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Drowned

Drowned

Drowned are neutral, aquatic zombie variants that spawn in many places with water or when zombies are submerged underwater for too long. They primarily…

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Entities Monster mobs Neutral mobs Undead mobs
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Contents (40)
  1. Spawning
  2. Natural generation
  3. Ocean ruins
  4. Conversion
  5. Zombie nautilus jockeys
  6. Reinforcements
  7. Variants
  8. Gurgles
  9. Drops
  10. On death
  11. Equipment
  12. Farming
  13. Behavior
  14. Attacking
  15. Breaking doors
  16. Picking up items
  17. Mob type
  18. Swimming
  19. Sounds
  20. Data values
  21. ID
  22. Entity data
  23. Achievements
  24. Advancements
  25. History
  26. Java Edition
  27. Bedrock Edition
  28. Legacy Console Edition
  29. Issues
  30. Trivia
  31. Gallery
  32. Renders
  33. Screenshots
  34. Mojang images
  35. Textures
  36. In other media
  37. See also
  38. Notes
  39. References
  40. External links
This article is about the mob. For the mechanic, see Damage § Drowning.
For other uses, see Drowned (disambiguation).
Drowned
Health points 20HP❤️ × 10
40HP❤️ × 20 to 100HP❤️ × 50 (leaders)‌[JE only]
Armor points 2 (🛡)
Behavior Neutral
Mob type Undead
Monster
Attack
strength
Melee:
Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25

Trident:‌[BE only]
Easy: 6.5HP❤️ × 3.25
Normal: 11HP❤️ × 5.5
Hard: 16.5HP❤️ × 8.25


Ranged:

Trident:
In Java Edition:
Easy: 5HP❤️❤️💔
Normal: 8HP❤️❤️❤️❤️
Hard: 12HP❤️ × 6
In Bedrock Edition:
8HP❤️❤️❤️❤️

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Gurgle:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.23
0.345 (gurgle in Java Edition)
0.35 (gurgle in Bedrock Edition)
Knockback
resistance
0%–5%
Spawn When a zombie is submerged in water.
When another drowned spawns a reinforcement.‌[JE only]
River
Frozen River
Cold Ocean
Deep Cold Ocean
Frozen Ocean
Deep Frozen Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Warm Ocean
Dripstone Caves
Ice Caves‌[BE only]​[upcoming: Fourth Drop 2026]
Ocean Ruins upon world generation.

Drowned are neutral, aquatic zombie variants that spawn in many places with water or when zombies are submerged underwater for too long. They primarily attack through melee attacks, but may also spawn armed with tridents that they can throw at range. A baby drowned is referred to as a gurgle.[1]

Spawning

Natural generation

Drowned spawn naturally at water blocks that emit light level of 0 and internal sky light level being 7 and below in all ocean biomes, aquifers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn at Y < 58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.

In Bedrock Edition, drowned spawn in groups of 2-4 in oceans, frozen rivers, dripstone caves and ice caves​[upcoming: Fourth Drop 2026] while they spawn individually in rivers inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.​ They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below.

Drowned have a chance to spawn with either a trident or a fishing rod in their main hand, and occasionally with a nautilus shell in their offhand. Alongside the frostbite​[upcoming: Fourth Drop 2026], they are one of the only Overworld zombie variants that cannot naturally spawn with any armor.

In Java Edition, when spawned as a gurgle they also have a small chance to spawn riding a chicken, creating a drowned chicken jockey.

Drowned spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
River100⁄61516.26%11001
Dripstone Caves[spawn 1]95⁄61015.57%41002–4
Deep Cold Ocean[spawn 1]5⁄5200.96%11002–4
Lukewarm Ocean[spawn 1]5⁄5200.96%11002–4
Warm Ocean[spawn 2]5⁄5200.96%11002–4
Deep Ocean[spawn 1]5⁄5200.96%11002–4
Cold Ocean[spawn 1]5⁄5200.96%11002–4
Ocean[spawn 1]5⁄5200.96%11002–4
Deep Lukewarm Ocean[spawn 1]5⁄5200.96%11002–4
Deep Frozen Ocean[spawn 1]5⁄5450.92%11002–4
Frozen Ocean[spawn 1]5⁄5450.92%11002–4
Frozen River1⁄5410.18%152–4
Ice Caves[spawn 1]———1002–4
  1. ↑ a b c d e f g h i j Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.

Ocean ruins

Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

When spawning mounted on a zombie nautilus, the zombie nautilus is also persistent (does not despawn).

Conversion

A zombie from Minecraft converting into a drowned, a zombie variant.
A zombie converting into a drowned.

If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a zombie villager is being cured or a skeleton is converting into a stray. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.

Only normal zombies can transform into drowned, while zombie villagers and zombified piglins cannot. For husks and frostbites​[upcoming: Fourth Drop 2026], they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. A drowned that stands in powdered snow for 30 seconds will convert into a zombie, and eventually a frostbite. The zombie that is converted from these mobs always has full health even if converted from a damaged husk or frostbite.

Zombie nautilus jockeys

When an adult drowned spawns outside of rivers and frozen rivers, either naturally or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a zombie nautilus, i.e. as a zombie nautilus jockey.

Reinforcements

This feature is exclusive to Java Edition.

On Hard difficulty, all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block deep water, and it does not matter whether the water is source blocks or flowing.

Variants

Gurgles

Baby drowned, known as "gurgles", make up 5% of drowned spawns. They behave similarly to regular drowned, with the following differences:

  • They are much faster than normal drowned, yet they have the same health.
  • The noises they make are higher-pitched than adult drowned sound effects.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They give 12 experience points when killed by the player or a tamed wolf instead of 5.
  • Unlike most other baby mobs, they remain babies indefinitely and never become adult drowned, therefore golden dandelions do not work.
  • They have a decreased hitbox size.

Jockeys

Main articles: Chicken Jockey and Jockey

In Java Edition, most gurgles (except ones spawned from a baby zombie converting when submerged in water) have a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned drowned to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.

In Bedrock Edition, 15% of naturally spawned gurgles can mount a mob and become a jockey after they spawn. A jockey mob ridden by a gurgle adapts to the speed of its rider. A gurgle can ride:

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Copper Ingot[A]0–111.00%0.110–113.00%0.130–115.00%0.150–117.00%0.17
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Copper Ingot[A]0–111⁄10011⁄1000–113⁄10013⁄1000–13⁄203⁄200–117⁄10017⁄100
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Copper Ingot[A]089⁄100 (89.00%)87⁄100 (87.00%)17⁄20 (85.00%)83⁄100 (83.00%)
111⁄100 (11.00%)13⁄100 (13.00%)3⁄20 (15.00%)17⁄100 (17.00%)
Average11⁄100 (0.11)13⁄100 (0.13)3⁄20 (0.15)17⁄100 (0.17)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.502.002.50
Copper Ingot[A]0.110.130.150.17
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Copper Ingot[A]0–111.00%0.110–113.00%0.130–115.00%0.150–117.00%0.17
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Copper Ingot[A]0–111⁄10011⁄1000–113⁄10013⁄1000–13⁄203⁄200–117⁄10017⁄100
ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Copper Ingot[A]089⁄100 (89.00%)87⁄100 (87.00%)17⁄20 (85.00%)83⁄100 (83.00%)
111⁄100 (11.00%)13⁄100 (13.00%)3⁄20 (15.00%)17⁄100 (17.00%)
Average11⁄100 (0.11)13⁄100 (0.13)3⁄20 (0.15)17⁄100 (0.17)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.331.672.00
Copper Ingot[A]0.110.130.150.17
  1. ↑ Only when killed by a player or a tamed wolf.

Adult drowned drop 5XP and an additional 1–3XP per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Gurgles drop 12XP and an additional 1–3XP per naturally-spawned equipment if killed by a player, axolotl or tamed wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

Equipment

For naturally-spawned drowned:

  • In the main hand (mutually exclusive):
    • Each drowned has a 6.25% chance to spawn with a trident. May be enchanted.​
    • Each drowned has a 3.75% chance to spawn with a fishing rod. May be enchanted.​
  • In the offhand:

In Java Edition, on Halloween, a drowned may spawn wearing a carved pumpkin or jack o'lantern. However, they do not drop them, even when killed with Looting.

A drowned holding a trident or fishing rod has an 8.5%‌[JE only]/25%‌[BE only] chance to drop it when killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, up to a max of 11.5%‌[JE only]/28%‌[BE only] with Looting III. This means that in Java Edition, killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident, or 2 drowned in Bedrock Edition regardless of Looting.

In Java Edition, zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

In Bedrock Edition, zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is always dropped at full durability.

For converted drowned in Bedrock Edition:

  • 1% spawn with a fishing rod in the main hand.
  • 8% spawn with a nautilus shell in the offhand (same as naturally-spawned drowned).

Farming

Farms that convert zombies into drowned produce all of naturally-spawned equipment dropped by zombies, as well as fishing rods, copper ingots, and (in Bedrock Edition) nautilus shells.

A drowned farm must be designed to harvest naturally-spawned drowned to produce tridents in all game editions and nautilus shells in Java Edition.

Behavior

A drowned swimming in Java Edition.

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.

Drowned seek out turtle eggs within 10 blocks in Bedrock Edition and 24 blocks in Java Edition. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.[verify for Java Edition]

Drowned are passive‌[JE only] or neutral‌[BE only] during the day if no player in range is touching the water, ‌[Java Edition only] the players head is underwater for drowned without tridents. ‌[Bedrock Edition only]

They are immune to guardian and elder guardian attacks.

Drowned can be damaged by a fully-powered conduit within a distance of 8 blocks.

In Bedrock Edition, drowned can mount and ride any untamed zombie nautilus that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.

Like spiders and endermen, drowned have eyes (in addition to their noses and mouths) that appear to glow in Bedrock Edition, although they do not produce light. With Vibrant Visuals, all bright parts in the first layer are emissive and glow in the dark.

In Java Edition, drowned are never spawned as part of a zombie siege, but if a drowned naturally spawns nearby, it will join the siege and behave like all other zombies.

Attacking

Generic

Main article: Zombie § Attacking

They are always hostile toward axolotls. Like other zombie variants, they chase and attack villagers, wandering traders, snow golems,‌[BE only] baby turtles, and iron golems, but only at night or in dark areas.

If a drowned kills a villager, either with a melee attack or with a thrown trident, the villager has a chance of turning into a zombie villager (a 0% chance on Easy difficulty, a 50% chance on Normal, and a 100% chance on Hard).

Drowned-specific

During the day, drowned ignore players on land and in boats, only attacking if the player enters the water.

A drowned is also neutral if it is equipped with a trident during the daytime, only attacking the player if provoked. During the night or in thunderstorms, they become hostile and attack any player or baby turtle they see, without provocation.

Every drowned has a melee attack, and if it spawns with a trident, the trident is used as a ranged weapon. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like arrows shot by skeletons. In Bedrock Edition, a drowned with a trident also uses a melee attack if their target is within a 3 blocks distance. They can use this melee attack while mounted on entities, except for zombie nautiluses in Bedrock Edition.[2]

A drowned's trident can be enchanted. The Loyalty, Impaling, and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.[3] It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.‌[JE only][4]

If one drowned is hit by another drowned's thrown trident, the attacked drowned ignores it. ‌[JE only]

Sometimes,​ drowned do not immediately become aggressive toward a player when the player first enters the water. However these are not "passive" drowned, but slow or non-movers which more-often will melee attack when the player draws closely.

Breaking doors

Up to 10% of drowned spawn with the ability to break wooden and copper doors on Hard difficulty.

Picking up items

Like zombies, some drowned spawn with the ability to pick up dropped items from the ground in Normal and Hard difficulty, with the chance being higher in the latter. In Java Edition, drowned pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.

Standard drowned can pick up all items except for glow ink sacs and spears. Chicken jockey riders also cannot pick up any variant of an egg.

If the picked up item is armor, the drowned equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads, and elytra are worn in the their chestplate slot. If the picked up item is a shield, the drowned equips it to their offhand. It cannot use the shield to block incoming attacks, however.

If a drowned encounters another similar item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
  • both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not‌[JE only] or the new item is less damaged than the old item

Drowned prefer tridents over other hold-able items.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

A drowned equipped with a picked-up item becomes persistent and does not despawn, similar to being named.

Picked-up items do not cause the drowned to drop more experience when killed, unlike naturally-spawned gear.

In Bedrock Edition, drowned which pick up a trident do not use the trident's ranged attack, and instead only use the melee attack.

In Bedrock Edition, due to a bug, drowned, as well as zombies, husks, and zombie villagers can also wear horse armor, nautilus armor, and wolf armor.[5]

Mob type

Being an undead mob, they are:

As they are undead and do not grow up, golden dandelions do not work on gurgles.

Swimming

This feature is exclusive to Bedrock Edition.
A drowned swimming in Bedrock Edition.

Drowned use a swimming animation similar to the player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation.

If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Drowned gurglesHostile MobsRandomly while on landentity.drowned.ambientsubtitles.entity.drowned.ambient​0.90.8–1.2
(Baby: 1.3–1.7)
16
​Drowned gurglesHostile MobsRandomly while in waterentity.drowned.ambient_watersubtitles.entity.drowned.ambient_water​0.90.8–1.2
(Baby: 1.3–1.7)
16
​Drowned hurts​[until: JE 26.4]Hostile MobsWhen a drowned is damaged while on landentity.drowned.hurtsubtitles.entity.drowned.hurt​0.90.8–1.2
(Baby: 1.3–1.7)
16
​Drowned hurtsHostile MobsWhen a drowned is damaged while in waterentity.drowned.hurt_watersubtitles.entity.drowned.hurt​0.90.8–1.2
(Baby: 1.3–1.7)
16
​Drowned diesHostile MobsWhen a drowned dies while on landentity.drowned.deathsubtitles.entity.drowned.death​0.90.8–1.2
(Baby: 1.3–1.7)
16
​Drowned diesHostile MobsWhen a drowned dies while in waterentity.drowned.death_watersubtitles.entity.drowned.death​0.90.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsHostile MobsWhile a drowned is walking on landentity.drowned.stepsubtitles.block.generic.footsteps​0.15 [sound 1]1.0 [sound 1]16
​Drowned swimsHostile MobsWhile a drowned is swimmingentity.drowned.swimsubtitles.entity.drowned.swim​Around 0.003 [sound 2]0.6–1.416
​Drowned throws TridentHostile MobsWhen a drowned throws a tridententity.drowned.shootsubtitles.entity.drowned.shoot​1.05⁄6-1.2516
​Zombie infectsHostile MobsWhen a drowned infects a villagerentity.zombie.infectsubtitles.entity.zombie.infect​2.00.8–1.216
​Door shakesHostile MobsWhile a drowned is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a drowned breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Turtle Egg stompedHostile MobsWhen a drowned is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg​0.50.9–1.116
​Zombie converts to DrownedHostile MobsWhen a zombie converts to a drownedentity.zombie.converted_to_drownedsubtitles.entity.zombie.converted_to_drowned​2.00.8–1.216
  1. ↑ a b This variable is block-dependent, and varies depending upon the block
  2. ↑ Depends on the drowned's velocity, around 0.003 when moving around underwater with no target. The precise equation is the smaller of 1.0 or 0.35×(the momentum of the drowned, with the horizontal axes multiplied by 0.2)

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly while on landmob.drowned.say​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsRandomly while in watermob.drowned.say_water​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a drowned is damaged while on landmob.drowned.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a drowned is damaged while in watermob.drowned.hurt_water​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a drowned dies while on landmob.drowned.death​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a drowned dies while in watermob.drowned.death_water​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhile a drowned is walking on landmob.drowned.step​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhile a drowned is swimmingmob.drowned.swim​ ?1.00.8–1.2
​ ?Hostile MobsWhen a drowned throws a tridentmob.drowned.shoot​ ?1.00.8–1.2
​ ?Hostile MobsWhile a drowned is breaking a wooden doormob.zombie.wood​ ?1.01.0
​ ?Hostile MobsWhen a drowned breaks a wooden doormob.zombie.woodbreak​ ?1.01.0
​ ?PlayersWhen a drowned is jumping on turtle eggsfall.egg​ ?0.50.9–1.0
​ ?Hostile MobsUnused sound event[sound 1]entity.zombie.converted_to_drowned​ ?1.01.0
NoneNone​[sound 2]NoneUndefined sound event[sound 1]mob.zombie.converted_to_drownedNone​[sound 2]1.0–2.00.3–1.0
  1. ↑ a b MCPE-53297
  2. ↑ a b Empty events do not have this parameter set.

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite drowned.png: Sprite image for drowned in Minecraft Drowneddrownedaxolotl_always_hostiles
burn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.drowned

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite drowned.png: Sprite image for drowned in Minecraft Drowneddrowned110 baby_undead
drowned
zombie
undead
monster
mob
entity.drowned.name

Entity data

Drowned have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.1318w11a Added drowned mobs.
Zombies now convert into drowned instead of dying from drowning.
Drowned drop gold ingots when killed.
18w15a Drowned now occasionally spawn with a nautilus shell.
18w16a Drowned now spawn in underwater ruins.
18w22a Drowned now have a swimming animation.
1.1418w43a Drowned no longer spawn in swamps.
19w05a Drowned are now hostile toward the new wandering traders.
19w06a The drowned's trident throwing animation has been changed from to .
19w07a The drowned's trident throwing animation has been changed from to .[6]
19w14a Drowned no longer have a unique swimming animation.[7]
1.1519w46a Baby drowned can now be spawned by using the drowned spawn egg on it.[8]
1.1620w10a Firework damage now provokes drowned with tridents.[9]
1.1720w45a The texture UV of drowned have been changed.
21w05a Drowned now drop copper ingots instead of gold ingots.
1.17.1pre1 Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of Looting spell from 1% to 2%.
Drowned no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.1821w37a Drowned are now able to spawn in warm oceans.[10]
21w39a Drowned are now able to spawn in aquifers inside dripstone caves.
1.19.423w05a Drowned now have a unique swimming animation again.[7]
1.20.323w40a Drowned are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.2124w18a Drowned can now use the Channeling enchantment.[11]
24w20a Drowned can no longer use the Channeling enchantment.
1.21.224w33a Drowned can no longer spawn reinforcements.[12]
Drowned can now use the Loyalty, Channeling, and Impaling enchantments.
24w39a Drowned can again spawn reinforcements, spawning more drowned instead of zombies.[13]
1.21.424w45a Drowned now prefer to pick up tridents from the ground as opposed to other items.
1.21.525w15a Drowned are now able to break down wooden and copper doors.[14]
1.21.1125w41a Drowned that don't spawn in rivers can now spawn as zombie nautilus jockeys.
pre1 Drowned can no longer pick up spears.
26.1snap1 Leader drowned now spawn with their maximum health instead of 20 health.[15]
snap7 Baby variants of drowned are now called gurgles.
The model and texture of gurgles have been changed.
snap10 The model and texture of gurgles have been changed to have their heads not be exactly like the adults.
26.3snap2 Drowned can now perform a melee attack while holding a trident, matching Bedrock Edition. They use this attack when their target is within a 3 blocks distance.
snap4 The arm posture of a drowned brandishing its trident has been changed, and is now similar to the player's trident throwing posture.[note 1]
snap10 Drowned can no longer perform a melee attack while holding a trident.
Drowned now once again have a unique animation for brandishing their trident.
pre1 Drowned no longer have a unique animation for brandishing their trident, again using the player's arm posture.[note 2]
Upcoming Java Edition
26.4snap4 Drowned now turn into a zombie before converting into a frostbite when they are in powder snow.
Drowned no longer take freezing damage in powder snow and are now immune to the Freezing effect.

Bedrock Edition

Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8 Added drowned mobs as part of "Experimental Gameplay".
Drowned use lower-pitched zombie sounds as a placeholder.
Due to a bug, the model is quite broken.[16]
1.4.0
Experiment
Experimental Gameplay
beta 1.2.14.2 Added baby drowned.
The drowned's face now glows in the dark.
Drowned now have their own sounds.
beta 1.2.20.1 Drowned no longer drop sponge.
Baby drowned now burn in sunlight.
1.5.0beta 1.5.0.0 Drowned are now present outside of experimental gameplay.
Drowned now have a chance to hold nautilus shells.
Zombies now turn into drowned when underwater.
1.10.0beta 1.10.0.3 Drowned are now hostile toward the new wandering traders.
The number of drowned mobs that spawn has been reduced.
Drowned no longer spawn in swamps.
1.16.0beta 1.15.0.51 A converted drowned can no longer generate with a trident.
Drowned without tridents no longer drop a trident.
beta 1.16.0.51 Drowned now have the ability to pick up items.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.57 Drowned now drop copper ingots instead of gold ingots.
1.17.30beta 1.17.30.20 Drowned no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.19.20Preview 1.19.20.20 10% of drowned that spawn can now break doors, instead of all of them.[17]
1.21.20Preview 1.21.10.22 Drowned now spawn individually in rivers instead of in groups of two.
Drowned now spawn in aquifers in dripstone caves.[18]
1.21.60Preview 1.21.60.21 Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.[19]
1.21.120Preview 1.21.120.23 Drowned no longer drop their held trident in favor of a nautilus shell.
Drowned can now spawn with enchanted tridents.
The chance of a trident dropping from a drowned has been decreased from 25% to 8.5%, matching Java Edition. This new chance can now be affected by Looting.
Preview 1.21.120.24 The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.
1.21.130Preview 1.21.130.20 Drowned can now apply vertical knockback to the player when dealing melee damage.
Drowned spawning outside rivers now have a 50% chance to spawn as zombie nautilus jockeys.
26.0Preview 26.0.23 The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match Java Edition.
Baby drowned can now spawn holding tridents.
Baby drowned now drop items when killed.[20]
Drowned can no longer pick up spears.
Preview 26.0.27 15% of baby drowned that spawn now search and ride any nearby mob.
26.10Preview 26.10.23 Baby variants of drowned are now called gurgles.
The model and texture of gurgles have been changed.
Preview 26.10.25 The model and texture of gurgles have been changed to have their heads not be exactly like the adults.
26.20Preview 26.20.22 The hitboxes of gurgles have been changed, to closely match Java Edition.[21]
26.50Preview 26.50.22 Drowned are now harder for mobs to detect when invisible.
Upcoming Bedrock Edition
26.60Preview 26.60.21 The model of adult drowned now more closely matches Java Edition.
Helmets equipped by adult drowned are now visible.
26.60
Experiment
Drop 4 of 2026
Preview 26.60.29 Added ice caves, where drowned can spawn.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added drowned mobs.
Zombies now turn into drowned when underwater for too long.
1.91 Drowned are now hostile toward the new wandering traders.

Issues

Issues relating to "Drowned" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Drowned are not considered as aquatic mobs, instead, they are considered as undead and are therefore unaffected by the Impaling enchantment.‌[Java Edition only][22]
  • A gurgle chicken jockey that spawns underwater floats to the surface because the chicken it is riding floats, causing the gurgle riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the gurgle chicken jockey spawned in.‌[Java Edition only]
  • In Bedrock Edition, drowned have a more inflated outer layers. This causes their heads and arms to look larger than in Java Edition and causes helmets to go inside their heads and their clothing goes off the sides of their leggings.​[until: BE 26.60]
  • The sounds for drowned were recorded by Samuel Åberg gurgling milk.[23][24]

Renders

This section needs to be updated.
Please update this section to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: Renders for drowned brandishing its trident in Java Edition and gurgle brandishing its trident in Java Edition are outdated

Screenshots

Mojang images

Textures

In other media

See also

Notes

  1. ↑ This change was not mentioned in the changelog.
  2. ↑ This change was not mentioned in the changelog.

References

  1. ↑ "More mini, just as menacing" by Cristina Anderca – Minecraft.net, February 10, 2026. "Gurgle - Afraid of exploring deep waters? The gurgle might be a good reason to venture onto the ocean floor!"
  2. ↑ MCPE-233164 – resolved as "Works As Intended".
  3. ↑ MC-187536 – Drowned with tridents try to throw tridents at players from an infinite distance
  4. ↑ MC-2432 – resolved as "Works As Intended".
  5. ↑ MCPE-233468 – Zombies and their variants can wear Wolf, Horse, and Nautilus Armor
  6. ↑ MC-127296
  7. ↑ a b MC-147711
  8. ↑ MC-2871
  9. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  10. ↑ MC-159025 – Drowned do not spawn in warm ocean biomes – resolved as "Fixed".
  11. ↑ MC-271629
  12. ↑ MC-14800
  13. ↑ MC-275544
  14. ↑ MC-275374 – resolved as "Fixed".
  15. ↑ MC-219981 – Leader zombie-type mobs spawn with 20 health despite having increased max health – resolved as "Fixed".
  16. ↑ MCPE-82082 – Issue with the drowned model – resolved as "Fixed".
  17. ↑ MCPE-79636 – resolved as "Fixed".
  18. ↑ MCPE-144066 – resolved as "Fixed".
  19. ↑ MCPE-34574 – Baby drowned does not have the same speed as other baby zombies – resolved as "Fixed".
  20. ↑ MCPE-93172 – Baby drowned don't drop anything – resolved as "Fixed".
  21. ↑ MCPE-236077
  22. ↑ MC-128249 – resolved as "Works As Intended".
  23. ↑ "Zombie + Milk = Drowned?" – Minecraft on YouTube, September 21, 2023
  24. ↑ "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube, June 5, 2024
  25. ↑ "Shape your world" – Minecraft.net.
  26. ↑ "Titanic Scene - "Promise me Now Rose, and Never Let Go of that Promise"" – Titanic World on YouTube, August 7, 2017
  27. ↑ "Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?" – @minecraft on Instagram, July 2, 2018

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Drowned drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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