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Healing

Healing is the mechanic of regaining lost health.

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Gameplay
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Contents (26)
  1. Natural regeneration
  2. Saturation boost
  3. Peaceful difficulty
  4. Artificial regeneration
  5. Potions
  6. Golden apple
  7. Totem of undying
  8. Suspicious stew
  9. Beacon
  10. Axolotl
  11. Mob healing
  12. Potions
  13. Regeneration
  14. Axolotl
  15. Fox
  16. Iron golem
  17. Spider
  18. Villager
  19. Witch
  20. Feeding
  21. Boss healing
  22. History
  23. Java Edition
  24. Legacy Console Edition
  25. Java Edition Combat Tests
  26. Issues
This article is about regaining health. For the status effect that instantly heals, see Instant Health. For the status effect that gradually heals, see Regeneration. For healing in Minecraft Earth, see MCE:Health. For other uses, see Healing (disambiguation).

Healing is the mechanic of regaining lost health.

Natural regeneration

"natural_health_regeneration" redirects here. For the game rule, see Game rule § natural_health_regeneration.

Whenever a player's hunger is 18 (🍗 × 9) or higher, they regenerate 1HP💔 every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 (🍖) hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule natural_health_regeneration‌[JE only] or naturalregeneration‌[BE only] is set to false.

Saturation boost

This feature is exclusive to Java Edition.

If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2HP❤️ every second. Just as with the hunger-based regeneration, every 1HP💔 regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13HP❤️ × 6.5.

Peaceful difficulty

When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1HP💔 per second, additionally with 1HP💔 every 4 seconds because the player's hunger bar is filled. Chorus fruit, golden apples, honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode.

Artificial regeneration

Potions

The player can drink a potion to regain health immediately or over time.

Potion of Healing

The potion of Healing instantly regenerates 4HP❤️❤️. If it gets amplified with glowstone dust, this value increases to 8HP❤️❤️❤️❤️.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Invicon Potion of Healing.png: Inventory sprite for Potion of Healing in Minecraft as shown in-game linking to Potion of Healing with description: Potion of Healing Instant Health
Potion of Healing
Glistering melon slice
+
Awkward potion

Invicon Glistering Melon Slice.png: Inventory sprite for Glistering Melon Slice in Minecraft as shown in-game linking to Glistering Melon Slice with description: Glistering Melon Slice

Invicon Awkward Potion.png: Inventory sprite for Awkward Potion in Minecraft as shown in-game linking to Awkward Potion with description: Awkward Potion No Effects
Regenerates 4HP❤️❤️ per potion. Instant

It can also be turned into a lingering potion that heals up to 10HP❤️❤️❤️❤️❤️ when the player is inside an area effect. Glowstone dust amplifies healing up to 20HP❤️ × 10.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Invicon Lingering Potion of Healing.png: Inventory sprite for Lingering Potion of Healing in Minecraft as shown in-game linking to Lingering Potion of Healing with description: Lingering Potion of Healing Instant Health
Lingering Potion of Healing
Dragon's Breath
+
Splash Potion of Healing

Invicon Dragon's Breath.png: Inventory sprite for Dragon's Breath in Minecraft as shown in-game linking to Dragon's Breath with description:

Invicon Splash Potion of Healing.png: Inventory sprite for Splash Potion of Healing in Minecraft as shown in-game linking to Splash Potion of Healing with description: Splash Potion of Healing Instant Health
Regenerates 2HP❤️ per second. Instant Health 0:05

Potion of Regeneration

The potion of Regeneration heals 1HP💔 every 2.5 seconds over 45 seconds, resulting in 18HP❤️ × 9 in total. Amplifying the potion with glowstone increases this rate to 1HP💔 every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30‌[JE only]/2:00‌[BE only] minutes, restores 36HP❤️ × 18‌[JE only] / 48HP❤️ × 24‌[BE only]

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Invicon Potion of Regeneration.png: Inventory sprite for Potion of Regeneration in Minecraft as shown in-game linking to Potion of Regeneration with description: Potion of Regeneration Regeneration (00:45)
Potion of Regeneration
Ghast tear
+
Awkward Potion

Invicon Ghast Tear.png: Inventory sprite for Ghast Tear in Minecraft as shown in-game linking to Ghast Tear with description: Ghast Tear

Invicon Awkward Potion.png: Inventory sprite for Awkward Potion in Minecraft as shown in-game linking to Awkward Potion with description: Awkward Potion No Effects
Regenerates health over time. Regeneration 0:45

In Bedrock Edition, adding gunpowder to make a splash potion decreases its duration, making healing less effective. A splash potion of Regeneration heals 1HP💔 every 2.5 seconds over 33 seconds, resulting in 13HP❤️ × 6.5 in total. Amplifying the potion with glowstone increases this rate to 1HP💔 every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36HP❤️ × 18.

Adding dragon breath on splash potion to make lingering potion. Lingering potion of Regeneration heals 1HP💔 every 2.5 seconds over 11 seconds, resulting in 4HP❤️❤️ in total. Amplifying the potion with glowstone increases this rate to 1HP💔 every 1.25 seconds for 0.5 seconds, whereas redstone increases the duration to 0:22‌[JE only] / 0:30‌[BE only] seconds, restores 8HP❤️❤️❤️❤️‌[JE only]12HP❤️ × 6‌[BE only].

Tipped arrow

Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (4HP❤️❤️ for an arrow of healing I, and 8HP❤️❤️❤️❤️ for an arrow of healing II). Regeneration I arrows last 5 seconds (restores 2HP❤️), the extended Regeneration I arrows last 0:11‌[JE only] / 0:15‌[BE only] seconds (restores 4HP❤️❤️‌[JE only] / 6HP❤️❤️❤️‌[BE only]), and arrows of Regeneration II give Regeneration II for 0:02 seconds (restores 2HP❤️). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.

Golden apple

A golden apple and enchanted golden apple can heal the player in different ways:

  • Both golden apples refill 4 (🍗🍗) hunger.
  • They provide 9.6 saturation, which can be drained for 6HP❤️❤️❤️ quickly if the player's hunger bar is filled.
  • Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in 4HP❤️❤️ regenerated from a normal golden apple and 16HP❤️ × 8 from an enchanted one. In Bedrock Edition, enchanted apple gives Regeneration V for 30 seconds, which enough to recover full health in a few seconds. The enchanted golden apple also gives the status effects Fire Resistance and Resistance for 5 minutes.
  • A normal golden apple can be crafted by 8 gold ingots, and a regular apple, and can be found in generated chests. The enchanted golden apple cannot be crafted, and are found exclusively in generated chests.

Totem of undying

Main article: Totem of undying

When used, a totem of undying prevents the player's death and provides Regeneration II for 45 seconds, restoring 36HP❤️ × 18. It also clears all the player's effects and gives 40 seconds of Fire Resistance and 5 seconds of Absorption II.

Suspicious stew

Main article: Suspicious stew
  • Suspicious stew refills 6 (🍗🍗🍗) hunger.
  • It provides 7.2 saturation.
  • If made from blue orchids or dandelions gives 0.35 seconds of Saturation (refills 13 (🍗 × 6.5) total)
  • If made from oxeye daisy gives 8 seconds of Regeneration I (restores 3HP❤️💔).

Beacon

When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1HP💔 every 2.5 seconds.

Axolotl

During a fight, axolotls can give players Regeneration I for 5 seconds, restoring 2HP❤️ per axolotl, for up to 2 minutes.‌[Java Edition only]

Mob healing

In contrast to the player, most mobs cannot heal by themselves. Nevertheless, there are several ways to heal animals and monsters.

Potions

Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.

Regeneration

Horses, donkeys, mules, zombie horses, skeleton horses, llamas, trader llamas, camels, and camel husks (all members of the AbstractHorse class) automatically regenerate at a slow rate, having a 1⁄900 chance to regenerate 1HP💔 health point each game tick.

Allays automatically regenerate at a rate of 2HP❤️ per second in Java Edition, or a rate of 1.83HP❤️ × 0.915 per second in Bedrock Edition.

Happy ghasts automatically regenerate at a rate of 1HP💔 every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP💔 per second.

Axolotl

Axolotls may play dead when taking damage underwater, dropping to the ground for 10 seconds while regenerating.

Fox

Foxes can eat foods that inflict Regeneration, such as golden apples, enchanted golden apples, or suspicious stew.

Iron golem

Iron golems can be healed using iron ingots on them, restoring their health by 25HP❤️ × 12.5. This cannot be done using iron nuggets or iron blocks.

Spider

In Java Edition, spiders on Hard difficulty can spawn with permanent positive status effects, which can include Regeneration, making the spider gradually recover health.

Villager

Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.

Witch

Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at illagers during raids.

Feeding

Some animals can also be fed in order to recover a set amount of health. The following animals can be fed:

Boss healing

Ender dragon

The ender dragon gets healed by any nearby end crystal 1HP💔 every 10 ticks. If a crystal gets destroyed while its beam is pointed at the dragon, though, the dragon takes 10HP❤️❤️❤️❤️❤️ damage instead.

Wither

The wither has a passive regeneration rate of 1HP💔 every 20 ticks (1 second), and a direct killing blow on a target instantly heals 5HP❤️❤️💔.

History

This article needs to be updated.
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: history on pocket/bedrock

Java Edition

Java Edition Infdev
20100227-1414 Added the golden apple, which heals 20HP❤️ × 10.
Java Edition Beta
1.8Pre-release Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health. Before this, you could not regenerate health without eating, though on Peaceful difficulty you healed quickly regardless of food supply.
Golden apples now give Regeneration I for 30 seconds instead of 20HP❤️ × 10.
Java Edition
1.0.0Beta 1.9 Prerelease 2 Added potions of Healing and Regeneration.
1.3.112w21a Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.
1.4.212w32a Added beacons. They can be configured to provide Regeneration I.
1.6.113w16a Added horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
13w23a Natural health regeneration now consumes hunger.
Added game rule naturalRegeneration.
1.814w26c Hay bales can now be fed to horses, healing them by 20HP❤️ × 10.
1.915w37a The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.
15w40a Added saturation boost, where saturation is consumed to heal faster.
15w44a Saturation boost now requires the player to be at 20 (🍗 × 10) to activate.
Enchanted golden apples can no longer be crafted, but are found only in desert pyramids, strongholds, and mineshafts.
1.1116w32a Exhaustion values changed, Healing now takes even more Hunger.
16w39a Added llamas, which regenerate health slowly.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added healing and all of its mechanics from and prior to Java Edition Beta 1.6.6.
TU5 Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.
Golden apples now give Regeneration I for 30 seconds instead of 20HP❤️ × 10.
TU7 Added potions of Healing and Regeneration.
TU141.04 Added a second kind of golden apples that can be crafted using blocks of gold which gives Regeneration when eaten. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes. ​
TU19CU71.121.121.12 Added beacons. They can be configured to provide Regeneration I.
Added horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
Natural health regeneration now consumes hunger.
Added a host option to disable natural health regeneration.
TU43CU331.361.361.36Patch 13 Health now regenerate based on your saturation.
TU46CU361.381.381.38Patch 15 The enchanted golden apple now provides Absoprtion IV instead of Absorption I.
TU54CU441.521.521.52Patch 241.0.4 Exhaustion values changed, Healing now takes even more Hunger.
Added llamas, which regenerate health slowly.

Java Edition Combat Tests

Java Edition Combat Tests
5 The player now naturally regenerates health when above a hunger level of 7 (🦴🦴🦴🦴🦴🦴🍖🍗🍗🍗) instead of 18 (🍗 × 9) and every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
6 The player now naturally regenerates health every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).

Issues

Issues relating to "Healing" are maintained on the bug tracker. Issues should be reported and viewed there.

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