Mineuniverse
Rotten Flesh

Rotten Flesh

Rotten flesh is a food item that can be eaten by players, but may inflict Hunger. It can also be safely fed to tamed wolves or sold to cleric villagers.

22 min read Updated 7 views
Items Stackable resources Renewable resources Food
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Contents (25)
  1. Obtaining
  2. Mob loot
  3. Generated loot
  4. Fishing
  5. Cat gifts
  6. Usage
  7. Food
  8. Wolves
  9. Trading
  10. Sounds
  11. Data values
  12. ID
  13. Achievements
  14. Advancements
  15. Videos
  16. History
  17. Java Edition
  18. Bedrock Edition
  19. Legacy Console Edition
  20. New Nintendo 3DS Edition
  21. Data history
  22. Gallery
  23. In other media
  24. Issues
  25. External links
Rotten Flesh
Rotten Flesh.png: Infobox image for Minecraft item 'Rotten Flesh'
Invicon Rotten Flesh.png: Inventory sprite for Rotten Flesh in Minecraft as shown in-game with description: Rotten Flesh
Rarity tier
 
Common
Consumption time 32 game ticks (1.6 seconds)
Hunger 4 (🍗🍗)
Saturation 0.8 (🍖)
Saturation boost‌[JE only] Heals: 0.533HP❤️ × 0.2665
Duration: 0.267 seconds
Status effects Hunger (0:30) (80% chance)
Always consumable No
Renewable Yes
Stackable Yes (64)

Rotten flesh is a food item that can be eaten by players, but may inflict Hunger. It can also be safely fed to tamed wolves or sold to cleric villagers.

Obtaining

Mob loot

Java Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Zombified Piglin0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Zombie Villager0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Zombie Horse2–3100.00%2.502–4100.00%3.002–5100.00%3.502–6100.00%4.00
Husk0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Drowned0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Zoglin1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
Frostbite0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Zombie Nautilus[A]0–375.00%1.500–487.50%2.000–593.75%2.500–695.83%3.00
Camel Husk2–3100.00%2.502–4100.00%3.002–5100.00%3.502–6100.00%4.00
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Zombified Piglin0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
Zombie Villager0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Zombie Horse2–315⁄22–4132–517⁄22–614
Husk0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Drowned0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Zoglin1–3121–415⁄21–5131–617⁄2
Frostbite0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Zombie Nautilus[A]0–33⁄43⁄20–47⁄820–515⁄165⁄20–623⁄243
Camel Husk2–315⁄22–4132–517⁄22–614
MobAmountProbability
DefaultLooting ILooting IILooting III
Zombie01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Zombified Piglin01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Zombie Villager01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Zombie Horse21⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
31⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
401⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
5001⁄8 (12.50%)1⁄4 (25.00%)
60001⁄12 (8.33%)
Average5⁄2 (2.50)3 (3.00)7⁄2 (3.50)4 (4.00)
Husk01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Drowned01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Zoglin11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Frostbite01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Zombie Nautilus[A]01⁄4 (25.00%)1⁄8 (12.50%)1⁄16 (6.25%)1⁄24 (4.17%)
11⁄4 (25.00%)1⁄4 (25.00%)3⁄16 (18.75%)1⁄8 (12.50%)
21⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)5⁄24 (20.83%)
31⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)
401⁄8 (12.50%)3⁄16 (18.75%)5⁄24 (20.83%)
5001⁄16 (6.25%)1⁄8 (12.50%)
60001⁄24 (4.17%)
Average3⁄2 (1.50)2 (2.00)5⁄2 (2.50)3 (3.00)
Camel Husk21⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
31⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
401⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
5001⁄8 (12.50%)1⁄4 (25.00%)
60001⁄12 (8.33%)
Average5⁄2 (2.50)3 (3.00)7⁄2 (3.50)4 (4.00)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Zombie1.000.670.500.40
Zombified Piglin2.001.000.670.50
Zombie Villager1.000.670.500.40
Zombie Horse0.400.330.290.25
Husk1.000.670.500.40
Drowned1.000.670.500.40
Zoglin0.500.400.330.29
Frostbite1.000.670.500.40
Zombie Nautilus[A]0.670.500.400.33
Camel Husk0.400.330.290.25
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Zombified Piglin0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Zombie Villager0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Zombie Horse2–3100.00%2.502–4100.00%3.002–5100.00%3.502–6100.00%4.00
Husk0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Drowned0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Zoglin1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
Frostbite0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Zombie Nautilus0–375.00%1.500–475.00%1.880–575.00%2.250–675.00%2.62
Camel Husk2–3100.00%2.502–3100.00%2.502–3100.00%2.502–3100.00%2.50
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Zombified Piglin0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
Zombie Villager0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Zombie Horse2–315⁄22–4132–517⁄22–614
Husk0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Drowned0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Zoglin1–3121–415⁄21–5131–617⁄2
Frostbite0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Zombie Nautilus0–33⁄43⁄20–43⁄415⁄80–53⁄49⁄40–63⁄421⁄8
Camel Husk2–315⁄22–315⁄22–315⁄22–315⁄2
MobAmountProbability
DefaultLooting ILooting IILooting III
Zombie01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Zombified Piglin01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Zombie Villager01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Zombie Horse21⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
31⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
401⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
5001⁄8 (12.50%)1⁄4 (25.00%)
60001⁄12 (8.33%)
Average5⁄2 (2.50)3 (3.00)7⁄2 (3.50)4 (4.00)
Husk01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Drowned01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Zoglin11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Frostbite01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Zombie Nautilus01⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)
11⁄4 (25.00%)1⁄8 (12.50%)1⁄16 (6.25%)1⁄24 (4.17%)
21⁄4 (25.00%)1⁄4 (25.00%)3⁄16 (18.75%)1⁄8 (12.50%)
31⁄4 (25.00%)1⁄4 (25.00%)1⁄4 (25.00%)5⁄24 (20.83%)
401⁄8 (12.50%)3⁄16 (18.75%)5⁄24 (20.83%)
5001⁄16 (6.25%)1⁄8 (12.50%)
60001⁄24 (4.17%)
Average3⁄2 (1.50)15⁄8 (1.88)9⁄4 (2.25)21⁄8 (2.62)
Camel Husk21⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
31⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
Average5⁄2 (2.50)5⁄2 (2.50)5⁄2 (2.50)5⁄2 (2.50)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Zombie1.000.750.600.50
Zombified Piglin2.001.331.000.80
Zombie Villager1.000.750.600.50
Zombie Horse0.400.330.290.25
Husk1.000.750.600.50
Drowned1.000.750.600.50
Zoglin0.500.400.330.29
Frostbite1.000.750.600.50
Zombie Nautilus0.670.530.440.38
Camel Husk0.400.400.400.40

Generated loot

Item Structure Container Quantity Chance
Java Edition
Rotten Flesh Monster Room Chest 1–8 57.8%
Desert Pyramid Chest 3–7 27.1%
Chest 1–8 59%
Igloo Chest 1 55.3%
Jungle Pyramid Chest 3–7 52.9%
Shipwreck Supply chest 5–24 32.2%
Ocean Ruins Small ruins chest 1 57.1%
Village Temple chest 1–4 89.3%
Woodland Mansion Chest 1–8 57.8%
Bedrock Edition
Rotten Flesh Monster Room Chest 1–8 57.8%
Desert Pyramid Chest 3–7 27.1%
Chest 1–8 59%
Igloo Chest 1 55.3%
Jungle Pyramid Chest 3–7 52.9%
Shipwreck Supply chest 5–24 32.2%
Ocean Ruins Small ruins chest 1 57.1%
Village Temple chest 1–4 89.3%
Woodland Mansion Chest 1–8 57.8%

Fishing

Rotten flesh can be obtained as a junk item while fishing. See fishing for more details.

Cat gifts

Main article: Cat § Gifts

Tamed cats have a 70% chance of giving the player a gift when they wake up from a bed, and the gift has a 16.13% chance to be a rotten flesh.

Usage

Food

To eat rotten flesh, press and hold use while rotten flesh is selected in the hotbar.

Eating rotten flesh restores 4 (🍗🍗) hunger and 0.8 saturation, but has an 80% chance of inflicting Hunger I for 30 seconds. If more is consumed and the Hunger status effect is inflicted, the duration does not accumulate, but instead resets to 30 seconds.

Wolves

Rotten flesh can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are immune to the Hunger effect.

Trading

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Cleric Novice100%100%32 × Rotten FleshEmerald1620.05

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eat​varies[sound 1]0.8–1.216
​EatingFriendly MobsWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat​1.00.6–1.416
​Burp​[until: JE 26.4]PlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp​0.50.9–1.016
  1. ↑ Can be 0.5, 1.0, or 1.5

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​EatingPlayersWhile a player is eating somethingrandom.eatsubtitles.entity.generic.eat​0.5–1.10.8–1.2
​BurpPlayersWhen a player finishes eating somethingrandom.burpsubtitles.entity.player.burp​0.50.9–1.0

Data values

ID

Java Edition:

NameIdentifierForm Translation key
ItemSprite rotten-flesh.png: Sprite image for rotten-flesh in Minecraft Rotten Fleshrotten_fleshItem item.minecraft.rotten_flesh

Bedrock Edition:

NameIdentifierNumeric ID Form Translation key
ItemSprite rotten-flesh.png: Sprite image for rotten-flesh in Minecraft Rotten Fleshrotten_flesh277Item item.rotten_flesh.name

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Iron BellyStop starvation using Rotten Flesh.Eat a piece of rotten flesh while at 0 (🦴) hunger points.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.

Videos

Note: The video is outdated, as rotten flesh can now be also gained from fishing or loot chests.

History

Java Edition

Java Edition Beta
1.8Pre-release Added rotten flesh.
Zombies now drop rotten flesh instead of feathers.
Java Edition
1.0.0Beta 1.9 Prerelease Zombie pigmen now drop rotten flesh.
Beta 1.9 Prerelease 2 Food poisoning can now be stopped by drinking milk.
1.2.112w03a Rotten flesh can now be used to breed wolves. When a wolf eats rotten flesh, it will not receive the Hunger effect.
1.3.112w21a Rotten flesh can now be found in desert pyramid chests.
Priest villagers now buy rotten flesh.
12w22a Rotten flesh now generates in jungle pyramid chests.
Priest villagers no longer buy rotten flesh.
1.3 The texture of rotten flesh has been changed.
1.7.213w36a Rotten flesh can now be obtained as one of the "junk" items from fishing.
1.814w02a Cleric villagers now buy 36–40 rotten flesh for 1 emerald, as their tier I trade.
1.915w43a Rotten flesh may now be found in igloo basement chests.
15w43c Zombie horses now drop 1 rotten flesh, not affected by Looting.
15w44a Rotten flesh now generates in dungeon chests.
The average yield of rotten flesh has been decreased in desert pyramid chests.
Zombie horses no longer drop rotten flesh.
15w44b Zombie horses drop rotten flesh again.
1.1016w20a Added husks, which drop rotten flesh.
1.1116w38a Zombie horses now drop 0–2 rotten flesh, affected by Looting.
16w39a Rotten flesh can now be found in woodland mansion chests.
1.1318w09a Rotten flesh now generates in the loot chests of underwater ruins.
18w11a Drowned may now drop rotten flesh upon death.
Rotten flesh now sometimes generates in shipwreck chests.
1.1418w43a The texture of rotten flesh has been changed.
18w44a Cats now offer rotten flesh as gifts.
18w50a Rotten flesh can now be found in village temple chests.
19w11a Cleric villagers now buy 32 rotten flesh for 1 emerald.
1.1620w06a Added hoglins, which can drop rotten flesh if killed.
20w07a Rotten flesh has a 10⁄109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 4–12.
Hoglins no longer drop rotten flesh.
20w09a Rotten flesh can no longer be obtained by bartering with piglins.
20w14a Added zoglins, which drop rotten flesh when killed.
1.21.1125w41a Increased amount of rotten flesh dropped by zombie horses on death, from 0-2 to 2-3.
Added zombie nautiluses, which drop rotten flesh when killed.
25w44a Added camel husks, which drop rotten flesh when killed.

Bedrock Edition

Pocket Edition Alpha
v0.11.0build 1 Added rotten flesh.
As the hunger bar has not yet been added, rotten flesh inflicts poison rather than hunger.
Zombies and zombie pigmen now drop rotten flesh.
build 11 Rotten flesh can now be used to feed wolves.
v0.12.1build 1 Eating rotten flesh now gives the player the Hunger status effect.
Rotten flesh now restores hunger instead of health. It has a 30% chance of inflicting the Hunger effect.
Added zombie villagers, which drop rotten flesh when killed.
v0.13.0build 1 Rotten flesh can now be found inside desert pyramid chests.
v0.15.0build 1 Added husks and zombie horses, both of which drop rotten flesh when killed.
Rotten flesh can now be found inside jungle pyramid chests.
Pocket Edition
1.0.0alpha 0.17.0.1 Rotten flesh can now be found inside the basement chests of igloos.
1.0.4alpha 1.0.4.0 36-40 rotten flesh can now be sold to cleric villagers.
1.1.0alpha 1.1.0.0 Rotten flesh can now be found in woodland mansion chests.
Bedrock Edition
1.2.13beta 1.2.13.8 Added drowned, which drop rotten flesh when killed.
1.4.0beta 1.2.14.2 Rotten flesh can now be found in some shipwreck chests.
beta 1.2.20.1 Rotten flesh can now be found inside underwater ruins chests.
1.7.0beta 1.7.0.2 Rotten flesh can now be eaten in Creative mode and on Peaceful difficulty.
1.8.0beta 1.8.0.8 Tamed cats can now give the player rotten flesh as a gift. Rotten flesh now has a high chance of giving the Hunger effect.
1.10.0beta 1.10.0.3 The texture of rotten flesh has been changed.
1.11.0beta 1.11.0.1 Rotten flesh can now be found in desert village temple chests.
beta 1.11.0.4 Trading has been changed, cleric villagers now buy 32 rotten flesh for an emerald.
1.16.0beta 1.16.0.57 Added zoglins, which drop rotten flesh if killed.
1.21.130Preview 1.21.130.20 Added zombie nautiluses, which drop rotten flesh if killed.
Preview 1.21.130.24 Added camel husks, which drop rotten flesh if killed.
Upcoming Bedrock Edition
26.60
Experiment
Drop 4 of 2026
Preview 26.60.29 Added the frostbite, which drops rotten flesh if killed.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added rotten flesh.
TU141.04 Rotten flesh can now be found in desert pyramid chests.
TU31CU191.221.221.22Patch 3 Rotten flesh can now be obtained as one of the "junk" items from fishing.
Cleric villagers now buy 36–40 rotten flesh for 1 emerald, as their tier I trade.
TU43CU331.361.361.36Patch 13 Rotten flesh may now be found in igloo basement chests.
TU46CU361.381.381.38Patch 15 Added husks, which drop rotten flesh.
TU54CU441.521.521.52Patch 241.0.4 Rotten flesh can now be found in woodland mansion chests.
TU69 1.761.761.76Patch 38 Drowned may now drop rotten flesh upon death.
Rotten flesh can now be found inside shipwreck chests.
Rotten flesh can now be found inside underwater ruins chests.
1.90 The texture of rotten flesh has been changed.
1.91 Trading has been changed, cleric villagers now buy 32 rotten flesh for an emerald.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added rotten flesh.

Data history

Java Edition
1.1317w47a Prior to The Flattening, this item's numeral ID was 367.

In other media

Issues

Issues relating to "Rotten Flesh" are maintained on the bug tracker. Issues should be reported and viewed there.

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Related mods

Just Another Rotten Flesh to Leather Mod Just Another Rotten Flesh to Leather Mod Mod · 18M downloads Zaynen's Leather From Rotten Flesh Mod Zaynen's Leather From Rotten Flesh Mod Mod · 1.6M downloads Harder Rotten Flesh to Leather Harder Rotten Flesh to Leather Mod · 796.8K downloads Rotten Flesh to Leather Rotten Flesh to Leather Mod · 329K downloads
How to get Rotten Flesh
Which mobs drop it, which villagers trade it and which recipes use it.
How to get it Wiki home