| Health points | 20HP × 10 40HP × 20 to 100HP × 50 (leaders)[JE only] |
|---|---|
| Armor points | 2 () |
| Behavior | Neutral |
| Mob type | |
| Attack strength |
Armed:
Unarmed: |
| Hitbox size | Adult In Java Edition: Height: 1.95 blocks Width: 0.6 blocks Adult In Bedrock Edition: |
| Speed | 0.23 0.345 (As a baby on Java Edition or when angry on Bedrock Edition) 0.28 (As an angry adult on Java Edition) |
| Spawn |
|
Zombified piglins are neutral and undead variants of piglins that spawn in the Nether. Zombified piglins normally ignore players, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.
Spawning
Zombified piglins can spawn in several methods:
- In Nether wastes and crimson forest biomes, and Nether fortresses in the Nether.
- When a strider spawns as a strider jockey.
- From Nether portals in the Overworld.
- They spawn directly in the portal, meaning they do not require other mobs to go through the portal.
- Mobs going through a Nether portal are not considered "spawning" of any kind.
- When struck by lightning, pigs transform into zombified piglins.
- From piglins or piglin brutes zombifying in the Overworld or the End.
- Zombification takes 15 seconds and starts as soon as the mob enters the dimension.
- The zombified piglin will retain any equipment that piglin or piglin brute had.
- As reinforcements from other zombified piglins.[JE only]
They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of Nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.
Zombified piglins do not spawn in Peaceful mode, despite being neutral.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 100⁄168 | 59.52% | 4 | 100 | 2–4 | |
| 5⁄28 | 17.86% | 4 | 5 | 1 | |
| 1⁄15 | 6.67% | 2–4 | 1 | 2–4 | |
Equipment
95% of zombified piglins spawn with a golden sword, which has up to a 25% chance of being enchanted in Normal or Hard difficulty. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.
5% of zombified piglins spawn with a golden spear, which may be enchanted. They use the spear’s charge attack if provoked.
In Java Edition, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear. This is not dropped, even if killed with Looting.
Chicken jockeys
Baby zombified piglins can spawn as a chicken jockey, with the following probability:
- A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5×3×5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).
- A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5×3×5 area.
- The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.
Nether biomes and fortresses
Zombified piglins spawn in the Nether at light level 11 and below on most blocks other than Nether wart blocks. They spawn most commonly in Nether wastes in groups of 4, frequently in Nether fortresses in groups of 4, and uncommonly in crimson forests in groups of 2-4. In Bedrock Edition, zombified piglins spawn in groups of 2-4 on both Nether wastes and crimson forests and individually on Nether fortresses.
Strider jockeys
When an adult strider spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a warped fungus on a stick. The zombified piglin does not count toward the mob cap and does not despawn.
In Bedrock Edition, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the zombie_pigman.json file, the base components list does not have the minecraft:type_family component, because it was moved to the minecraft:pig_zombie_adult component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the minecraft:type_family component, and that striders that have spawned as a strider jockey are rideable by mobs in the zombie_pigman family, they no longer spawn.[1]
Nether portals
When a Nether portal block in the Overworld receives a random tick, there is a chance of 1⁄2000 (0.05%) on Easy, 1⁄1000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a zombified piglin.
In Java Edition, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly.[2] However, portals at negative heights do not spawn zombified piglins at all.
Zombified piglins spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.
Pigs
A zombified piglin spawns when lightning strikes within 4 blocks of a pig, up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin.
Piglins
A piglin or piglin brute that enters the Overworld or the End transforms into a zombified piglin after 15 seconds. When piglins wielding crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.
The newly zombified piglin gets the Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[Java Edition only].
If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.
Leaders & Reinforcements
Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.[3]
On Hard difficulty, up to 5% of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% chance to spawn other zombified piglins as reinforcements when receiving damage while targeting an entity.
Unlike zombies, zombified piglins can spawn reinforcements regardless of light level.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Gold Nugget | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Gold Ingot[A] | 0–1 | 2.50% | 0.03 | 0–1 | 3.50% | 0.04 | 0–1 | 4.50% | 0.04 | 0–1 | 5.50% | 0.06 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Gold Nugget | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Gold Ingot[A] | 0–1 | 1⁄40 | 1⁄40 | 0–1 | 7⁄200 | 7⁄200 | 0–1 | 9⁄200 | 9⁄200 | 0–1 | 11⁄200 | 11⁄200 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Gold Nugget | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Gold Ingot[A] | 0 | 39⁄40 (97.50%) | 193⁄200 (96.50%) | 191⁄200 (95.50%) | 189⁄200 (94.50%) | |
| 1 | 1⁄40 (2.50%) | 7⁄200 (3.50%) | 9⁄200 (4.50%) | 11⁄200 (5.50%) | ||
| Average | 1⁄40 (0.03) | 7⁄200 (0.04) | 9⁄200 (0.04) | 11⁄200 (0.06) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 0.50 | 1.00 | 1.50 | 2.00 | |
| Gold Nugget | 0.50 | 1.00 | 1.50 | 2.00 | |
| Gold Ingot[A] | 0.03 | 0.04 | 0.04 | 0.06 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Gold Nugget | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Gold Ingot[A] | 0–1 | 2.50% | 0.03 | 0–1 | 3.50% | 0.04 | 0–1 | 4.50% | 0.04 | 0–1 | 5.50% | 0.06 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Gold Nugget | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Gold Ingot[A] | 0–1 | 1⁄40 | 1⁄40 | 0–1 | 7⁄200 | 7⁄200 | 0–1 | 9⁄200 | 9⁄200 | 0–1 | 11⁄200 | 11⁄200 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Gold Nugget | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Gold Ingot[A] | 0 | 39⁄40 (97.50%) | 193⁄200 (96.50%) | 191⁄200 (95.50%) | 189⁄200 (94.50%) | |
| 1 | 1⁄40 (2.50%) | 7⁄200 (3.50%) | 9⁄200 (4.50%) | 11⁄200 (5.50%) | ||
| Average | 1⁄40 (0.03) | 7⁄200 (0.04) | 9⁄200 (0.04) | 11⁄200 (0.06) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 0.50 | 0.75 | 1.00 | 1.25 | |
| Gold Nugget | 0.50 | 0.75 | 1.00 | 1.25 | |
| Gold Ingot[A] | 0.03 | 0.04 | 0.04 | 0.06 | |
- There is an 8.5%[JE only] or 25%[BE only] chance to drop their original weapon if killed by a player or tamed wolf. The chance is increased by 1%[JE only] or 5%[BE only] per level of Looting, for a maximum of 11.5%[JE only] or 40%[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
Golden sword (spawns with often)
Golden spear (spawns with rarely)
Golden axe if zombified from a piglin brute
Crossbow if zombified from a piglin
Warped fungus on a stick if spawned riding a strider
- After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
- 5XP for adults or 12XP for babies if killed by a player or a tamed wolf.
- An additional 1–3XP for each equipment it does not drop upon death.
- Additionally, in Bedrock Edition, 0.75% of zombified piglins that have spawned do not drop any experience.
Behavior
Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.
In Java Edition, like zombies, some zombified piglins can attack wooden and copper doors and may break them on Hard difficulty or in Hardcore mode.[4]
In Normal and Hard difficulties, up to 55%[JE only] or 25%[BE only] of zombified piglins can pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.
In Bedrock Edition, zombified piglins may pick up an ominous banner next to it as pillagers do.[5]
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically in Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby turtles.
Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by a magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.
Zombified piglins do not retreat from zoglins, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.
Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.
Wandering traders run away from zombified piglins[BE only], despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.
Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.
Mounting
15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.
This is due to the fact that in the zombie_pigman.json file, in the minecraft:entity_spawned event, it has 3 triggering spawn events, spawn_adult where the zombified piglin spawns as an adult, spawn_baby where it spawns as a baby, and spawn_baby_jockey which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.
//This spawn event is applied when mobs spawn naturally
"minecraft:entity_spawned": {
"randomize": [
{
"trigger": "spawn_adult",
"weight": 9500
},
{
"trigger": "spawn_baby",
"weight": 425
},
{
"trigger": "spawn_baby_jockey",//This spawn event is non-existent. Meaning no component groups are added.
"weight": 75
}
]
},
"spawn_adult": {
"add": {
"component_groups": [
"minecraft:pig_zombie_adult",
"minecraft:pig_zombie_calm"
]
}
},
"spawn_baby": {
"add": {
"component_groups": [
"minecraft:pig_zombie_baby",
"minecraft:pig_zombie_calm"
]
}
},
And because spawn_baby_jockey does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death.
"minecraft:pig_zombie_baby": {
//This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
"minecraft:experience_reward": {
"on_death": {
"expression": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0",
"version": 13
}
},
"minecraft:is_baby": {},
"minecraft:scale": {
"value": 0.5
},
"minecraft:collision_box": {
"height": 1.96,
"width": 0.98
},
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
"minecraft:type_family": {
"family": [
"baby_undead",
"baby_zombie_pigman",//Because they are in the "baby_zombie_pigman" family rather than "zombie_pigman", they aren't avoided by piglins.
"undead",
"monster",
"mob"
]
}
},
"minecraft:pig_zombie_adult": {
//This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
"minecraft:experience_reward": {
"on_death": {
"expression": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0",
"version": 13
}
},
"minecraft:rideable": {
"family_types": [
"baby_undead"
],
"seat_count": 1,
"seats": {
"lock_rider_rotation": 0,
"position": [
0,
1.175,
-0.35
]
}
},
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
"minecraft:type_family": {
"family": [
"zombie_pigman",
"undead",
"monster",
"mob"
]
},
"minecraft:collision_box": {
"height": 1.9,
"width": 0.6
}
},
Since the minecraft:type_family was moved into the pig_zombie_adult and pig_zombie_baby component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:
- They cannot be put in boats or minecarts.[6]
- The Smite enchantment does not deal more damage to them, due to them not being part of the
undeadfamily. - They are not targeted by iron golems and snow golems, due to them not being part of the
monsterfamily. - They are targeted by withers, and are able to damage it, due to them not being part of the
undeadfamily. - Armadillos do not roll up when near them, due to them not being part of the
undeadfamily. - Piglins do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the
baby_zombie_pigmanfamily, rather than thezombie_pigmanfamily. - They are affected by the Poison and Regeneration effects, due to them not being part of the
undeadfamily, but Instant Health and Instant Damage are still reversed for them.
Using the /ride command, it is possible to make a baby zombified piglin ride:
Adult chickens
Cows
Unsaddled adult pigs
Sheep
Mooshrooms
Untrusting ocelots
Untamed cats
Untamed wolves
Untamed adult horses
Untamed adult donkeys
Untamed adult mules
Adult zombie horses
Pandas
Adult zombies
Adult husks
Adult zombie villagers
Adult zombified piglins
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Mob type
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
As they are undead and do not grow up, golden dandelions do not work on baby zombified piglins.
Picking up items
Like zombies, some zombified piglins spawn with the ability to pick up dropped items from the ground in Normal and Hard difficulty. In Java Edition, zombified piglins pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.
Standard zombified piglins can pick up all items except for glow ink sacs. Chicken jockey riders also cannot pick up any variant of an egg.
If the picked up item is armor, the zombified piglin equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads, and elytra are worn in the their chestplate slot. If the picked up item is a shield, the zombified piglin equips it to their offhand. It cannot use the shield to block incoming attacks, however.
If a zombified piglin encounters another similar item, it may drop the previous item in favor of the new one if:
- both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
- both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not[JE only] or the new item is less damaged than the old item
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
A zombified piglin equipped with a picked-up item becomes persistent and does not despawn, similar to being named.
Picked-up items do not cause the zombified piglin to drop more experience when killed, unlike naturally-spawned gear.
Hostility
Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area[JE only] or a 20-block radius[BE only] centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats and ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[7] They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies).[JE only] This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, sweep attacks, snowballs and eggs, fireworks shot from crossbows, TNT, wind charges, and skeleton arrows. Arrows shot from dispensers or bed explosions[8] do not provoke zombified piglins.
A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a "forgiveness timer" expires. In Java Edition, this timer ranges from 20 seconds to 55 seconds, whereas in Bedrock Edition it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgive_dead_players (true by default) is true.[JE only]
A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area [JE only] or 20-block[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.
In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.
Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.
Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into zombie villagers.[JE only][9]
Using spears
Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a zombified piglin accidentally damages a neutral or hostile mob (except goats) with a spear's charge attack, the mob retaliates and attacks that zombified piglin.
Jockey

15% of nearby baby zombies, baby husks, or gurgles, or baby frostbites may ride an adult zombified piglin to form a jockey.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Zombified Piglin grunts | Hostile Mobs | Randomly while calm | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Zombified Piglin grunts angrily | Hostile Mobs | When a zombified piglin becomes angry | entity | subtitles | 2.0 | 1.44–2.16 (Baby: 2.34–3.06) | 16 | |
| Zombified Piglin grunts angrily | Hostile Mobs | Randomly while angry | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Zombified Piglin hurts[until: JE 26.4] | Hostile Mobs | When a zombified piglin is damaged | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Zombified Piglin dies | Hostile Mobs | When a zombified piglin dies | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Hostile Mobs | While a zombified piglin is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Door shakes | Hostile Mobs | While a zombified piglin is breaking a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Door breaks | Hostile Mobs | When a zombified piglin breaks a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Turtle Egg stomped | Hostile Mobs | When a zombified piglin is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9–1.1 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles[sound 1] | None | None | None | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a zombified piglin becomes angry | mob | ? | 1.0 | 1.44–2.16 (Baby: 1.94–2.66) | |
| ? | Hostile Mobs | When a zombified piglin is damaged | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a zombified piglin dies | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Players | When a zombified piglin is jumping on turtle eggs | fall | ? | 0.5 | 0.9–1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
zombified_piglin | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmundeadwither_friendszombiessensitive_to_smite |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
zombie_pigman[10] | 36 |
baby_undeadbaby_zombie_pigmanzombie_pigmanundeadmonstermob | entity |
Entity data
Zombified piglins have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
- [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| October 25, 2010 | Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless." | ||||||
|---|---|---|---|---|---|---|---|
| September 28, 2019 | At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update. | ||||||
| February 9, 2020 | |||||||
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | ||||||
| release | |||||||
| The green liquid in the zombie pigman skin was originally blood red,[11] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[12] | |||||||
| Zombie pigmen remain permanently hostile if the player hits one. | |||||||
| The drops of zombie pigmen are 0–2 cooked porkchops. | |||||||
| Zombie pigmen are referred to as a "Pig Zombie" in the language file. | |||||||
| Java Edition Beta | |||||||
| 1.5 | Pigs struck by lightning in the Overworld now change into zombie pigmen.[13] | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Zombie pigmen now drop 0-1 gold nugget and 0-1 rotten flesh and no longer drop cooked porkchops. | |||||
| Beta 1.9 Prerelease 2 | Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken. | ||||||
| Beta 1.9 Prerelease 5 | Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of Healing, and can be healed by splash potions of Harming. | ||||||
| As they are undead mobs, a sword enchanted with Smite now does extra damage to zombie pigmen. | |||||||
| 1.2.1 | 12w06a | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment. | |||||
| 1.2 | Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie". | ||||||
| 1.3.1 | 12w22a | Zombie pigmen can now spawn from Nether portals. | |||||
| 1.4.2 | 12w32a | Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor. | |||||
| The sword that a zombie pigmen is carrying now increases the damage it deals. | |||||||
| Zombie pigmen may pick up dropped items. | |||||||
| 12w34b | Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld. | ||||||
| 12w36a | The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture. | ||||||
| 12w37a | |||||||
| 1.6.1 | 13w17a | When damaged, zombie pigmen now have a low chance to spawn zombies. | |||||
| 1.6 | Zombie pigmen no longer visibly catch fire when going into fire or lava. | ||||||
| 1.6.2 | release | Baby zombie pigmen now spawn naturally. | |||||
| 1.7.2 | 13w36a | When struck by lightning, zombie pigmen now spawn with golden swords. | |||||
| 1.7.4 | 13w49a | Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman. | |||||
| ? | |||||||
| 1.8 | 14w03a | The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT. | |||||
| If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible. | |||||||
| 14w04a | The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed. | ||||||
| 14w06a | Zombie pigmen now use a different AI. | ||||||
| An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance. | |||||||
| Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen. | |||||||
| 14w07a | Baby zombie pigmen are now always hostile to players who have ever attacked them. | ||||||
| 14w11a | Zombie pigmen now run away from creepers that are about to explode. | ||||||
| 14w30a | |||||||
| pre1 | Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds. | ||||||
| 1.8.1 | pre1 | Zombie pigmen no longer run away from creepers that are about to explode. | |||||
| 1.9 | 15w31a | Zombie pigmen now sometimes spawn with their left hand as their main hand. | |||||
| 15w34a | Zombie pigmen now have an attack animation without weapons. | ||||||
| 1.11 | 16w32a | The entity ID has been changed changed from PigZombie to zombie_pigman.
| |||||
The zombie pigman's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled. | |||||||
| 1.12 | 17w06a | Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed. | |||||
| 1.13 | 18w07a | Zombie pigmen now seek out turtle eggs and intentionally trample them. | |||||
| 18w19a | Zombie pigmen now sink in water. | ||||||
| Zombie pigmen no longer drown in water. | |||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| pre1 | Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.[14] | ||||||
| 1.16 | ? | Pigs that are converted into zombified piglins no longer despawn. | |||||
| 20w07a | zombie_piglin.png texture file has been added to the client.jar.
| ||||||
| Added piglins, which can be converted into zombie pigmen in the Overworld. | |||||||
| 20w09a | "Zombie Pigman" has been renamed to "Zombified Piglin". | ||||||
| Zombified piglins and baby zombified piglins no longer raise their arms like other zombies. | |||||||
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin.
| |||||||
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png. | |||||||
| 20w10a | Firework damage now provokes zombified piglins.[15] | ||||||
| 20w13a | |||||||
| 20w14a | |||||||
| 20w18a | Zombified piglins that spawn riding striders no longer despawn. | ||||||
| 20w19a | Piglins now become zombified piglins when in the End. | ||||||
| 20w22a | |||||||
| pre1 | Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true.[16]
| ||||||
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false.
| |||||||
| Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17] | |||||||
| pre3 | Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17] | ||||||
| pre6 | The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily". | ||||||
| 1.16.2 | 20w27a | Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End. | |||||
| Zombified piglins that are converted from piglin brutes wield golden axes. | |||||||
| pre1 | The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey. | ||||||
| 1.20.3 | 23w40a | Zombified piglins are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| 1.21.2 | 24w33a | Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.[18] | |||||
| 1.21.5 | 25w02a | Zombified piglins must now be killed by a player to drop their player-specific loot.[17] | |||||
| The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.[17] | |||||||
| 1.21.11 | 25w41a | Zombified piglins can now use spears. | |||||
| 25w43a | |||||||
| 25w46a | Zombified piglins spawned from lightning striking a pig now have a chance to hold a golden spear. | ||||||
| 26.1 | snap1 | Leader zombified piglins now spawn with their maximum health instead of 20 health.[19] | |||||
| snap7 | |||||||
| pre1 | |||||||
| Baby zombified piglins no longer raise their arms when holding items. | |||||||
| 26.2 | snap5 | The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.5.0 | |||||||
| Zombie pigmen spawn only in Nether reactors. | |||||||
| Zombie pigmen are hostile to all players, but have a shorter sight range. | |||||||
| Zombie pigmen are missing their head layer. | |||||||
| Zombie pigmen's drops are different than in Java Edition: 0-1 feathers and/or a gold ingot. | |||||||
| v0.7.2 | Added new sounds for the zombie pigmen. | ||||||
| v0.8.1 | Zombie pigmen no longer take damage when they are burning in the daylight. | ||||||
| v0.9.0 | build 1 | Zombie pigmen can now be spawned using a spawn egg. | |||||
| v0.9.2 | Zombie pigmen now rarely drop carrots and potatoes. | ||||||
| Zombie pigmen now have an attacking animation. | |||||||
| v0.9.4 | Zombie pigmen now have 2 () armor points, which reduces 8% of damage. | ||||||
| v0.11.0 | build 1 | Zombie pigmen can now spawn with three at once instead of one in Nether reactors. | |||||
| Zombie pigmen now have their arms out like regular zombies. | |||||||
| Zombie pigmen no longer burn in sunlight. | |||||||
| Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato. | |||||||
| build 2 | |||||||
| Added chicken jockeys. | |||||||
| v0.12.1 | build 1 | Zombie pigmen now spawn in the Nether. | |||||
| Zombie pigmen now use the new mob AI. | |||||||
| Zombie pigmen are now neutral. | |||||||
| Zombie pigmen can now wear armor. | |||||||
| Zombie pigmen have a chance to spawn armored and with enchanted armor. | |||||||
| Pigs struck by lightning now turn into zombie pigmen. | |||||||
| Zombie pigmen can now drop gold nuggets. | |||||||
| Zombie pigmen can now spawn from Nether portals in the Overworld. | |||||||
| build 11 | Zombie pigmen now have a chance of spawning with enchanted swords. | ||||||
| build 12 | Zombie pigmen now attack iron golems. | ||||||
| v0.14.0 | build 1 | Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered. | |||||
| Adult zombie pigmen can now be ridden by baby zombie variants. | |||||||
| v0.15.0 | build 1 | Zombie pigmen are now faster when angered. | |||||
| v0.16.0 | ? | Baby zombie pigmen no longer can mount mobs. | |||||
| Pocket Edition | |||||||
| ? | Zombie pigmen no longer may spawn armored. | ||||||
| 1.1.0 | alpha 1.1.1.0 | The entity ID has been changed from pig_zombie to zombie_pigman. | |||||
| Bedrock Edition | |||||||
| ? | Adult zombie pigmen are no longer rideable by their baby variants. | ||||||
| 1.5.0 | beta 1.5.0.0 | Zombie pigmen now sink underwater. | |||||
| Zombie pigmen no longer drown in water. | |||||||
| beta 1.5.0.4 | Zombie pigmen now seek out turtle eggs and intentionally trample them. | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.9 | Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants. | |||||
| 1.16.0 | beta 1.16.0.51 | Added piglins, which can be converted into zombie pigmen in the Overworld or the End. | |||||
| Zombie pigmen have been renamed to zombified piglins. | |||||||
| Zombified piglins now sometimes pick up dropped armor pieces and swords. | |||||||
| Zombified piglins now burn in sunlight again.[21] | |||||||
| Zombified piglins now take damage from lava and fire. | |||||||
| Zombified piglins now can pick up illager banner as pillagers.[22] | |||||||
| beta 1.16.0.57 | Zombified piglins once again no longer burn on sunlight. | ||||||
| beta 1.16.0.59 | Zombified piglins are now immune to fire damage again. | ||||||
| beta 1.16.0.63 | |||||||
| 1.16.20 | beta 1.16.20.50 | ||||||
| The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's. | |||||||
| Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End. | |||||||
| 1.16.100 | beta 1.16.100.50 | Now the piglins with crossbows when zombified, continue to keep their crossbow | |||||
| Zombified piglins that are converted from piglin brutes now keep their golden axes. | |||||||
| beta 1.16.100.54 | The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey. | ||||||
| 1.18.30 | beta 1.18.20.25 | Zombified piglins no longer take damage from cauldrons filled with lava.[23] | |||||
| 1.19.70 | Preview 1.19.70.21 | Zombified piglins now spawn at light level 11 and below. | |||||
| 1.21.50 | Preview 1.21.50.28 | Zombified piglins being killed in one hit no longer angers nearby zombified piglins.[24] | |||||
| 1.21.60 | Preview 1.21.60.21 | Golden swords dropped by zombified piglins now have randomized durability to match Java Edition.[25] | |||||
| 1.21.90 | Preview 1.21.90.20 | The zombified piglins' speed when chasing a mob has been decreased, to match Java Edition. | |||||
| Preview 1.21.90.21 | Baby zombified piglins can no longer spawn with golden swords. | ||||||
| Preview 1.21.90.25 | The zombified piglins' speed when chasing a mob is once again faster than on Java Edition. | ||||||
| Preview 1.21.90.26 | Baby zombified piglins can once again spawn with golden swords. | ||||||
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Preview 1.21.130.22 | Zombified piglins can now use the spear's charge attack. | ||||||
| Preview 1.21.130.26 | Adult zombified piglins that spawn now have the spawn_adult event applied. | ||||||
Baby zombified piglins that spawn now have the spawn_baby event applied. | |||||||
| 26.0 | Preview 26.0.23 | Zombified piglins are now part of the monster spawn category. | |||||
| Preview 26.0.27 | Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.[26][27] | ||||||
| Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.[28] | |||||||
| 26.10 | Preview 26.10.23 | ||||||
| Preview 26.10.24 | |||||||
| 26.20 | Preview 26.20.20 | ||||||
| Preview 26.20.22 | The hitboxes of baby zombified piglins have been changed, to closely match Java Edition.[30] | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU7 | Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh and no longer drop cooked porkchops. | ||||||
| TU12 | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment. | ||||||
| TU14 | 1.04 | Zombie pigmen can now spawn in the Overworld from Nether portals. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | |||
| Zombie pigmen can now wear armor or weapons. | |||||||
| When damaged, zombie pigmen now have a low chance to spawn zombies. | |||||||
| Zombie pigmen no longer visibly catch fire when going into fire or lava. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance. | |
| TU39 | CU27 | 1.31 | 1.31 | 1.31 | Patch 10 | When struck by lightning, zombie pigmen now spawn with golden swords. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Zombie pigmen now sometimes spawn with their left hand as their main hand. | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie pigmen now sink in water. | ||
| Zombie pigmen no longer drown in water. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Zombified Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.[JE only]
- Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.[Bedrock Edition only]
- In narrative media such as Minecraft Legends, piglins do not zombify in the Overworld because they breathe in Nether wart spores.[31][32][33]
- In the 2013 Marvel's Agents of S.H.I.E.L.D. episode Girl in the Flower Dress, Jemma Simmons mentions that another character "runs a rather nasty mob" of zombie pigmen.[34]
- If a player sits on a saddled pig and is struck by lightning, they end up sitting on the newly-transformed zombified piglin.[JE only] However, after dismounting, the zombified piglin cannot be ridden again.
Gallery
Renders
Jockeys
-
The position of a sitting zombified piglin -
A zombified piglin riding a strider -
A zombified piglin chicken jockey -
An adult zombified piglin jockey[Bedrock Edition only]
Armed
-
A zombified piglin targeting -
A zombified piglin with a crossbow -
A zombified piglin brute
Zombifying
-
A piglin zombifying animation -
A piglin brute zombifying animation
Halloween
-
A zombified piglin with a pumpkin -
A zombified piglin with a jack o' lantern -
A baby zombified piglin with a pumpkin -
A baby zombified piglin with a jack o'lantern
Zombie pigman
-
A zombie pigman -
A zombie pigman targetting -
A zombie pigman sitting -
A baby zombie pigman riding an adult zombie pigman in Bedrock Edition -
A zombie pigman wearing a pumpkin -
A zombie pigman wearing a jack o'lantern -
A baby zombie pigman wearing a pumpkin -
A baby zombie pigman wearing a jack o'lantern -
A baby zombie pigman from Legacy Console Edition, as of the Texture Update -
A baby zombie pigman -
A baby zombie pigman targetting -
A baby zombie pigman chicken jockey from Legacy Console Edition -
A baby zombie pigman chicken jockey
Screenshots
Zombified piglin
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A zombified piglin riding a strider -
A baby zombified piglin riding a strider -

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A zombified piglin with full netherite armor -
A zombified piglin wearing a creeper head -
Zombified piglin swimming in lava -
Multiple zombified piglins wearing pumpkins on Halloween -
Baby zombified piglin wearing pumpkin on Halloween -

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A zombified piglin brute in the Overworld -
A baby zombified piglin holding an oversized spear
Zombie pigman
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A zombie pigman holding an enchanted golden sword -
Two zombie pigmen wearing wither skeleton skulls -
The hidden baby zombie pigman head outer layer -
A baby zombie pigman riding a chicken, before the Texture Update -
The old zombie pigman burning in sunlight in Pocket Edition. They did not get hurt by the fire -
A zombie pigman attacking the player -
A zombie pigman that spawned from a Nether portal -
A zombie pigman next to a piglin prior to snapshot 20w09a
Mojang screenshots
Zombified piglin
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A baby piglin and a baby zombified piglin side by side
Zombie pigman
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A zombie pigman in the preview version of Alpha v1.2.0 -
Zombie pigmen dying in an automated farm
Textures
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Zombified piglin texture file -
Baby zombified piglin texture file -
The original zombie pigman skin, published on DeviantArt by Xaphobia[35] on October 23, 2010 -
Zombie Pigman texture file before 1.14 texture change. "THX XAPHOBIA" is written on the unused section of the texture, as a credit by Notch to the skin's original creator. -
Zombie Pigman texture file after 1.14 texture change
In other media
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A zombified piglin in promotional artwork for the Nether Update -
Artwork of a zombie pigman -
A baby zombie piglin in 15 Year Journey -
A zombie pigman as it appears in Minecraft: Story Mode -
An official render of the zombie pigman by Mojang Studios -
Zombie pigman micromob from Lego Minecraft -
LEGO Minecraft zombie pigman minifigure -
Baby zombie pigman minifigure -
Lego Minecraft zombified piglin. -
Zombie pigman plush by JINX -
Zombie pigmen as they appeared in Deep Dive! -
A page dedicated to zombie pigmen in Lego Club magazine -
A zombified piglin from the Plastic Texture Pack
See also
References
- ↑ MCPE-236161
- ↑ MCPE-98020
- ↑ MC-301000
- ↑ MC-62048 – resolved as "Works As Intended".
- ↑ MCPE-89730
- ↑ MCPE-236034
- ↑ MC-2432 – resolved as "Works As Intended".
- ↑ MC-208880
- ↑ This does not occur in Bedrock Edition because zombified piglins are not in the
zombiefamily, and mobs in thezombiefamily can convert villagers into zombie villagers. - ↑ MCPE-80614
- ↑ http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
- ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/1427565678
- ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ MC-165524
- ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
- ↑ MC-69032 – resolved as "Fixed".
- ↑ a b c d MC-56653 – resolved as "Fixed".
- ↑ MC-14800
- ↑ MC-219981 – Leader zombie-type mobs spawn with 20 health despite having increased max health – resolved as "Fixed".
- ↑ MC-306338 – resolved as "Fixed".
- ↑ MCPE-65381
- ↑ MCPE-89730
- ↑ MCPE-65962 – Fire Resistance doesn't work for lava inside cauldron – resolved as "Fixed".
- ↑ MCPE-68327 – Other zombified piglins aggro when you one-hit kill one of them – resolved as "Fixed".
- ↑ MCPE-75292 – Gold swords dropped by piglins and zombified piglins all have the same durability – resolved as "Fixed".
- ↑ MCPE-235955 – Some zombie variants fail to form Chicken Jockeys
- ↑ MCPE-236034 – Zombified Piglins occasionally spawn with a permanent "refusal to ride" bug (affects Boats, Minecarts, etc.)
- ↑ MCPE-236161 – Zombified piglins riding striders no longer spawn
- ↑ MCPE-236381 – Baby zombies no longer raised their arms while holding an items – resolved as "Works As Intended".
- ↑ MCPE-236077 – Mobs' Collision Box not matching with Java Edition
- ↑ "A rowdy piglin" by Cristina Anderca, Sophie Austin, Sofia Dankis, and Per Landin – Minecraft.net, March 24, 2023.
- ↑ Return of the Piglins
- ↑ "A movie teaser note: In Minecraft Legends the piglins used netherwart to survive the overworld..." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 10, 2024
- ↑ "Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference" – LightXEthan on YouTube, October 23, 2013
- ↑ Zombie Pigmen by PokeAddicted on DeviantArt






