| Health points | 50HP × 25 |
|---|---|
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Armed:
Unarmed: |
| Hitbox size | In Java Edition: Height: 1.95 blocks |
| Spawn |
A piglin brute is a hostile and stronger variant of the piglin. It wields a golden axe and appears in all types of bastion remnants. Unlike piglins, piglin brutes do not barter, retreat, or get distracted by gold.
Spawning
Piglin brutes spawn in some rooms of bastion remnants only upon generation, so they are not renewable. They do not have a baby variant.
Piglin brutes spawn with a golden axe, occasionally with enchantments.[Java Edition only] They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.
Drops
A piglin brute has 8.5%[JE only]/25%[BE only] chance of dropping a
golden axe with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5%[JE only]/28%[BE only] chance with Looting III.
A piglin brute drops 20XP experience points when killed by a player or a tamed wolf.
Behavior
Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. However, they prefer to attack players over wither skeletons and withers. They also attack any mob, including goats,[1] that attacks any piglin or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems.
Piglin brutes, much like vindicators, deal a high amount of raw melee damage, inflicting 13HP × 6.5 points of damage on Normal difficulty.[JE only][note 1] The only stronger mobs are the wither, which deals up to 22.5HP × 11.25 melee damage [BE only], the iron golem, which deals up to 32.25HP × 16.125 melee damage, the warden, which deals up to 45HP × 22.5 melee damage and the unused giant, which deals up to 75HP × 37.5 melee damage.
Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn[Java Edition only] or remain passive[Bedrock Edition only].
In Java Edition, the detection range of piglin brutes is reduced to half of their normal range (8 blocks) when the player is wearing a piglin head.
Behaviors shared by both piglins and piglin brutes:
- Can open wooden and copper doors.
- Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
- Are not naturally immune to fire or lava.
- Join in hunts.[BE only]
- Turns into a zombified piglin when in the Overworld or the End for more than 15 seconds.
- Attack nearby withers and wither skeletons.
- They cannot swim, sink in water and eventually drown.[2]
Behaviors specific to piglin brutes:
- Piglin brutes attack players on sight, no matter whether the player wears golden armor or not.
- Piglin brutes do not retreat from soul fire items, zoglins, or zombified piglins.
- Piglin brutes do not perform a "victory dance".
- Piglin brutes do not barter, as the player cannot use a gold ingot on them.
- Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
- They do not have a baby variant.
- They cannot use crossbows.
- They attempt to return to their spawn point (regardless of how they were spawned) when not engaged in combat.
- They do not join hunts and do not attack hoglins.[JE only][3]
- They do not drop piglin heads when killed by a charged creeper's explosion.[4]
Zombification

When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds.[JE only][5] This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.
Piglin brutes summoned in the Overworld with no AI do not zombify and do not pick up items.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Piglin Brute snorts | Hostile Mobs | Randomly while idle | entity | subtitles | 0.9 | 0.8–1.2 | 16 | |
| Piglin Brute snorts angrily | Hostile Mobs | Randomly while angry | entity | subtitles | 0.9 | 0.8–1.2 | 16 | |
| Piglin Brute hurts[until: JE 26.4] | Hostile Mobs | When a piglin brute is damaged | entity | subtitles | 0.64 [sound 1] | 0.8–1.2 | 16 | |
| Piglin Brute dies | Hostile Mobs | When a piglin brute dies | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Footsteps | Hostile Mobs | While a piglin brute is walking | entity | subtitles | 0.1125 | 1.0 | 16 | |
| Piglin Brute converts to Zombified Piglin | Hostile Mobs | When a piglin brute converts to zombified piglin | entity | subtitles | 1.0 | 0.72–1.08 | 16 | |
- ↑ Except
hurt4, which is 0.65
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Piglin Brute snorts | Hostile Mobs | Randomly while idle | mob | subtitles | 0.8 [sound 1] | 0.8–1.2 | |
| Piglin Brute snorts angrily | Hostile Mobs | Randomly while angry | mob | subtitles | 0.7 | 0.8–1.2 | |
| Piglin Brute hurts | Hostile Mobs | When a piglin brute is damaged | mob | subtitles | 0.7 | 0.8–1.2 | |
| Piglin Brute dies | Hostile Mobs | When a piglin brute dies | mob | subtitles | 0.7 [sound 2] | 0.8–1.2 | |
| Footsteps | Hostile Mobs | While a piglin brute is walking | mob | subtitles | 0.2625 | 0.8–1.2 | |
| Piglin Brute converts to Zombified Piglin | Hostile Mobs | When a piglin brute converts to zombified piglin | mob | subtitles | 1.0 | 0.9–1.1 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
piglin_brute |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
piglin_brute | 127 |
adult_piglinmonsterpiglinpiglin_brute | entity |
Entity data
Piglin brutes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin brute does not transform to a zombified piglin when in the Overworld.
- [Int] TimeInOverworld: The number of ticks that the piglin brute has existed in the Overworld; the piglin brute converts to a zombified piglin when this is greater than 300.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Mention
| June 25, 2020 | Piglin brutes are mentioned to come to Java Edition in a 1.16.x release. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.2 | 20w27a | ||||||
| 1.19.3 Experiment | 22w46a | Piglin brute's detection range is now reduced when the player wears a piglin head. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.20 | beta 1.16.20.50 | ||||||
| beta 1.16.20.53 | The axe that is wielded by piglin brutes may be enchanted now. | ||||||
| beta 1.16.20.54 | The attack animation of unarmed piglin brutes has been changed. | ||||||
| 1.16.100 | beta 1.16.100.54 | Piglin brutes no longer spawn with enchanted axes. | |||||
| Piglin brutes now drop 20 experience points, instead of 10. | |||||||
| beta 1.16.100.55 | Zombified piglins that are converted from piglin brutes now keep their golden axes. | ||||||
| 1.21.90 | Preview 1.21.90.20 | Piglin brutes no longer spawn naturally in Peaceful difficulty, but can still be spawned with spawn eggs or the /summon command. | |||||
| 1.21.100 | Preview 1.21.100.20 | Piglin brutes now properly despawn in Peaceful difficulty. | |||||
Issues
Issues relating to "Piglin Brute" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Piglin brutes were hinted to not have good eyesight.[6]
- Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.[7]
- The golden arm guard is meant to work as a "protection" and is the reason behind their high health.[8]
- Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the
converted_to_zombifiedsound). - In Bedrock Edition, in the
piglin_brute.json, file, there is aminecraft:despawncomponent, which follows the same despawning rules as zoglins. However, since piglin brutes are spawned by world generation, this component never functions, and therefore, unused. If behavior packs were made to make piglin brutes spawn naturally without travelling to bastions, the component would function properly. - Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or be careful around them.[9]
- In Bedrock Edition, Piglin Brutes attacks players who aggravate nearby Piglins in any way, not just by attacking them.
Gallery
Renders
-
A piglin brute without its layer (this state cannot be seen in vanilla gameplay)
Screenshots
-
All of the pig-like mobs in the Nether Update -
A piglin brute with armor through commands -
Piglin brute in its natural habitat, a bastion remnant -
A group of piglin brutes in the treasure room of a bastion remnant -
Noor attempting to barter with a piglin before a piglin brute -
Noor fighting a piglin brute with a mace
Textures
-
Piglin brute texture file
In other media
-
A preview of the piglin brute[10] -
A brute in artwork for A Minecraft Movie: Add-on -
A piglin brute in Minecraft Dungeons -
A piglin brute in Minecraft Legends -
Lego Minecraft piglin brute -
A piglin brute in the Plastic Texture Pack
See also
Notes
- ↑ In Bedrock Edition, vindicators do the same damage as Java Edition, but deal different base damage as iron axes do different damage in both editions. Piglin brutes deal the same base damage as Java Edition without a weapon, which is 7HP, which means they only inflict 10HP points of damage on Normal difficulty, due to the extra 3HP points of damage from the golden axe.
References
- ↑ MC-227625
- ↑ MC-172102 – resolved as "Works As Intended".
- ↑ MC-193065 – resolved as "Works As Intended".
- ↑ MC-257614 – Piglin brute doesn't drop piglin head when kill by charged creeper. – resolved as "Invalid".
- ↑ This does not happen in Bedrock Edition due to MCPE-70866.
- ↑ "Icing on the nether cake: We added Piglin Brutes! Wanted to increase the challenge of bastions a bit. They are a lot tougher than normal piglins, stay near one spot, and can't be distracted! Hint: they don't see very well :)" – @henrikkniberg on X (formerly Twitter), June 26, 2020
- ↑ "Pretty much, yes." – @henrikkniberg on X (formerly Twitter), June 25, 2020
- ↑ "Their golden arm guard functions as a mini shield, now it won't block in animation, but that's the idea behind it🙏Hence why they have more health than normal piglins, they don't wear armor at all, they feel like it wears them down. These piggies are strong on their own" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020
- ↑ "It's 100% not useless! You don't want to come to a Bastion without gold armor, even if the Brutes will attack you without it they are less common in the Bastions than normal Piglins. The idea is to try to avoid or maneuver around the Brutes." – @kingbdogz on X (formerly Twitter), June 26, 2020
- ↑ "Introducing the Piglin Brute. A stronger Piglin not distracted by gold, as they are devoted to protecting the treasures in the Bastions. They do not respect your golden armor, they see right through your disguise." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020






