
Heads (including skulls) are a group of 7 blocks based on the heads of players and 6 different mobs. All heads can be worn as helmets and serve as special note block instruments.
Variants
There are seven types of entity heads:
Obtaining
Mob loot
The following heads drop when the corresponding mob is killed by a charged creeper's explosion:
Dragon heads and player heads have corresponding mobs, but they don't drop when these mobs are killed by a charged creeper.[1]
If multiple mobs are killed by the explosion of a single charged creeper, only one head will drop from a mob randomly chosen from those killed in this explosion.[Java Edition only]
A wither skeleton sometimes drops a wither skeleton skull when killed.
Natural generation
- Skeleton skulls generate as part of ancient cities.
- A single dragon head generates at the front of End ships.
Player head
The player head is unobtainable in Survival, and can be obtained only by the Creative inventory, using pick block or executing commands.
Usage
Heads can be broken by fluids, dropping themselves unless destroyed by lava.
Decoration
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of or beside each other by shift-clicking.
When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
Wearing
The player can wear heads, similarly to carved pumpkins or helmets. This overlays the second layer of the player's skin.
Wearing the corresponding head reduces the detection range for skeletons (but not wither skeletons), creepers, zombies, and piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
Wearing any head hides the player's waypoint on the locator bar. In Bedrock Edition, wearing any head makes the player invisible to other players on a locator map.
Dispensers
A dispenser can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Dispensers can place wither skeleton skulls to complete the construction of a wither unless the difficulty is set to peaceful.
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Creeper Charge Banner Pattern | Paper + Creeper Head |
|
| Skull Charge Banner Pattern | Paper + Wither Skeleton Skull |
|
| Firework Star | Any Head + Gunpowder + Any Dye |
Enchantments
Heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a head above a note block causes the note block to play the corresponding mob's ambient sound when activated. The only exception is the creeper head; as creepers don't make ambient sounds, the note block plays the primed (hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Gear equips | Players | When a head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a head is equipped | armor | ? | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
skeleton_skull | Block & Item | block | |
wither_skeleton_skull | Block & Item | block | |
zombie_head | Block & Item | block | |
player_head | Block & Item | block | |
creeper_head | Block & Item | block | |
dragon_head | Block & Item | block | |
piglin_head | Block & Item | block | |
skeleton_wall_skull | Block | block | |
wither_skeleton_wall_skull | Block | block | |
zombie_wall_head | Block | block | |
player_wall_head | Block | block | |
creeper_wall_head | Block | block | |
dragon_wall_head | Block | block | |
piglin_wall_head | Block & Item | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
skeleton_skull | skull / 0 | 144 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
wither_skeleton_skull | skull / 1 | -965 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
zombie_head | skull / 2 | -966 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
player_head | skull / 3 | -967 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
creeper_head | skull / 4 | -968 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
dragon_head | skull / 5 | -969 | Block & Giveable Item[i 2] | Identical[i 3] | item | |
piglin_head | skull / 6 | -970 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
Block data
A head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the head or skull. Represents the
minecraft:custom_namecomponent. - [String] note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the
minecraft:note_block_soundcomponent. - [String][NBT Compound / JSON Object] profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to [String] name and is always saved as a [NBT Compound / JSON Object] compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the
minecraft:profilecomponent.- A player profile and/or textures object see Template:Nbt inherit/profile/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | ||
| The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | Have a wither skeleton skull in the inventory. |
![]() | Withering Heights | Summon the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. |
History
Reveal
| August 28, 2012 | Jeb released images of the skeleton head, hinting of more types to come. | ||||||
|---|---|---|---|---|---|---|---|
| PAX 2012 | At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[2] | ||||||
| November 7, 2012 | Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod." | ||||||
| November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 on the Minecraft website. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w36a | ||||||
| Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory. | |||||||
| 12w37a | |||||||
| Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[3] | |||||||
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[4] | |||||||
| 1.4.6 | 12w49a | Any kind of mob head can now be used to craft a firework star with creeper-face effect. | |||||
| 1.7.2 | 13w36a | Custom heads can now be obtained without third party programs via /give. | |||||
| 1.8 | 14w03a | Player heads now show the skin's hat layer (this also works when a mob/player wears the head). | |||||
| 14w29a | Heads now display a cracking animation. | ||||||
| 14w30a | |||||||
| Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | |||||||
| Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |||||||
| Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns. | |||||||
| 14w30b | A single charged creeper explosion no longer yields more than one head. The head that drops is chosen randomly. | ||||||
| 1.8.4 | For security reasons, custom heads can now have textures only from mojang.com and minecraft.net. | ||||||
| 1.9 | 15w31a | ||||||
| Dragon heads are currently available only in creative mode. | |||||||
| Mob heads now appear larger in the inventory. | |||||||
| 15w32a | Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%. | ||||||
| 15w32c | Dragon heads now generate on end ships, meaning they are now obtainable in Survival. | ||||||
| 15w33c | The disguise that is given by heads now reduces detection range to 37.5% of normal. | ||||||
| 15w36a | The disguise that is given by heads now reduces detection range to 50% of normal again. | ||||||
| 15w39a | Dispensers can now equip heads onto players, mobs and armor stands. | ||||||
| 15w49a | Worn heads no longer turn red when the player or mob takes damage.[5] | ||||||
| 1.11 | pre1 | Heads in the inventory now face backwards.[6] | |||||
| 1.11.1 | 16w50a | Heads in the inventory now face the right way again. | |||||
| 1.13 | 17w47a | Dragon heads are now held differently from other heads. | |||||
| Heads now play a sound when placed. | |||||||
| Heads can no longer be placed inside entities.[7] | |||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Skeleton skulls now generate as part of ancient cities. | |||||
| 1.19.3 | 22w45a | ||||||
| 1.19.3 Experiment | 22w46a | ||||||
| 1.19.4 | 23w05a | Heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[8] | |||||
| 1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||||
| Heads can now be placed on note blocks to play the respective mob sound. | |||||||
| Heads can now be placed on top of note blocks without sneaking. | |||||||
| 1.20.2 | 23w35a | No longer check for redstone signals every game tick. | |||||
| 1.21.6 Experiment | 25w15a | Will now hide players from the locator bar when worn in the head slot. | |||||
| 1.21.9 | 25w31a | Mob heads now preserve any custom name when they are placed and then mined again. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.0 | |||||||
| Heads are non-solid. | |||||||
| The skeleton, wither skeleton, zombie, player and creeper heads use the Java textures prior to 14w30a. | |||||||
| v0.12.1 | build 8 | Heads are now solid. | |||||
| v0.14.0 | build 1 | Heads can now be worn as armor. | |||||
| v0.16.0 | build 4 | Wither skeleton skulls can now be used to spawn the wither. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Dragon heads use a two-dimensional sprite, unlike Java does. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Heads can now be used to craft firework stars. | |||||
| Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners. | |||||||
| beta 1.2.0.11 | |||||||
| 1.10.0 | beta 1.10.0.3 | Wither skeleton skulls and creeper heads can now be used to craft banner patterns. | |||||
| November 14, 2022 | Piglin heads are announced to be added in Bedrock Edition 1.20.0 on the Minecraft website. | ||||||
| 1.19.60 Experiment | Preview 1.19.60.20 | ||||||
| Preview 1.19.60.25 | Heads can now be placed on top of note blocks without sneaking. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.20.40 | Preview 1.20.40.20 | Wither skeleton skulls now make their respective step sounds when played by a note block. | |||||
| 1.21.80 Experiment | Preview 1.21.80.20 | Will now hide players from the locator bar when worn in the head slot. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Wither skeleton skulls currently do not have a use. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Wither skeleton skulls can now be obtained by killing wither skeletons. | ||
| Wither skeleton skulls can now be used to build the wither. | |||||||
| Any kind of mob head can now be used to craft a firework star with creeper-face effect. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |||||||
| TU32 | CU20 | 1.23 | 1.23 | 1.23 | Heads now display a cracking animation. | ||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Heads can now be swapped with other pieces of headgear in the head inventory slot by using them. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Heads are now held the same way as on Java Edition in first person. | |
| 1.90 | Wither skeleton skulls and creeper heads can now be used to craft banner patterns. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
| 1.7.10 | |||||||
Issues
Issues relating to "Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Heads do not have their own textures and take their textures from other objects.
- When breaking any head, the particle effect of breaking it is the same as soul sand.
- Despite there being a default Steve head, heads for the other default skins cannot be obtained without using custom names.
- In Bedrock Edition, the skull variant for the item is stored under the
damagecomponent, normally used for items with durability.
Gallery
Screenshots
-
Heads oriented in different directions -
Heads are the same scale as cobblestone wall posts -
A picture of player heads, including some Mojang characters -
Several heads as they appear during a puzzle in the Timeless Trails DLC
Development images
-
First screenshot released of heads -
Notch's head in a minecart with chest -
First image of held heads rendering as blocks -
Second image of held heads rendering as blocks -
First image of a head being worn in bedrock edition -

-
Second attempt
In other media
-
Efe placing a zombie head sneakily on the note block -
Makena waking up startled at the sound of zombies being played on the note block -
![Sunny using a piglin head to make noise in a Crimson Forest[9]](https://minecraft.wiki/images/thumb/Piglin_Head_Animation.jpg/78px-Piglin_Head_Animation.jpg?0285f)
References
- ↑ MC-132933 – Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper – resolved as "Works As Intended".
- ↑ http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)
- ↑ Snapshot 12w37a
lang/en_US.lang:item.skull.player.name=%s's Head - ↑ https://reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/
- ↑ MC-85756
- ↑ MC-109831
- ↑ MC-2208
- ↑ MC-216270 – resolved as "Fixed".
- ↑ https://www.instagram.com/p/Ct7CfOBplrG/








