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Zombified Piglin

Zombified Piglin

Zombified piglins are neutral and undead variants of piglins that spawn in the Nether. Zombified piglins normally ignore players, but if one gets attacked…

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Entities Monster mobs Neutral mobs Undead mobs Nether mobs Piglins
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Contents (39)
  1. Spawning
  2. Equipment
  3. Chicken jockeys
  4. Nether biomes and fortresses
  5. Strider jockeys
  6. Nether portals
  7. Pigs
  8. Piglins
  9. Leaders & Reinforcements
  10. Drops
  11. On death
  12. Behavior
  13. Mounting
  14. Mob type
  15. Picking up items
  16. Hostility
  17. Jockey
  18. Sounds
  19. Data values
  20. ID
  21. Entity data
  22. Achievements
  23. Advancements
  24. History
  25. Development
  26. Java Edition
  27. Bedrock Edition
  28. Legacy Console Edition
  29. New Nintendo 3DS Edition
  30. Issues
  31. Trivia
  32. Gallery
  33. Renders
  34. Screenshots
  35. Mojang screenshots
  36. Textures
  37. In other media
  38. See also
  39. References
Zombified Piglin
Health points 20HP❤️ × 10
40HP❤️ × 20 to 100HP❤️ × 50 (leaders)‌[JE only]
Armor points 2 (🛡)
Behavior Neutral
Mob type Undead
Monster
Attack
strength
Armed:

Golden Sword:
In Java Edition:
Easy: 5HP❤️❤️💔
Normal: 8HP❤️❤️❤️❤️
Hard: 12HP❤️ × 6
In Bedrock Edition:
Easy: 5.5HP❤️ × 2.75
Normal: 9HP❤️❤️❤️❤️💔
Hard: 13.5HP❤️ × 6.75
Golden Axe:
In Java Edition:
Easy: 6.5HP❤️ × 3.25
Normal: 11HP❤️ × 5.5
Hard: 16.5HP❤️ × 8.25
In Bedrock Edition:
Easy: 5HP❤️❤️💔
Normal: 8HP❤️❤️❤️❤️
Hard: 12HP❤️ × 6
Golden Spear:
the damage depends on the velocity
Minimum:

Easy: 6HP❤️❤️❤️
Normal: 10HP❤️❤️❤️❤️❤️
Hard: 15HP❤️ × 7.5


Unarmed:
Easy: 3.5HP❤️ × 1.75
Normal: 5HP❤️❤️💔
Hard: 7.5HP❤️ × 3.75

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Baby:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.23
0.345 (As a baby on Java Edition or when angry on Bedrock Edition)
0.28 (As an angry adult on Java Edition)
Spawn

Zombified piglins are neutral and undead variants of piglins that spawn in the Nether. Zombified piglins normally ignore players, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.

Spawning

Zombified piglins can spawn in several methods:

They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of Nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.

Zombified piglins do not spawn in Peaceful mode, despite being neutral.

Zombified Piglin spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Nether Wastes100⁄16859.52%41002–4
Nether Fortress5⁄2817.86%451
Crimson Forest1⁄156.67%2–412–4

Equipment

95% of zombified piglins spawn with a golden sword, which has up to a 25% chance of being enchanted in Normal or Hard difficulty. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.

5% of zombified piglins spawn with a golden spear, which may be enchanted. They use the spear’s charge attack if provoked.

In Java Edition, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear. This is not dropped, even if killed with Looting.

Chicken jockeys

This feature is exclusive to Java Edition.

Baby zombified piglins can spawn as a chicken jockey, with the following probability:

  • A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5×3×5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).
  • A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5×3×5 area.
    • The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.

Nether biomes and fortresses

Zombified piglins spawn in the Nether at light level 11 and below on most blocks other than Nether wart blocks. They spawn most commonly in Nether wastes in groups of 4, frequently in Nether fortresses in groups of 4, and uncommonly in crimson forests in groups of 2-4. In Bedrock Edition, zombified piglins spawn in groups of 2-4 on both Nether wastes and crimson forests and individually on Nether fortresses.

Strider jockeys

Main article: Strider Jockey
This feature is exclusive to Java Edition.

When an adult strider spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a warped fungus on a stick. The zombified piglin does not count toward the mob cap and does not despawn.

In Bedrock Edition, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the zombie_pigman.json file, the base components list does not have the minecraft:type_family component, because it was moved to the minecraft:pig_zombie_adult component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the minecraft:type_family component, and that striders that have spawned as a strider jockey are rideable by mobs in the zombie_pigman family, they no longer spawn.[1]

Nether portals

When a Nether portal block in the Overworld receives a random tick, there is a chance of 1⁄2000 (0.05%) on Easy, 1⁄1000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a zombified piglin.

In Java Edition, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.

In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly.[2] However, portals at negative heights do not spawn zombified piglins at all.

Zombified piglins spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.

Pigs

A zombified piglin spawns when lightning strikes within 4 blocks of a pig, up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin.

Piglins

A piglin or piglin brute that enters the Overworld or the End transforms into a zombified piglin after 15 seconds. When piglins wielding crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombified‌[JE only].

Baby zombified piglins also have a 5% chance of becoming a chicken jockey‌[Java Edition only].

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

Leaders & Reinforcements

This feature is exclusive to Java Edition.

Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.[3]

On Hard difficulty, up to 5% of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% chance to spawn other zombified piglins as reinforcements when receiving damage while targeting an entity.

Unlike zombies, zombified piglins can spawn reinforcements regardless of light level.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Gold Nugget0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Gold Ingot[A]0–12.50%0.030–13.50%0.040–14.50%0.040–15.50%0.06
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
Gold Nugget0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
Gold Ingot[A]0–11⁄401⁄400–17⁄2007⁄2000–19⁄2009⁄2000–111⁄20011⁄200
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Gold Nugget01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Gold Ingot[A]039⁄40 (97.50%)193⁄200 (96.50%)191⁄200 (95.50%)189⁄200 (94.50%)
11⁄40 (2.50%)7⁄200 (3.50%)9⁄200 (4.50%)11⁄200 (5.50%)
Average1⁄40 (0.03)7⁄200 (0.04)9⁄200 (0.04)11⁄200 (0.06)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh0.501.001.502.00
Gold Nugget0.501.001.502.00
Gold Ingot[A]0.030.040.040.06
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Gold Nugget0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Gold Ingot[A]0–12.50%0.030–13.50%0.040–14.50%0.040–15.50%0.06
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
Gold Nugget0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
Gold Ingot[A]0–11⁄401⁄400–17⁄2007⁄2000–19⁄2009⁄2000–111⁄20011⁄200
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Gold Nugget01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Gold Ingot[A]039⁄40 (97.50%)193⁄200 (96.50%)191⁄200 (95.50%)189⁄200 (94.50%)
11⁄40 (2.50%)7⁄200 (3.50%)9⁄200 (4.50%)11⁄200 (5.50%)
Average1⁄40 (0.03)7⁄200 (0.04)9⁄200 (0.04)11⁄200 (0.06)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh0.500.751.001.25
Gold Nugget0.500.751.001.25
Gold Ingot[A]0.030.040.040.06
  1. ↑ Only when killed by a player or a tamed wolf.
  • There is an 8.5%‌[JE only] or 25%‌[BE only] chance to drop their original weapon if killed by a player or tamed wolf. The chance is increased by 1%‌[JE only] or 5%‌[BE only] per level of Looting, for a maximum of 11.5%‌[JE only] or 40%‌[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
  • After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
  • 5XP for adults or 12XP for babies if killed by a player or a tamed wolf.
    • An additional 1–3XP for each equipment it does not drop upon death.
    • Additionally, in Bedrock Edition, 0.75% of zombified piglins that have spawned do not drop any experience.

Behavior

Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.

In Java Edition, like zombies, some zombified piglins can attack wooden and copper doors and may break them on Hard difficulty or in Hardcore mode.[4]

In Normal and Hard difficulties, up to 55%‌[JE only] or 25%‌[BE only] of zombified piglins can pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.

In Bedrock Edition, zombified piglins may pick up an ominous banner next to it as pillagers do.[5]

Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically in Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby turtles.

Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by a magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from zoglins, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

Wandering traders run away from zombified piglins‌[BE only], despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

Mounting

This feature is exclusive to Bedrock Edition, but is currently broken.

15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.

This is due to the fact that in the zombie_pigman.json file, in the minecraft:entity_spawned event, it has 3 triggering spawn events, spawn_adult where the zombified piglin spawns as an adult, spawn_baby where it spawns as a baby, and spawn_baby_jockey which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.

And because spawn_baby_jockey does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death.

Since the minecraft:type_family was moved into the pig_zombie_adult and pig_zombie_baby component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:

  • They cannot be put in boats or minecarts.[6]
  • The Smite enchantment does not deal more damage to them, due to them not being part of the undead family.
  • They are not targeted by iron golems and snow golems, due to them not being part of the monster family.
  • They are targeted by withers, and are able to damage it, due to them not being part of the undead family.
  • Armadillos do not roll up when near them, due to them not being part of the undead family.
  • Piglins do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the baby_zombie_pigman family, rather than the zombie_pigman family.
  • They are affected by the Poison and Regeneration effects, due to them not being part of the undead family, but Instant Health and Instant Damage are still reversed for them.

Using the /ride command, it is possible to make a baby zombified piglin ride:

Mob type

Being an undead mob, they are:

As they are undead and do not grow up, golden dandelions do not work on baby zombified piglins.

Picking up items

Like zombies, some zombified piglins spawn with the ability to pick up dropped items from the ground in Normal and Hard difficulty. In Java Edition, zombified piglins pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.

Standard zombified piglins can pick up all items except for glow ink sacs. Chicken jockey riders also cannot pick up any variant of an egg.

If the picked up item is armor, the zombified piglin equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads, and elytra are worn in the their chestplate slot. If the picked up item is a shield, the zombified piglin equips it to their offhand. It cannot use the shield to block incoming attacks, however.

If a zombified piglin encounters another similar item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
  • both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not‌[JE only] or the new item is less damaged than the old item

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

A zombified piglin equipped with a picked-up item becomes persistent and does not despawn, similar to being named.

Picked-up items do not cause the zombified piglin to drop more experience when killed, unlike naturally-spawned gear.

Hostility

Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area‌[JE only] or a 20-block radius‌[BE only] centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats and ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[7] They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies).‌[JE only] This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, sweep attacks, snowballs and eggs, fireworks shot from crossbows, TNT, wind charges, and skeleton arrows. Arrows shot from dispensers or bed explosions[8] do not provoke zombified piglins.

A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a "forgiveness timer" expires. In Java Edition, this timer ranges from 20 seconds to 55 seconds, whereas in Bedrock Edition it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgive_dead_players (true by default) is true.‌[JE only]

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area ‌[JE only] or 20-block‌[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.

In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into zombie villagers.‌[JE only][9]

Using spears

Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a zombified piglin accidentally damages a neutral or hostile mob (except goats) with a spear's charge attack, the mob retaliates and attacks that zombified piglin.

Jockey

This feature is exclusive to Bedrock Edition.
A zombified piglin ridden by a baby zombie

15% of nearby baby zombies, baby husks, or gurgles, or baby frostbites may ride an adult zombified piglin to form a jockey.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Zombified Piglin gruntsHostile MobsRandomly while calmentity.zombified_piglin.ambientsubtitles.entity.zombified_piglin.ambient​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin grunts angrilyHostile MobsWhen a zombified piglin becomes angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry​2.01.44–2.16
(Baby: 2.34–3.06)
16
​Zombified Piglin grunts angrilyHostile MobsRandomly while angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin hurts​[until: JE 26.4]Hostile MobsWhen a zombified piglin is damagedentity.zombified_piglin.hurtsubtitles.entity.zombified_piglin.hurt​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin diesHostile MobsWhen a zombified piglin diesentity.zombified_piglin.deathsubtitles.entity.zombified_piglin.death​1.00.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsHostile MobsWhile a zombified piglin is walkingentity.zombie.stepsubtitles.block.generic.footsteps​0.151.016
​Door shakesHostile MobsWhile a zombified piglin is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a zombified piglin breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Turtle Egg stompedHostile MobsWhen a zombified piglin is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg​0.50.9–1.116
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]​NoneNoneNone

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.zombiepig.zpig​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a zombified piglin becomes angrymob.zombiepig.zpigangry​ ?1.01.44–2.16 (Baby: 1.94–2.66)
​ ?Hostile MobsWhen a zombified piglin is damagedmob.zombiepig.zpighurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a zombified piglin diesmob.zombiepig.zpigdeath​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?PlayersWhen a zombified piglin is jumping on turtle eggsfall.egg​ ?0.50.9–1.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft Zombified Piglinzombified_piglincan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.zombified_piglin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft Zombified Piglinzombie_pigman[10]36 baby_undead
baby_zombie_pigman
zombie_pigman
undead
monster
mob
entity.zombie_pigman[10].name

Entity data

Zombified piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

October 25, 2010 Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."
September 28, 2019 At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.
February 9, 2020 A new design for zombie pigmen is revealed.

Java Edition

Java Edition Alpha
v1.2.0preview Zombie pigmen, the original version of zombified piglins, have been presented as unarmed neutral creatures in a preview before the Halloween Update.
release Added zombie pigmen.
The green liquid in the zombie pigman skin was originally blood red,[11] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[12]
Zombie pigmen remain permanently hostile if the player hits one.
The drops of zombie pigmen are 0–2 cooked porkchops.
Zombie pigmen are referred to as a "Pig Zombie" in the language file.
Java Edition Beta
1.5 Pigs struck by lightning in the Overworld now change into zombie pigmen.[13]
Java Edition
1.0.0Beta 1.9 Prerelease Zombie pigmen now drop 0-1 gold nugget and 0-1 rotten flesh and no longer drop cooked porkchops.
All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.
Beta 1.9 Prerelease 2 Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.
Beta 1.9 Prerelease 5 Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of Healing, and can be healed by splash potions of Harming.
As they are undead mobs, a sword enchanted with Smite now does extra damage to zombie pigmen.
1.2.112w06a Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.
1.2 Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie".
1.3.112w22a Zombie pigmen can now spawn from Nether portals.
1.4.212w32a Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.
The sword that a zombie pigmen is carrying now increases the damage it deals.
Zombie pigmen may pick up dropped items.
12w34b Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld.
12w36a The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.
12w37a On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.113w17a When damaged, zombie pigmen now have a low chance to spawn zombies.
1.6 Zombie pigmen no longer visibly catch fire when going into fire or lava.
1.6.2release Baby zombie pigmen now spawn naturally.
1.7.213w36a When struck by lightning, zombie pigmen now spawn with golden swords.
1.7.413w49a Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.
? Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: .
1.814w03a The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.
14w04a The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.
14w06a Zombie pigmen now use a different AI.
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.
14w07a Baby zombie pigmen are now always hostile to players who have ever attacked them.
14w11a Zombie pigmen now run away from creepers that are about to explode.
14w30a The weapon holding position of zombie pigmen has been changed.
pre1 Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.
1.8.1pre1 Zombie pigmen no longer run away from creepers that are about to explode.
1.915w31a Zombie pigmen now sometimes spawn with their left hand as their main hand.
15w34a Zombie pigmen now have an attack animation without weapons.
1.1116w32a The entity ID has been changed changed from PigZombie to zombie_pigman.
The zombie pigman's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled.
1.1217w06a Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed.
1.1318w07a Zombie pigmen now seek out turtle eggs and intentionally trample them.
18w19a Zombie pigmen now sink in water.
Zombie pigmen no longer drown in water.
1.1418w43a The textures of zombie pigmen and baby zombie pigmen have been changed.
1.1519w37a Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
pre1 Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.[14]
1.16? Pigs that are converted into zombified piglins no longer despawn.
20w07a An unused zombie_piglin.png texture file has been added to the client.jar.
Added piglins, which can be converted into zombie pigmen in the Overworld.
20w09a "Zombie Pigman" has been renamed to "Zombified Piglin".
The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
Zombified piglins and baby zombified piglins no longer raise their arms like other zombies.
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin.
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png.
20w10a Firework damage now provokes zombified piglins.[15]
20w13a The textures of zombified piglins and baby zombified piglins have been changed.
20w14a The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.
20w18a Zombified piglins that spawn riding striders no longer despawn.
20w19a Piglins now become zombified piglins when in the End.
20w22a The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.
pre1 Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true.[16]
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false.
Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17]
pre3 Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17]
pre6 The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
1.16.220w27a Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
Zombified piglins that are converted from piglin brutes wield golden axes.
pre1 The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.20.323w40a Zombified piglins are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w33a Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.[18]
1.21.525w02a Zombified piglins must now be killed by a player to drop their player-specific loot.[17]
The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.[17]
1.21.1125w41a Zombified piglins can now use spears.
Zombified piglins now have a 5% chance to spawn with a golden spear in place of their normal golden sword.
25w43a The spear's texture and model has been changed.
25w46a Zombified piglins spawned from lightning striking a pig now have a chance to hold a golden spear.
26.1snap1 Leader zombified piglins now spawn with their maximum health instead of 20 health.[19]
snap7 The model and texture of baby zombified piglins have been changed.
pre1 The texture of baby zombified piglins' snout has been fixed to be 3x3x1.[20]
Baby zombified piglins no longer raise their arms when holding items.
26.2snap5 The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition.

Bedrock Edition

Pocket Edition Alpha
v0.5.0 Added zombie pigmen.
Zombie pigmen spawn only in Nether reactors.
Zombie pigmen are hostile to all players, but have a shorter sight range.
Zombie pigmen are missing their head layer.
Zombie pigmen's drops are different than in Java Edition: 0-1 feathers and/or a gold ingot.
v0.7.2 Added new sounds for the zombie pigmen.
v0.8.1 Zombie pigmen no longer take damage when they are burning in the daylight.
v0.9.0build 1 Zombie pigmen can now be spawned using a spawn egg.
v0.9.2 Zombie pigmen now rarely drop carrots and potatoes.
Zombie pigmen now have an attacking animation.
v0.9.4 Zombie pigmen now have 2 (🛡) armor points, which reduces 8% of damage.
v0.11.0build 1 Zombie pigmen can now spawn with three at once instead of one in Nether reactors.
Zombie pigmen now have a head layer.
Zombie pigmen now have their arms out like regular zombies.
Zombie pigmen no longer burn in sunlight.
Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.
build 2 Zombie pigmen can now spawn as babies.
Added chicken jockeys.
v0.12.1build 1 Zombie pigmen now spawn in the Nether.
Zombie pigmen now use the new mob AI.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
Zombie pigmen have a chance to spawn armored and with enchanted armor.
Pigs struck by lightning now turn into zombie pigmen.
Zombie pigmen can now drop gold nuggets.
Zombie pigmen can now spawn from Nether portals in the Overworld.
build 11 Zombie pigmen now have a chance of spawning with enchanted swords.
build 12 Zombie pigmen now attack iron golems.
v0.14.0build 1 Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.
Adult zombie pigmen can now be ridden by baby zombie variants.
v0.15.0build 1 Zombie pigmen are now faster when angered.
v0.16.0? Baby zombie pigmen no longer can mount mobs.
Pocket Edition
? Zombie pigmen no longer may spawn armored.
1.1.0alpha 1.1.1.0 The entity ID has been changed from pig_zombie to zombie_pigman.
Bedrock Edition
? Adult zombie pigmen are no longer rideable by their baby variants.
1.5.0beta 1.5.0.0 Zombie pigmen now sink underwater.
Zombie pigmen no longer drown in water.
beta 1.5.0.4 Zombie pigmen now seek out turtle eggs and intentionally trample them.
1.10.0beta 1.10.0.3 The textures of zombie pigmen and baby zombie pigmen have been changed.
1.13.0beta 1.13.0.9 Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.
1.16.0beta 1.16.0.51 Added piglins, which can be converted into zombie pigmen in the Overworld or the End.
Zombie pigmen have been renamed to zombified piglins.
The textures and models of zombified piglins and baby zombified piglins have been changed.
Zombified piglins now sometimes pick up dropped armor pieces and swords.
Zombified piglins now burn in sunlight again.[21]
Zombified piglins now take damage from lava and fire.
Zombified piglins now can pick up illager banner as pillagers.[22]
beta 1.16.0.57 Zombified piglins once again no longer burn on sunlight.
beta 1.16.0.59 Zombified piglins are now immune to fire damage again.
beta 1.16.0.63 The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.
1.16.20beta 1.16.20.50 The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.
The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.
Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
1.16.100beta 1.16.100.50 Now the piglins with crossbows when zombified, continue to keep their crossbow
Zombified piglins that are converted from piglin brutes now keep their golden axes.
beta 1.16.100.54 The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.18.30beta 1.18.20.25 Zombified piglins no longer take damage from cauldrons filled with lava.[23]
1.19.70Preview 1.19.70.21 Zombified piglins now spawn at light level 11 and below.
1.21.50Preview 1.21.50.28 Zombified piglins being killed in one hit no longer angers nearby zombified piglins.[24]
1.21.60Preview 1.21.60.21 Golden swords dropped by zombified piglins now have randomized durability to match Java Edition.[25]
1.21.90Preview 1.21.90.20 The zombified piglins' speed when chasing a mob has been decreased, to match Java Edition.
Preview 1.21.90.21 Baby zombified piglins can no longer spawn with golden swords.
Preview 1.21.90.25 The zombified piglins' speed when chasing a mob is once again faster than on Java Edition.
Preview 1.21.90.26 Baby zombified piglins can once again spawn with golden swords.
1.21.130Preview 1.21.130.20 Zombified piglins can now spawn holding golden spears.
Preview 1.21.130.22 Zombified piglins can now use the spear's charge attack.
Preview 1.21.130.26 Adult zombified piglins that spawn now have the spawn_adult event applied.
Baby zombified piglins that spawn now have the spawn_baby event applied.
26.0Preview 26.0.23 Zombified piglins are now part of the monster spawn category.
Preview 26.0.27 Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.[26][27]
Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.[28]
26.10Preview 26.10.23 The model and texture of baby zombified piglins have been changed.
Preview 26.10.24 Baby zombified piglins no longer raise their arms when holding items.[29]
26.20Preview 26.20.20 The texture of the baby zombified piglins' snout has been fixed to be 3x3x1, matching Java Edition.
Preview 26.20.22 The hitboxes of baby zombified piglins have been changed, to closely match Java Edition.[30]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added zombie pigmen.
TU7 Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh and no longer drop cooked porkchops.
TU12 Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.
TU141.04 Zombie pigmen can now spawn in the Overworld from Nether portals.
TU19CU71.121.121.12 Added baby zombie pigmen.
Zombie pigmen can now wear armor or weapons.
When damaged, zombie pigmen now have a low chance to spawn zombies.
On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
Zombie pigmen no longer visibly catch fire when going into fire or lava.
TU31CU191.221.221.22Patch 3 Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.
TU39CU271.311.311.31Patch 10 When struck by lightning, zombie pigmen now spawn with golden swords.
TU46CU361.381.381.38Patch 15 Zombie pigmen now sometimes spawn with their left hand as their main hand.
TU60CU511.641.641.64Patch 301.0.11 Baby zombie pigmen now have a head layer.
TU69 1.761.761.76Patch 38 Zombie pigmen now sink in water.
Zombie pigmen no longer drown in water.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added zombie pigmen and baby zombie pigmen.

Issues

Issues relating to "Zombified Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.‌[JE only]
  • Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.‌[Bedrock Edition only]
  • In narrative media such as Minecraft Legends, piglins do not zombify in the Overworld because they breathe in Nether wart spores.[31][32][33]
  • In the 2013 Marvel's Agents of S.H.I.E.L.D. episode Girl in the Flower Dress, Jemma Simmons mentions that another character "runs a rather nasty mob" of zombie pigmen.[34]
  • If a player sits on a saddled pig and is struck by lightning, they end up sitting on the newly-transformed zombified piglin.‌[JE only] However, after dismounting, the zombified piglin cannot be ridden again.

Renders

Jockeys

Armed

Zombifying

Halloween

Zombie pigman

Screenshots

Zombified piglin

Zombie pigman

Mojang screenshots

Zombified piglin

Zombie pigman

Textures

In other media

See also


References

  1. ↑ MCPE-236161
  2. ↑ MCPE-98020
  3. ↑ MC-301000
  4. ↑ MC-62048 – resolved as "Works As Intended".
  5. ↑ MCPE-89730
  6. ↑ MCPE-236034
  7. ↑ MC-2432 – resolved as "Works As Intended".
  8. ↑ MC-208880
  9. ↑ This does not occur in Bedrock Edition because zombified piglins are not in the zombie family, and mobs in the zombie family can convert villagers into zombie villagers.
  10. ↑ MCPE-80614
  11. ↑ http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
  12. ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/1427565678
  13. ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
  14. ↑ MC-165524
  15. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  16. ↑ MC-69032 – resolved as "Fixed".
  17. ↑ a b c d MC-56653 – resolved as "Fixed".
  18. ↑ MC-14800
  19. ↑ MC-219981 – Leader zombie-type mobs spawn with 20 health despite having increased max health – resolved as "Fixed".
  20. ↑ MC-306338 – resolved as "Fixed".
  21. ↑ MCPE-65381
  22. ↑ MCPE-89730
  23. ↑ MCPE-65962 – Fire Resistance doesn't work for lava inside cauldron – resolved as "Fixed".
  24. ↑ MCPE-68327 – Other zombified piglins aggro when you one-hit kill one of them – resolved as "Fixed".
  25. ↑ MCPE-75292 – Gold swords dropped by piglins and zombified piglins all have the same durability – resolved as "Fixed".
  26. ↑ MCPE-235955 – Some zombie variants fail to form Chicken Jockeys
  27. ↑ MCPE-236034 – Zombified Piglins occasionally spawn with a permanent "refusal to ride" bug (affects Boats, Minecarts, etc.)
  28. ↑ MCPE-236161 – Zombified piglins riding striders no longer spawn
  29. ↑ MCPE-236381 – Baby zombies no longer raised their arms while holding an items – resolved as "Works As Intended".
  30. ↑ MCPE-236077 – Mobs' Collision Box not matching with Java Edition
  31. ↑ "A rowdy piglin" by Cristina Anderca, Sophie Austin, Sofia Dankis, and Per Landin – Minecraft.net, March 24, 2023.
  32. ↑ Return of the Piglins
  33. ↑ "A movie teaser note: In Minecraft Legends the piglins used netherwart to survive the overworld..." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 10, 2024
  34. ↑ "Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference" – LightXEthan on YouTube, October 23, 2013
  35. ↑ Zombie Pigmen by PokeAddicted on DeviantArt
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Zombified Piglin drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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