| Rarity tier | Uncommon |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 1 |
| Hardness | 1 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Piglin snort |
A piglin head is the head of a piglin in the form of a block. It can only be obtained by killing a piglin using a charged creeper's explosion.
Obtaining
Breaking
No tool can accelerate the breaking process of piglin head.[1]
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 (JE) 1.5 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Piglin head drops itself upon destroyed. When destroyed by an explosion, the piglin head always drops as an item.
Mob loot
Piglin heads are always dropped by a piglin if it dies from a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads; however, in Java Edition, only one mob selected at random drops its head.[2]
- ↑ Only when killed by a charged creeper.
- ↑ Only when killed by a charged creeper.
Usage
Decoration
Piglin heads can be oriented in 16 different directions on top of a block and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1)
Wearing
The player can wear piglin heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Wearing a piglin head reduces the detection range for piglins and piglin brutes to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
Locator bar
Like all other mob heads, a piglin head can be worn by a player to hide their location, as it will prevent other players from finding them using the locator bar.
Dispensers
A dispenser can equip a piglin head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
Enchantments
Piglin heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a piglin head above a note block causes the note block to play the piglin's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Piston interactivity
Piglin heads are destroyed when pushed by a piston and cannot be pulled by a sticky piston.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Piglin snorts | Jukebox/Note Blocks | When a piglin head is played using a note block | block | subtitles | 1.98 | 1.0 | 16 | |
| Gear equips | Players | When a piglin head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Jukebox/Note Blocks | When a piglin head is played using a note block | note | ? | ? | 0.84 [sound 2] | |
| ? | Players | When a piglin head is equipped | armor | ? | 1.0 | 1.0 | |
- ↑ MCPE-164710
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
piglin_head | Block & Item | skulls |
block | |
piglin_wall_head | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
piglin_head | skull / 6 | -970 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
Block data
A piglin head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the head or skull. Represents the
minecraft:custom_namecomponent. - [String] note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the
minecraft:note_block_soundcomponent. - [String][NBT Compound / JSON Object] profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to [String] name and is always saved as a [NBT Compound / JSON Object] compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the
minecraft:profilecomponent.- A player profile and/or textures object see Template:Nbt inherit/profile/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | ||
History
Announcement
| November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 and Bedrock Edition 1.20.0 on the Minecraft website. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.3 Experiment | 22w46a | ||||||
| 1.19.4 Experiment | 23w03a | Piglin heads can now be placed on top of note blocks without sneaking. | |||||
| 23w05a | Piglin heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[3] | ||||||
| 1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.60 Experiment | Preview 1.19.60.20 | ||||||
| Preview 1.19.60.25 | Piglin heads can now be placed on top of note blocks without sneaking. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of piglin heads has been changed from "Common" to "Uncommon" to match Java Edition. | |||||
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues
Issues relating to "Piglin Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Alex wearing a piglin head -
Ari wearing a piglin head -
Efe wearing a piglin head -
Kai wearing a piglin head -
Makena wearing a piglin head -
Noor wearing a piglin head -
Steve wearing a piglin head -
Sunny wearing a piglin head -
Zuri wearing a piglin head








