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Zombie Nautilus

Zombie Nautilus

A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus…

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Entities Monster mobs Animal mobs Transport Neutral mobs Undead mobs Aquatic mobs Tameable mobs
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Contents (35)
  1. Spawning
  2. Drops
  3. On death
  4. Behavior
  5. Attacking
  6. Taming
  7. Healing
  8. Mob type
  9. Weaknesses
  10. Jockey
  11. Usage
  12. Equipment
  13. Riding
  14. Sounds
  15. Data values
  16. ID
  17. Entity data
  18. Achievements
  19. Advancements
  20. Videos
  21. History
  22. Reveal
  23. Java Edition
  24. Bedrock Edition
  25. Minecraft Education
  26. Issues
  27. Trivia
  28. Gallery
  29. Renders
  30. Animations
  31. Screenshots
  32. Mojang images
  33. Textures
  34. In other media
  35. References
Zombie Nautilus
Zombie Nautilus.gif: Infobox image for Minecraft entity 'Zombie Nautilus'
Coral Zombie Nautilus Breathe JE1.gif: Infobox image for Minecraft entity 'Zombie Nautilus'
Saddled Zombie Nautilus.png: Infobox image for Minecraft entity 'Zombie Nautilus'
Zombie Nautilus with Iron Nautilus Armor.png: Infobox image for Minecraft entity 'Zombie Nautilus'
Saddled Zombie Nautilus with Iron Nautilus Armor.png: Infobox image for Minecraft entity 'Zombie Nautilus'
Invicon Zombie Nautilus Spawn Egg.png: Inventory sprite for Zombie Nautilus Spawn Egg in Minecraft as shown in-game with description: Zombie Nautilus Spawn Egg
Health points 15HP❤️ × 7.5
Armor points 0 (🛡)
Behavior Neutral (untamed)
Passive (tamed)
Mob type Undead
Aquatic
Monster
Animal
Attack
strength
Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25
Hitbox size Height: 0.95 blocks
Width: 0.875 blocks
Speed 7.15 m/s
Spawn Cold Ocean
Deep Cold Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Frozen Ocean
Deep Frozen Ocean
Warm Ocean
Dripstone Caves
Ocean Ruins
Usable items

A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus jockey. Once separated from the jockey, it behaves like a regular nautilus, but burns in sunlight instead of suffocating while not in water.

Spawning

"Zombie nautilus variant" redirects here. For the definition of zombie nautilus variants in data packs, see Mob variant definitions § Zombie Nautilus.

When an adult drowned spawns outside of river or frozen river biomes, (excluding drowned reinforcements) either naturally or as part of a structure (i.e. an ocean ruin), and is wielding a trident in its main hand, it has a 50% chance to spawn as a zombie nautilus jockey, riding a zombie nautilus. Zombie nautilus jockeys thus spawn in dripstone caves and various ocean biomes; those that spawn in warm oceans become the coral zombie nautilus variant, which differs only in appearance.

In this state, the zombie nautilus's movement is controlled by the jockey. When the drowned rider is dismounted or killed, the zombie nautilus becomes neutral. It can then subsequently be tamed and ridden by the player.

Zombie nautiluses count toward the "monster" mob cap and can despawn like most hostile mobs (unless they spawned as part of a structure) until the first time any player interacts with it. At that point it becomes persistent and no longer counts toward any mob cap either.

Zombie nautiluses do not naturally spawn in the Peaceful difficulty except during world generation as part of ocean ruins.[1]

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh[A]0–375.00%1.500–487.50%2.000–593.75%2.500–695.83%3.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh[A]0–33⁄43⁄20–47⁄820–515⁄165⁄20–623⁄243
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh[A]01⁄4 (25.00%)1⁄8 (12.50%)1⁄16 (6.25%)1⁄24 (4.17%)
11⁄4 (25.00%)1⁄4 (25.00%)3⁄16 (18.75%)1⁄8 (12.50%)
21⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)5⁄24 (20.83%)
31⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)
401⁄8 (12.50%)3⁄16 (18.75%)5⁄24 (20.83%)
5001⁄16 (6.25%)1⁄8 (12.50%)
60001⁄24 (4.17%)
Average3⁄2 (1.50)2 (2.00)5⁄2 (2.50)3 (3.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh[A]1.502.002.503.00
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–375.00%1.500–475.00%1.880–575.00%2.250–675.00%2.62
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–33⁄43⁄20–43⁄415⁄80–53⁄49⁄40–63⁄421⁄8
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)
11⁄4 (25.00%)1⁄8 (12.50%)1⁄16 (6.25%)1⁄24 (4.17%)
21⁄4 (25.00%)1⁄4 (25.00%)3⁄16 (18.75%)1⁄8 (12.50%)
31⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)5⁄24 (20.83%)
401⁄8 (12.50%)3⁄16 (18.75%)5⁄24 (20.83%)
5001⁄16 (6.25%)1⁄8 (12.50%)
60001⁄24 (4.17%)
Average3⁄2 (1.50)15⁄8 (1.88)9⁄4 (2.25)21⁄8 (2.62)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.501.882.252.62
  • 1–3XP when killed by a player or tamed wolf.
  • If equipped with a saddle or nautilus armor, they drop those items.

Behavior

Zombie Nautilus Jockey
Health points Drowned: 20HP❤️ × 10
Zombie Nautilus: 15HP❤️ × 7.5
Behavior Hostile

Zombie nautiluses behave like regular nautiluses, drifting through water. They move backward, propelling themselves and leaving bubble particles behind.

Zombie nautiluses follow players holding any fish or bucket of fish within a 10-block radius.

Unlike the nautilus, zombie nautiluses cannot be bred.

When ridden by a hostile mob, as in the case of a zombie nautilus jockey, the hostile mob controls the movement of the zombie nautilus.

When Vibrant Visuals are enabled, their eyes emit a surrounding glow that does not illuminate objects, just like the glowing eyes of other mobs such as endermen and drowned.

As they are monsters, zombie nautiluses count toward the hostile mob cap.

In Bedrock Edition, adult and baby drowned can mount and ride any untamed zombie nautilus that they collide with.

Attacking

Zombie nautiluses are neutral, attacking only when provoked. Like regular nautiluses, they attack by dashing into their target. Zombie nautiluses occasionally dash toward and attack nearby pufferfish.

When dashing toward a target on land, zombie nautiluses can launch themselves out of the water and accidentally become beached on land, where they are unable to move.

They may also unintentionally attack a mob or player that stands between them and their target.

A zombie nautilus can also perform dash attacks when being ridden by a mob, such as when part of a zombie nautilus jockey. It performs dash attacks on its own accord, temporarily taking control of the jockey's movement.

Unlike drowned, zombie nautiluses are ignored by axolotls.

When they are hostile or mounted by a drowned, zombie nautiluses cannot be leashed.

Taming

Zombie nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. Each pufferfish or bucket of pufferfish has a 1⁄3 chance of taming the zombie nautilus.

These items can also be used to tempt them.

Healing

Zombie nautiluses can be healed by being fed any fish or any bucket of fish.

Mob type

Being an undead mob, they are:

Like most other undead mobs, zombie nautiluses also burn in direct sunlight. They are protected from burning when wearing nautilus armor, similar to other undead mobs wearing helmets. As nautilus armor has no durability, it does not break from absorbing the damage like helmets do.

Being an aquatic mob, they are affected by the Impaling enchantment in Java Edition. Unlike the normal nautilus, zombie nautiluses don't suffocate outside of the water, as they are undead monsters.

Parrots can also imitate them, as they can with hostile mobs.‌[JE only]

In Bedrock Edition, zombie nautiluses are targeted by iron golems and snow golems, despite not being hostile.[2] This is due to the fact that zombie nautiluses are listed in the monster family, and mobs in the monster family are attacked by iron golems and snow golems.

Weaknesses

Like regular nautiluses, they can be controlled and even dash on land, but their movement is much slower than in water.

Jockey

This feature is exclusive to Bedrock Edition.
A zombie nautilus ridden by a gurgle.

15% of nearby gurgles may ride an untamed zombie nautilus to form a jockey.

Usage

Tamed and saddled zombie nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus status effect, which pauses the oxygen bar while the player rides the zombie nautilus. As with other zombies, they can be killed to obtain rotten flesh.

Equipment

Tamed zombie nautiluses have two equipment slots:

Equipment can be placed on a zombie nautilus by holding it and then pressing the use control on the zombie nautilus, or by accessing the zombie nautilus's inventory. This can be done by pressing the use control on the zombie nautilus while sneaking, or by mounting the zombie nautilus and pressing the inventory control. A dispenser can also place a saddle or nautilus armor if it is facing a tamed zombie nautilus.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the zombie nautilus's inventory.
  • Using shears on the zombie nautilus. If both a saddle and nautilus armor are equipped, they are removed one at a time. The first use removes the nautilus armor, and a second use removes the saddle.

Riding

Main article: Riding

Once a zombie nautilus is tamed and saddled, the player can control it with the standard directional controls; pressing forward moves the zombie nautilus in the direction the player is facing. The player dismounts using the dismount control. In Bedrock Edition, it is impossible for a player to use a Nether portal or End portal while on a zombie nautilus.

Zombie nautiluses are 10% faster than nautiluses when swimming. A zombie nautilus gradually gains speed while moving in a straight line, up to a swimming speed of 7.15 m/s. A zombie nautilus can still move on land when controlled by a player, but is significantly slower, moving at a maximum of 0.97 m/s.

Saddled zombie nautiluses also have the ability to dash. When the player rides them, the experience bar on the HUD is replaced by a dash charging bar. Dashing is done using the jump control: holding the control charges for a longer dash. When dashing, a zombie nautilus launches up to about 13 blocks forward. A zombie nautilus can dash every 2 seconds. Dashing while moving upward near the surface results in a quick breach, wherein the zombie nautilus and its rider break the surface briefly.

Sounds

Despite being monsters, zombie nautiluses use the "Friendly Mobs" sound category.[3]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Zombie Nautilus burblesFriendly MobsRandomly when underwaterentity.zombie_nautilus.ambientsubtitles.entity.zombie_nautilus.ambient​​[4]​1.01.016
​Zombie Nautilus burblesFriendly MobsRandomly when on landentity.zombie_nautilus.ambient_landsubtitles.entity.zombie_nautilus.ambient_land​​[4]​1.01.016
​Zombie Nautilus swimsFriendly MobsWhen a zombie nautilus swimsentity.zombie_nautilus.swimsubtitles.entity.zombie_nautilus.swim​1.01.016
None​[sound 1]​Friendly MobsWhile riding a zombie nautilus underwaterentity.nautilus.ridingNone​[sound 1]​1.01.016
​Zombie Nautilus eatsFriendly MobsWhen a zombie nautilus is fedentity.zombie_nautilus.eatsubtitles.entity.zombie_nautilus.eat​1.01.016
​Zombie Nautilus jetsFriendly MobsWhen a zombie nautilus dashes underwaterentity.zombie_nautilus.dashsubtitles.entity.zombie_nautilus.dash​​[4]​1.01.016
​Zombie Nautilus jetsFriendly MobsWhen a zombie nautilus dashes on landentity.zombie_nautilus.dash_landsubtitles.entity.zombie_nautilus.dash_land​​[4]​1.01.016
​Zombie Nautilus recoversFriendly MobsWhen a zombie nautilus' dash ability resets underwaterentity.zombie_nautilus.dash_readysubtitles.entity.zombie_nautilus.dash_ready​​[4]​1.01.016
​Zombie Nautilus recoversFriendly MobsWhen a zombie nautilus' dash ability resets on landentity.zombie_nautilus.dash_ready_landsubtitles.entity.zombie_nautilus.dash_ready_land​​[4]​1.01.016
​Zombie Nautilus hurts​[until: JE 26.4]Friendly MobsWhen a zombie nautilus is damaged underwaterentity.zombie_nautilus.hurtsubtitles.entity.zombie_nautilus.hurt​​[4]​1.01.016
​Zombie Nautilus hurts​[until: JE 26.4]Friendly MobsWhen a zombie nautilus is damaged on landentity.zombie_nautilus.hurt_landsubtitles.entity.zombie_nautilus.hurt_land​​[4]​1.01.016
​Zombie Nautilus diesFriendly MobsWhen a zombie nautilus dies underwaterentity.zombie_nautilus.deathsubtitles.entity.zombie_nautilus.death​​[4]​1.01.016
​Zombie Nautilus diesFriendly MobsWhen a zombie nautilus dies on landentity.zombie_nautilus.death_landsubtitles.entity.zombie_nautilus.death_land​​[4]​1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a zombie nautilusitem.nautilus_saddle_equipsubtitles.item.nautilus_saddle_equip​​[4]​1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a zombie nautilus underwateritem.nautilus_saddle_underwater_equipsubtitles.item.nautilus_saddle_underwater_equip​​[4]​1.01.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a zombie nautilus using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​0.51.016
​Nautilus Armor equipsFriendly MobsWhen a nautilus armor is equipped to a zombie nautilusitem.armor.equip_nautilussubtitles.item.armor.equip_nautilus​1.01.016
​Nautilus Armor unequipsFriendly MobsWhen a nautilus armor is unequipped from a zombie nautilussubtitles.item.armor.unequip_nautilussubtitles.item.armor.unequip_nautilus​1.01.016
  1. ↑ a b ​<span class="bug plainlinks" data-id="MC-310941​[until: JE 26.3]">[[Mojira:MC-310941​[until: JE 26.3]|MC-310941& (comment #Template " title="">[until: JE 26.3])]]​

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.zombie_nautilus.ambient​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus swimsmob.fish.step​ ?1.01.0
​ ?Friendly MobsWhile riding a zombie nautilus underwatermob.nautilus.ride​ ?0.41.0
​ ?Friendly MobsWhen a zombie nautilus is fedmob.zombie_nautilus.eat​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus dashesmob.zombie_nautilus.dash​ ?0.41.0
​ ?Friendly MobsWhen a zombie nautilus' dash ability resetsmob.zombie_nautilus.dash_ready​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus is damagedmob.zombie_nautilus.hurt​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus diesmob.zombie_nautilus.death​ ?3.01.0
​ ?Friendly MobsWhen a saddle is equipped to a zombie nautilusmob.nautilus.nautilus_saddle​ ?3.01.0
None​[sound 1]​Friendly MobsWhen a saddle is removed from a zombie nautilus using shearsmob.unsaddleNone​[sound 1]​0.51.0
​ ?Friendly MobsWhen a nautilus armor is unequipped from a nautilusmob.nautilus.armor_unequip​ ?3.01.0
  1. ↑ a b ​MCPE-238913​

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautiluszombie_nautilusaquatic
burn_in_daylight
can_breathe_under_water
can_equip_saddle
can_wear_nautilus_armor
ignores_poison_and_regen
inverted_healing_and_harm
not_scary_for_pufferfish
sensitive_to_impaling
sensitive_to_smite
undead
wither_friends
zombies
entity.minecraft.zombie_nautilus

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautiluszombie_nautilus150 aquatic
mob
monster
undead
zombie_nautilus
entity.zombie_nautilus.name

Entity data

Zombie nautiluses have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [String] variant: the variant of the nautilus. Represents the minecraft:zombie_nautilus/variant component.[note 1]
  1. ↑ minecraft:warm for the coral variant, minecraft:temperate or anything else for the temperate variant.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Free DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes.20Silver
Sleep with the FishesSpend a day underwater.Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, bubble columns, nautiluses, or zombie nautiluses.30Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.

Advancements that apply to all mobs:

Videos

History

Reveal

September 27, 2025 Zombie nautiluses (and zombie nautilus jockeys) are revealed at Minecraft LIVE – September 2025

Java Edition

Java Edition
1.21.1125w41a Added zombie nautiluses, along with zombie nautilus jockeys.
25w42a Zombie nautiluses no longer despawn in Peaceful difficulty.
Zombie nautiluses can now be controlled on land.
Zombie nautiluses can now despawn.
Riding a zombie nautilus underwater now plays an ambient sound.
25w43a Zombie nautiluses can no longer be placed in boats.
Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water.
Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound ().
25w44a Zombie nautiluses now retaliate against any mob, not just against players.
Zombie nautiluses now have unique swimming sounds () rather than fish swimming sounds ().
Equipping a saddle to a zombie nautilus now plays a different sound depending on whether the zombie nautilus is underwater () or not ().
25w45a Added coral zombie nautiluses, a variant that spawns in warm oceans in place of temperate zombie nautiluses.
Now becomes persistent with any interaction from a player, not just riding them.
25w46a Zombie nautiluses now play a dash sound when they perform their dash attack.
Added inventory UI for the zombie nautilus.
pre1 The zombie nautilus head now clips less through its shell.
Added ambient, dash, recovering, hurting and dying sounds for when zombie nautiluses are on land.
Changed the swimming sounds (from to ).
pre3 Zombie nautiluses with a negative age no longer possess a hitbox the size of a baby nautilus.
pre4 Dispensers can now equip saddles and nautilus armor on tamed zombie nautiluses.
The rotten flesh drop of zombie nautiluses is now affected by Looting.
Dismounting a zombie nautilus while on land no longer places the player inside the zombie nautilus if there is a valid block to place the player on.
26.1? The model has changed such that the head is more inset to the shell; there is no longer a visible gap.

Bedrock Edition

Bedrock Edition
1.21.130Preview 1.21.130.20 Added zombie nautiluses, along with zombie nautilus jockeys.
Preview 1.21.130.22 An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
A tamed zombie nautilus is now tempted by all fish. This includes buckets of fish.
Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water.
Preview 1.21.130.24 Zombie nautiluses now retaliate against any mob, not just against players.
Untamed zombie nautiluses are now neutral instead of hostile.
Zombie nautiluses now attack pufferfish.
Preview 1.21.130.26 Added coral zombie nautiluses, a variant that spawns in warm oceans in place of temperate zombie nautiluses.
The model of zombie nautiluses has been fixed to match Java Edition.
Preview 1.21.130.27 Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound ().
26.0Preview 26.0.23 Attachable items no longer render when equipped to a zombie nautilus via commands.
Zombie nautiluses now have swim sounds ().
Zombie nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land.
Zombie nautiluses are now part of the monster family.
Due to zombie nautiluses now being part of the monster family, they can now be attacked by golems.[5]
Preview 26.0.25 Zombie nautiluses are now controlled by their drowned riders.[6]
Preview 26.0.27 Zombie nautiluses are no longer damaged by the conduit.
Zombie nautiluses no longer prevent the player from sleeping when nearby.
Equipping a saddle to a zombie nautilus underwater now plays a unique sound () rather than the standard sound ().
Changed swimming animation.
Upcoming Bedrock Edition
26.60Preview 26.60.21 The model of adult drowned now more closely matches Java Edition.

Minecraft Education

Minecraft Education
1.21.132Preview 1.21.131.1 Added zombie nautiluses, and all its changes and features from Bedrock Edition 1.21.130.
26.32Preview 26.30.0 Attachable items no longer render when equipped to a zombie nautilus via commands.
Zombie nautiluses now have swim sounds ().
Zombie nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land.
Zombie nautiluses are now part of the monster family.
Due to zombie nautiluses now being part of the monster family, they can now be attacked by golems.[7]
Zombie nautiluses are now controlled by their drowned riders.[6]
Zombie nautiluses are no longer damaged by the conduit.
Zombie nautiluses no longer prevent the player from sleeping when nearby.
Equipping a saddle to a zombie nautilus underwater now plays a unique sound () rather than the standard sound ().
Changed swimming animation.

Issues

Issues relating to "Zombie Nautilus" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The design of the zombie nautilus is inspired by escargots, a dish composed of cooked land snails with few herbs and greens on the inside.[8]

Renders

Zombie nautilus with nautilus armor

Animations

Development renders

Screenshots

Mojang images

Textures

In other media

References

  1. ↑ MC-304858 – Zombie nautiluses can spawn on peaceful by themselves, unlike skeleton/zombie horses and camel husks
  2. ↑ MCPE-235914 – Iron Golems and Snow Golems attack tamed Zombie Nautili
  3. ↑ MC-30324 – Zombie nautiluses use the friendly mobs sound category, which is inconsistent with Bedrock Edition – resolved as "Working as Intended".
  4. ↑ a b c d e f g h i j k l MC-308015
  5. ↑ MCPE-235914
  6. ↑ a b MCPE-232370 – Drowned riders cannot control the movement of their zombie nautilus. – resolved as "Fixed".
  7. ↑ MCPE-235914
  8. ↑ "All about the Nautilus" – Minecraft on YouTube, December 7, 2025

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LlamaLlamaA llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will…MuleMuleA mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except that it cannot breed.NautilusNautilusA nautilus is a neutral mob that can be tamed, saddled, and ridden as an underwater mount that can dash and protects the rider from drowning. With no…ParrotParrotA parrot is a tamable passive mob that spawns in jungle biomes. Parrots imitate sounds of nearby monsters and can perch on the player's shoulders.Skeleton HorseSkeleton HorseA skeleton horse is an undead skeletal horse that sometimes spawns from lightning strikes during thunderstorms, as a skeleton trap. When this trap is…Trader LlamaTrader LlamaA trader llama is a llama variant that spawns in pairs leashed to wandering traders. It behaves similarly to a regular llama, but becomes hostile if the…WolfWolfA wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. Wolves can also be…Zombie HorseZombie HorseA zombie horse is an undead variant of the horse. It rarely spawns in dark areas as a hostile mob being ridden and controlled by a zombie horseman…
Zombie Nautilus drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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