Mineuniverse
Player Head

Player Head

The player head is a block based on the head of a player's skin (Steve by default). Player heads cannot be obtained in Survival.

17 min read Updated 4 views
Blocks Stackable resources Non-renewable resources Combat Utility blocks Block entities Creative or commands only blocks
Advertisement Remove ads with Premium →
Contents (30)
  1. Obtaining
  2. Breaking
  3. Usage
  4. Decoration
  5. Wearing
  6. Dispensers
  7. Enchantments
  8. Piston interactivity
  9. Player skins
  10. Marc's Head Format
  11. Sounds
  12. Generic
  13. Unique
  14. Data values
  15. ID
  16. Item data
  17. Block states
  18. Block data
  19. History
  20. Java Edition
  21. Bedrock Edition
  22. Legacy Console Edition
  23. New Nintendo 3DS Edition
  24. Data history
  25. Issues
  26. Trivia
  27. Gallery
  28. Screenshots
  29. Development images
  30. References
Player Head
Rarity tier
 
Uncommon
Renewable No
Stackable Yes (64)
Tool
Blast resistance 1
Hardness 1
Luminous No
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 0 NONE
Note block instrument Silent by default

The player head is a block based on the head of a player's skin (Steve by default). Player heads cannot be obtained in Survival.

Obtaining

The player head can be obtained only by using Creative inventory, picking block or executing /give.

Breaking

No tool can accelerate the breaking process of player head.[1]

Block Player Head
Hardness 1
Breaking time (secs)
Default 1.5 (JE)
1.5 (BE)
Efficiency
00
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Player head drops itself when it's destroyed.

When destroyed by an explosion, the player head always drops as an item.

Usage

Decoration

Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.

Wearing

The player can wear player heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Locator bar

Like all other mob heads, a player head can be worn by a player to hide their location, as it will prevent other players from finding them using the locator bar.

Dispensers

A dispenser can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

Player heads can receive the following enchantments, but only through an anvil.

Piston interactivity

Player heads are destroyed when pushed by a piston and cannot be pulled by a sticky piston.

Player skins

This feature is exclusive to Java Edition.

Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is /give @s minecraft:player_head[minecraft:profile={name:PlayerName}]. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[2] The command to get a static player is twofold: first type /fetchprofile name PlayerName, then click on the "Give Item" option to give yourself a static player head of the player named.

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files). If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder), then restarting the game.

Marc's Head Format

All of the original MHF heads.

Marc Watson created a number of accounts with specific skins so mapmakers could use common player heads without the risk of someone changing their skins.[3] Nowadays, since heads do not update the skin if a player changes their skin, this is not something mapmakers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>; e.g. MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[4] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated. There are many unofficial MHF accounts.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, i.e. /give @s minecraft:player_head[minecraft:profile=MHF_<name>].

The following names/heads have been made available:[5]

Mobs
  • Invicon MHF Alex.png: Sprite image for MHF Alex in Minecraft MHF_Alex
  • Invicon MHF Blaze.png: Sprite image for MHF Blaze in Minecraft MHF_Blaze
  • Invicon MHF CaveSpider.png: Sprite image for MHF CaveSpider in Minecraft MHF_CaveSpider
  • Invicon MHF Chicken.png: Sprite image for MHF Chicken in Minecraft MHF_Chicken
  • Invicon MHF Cow.png: Sprite image for MHF Cow in Minecraft MHF_Cow
  • Invicon MHF Creeper.png: Sprite image for MHF Creeper in Minecraft MHF_Creeper
  • Invicon MHF Enderman.png: Sprite image for MHF Enderman in Minecraft MHF_Enderman
  • Invicon MHF Ghast.png: Sprite image for MHF Ghast in Minecraft MHF_Ghast
  • Invicon MHF Golem.png: Sprite image for MHF Golem in Minecraft MHF_Golem
  • Invicon MHF Herobrine.png: Sprite image for MHF Herobrine in Minecraft MHF_Herobrine
  • Invicon MHF LavaSlime.png: Sprite image for MHF LavaSlime in Minecraft MHF_LavaSlime
  • Invicon MHF MushroomCow.png: Sprite image for MHF MushroomCow in Minecraft MHF_MushroomCow
  • Invicon MHF Ocelot.png: Sprite image for MHF Ocelot in Minecraft MHF_Ocelot
  • Invicon MHF Pig.png: Sprite image for MHF Pig in Minecraft MHF_Pig
  • Invicon MHF PigZombie.png: Sprite image for MHF PigZombie in Minecraft MHF_PigZombie
  • Invicon MHF Sheep.png: Sprite image for MHF Sheep in Minecraft MHF_Sheep
  • Invicon MHF Skeleton.png: Sprite image for MHF Skeleton in Minecraft MHF_Skeleton
  • Invicon MHF Slime.png: Sprite image for MHF Slime in Minecraft MHF_Slime
  • Invicon MHF Spider.png: Sprite image for MHF Spider in Minecraft MHF_Spider
  • Invicon MHF Squid.png: Sprite image for MHF Squid in Minecraft MHF_Squid
  • Invicon Player Head.png: Sprite image for Player Head in Minecraft MHF_Steve
  • Invicon MHF Villager.png: Sprite image for MHF Villager in Minecraft MHF_Villager
  • Invicon MHF WSkeleton.png: Sprite image for MHF WSkeleton in Minecraft MHF_WSkeleton
  • Invicon MHF Zombie.png: Sprite image for MHF Zombie in Minecraft MHF_Zombie
Blocks
  • Invicon MHF Cactus.png: Sprite image for MHF Cactus in Minecraft MHF_Cactus
  • Invicon MHF Cake.png: Sprite image for MHF Cake in Minecraft MHF_Cake
  • Invicon MHF Chest.png: Sprite image for MHF Chest in Minecraft MHF_Chest
  • Invicon MHF CoconutB.png: Sprite image for MHF CoconutB in Minecraft MHF_CoconutB
  • Invicon MHF CoconutG.png: Sprite image for MHF CoconutG in Minecraft MHF_CoconutG
  • Invicon MHF Melon.png: Sprite image for MHF Melon in Minecraft MHF_Melon
  • Invicon MHF OakLog.png: Sprite image for MHF OakLog in Minecraft MHF_OakLog
  • Invicon MHF Present1.png: Sprite image for MHF Present1 in Minecraft MHF_Present1
  • Invicon MHF Present2.png: Sprite image for MHF Present2 in Minecraft MHF_Present2
  • Invicon MHF Pumpkin.png: Sprite image for MHF Pumpkin in Minecraft MHF_Pumpkin
  • Invicon MHF TNT.png: Sprite image for MHF TNT in Minecraft MHF_TNT
  • Invicon MHF TNT2.png: Sprite image for MHF TNT2 in Minecraft MHF_TNT2
Bonus
  • Invicon MHF ArrowUp.png: Sprite image for MHF ArrowUp in Minecraft MHF_ArrowUp
  • Invicon MHF ArrowDown.png: Sprite image for MHF ArrowDown in Minecraft MHF_ArrowDown
  • Invicon MHF ArrowLeft.png: Sprite image for MHF ArrowLeft in Minecraft MHF_ArrowLeft
  • Invicon MHF ArrowRight.png: Sprite image for MHF ArrowRight in Minecraft MHF_ArrowRight
  • Invicon MHF Exclamation.png: Sprite image for MHF Exclamation in Minecraft MHF_Exclamation
  • Invicon MHF Question.png: Sprite image for MHF Question in Minecraft MHF_Question

Sounds

Generic

Java Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.place​1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.370.5
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0

Unique

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Gear equipsPlayersWhen a player head is equippeditem.armor.equip_genericsubtitles.item.armor.equip​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a player head is equippedarmor.equip_generic​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierFormItem tags Translation key
BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Headplayer_headBlock & Itemskulls block.minecraft.player_head
BlockSprite player-wall-head.png: Sprite image for player-wall-head in Minecraft Player Wall Headplayer_wall_headBlock— block.minecraft.player_wall_head
NameIdentifier
BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entityskull

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Headplayer_headskull / 3-967Block & Giveable Item[i 2]Identical[i 3] item.skull.char.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.
NameSavegame ID
BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entitySkull

Item data

Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [String][NBT List / JSON Array][NBT Compound / JSON Object] minecraft:custom_name: The player-assigned name of this item, block, or entity, typically assigned with an anvil or a name tag. See Text component format.
    • If present on an item, this component has highest priority to display as the item's name, and appears italic unless overridden by the text component format.
    • If present on an entity, it will replace the entity's name tag, will show the name tag to players when they hover over the entity (unless invisible), and will appear as that entity's name in commands and chat messages.
    • If present on a block with a GUI (such as a container), this replaces the name at the top of the GUI.
    • If present on a command block, this replaces the execution context name when the command is ran.
    • [String] minecraft:note_block_sound: The ID of the sound event played by a note block when this player head is placed above.
    • [String][NBT Compound / JSON Object] minecraft:profile: Provides the textures needed for rendering player models (player head blocks, player head item models, and mannequins) and player face sprites. Each texture can be provided either as the namespaced path to a texture in a resource pack, or from a player profile. A player profile can be specified either as player information whose profile properties must be requested on the fly, or a list of already-resolved profile properties.
    • If specified as a string, it corresponds to [String] name.
    • If present on a player head item, and the [String] name field is specified, the base item name is overridden as "name's Head".
    • If present on any item, exactly one of either [String] name or [Int Array] id is specified, and [NBT List / JSON Array] properties is not specified, a gray "Dynamic" text is shown in the item's tooltip.
        • [String] name: A username consisting of 0-16 non-whitespace printable ASCII characters. (Note that this is more permissive than actual player usernames, which must be 3-16 characters and may only contain letters, numbers, and underscores.) If no other profile fields are specified, this is used to dynamically request the profile of a player with that username from Mojang's servers. Once received, that profile's properties (such as its skin, cape, and elytra textures) can be used for rendering. If the profile does not exist, an arbitrary default skin is provided (always the same one for the same name). Optional.
        • [Int Array] id: A UUID. If no other profile fields are specified, this is used to dynamically request the profile of a player with that UUID from Mojang's servers. Once received, that profile's properties (such as its skin, cape, and elytra textures) can be used for rendering. If the profile does not exist, a random default skin is provided. Optional.
        • [NBT List / JSON Array] properties: A non-empty list of user profile properties. If this is specified, the dynamic profile fields are ignored, and a custom profile with these properties is used instead. If set to an empty list, the field is removed rather than invalidating the whole component. Optional.
          • [NBT Compound / JSON Object]: A single property.
            • [String] name: The name of the property. Can only be "textures".
            • [String] value: The texture data json, encoded in base64.
            • [String] signature: Optional. Mojang's signature of the value, encoded in base64.
        • [String] texture: Namespaced path to a player skin texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering a player model or skin, overriding the skin texture provided by a profile. This skin texture may have transparent pixels on the inner body layers whereas resolved skins' are always opaque. If omitted and no skin is provided by a profile, the slim Alex skin is used (minecraft:entity/player/slim/alex). Optional.
        • [String] cape: Namespaced path to a cape texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering a cape, overriding the cape texture provided by a profile. If the resolved profile (or lack thereof) does not have a cape, it will gain one. This does not affect the elytra texture. If Optional.
        • [String] elytra: Namespaced path to an elytra texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering an elytra, overriding the elytra texture provided by a profile. This does not affect the cape texture. If omitted and no elytra texture is provided by a profile, the normal elytra texture is used (minecraft:entity/equipment/wings/elytra). Optional.
        • [String] model: The type of player model to use. Either "wide" or "slim". If specified, this overrides the model type provided by a profile. If omitted and no model type is provided by a profile, a slim model type is used. Optional.

    Block states

    See also: Block states

    Java Edition:
    Floor

    Name Default value Allowed values Description
    poweredfalse trueThe block receives a redstone signal.
    falseThe block receives no redstone signal.
    rotation0 0The block is facing south.
    1The block is facing south-southwest.
    2The block is facing southwest.
    3The block is facing west-southwest.
    4The block is facing west.
    5The block is facing west-northwest.
    6The block is facing northwest.
    7The block is facing north-northwest.
    8The block is facing north.
    9The block is facing north-northeast.
    10The block is facing northeast.
    11The block is facing east-northeast.
    12The block is facing east.
    13The block is facing east-southeast.
    14The block is facing southeast.
    15The block is facing south-southeast.

    Wall

    Name Default value Allowed values Description
    poweredfalse trueThe block receives a redstone signal.
    falseThe block receives no redstone signal.
    facingnortheast
    north
    south
    west
    The direction the head is facing.
    Opposite from the direction a player is facing when placing it.

    Bedrock Edition:

    NameMetadata Bits Default value Allowed valuesValues for
    Metadata Bits
    Description
    facing_direction0x1
    0x2
    0x4
    0 11On the floor (rotation is stored in the tile entity)
    22On a wall, facing north
    33On a wall, facing south
    44On a wall, facing east
    55On a wall, facing west
    00Same as 5, but unobtainable without commands or editing.

    Block data

    A player head has a block entity associated with it that holds additional data about the block.

    Java Edition:

    • [NBT Compound / JSON Object] Block entity data
      • Tags common to all block entities see Template:Nbt inherit/blockentity/template
      • [String] custom_name: Optional. The custom name of the head or skull. Represents the minecraft:custom_name component.
      • [String] note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the minecraft:note_block_sound component.
      • [String][NBT Compound / JSON Object] profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to [String] name and is always saved as a [NBT Compound / JSON Object] compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the minecraft:profile component.
        • A player profile and/or textures object see Template:Nbt inherit/profile/template

    Bedrock Edition:

    See Bedrock Edition level format/Block entity format.

    History

    There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.

    Java Edition

    Java Edition
    1.4.212w36a Added heads, obtainable only from the Creative inventory.
    12w37a Changed item textures.
    Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[6]
    Heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[7]
    November 7, 2012 Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
    1.4.612w49a A head can now be used to craft a firework star with creeper-face effect.
    1.7.213w36a Custom heads can now be obtained without third party programs via /give.
    1.814w03a Heads now show the skin's hat layer (this also works when a mob/player wears the head).
    14w29a Heads now display a cracking animation.
    14w30a Heads in inventories and held by mobs/players now display as blocks.
    Heads worn by mobs and players are now displayed on the armor layer. Previously, the head replaced the mob/player's head texture; the hat layer appeared over the player head.
    1.8.4release For security reasons, custom heads can now have textures only from mojang.com and minecraft.net.
    1.915w31a Heads now appear larger in the inventory.
    15w39a Dispensers can now equip heads onto players, mobs, and armor stands.
    15w49a Heads no longer turn red when the player or mob takes damage.[8]
    1.1317w47a Renamed "Head" to "Player Head".
    Player heads now play a sound when placed.
    Player heads can no longer be placed inside entities.[9]
    18w21a The rarity of player heads has been changed from "Common" to "Uncommon".
    1.19.322w45a The texture of the player head has been changed.
    1.19.4
    Experiment
    Update 1.20
    23w03a Player heads can now be placed on top of note blocks without sneaking.
    1.19.423w05a Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[10]

    Bedrock Edition

    Pocket Edition Alpha
    v0.12.1build 1 Added heads.
    They use the Java textures prior to 14w30a.
    v0.14.0build 1 Heads can now be worn as armor.
    Bedrock Edition
    1.2.0beta 1.2.0.2 Heads can now be used to craft firework stars.
    beta 1.2.0.11 Heads in inventories and when held by mobs/players now display as blocks.
    1.19.60
    Experiment
    Next Major Update
    Preview 1.19.60.25 Heads can now be placed on top of note blocks without sneaking.
    1.21.30Preview 1.21.30.22 Changed name from "Head" to "Player Head" to match Java Edition.
    Preview 1.21.30.21 The rarity of player heads has been changed from "Common" to "Uncommon" to match Java Edition.

    Legacy Console Edition

    Legacy Console Edition
    Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
    TU12CU11.001.001.00Patch 11.0.1 Added player heads to the Creative inventory.
    TU19CU71.121.121.12 A player head can now be used to craft a firework star with creeper-face effect.
    TU34CU221.251.251.25Patch 4 Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them.
    TU49CU391.421.421.42Patch 18 Player heads are now held the same way as on Java Edition in first person.

    New Nintendo 3DS Edition

    New Nintendo 3DS Edition
    0.1.0 Added player heads.

    Data history

    Java Edition

    Java Edition
    1.20.524w10a Now stores item name in custom_name tag.
    NBT tag SkullOwner and ExtraType is replaced with profile to keep a consistent format with the item component form.
    1.21.925w34a The profile field has been changed to match minecraft:profile component. That means that it also becomes immutable and is resolved only when necessary.

    Bedrock Edition

    Bedrock Edition
    1.21.40Preview 1.21.40.20 The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs.

    Issues

    Issues relating to "Player Head" are maintained on the bug tracker. Issues should be reported and viewed there.

    Trivia

    • When breaking a player head, the particle effect of breaking it is the same as soul sand.
    • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.

    Screenshots

    Development images

    References

    Advertisement Remove ads with Premium →

    More in Creative or commands only blocks

    View all 11 →
    Jigsaw BlockJigsaw BlockJigsaw blocks are technical blocks commonly used as a way to construct large structures from smaller sections.Light (block)Light (block)Lights are invisible blocks, primarily intended for map makers, that can produce any light level from 0 to 15.Mod oreMod oretile.mod_ore.0.name was a block used for developing ores, addons, or otherwise used for development purposes.​[more information needed] It used the same…Petrified Oak SlabPetrified Oak SlabA petrified oak slab, known generically as a wooden slab in Bedrock Edition, is a unique type of slab available through commands or by upgrading from…Structure BlockStructure BlockA structure block is used to generate structures manually. They can also be used to save and load structures, alongside structure void blocks.Structure VoidStructure VoidA structure void is an invisible block that is not saved by structure blocks, allowing for the creation of structures that leave some existing blocks…Test BlockTest BlockA test block is a technical block that is used for game tests.Test Instance BlockTest Instance BlockA test instance block is a technical block that is used for game tests.

    Related mods

    DarkHeads - RPG Player Heads DarkHeads - RPG Player Heads Mod · 4.7M downloads Just Player Heads Just Player Heads Mod · 3.6M downloads Player Heads Player Heads Plugin · 984.1K downloads Just Player Heads (Legacy Fabric) Just Player Heads (Legacy Fabric) Mod · 136.1K downloads
    Explore the Minecraft Wiki
    Blocks, items, mobs, biomes and game mechanics — all in one place.
    Wiki home