁄54018.52%41001
Frozen Peaks100⁄54018.52%41001
Frozen River100⁄54118.48%4——
Frozen Ocean100⁄54518.35%41001
Deep Frozen Ocean100⁄54518.35%41001
Dripstone Caves100⁄61016.39%41001
River100⁄61516.26%4——
Sulfur Caves50⁄31515.87%2502

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Gunpowder0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Music Disc[A][B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Creeper Head[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Gunpowder0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Music Disc[A][B]111111111111
Creeper Head[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Gunpowder01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Music Disc[A][B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Creeper Head[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Gunpowder1.001.502.002.50
Music Disc[A][B]1.001.001.001.00
Creeper Head[C]1.001.001.001.00
  1. ↑ The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. ↑ Only when killed by a skeleton, stray, skeleton horse (via commands), bogged, wither skeleton, or parched.
  3. ↑ Only when killed by a charged creeper.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Gunpowder0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Music Disc[A][B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Creeper Head[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Gunpowder0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Music Disc[A][B]111111111111
Creeper Head[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Gunpowder01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Music Disc[A][B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Creeper Head[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Gunpowder1.001.331.672.00
Music Disc[A][B]1.001.001.001.00
Creeper Head[C]1.001.001.001.00
  1. ↑ The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. ↑ Only when killed by a skeleton, stray, or bogged.
  3. ↑ Only when killed by a charged creeper.

Behavior

A creeper giving chase.

Creepers chase any player within a 16-block radius. They chase the player at a 14-block radius when they are crouching. They do not attack any other mob without provocation by being attacked first.

When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.

In Java Edition, if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.

A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.

Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from their own sounds. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.

A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.

The amount of swell added to creepers upon falling a certain distance.

Despite their lack of arms, creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.

Using a flint and steel or fire charge‌[JE only] on a creeper forces an explosion.

In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.

Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.

Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.

When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect, like a lingering potion.‌[Java Edition only]

Charged creeper

Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.

Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased from 3 to 6, equal to that of an End crystal.

A charged creeper is created when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it.

A charged creeper can also be summoned using the following commands:

Their countdown timers are the same as normal creepers, both in terms of range and time. Charged creepers' explosions are 50% more powerful than an explosion of TNT and 100% more powerful than their normal counterparts. How close the creeper was to the lightning strike does not affect the size or power of the explosion.

In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes only one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.[3]

A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.

Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).

The overlay of charged creepers is strongly emissive with Vibrant Visuals, and darkens the environment as a screen effect. Combined with the darkness of a thunderstorm, this makes the creeper behind it almost invisible.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Creeper diesHostile MobsWhen a creeper dies without explodingentity.creeper.deathsubtitles.entity.creeper.death​1.00.8–1.216
​Creeper hurts​[until: JE 26.4]Hostile MobsWhen a creeper is damagedentity.creeper.hurtsubtitles.entity.creeper.hurt​1.00.8–1.216
​Creeper hissesHostile MobsWhen a creeper begins its explosion timerentity.creeper.primedsubtitles.entity.creeper.primed​1.00.516
​Explosion[sound 1]BlocksWhen a creeper explodesentity.generic.explodesubtitles.entity.generic.explode​4.00.56–0.8416

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Creeper diesHostile MobsWhen a creeper diesmob.creeper.deathsubtitles.entity.creeper.death​1.00.8–1.2
​Creeper hurtsHostile MobsWhen a creeper is damagedmob.creeper.saysubtitles.entity.creeper.hurt​1.00.8–1.2
​TNT fizzesBlocksWhen a creeper begins its explosion timerrandom.fusesubtitles.entity.tnt.primed​1.00.5
​ExplosionBlocksWhen a creeper explodesrandom.explodesubtitles.entity.generic.explode​4.01.0

Data values

ID

Java Edition:

NameIdentifier Translation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeper entity.minecraft.creeper

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeper33 creeper
mob
monster
entity.creeper.name

Entity data

Creepers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] ExplosionRadius: The power of the explosion (default value is 3). Despite the name, this represents the explosion power value, so the true radius varies and its maximum is approximately 4/3 times this value.
    • [Short] Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
    • [Byte] ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
    • [Byte] powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
CamouflageKill a mob while wearing the same type of mob head.—30Bronze
ArcherKill a Creeper with Bow and Arrows.—10Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

Development

A mistake in creating the model for pigs lead to an upright body, which was then used for creepers.

The story of the Creeper – it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper.

The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating – is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs*

History

Development

August 20, 2009 A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".​
September 1, 2009 Creepers were shown on The Word of Notch.
While the texture itself is bright, creepers appear darker than what seems to be intended.

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Added creepers.
Creepers behave much like zombies currently do, hopping around randomly until spotting the player.
The melee attacks of creepers deal only 4HP❤️❤️ worth of damage rather than the zombies' 6HP❤️❤️❤️.
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby.
The creeper drops 250XP when killed.
0.24_SURVIVAL_TEST_03 Creeper explosions no longer drop water and lava items when blowing up the liquids.
0.25 SURVIVAL TEST Mobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them.
October 20, 2009 Notch mentioned that creepers no longer destroy rock-type blocks.
0.26 SURVIVAL TEST The texture of creepers has been changed.
The explosions of creepers no longer destroy stone or stone-like blocks.
The explosions of creepers now leave smoldering.
0.27 SURVIVAL TEST The creeper now drops 200XP when killed.
Java Edition Indev
0.3120091223-0040 Creepers and other mobs no longer spawn naturally.
20100202 The lighting on creepers has been changed to be much brighter.
Creepers and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027 Creepers are now hostile again, and attack by approaching and exploding near players. Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player.
20100219 Creepers now drop sulphur upon death.
? Creepers no longer produce leaf particles upon explosion.
Java Edition Alpha
v1.0.3 Added unique hurt sounds for creepers. Previously, they used the hurt sound for players.
v1.0.14 Added music discs "13" and "cat", which are dropped by creepers shot by skeletons.
v1.2.0_02 Creepers now have new hurt sounds.

Old hurt sounds:

Java Edition Beta
? Creeper's fuse timer does not tick back when the player is out of range.
1.3 Creeper's fuse timer has been fixed.
1.4 The 'A' in the Minecraft logo now includes a creeper face.
1.5 Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.8Pre-release Creepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
Java Edition
1.0.0Beta 1.9 Prerelease 5 Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.
RC1 Creeper explosions now have a new sound.
1.111w50a Creepers now drop all music discs, except for "11".
1.2.112w05b Creepers now run away from tamed cats and ocelots.
12w07a As part of the Mob AI overhaul, creepers no longer attack other mobs.​
Creepers no longer strafe toward the left of the player, now stopping in front of the player.
1.3.112w30a Creepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[6]
1.4.212w38b New creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height.
1.4.41.4.3 Creepers now drop music discs "11" and "wait".
1.6.113w18a Creepers no longer explode when hit in Creative mode.
1.7.213w36a Creepers can now be forcibly exploded by using flint and steel.
1.814w05a Players can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements.
14w11a Other creepers, witches, zombies, skeletons, cave spiders and zombie pigmen now run away from creepers that are about to explode.
14w30a Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
14w30b Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.
1.8.1pre1 Mobs no longer run from creepers that are about to explode, due to performance issues.
Creepers no longer attack iron golems.
1.915w32a The detection range of creepers is halved when the player is wearing a creeper head.
15w33c The detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range.
15w36a The detection range for players wearing the creeper head is again 50% of the normal range.
15w39a Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
15w51a Creepers no longer drop music discs when game rule doMobLoot is false.[7]
1.1116w32a Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
Creepers no longer drop music discs when killed by strays or wither skeletons.[8]
1.1418w43a Creepers now drop music discs when killed by strays and wither skeletons[a] again.
1.1519w39a Creepers no longer flash solid white when exploding.[9]
1.1721w15a Creepers now show no hostility when attacked by a goat.
1.19.3
Experiment
Update 1.20
22w46a Charged creepers now cause piglins to drop piglin heads.
1.19.3pre2 Creepers can now be forcibly exploded by using a fire charge.[10]
1.20.323w40a Creepers now drop music discs when killed by skeleton horses.[b]

Bedrock Edition

Pocket Edition Alpha
v0.3.3 Added creepers.
They do not yet spawn naturally and require external help to spawn.[11]
Creepers currently have old explosion sounds.
Creeper's explosions produce a white mist and have a smaller range.
Creepers strafe toward the left of the player and are as slow as zombies.
v0.4.0 Creepers now spawn naturally.
v0.7.4 Tapping and holding flint and steel on a creeper now causes it to automatically explode.
v0.9.0build 1 Creepers no longer float 2 pixels off the ground.
build 2 An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
build 8 Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle).
build 9 Creepers now use the old AI again because them walking faster and not detonating.
v0.9.2 Creepers now have a correct explosion range.
The detonation time for creepers has been fixed (would previously explode almost instantly).
v0.11.0build 1 Creepers can now climb ladders.
v0.12.1build 1 Creepers now use the new AI again, now stopping in front of the player.
The creeper's moving speed and explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Creepers now have the new explosion sound.
Creepers now have the flashing animation and the explosions have shockwaves.
v0.14.0build 1 Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
v0.16.0build 4 Creepers now have idle sounds.
Bedrock Edition
1.2.0beta 1.2.0.2 Creepers now drop music discs when killed by skeletons.
1.10.0beta 1.10.0.3 Creepers now drop music discs when killed by strays.
1.16.210beta 1.16.210.51 No longer attack back after being rammed by a goat.
1.20.10? Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3HP❤️💔.
1.21.60Preview 1.21.60.21 Creepers no longer flash solid white when exploding.[12]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added creepers.
TU5 Added charged creepers.
TU12 Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
TU141.04 Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
A creeper is now aggressive toward the last player that hit it.
The creeper's explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
TU24CU121.161.161.16 The creeper's flashing animation has been updated.
TU31CU191.221.221.22Patch 3 Creepers can now be forcibly exploded using flint and steel.
Creepers drop a mob head when killed by a charged creeper.
TU54CU441.521.521.52Patch 241.0.4 Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
1.90 Creepers now drop music discs when killed by strays.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The namespaced ID of creepers have been changed from Creeper to creeper.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​

Issues

Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Notch has stated on X that he imagined "creepers as being made out of leaves or similar" and that he is "not sure why they explode".[13] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves".[14]
  • Creepers use the classic oak leaves texture to camouflage them from the same texture. As the oak leaves texture change, this camouflage is less effective.
  • When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[15]
  • in Java Edition, the "aura" of a charged creeper with Invisibility is still visible.
  • In Java Edition, charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time. In Bedrock Edition, the wither's spawn explosion deals slightly more.
  • The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
  • Throughout many pieces of media, the creeper's anatomy is consistently shown to possess a skeleton and a TNT block inside.[16][17][18][19] This is even present in the Minecraft Dungeons version of the creeper, where a statue of their innards can be found at the home. A statue of this design was also produced,[20] along with it being reflected in a Hot Wheels car.
  • Jeb has admitted that the creeper would probably not be added to Minecraft if the game's modern design principles were followed, since it would be controversial to have a mob that destroys the player's builds. However, it continues to exist in the game due to its iconic status.[21] Notch agreed, stating that the creeper only explodes as the result of player (in-)action because random destructive events are "anti-fun."[22]
  • The design of the creeper is considered a fundamental "iconic" aspect of the Minecraft franchise, and as such is not going to receive substantial changes to preserve its legacy.[23] Exceptions are made for spin-off material, where creepers are required to follow other art styles or practical functions, such as the camera position in Minecraft Dungeons.[24]
    • However, further exceptions are also occasionally made for merchandise, often to represent in-game states.[25][26]
  • According to the Official Minecraft Shop, creepers are "full of nitroglycerin", an explosive compound.[27]

Publicity

A sight that can scare even the most experienced Minecraft players.

Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[28] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it...

— Creepers[29]

Merchandise

Creepers have been portrayed in many Minecraft products including but not limited to:

  • The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
  • Stuffed toys
  • Action figures
  • Bracelets
  • T-shirts
    • The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus explodus.
  • LEGO Minecraft
  • Papercraft
  • Minecraft Facebook profile image
  • In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.

Appearances

A creeper and a chest sent to the edge of space by the Physics Society Outreach Project
  • On June 18, 2012, the University of Southampton Physics Society Outreach Project sent a creeper and chest to the edge of space in a balloon with a tracker and camera.[30]
  • As part of an official collaboration, creepers are included as monsters in Monstrous Compendium Volume Three: Minecraft Creatures, a free add-on for the roleplaying game Dungeons & Dragons.[31] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil."

Games

Creeper icon

In Sonic Racing: CrossWorlds, a creeper is one of the playable characters. It can be unlocked by purchasing the Season Pass or Digital Deluxe Edition.

Main article: Creeper/Gallery

Textures

Screenshots

Historical screenshots

Notes

  1. ↑ Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.
  2. ↑ This can only happen via the damage command, as skeleton horses don't have a natural way to harm other entities.

References

  1. ↑ MC-73964 – Snow golems can attack creepers
  2. ↑ MC-63534 – Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type. – resolved as "Works As Intended".
  3. ↑ MCPE-18599 – Multiple Mob Head Drops from Charged Creeper
  4. ↑ MC-132933 – Inconsistency: player, ender dragon, and wither don't drop their heads when killed by charged creeper – resolved as "Works As Intended".
  5. ↑ https://minecraft.net/en-us/article/meet-creeper
  6. ↑ "@Biffa2001 @xisumavoid Most likely. In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), July 23, 2012
  7. ↑ MC-51725 – Gamerule doMobLoot does not affect the dropping of music discs – resolved as "Fixed".
  8. ↑ MC-112579
  9. ↑ MC-47941 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  10. ↑ MC-185618 – Creepers can't be ignited with a fire charge – resolved as "Fixed".
  11. ↑ https://youtu.be/vG167PET3o0
  12. ↑ MCPE-51809 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  13. ↑ "@jeremybenthamm I imagine them as being made out of leaves or similar. I'm not sure why they explode." (archived) – @notch (Markus Persson) on X (formerly Twitter), October 19, 2010
  14. ↑ "@jazmcdougall I've imagined them as being crunchy, like dry leaves." – @notch (Markus Persson) on X (formerly Twitter), October 15, 2010
  15. ↑ "@Graphoniac They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), December 5, 2013
  16. ↑ "Minecraft Creeper Skeleton Vintage Cap" – Minecraft.net.
  17. ↑ "Mattel - Minecraft TNT Series 25 Mini Figure - CREEPER SKELETON (1 inch)(Loose)" – Walmart.
  18. ↑ "Minecraft Creeper Anatomy Vinyl" – Walmart.
  19. ↑ "Minecraft Creeper Anatomy from Spin Master" – TTPM Toy Reviews on YouTube, July 23, 2014
  20. ↑ "Trivia Tuesday. Where did this amazing statue by @gregaronowitz first make its appearance? -LW" – @Minecraft (Minecraft) on X (formerly Twitter), November 18, 2014
  21. ↑ "The Biome that Broke Minecraft" – Minecraft on YouTube, October 12, 2025
  22. ↑ "I've been seeing a lot of Jeb hate over him saying the creeper's only around because it's iconic, and I'd like to set something straight.

    This is originally one of MY opinions.

    I tried to fix the creeper by having it only explode as the result of player (in-)action, as I realized random destructive events you have no control over is anti-fun."
    – @notch (Markus Persson) on X (formerly Twitter), October 25, 2025
  23. ↑ "but also yes" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
  24. ↑ "Ackshualy other games have different styles and different needs, while the original creeper works in Minecraft, it might blend with the rest of the textures in Dungeons. The simplified version is far more readable, which is necessary for something that can kill you one explosion." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
  25. ↑ "Minecraft Damaged Creeper Action Figure & Accessory with Portal Piece, 3.25-in Scale Toy" by Minecraft – Walmart.
  26. ↑ "The Creeper™ Ambush" – LEGO.
  27. ↑ "Minecraft Creeper Face Standard Playing Card Deck" – Minecraft Shop.
  28. ↑ Official Minecraft Store
  29. ↑ "Minecraft Creeper" – Know Your Meme.
  30. ↑ "Physoc Outreach" (archived) – Ben Oxley, June 18, 2012.
  31. ↑ https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
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