Mineuniverse

Health

Health is the fundamental condition that an entity needs to survive. Health can be recovered by healing, through natural regeneration, or by using status…

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Gameplay UI
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Contents (20)
  1. Regaining health
  2. Mobs
  3. Health bar
  4. Hearts
  5. Entities' health
  6. Achievements
  7. Advancements
  8. Videos
  9. History
  10. Development
  11. Java Edition
  12. Bedrock Edition
  13. Legacy Console Edition
  14. Issues
  15. Gallery
  16. Screenshots
  17. In other media
  18. See also
  19. References
  20. External links
For other uses, see Health (disambiguation).
The health bar is shown above the hotbar, to the other side of the hunger bar.

Health is the fundamental condition that an entity needs to survive. Health can be recovered by healing, through natural regeneration, or by using status effects.

Regaining health

Players can recover health naturally by having their hunger at least 18 (🍗 × 9) and the gamerule naturalRegeneration is set to true, or through status effects.

Mobs

Horses, donkeys, mules, skeleton horses, zombie horses, llamas, trader llamas, camels, camel husks, allays, happy ghasts, and the wither‌[Java Edition only] are the only mobs that regenerate health naturally over time.

Health bar

The health bar displays how much health the player has left, rounded up to the nearest 1HP💔 health point. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health bar bounce in a wave.

If the health bar shows HP❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 or less, it begins to shake violently, warning that the player is low on health.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to 1HP💔, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

If a player is riding a mob, the health of that mob is shown in place of‌[JE only] or on top of‌[BE only] the hunger bar, using ❤️ as the texture for hearts.

Hearts

The healthbar on Survival and Adventure
The healthbar on Hardcore
Shaking hearts when the player is at 4HP❤️❤️ or less

Hearts make up the health bar for the player in the Survival, Hardcore (different texture), and Adventure modes.

The player's hearts have a different texture depending on the various condition. Also, all hearts have different textures in Hardcore mode.

Type Color Icon Hardcore Icon Condition
Poison Green ❤️ ❤️ Poison effect
Wither Black ❤️ ❤️ Wither effect
Absorption Yellow ❤️ ❤️ Absorption effect (only additional hearts)
Freezing Cyan ❤️ ❤️ Freezing in powder snow
Normal Red ❤️ ❤️ Otherwise
  • Hearts take the highest applicable texture in this list; poison overrides wither, which overrides absorption, which overrides freezing.
  • Only hearts given by the Absorption effect will be absorption hearts.
  • For all of the other conditions, the entire health bar (including absorption hearts, except freezing which does not change absorption hearts) will change texture.

Entities' health

Entity Health
Playable Player
20HP❤️ × 10
Animals and
miscellaneous
Allay
20HP❤️ × 10
Armadillo
12HP❤️ × 6
Axolotl
14HP❤️ × 7
Bat
6HP❤️❤️❤️
Bee
10HP❤️❤️❤️❤️❤️
Camel
32HP❤️ × 16
Cat‌[JE only]
10HP❤️❤️❤️❤️❤️
Cat‌[BE only]
Wild: 10HP❤️❤️❤️❤️❤️
Tamed: 20HP❤️ × 10
Chicken
4HP❤️❤️
Cod
3HP❤️💔
Copper Golem
12HP❤️ × 6
Cow
10HP❤️❤️❤️❤️❤️
Dolphin
10HP❤️❤️❤️❤️❤️
Donkey
15HP❤️ × 7.5 to 30HP❤️ × 15
Fox
10HP❤️❤️❤️❤️❤️
Frog
10HP❤️❤️❤️❤️❤️
Glow Squid
10HP❤️❤️❤️❤️❤️
Goat
10HP❤️❤️❤️❤️❤️
Happy Ghast
20HP❤️ × 10
Horse
15HP❤️ × 7.5 to 30HP❤️ × 15
Iron Golem
100HP❤️ × 50
Llama
15HP❤️ × 7.5 to 30HP❤️ × 15
Mooshroom
10HP❤️❤️❤️❤️❤️
Mule
15HP❤️ × 7.5 to 30HP❤️ × 15
Nautilus
15HP❤️ × 7.5
Ocelot
10HP❤️❤️❤️❤️❤️
Panda
Weak variant: 10HP❤️❤️❤️❤️❤️
Other variants: 20HP❤️ × 10
Parrot
6HP❤️❤️❤️
Pig
10HP❤️❤️❤️❤️❤️
Polar Bear
30HP❤️ × 15
Pufferfish
3HP❤️💔
Rabbit
3HP❤️💔
Salmon
3HP❤️💔
Sheep
8HP❤️❤️❤️❤️
Sniffer
14HP❤️ × 7
Snow Golem
4HP❤️❤️
Squid
10HP❤️❤️❤️❤️❤️
Strider
20HP❤️ × 10
Tadpole
6HP❤️❤️❤️
Trader Llama
15HP❤️ × 7.5 to 30HP❤️ × 15
Tropical Fish
3HP❤️💔
Turtle
30HP❤️ × 15
Villager
20HP❤️ × 10
Wandering Trader
20HP❤️ × 10
Wolf
Wild: 8HP❤️❤️❤️❤️
Tamed: 40HP❤️ × 20
Monsters Blaze
20HP❤️ × 10
Bogged
16HP❤️ × 8
Breeze
30HP❤️ × 15
Camel Husk
32HP❤️ × 16
Cave Spider
12HP❤️ × 6
Creaking
1HP💔
(invulnerable if natural)
Creeper
20HP❤️ × 10
Drowned
20HP❤️ × 10
Elder Guardian
80HP❤️ × 40
Enderman
40HP❤️ × 20
Endermite
8HP❤️❤️❤️❤️
Evoker
24HP❤️ × 12
Ghast
10HP❤️❤️❤️❤️❤️
Guardian
30HP❤️ × 15
Hoglin
40HP❤️ × 20
Husk
20HP❤️ × 10
Magma Cube
Big: 16HP❤️ × 8
Medium: 4HP❤️❤️
Small: 1HP💔
Parched
16HP❤️ × 8
Phantom
20HP❤️ × 10
Piglin
16HP❤️ × 8
Piglin Brute
50HP❤️ × 25
Pillager
24HP❤️ × 12
Ravager
100HP❤️ × 50
Shulker
30HP❤️ × 15
Silverfish
8HP❤️❤️❤️❤️
Skeleton
20HP❤️ × 10
Skeleton Horse
15HP❤️ × 7.5
Slime
Big 16HP❤️ × 8
Medium: 4HP❤️❤️
Small: 1HP💔
Spider
16HP❤️ × 8
Stray
20HP❤️ × 10
Vex
14HP❤️ × 7
Vindicator
24HP❤️ × 12
Warden
500HP❤️ × 250
Witch
26HP❤️ × 13
Wither Skeleton
20HP❤️ × 10
Zoglin
40HP❤️ × 20
Zombie
20HP❤️ × 10
Zombie Horse
25HP❤️ × 12.5
Zombie Nautilus
15HP❤️ × 7.5
Zombie Villager
20HP❤️ × 10
Zombified Piglin
20HP❤️ × 10
Bosses Ender Dragon
200HP❤️ × 100
Wither‌[JE only]
300HP❤️ × 150
Wither‌[BE only]
Easy: 300HP❤️ × 150
Normal: 450HP❤️ × 225
Hard: 600HP❤️ × 300
Unused Giant‌[JE only]
100HP❤️ × 50
Elder Guardian Ghost‌[BE only]
20HP❤️ × 10
Illusioner‌[JE only]
32HP❤️ × 16
Old Villager‌[BE only]
20HP❤️ × 10
Old Zombie Villager‌[BE only]
20HP❤️ × 10
Education Agent
∞ (❤️ × ∞)
Camera
4HP❤️❤️
NPC
∞ (❤️ × ∞)
Inanimate Armor Stand
20HP❤️ × 10‌[JE only]
6HP❤️❤️❤️‌[BE only]
Boat
6HP❤️❤️❤️
Boat with Chest
6HP❤️❤️❤️
End Crystal
5HP❤️❤️💔
Experience Orb
5HP❤️❤️💔
Item
5HP❤️❤️💔
Mannequin‌[JE only]
20HP❤️ × 10
Minecart
6HP❤️❤️❤️
Minecart with Chest
6HP❤️❤️❤️
Minecart with Command Block
6HP❤️❤️❤️
Minecart with Furnace‌[JE only]
6HP❤️❤️❤️
Minecart with Hopper
6HP❤️❤️❤️
Minecart with Monster Spawner‌[JE only]
6HP❤️❤️❤️
Minecart with TNT
6HP❤️❤️❤️

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

Videos

Note: This Video is from Java Edition 1.5, so the changes were not applied yet.

History

Development

May 20, 2009 Notch mentions plans to add a health bar.
August 18, 2009 Health bar and fall damage teased.
August 20, 2009 Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Added all of the above.
Mushrooms now regain health.
In Survival mode, eating a red mushroom would deal the player 3HP❤️💔 of damage because they were poisonous.
Java Edition Indev
? Dead mobs would fall on their left side instead of other random directions.
Before suffocation was implemented, players that were covered by blocks could see through blocks. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
Java Edition Alpha
v1.0.4 Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5 Unarmed damage is increased from 1HP💔 to 2HP❤️.
1.8Pre-release Unarmed damage is decreased from 2HP❤️ to 1HP💔.
Regeneration effect added, increasing health.
Java Edition
1.0.0Beta 1.9 Prerelease 2 Mobs can now have armor points.[1]
Hearts now look different in Hardcore mode.
RC1 The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.3.112w25a Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
? The health bar no longer has an animation for damage that shows how many hearts are lost.
1.4.212w38a Changed hurt sounds for player again.
1.6.113w23a Natural health regeneration can now be toggled with the game rule naturalRegeneration.
1.814w32a The health bar now has an animation for damage that shows how many hearts are lost again.

Bedrock Edition

Pocket Edition Alpha
v0.2.0 Health bar added.
v0.12.1build 1 Regeneration effect is added that increases health.
build 10 The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Bedrock Edition
1.21.100Preview 1.21.100.22 Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility to match Java Edition.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added the health bar.
TU5 The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
TU69 1.761.761.76Patch 38 Changed hurt sounds for players again.

Issues

Issues relating to "Health" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

In other media

See also

  • Death, the result of an entity's health reaching 0HP🖤.

References

  1. ↑ "I've added some armor points to the zombies, so they're slightly tougher now" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
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