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Dolphin

Dolphin

Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while…

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Entities Animal mobs Neutral mobs Aquatic mobs
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Contents (26)
  1. Spawning
  2. Drops
  3. On death
  4. Behavior
  5. Weaknesses
  6. Breeding
  7. Sounds
  8. Data values
  9. ID
  10. Entity data
  11. Achievements
  12. Advancements
  13. History
  14. Announcement
  15. Java Edition
  16. Bedrock Edition
  17. Legacy Console Edition
  18. Issues
  19. Trivia
  20. Gallery
  21. Screenshots
  22. Mojang screenshots
  23. Textures
  24. In other media
  25. References
  26. External links
For other uses, see Dolphin (disambiguation).
Dolphin
Dolphin.gif: Infobox image for Minecraft entity 'Dolphin'

Adult

Baby Dolphin.gif: Infobox image for Minecraft entity 'Dolphin'

Baby

Invicon Dolphin Spawn Egg.png: Inventory sprite for Dolphin Spawn Egg in Minecraft as shown in-game with description: Dolphin Spawn Egg
Health points 10HP❤️❤️❤️❤️❤️
Behavior Neutral (adult)
Passive (baby)
Mob type Animal
Aquatic
Attack
strength
Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25
Hitbox size Adult:
Height: 0.6 blocks
Width: 0.9 blocks

Baby:
Height: 0.39 blocks
Width: 0.585 blocks

Speed 1.2
Spawn Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Warm Ocean
Usable items

Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming.

Spawning

Dolphins are found in groups (pods) of 1-2‌[JE only] or 3-5‌[BE only] in all ocean biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are nearby, similar to squid and nautiluses.

In Java Edition, dolphins, squids, and nautiluses together make up the water creatures mob cap.

Dolphins have a 10% chance to spawn as a baby.

Dolphin spawns in:
Category:
Water creature‌[JE only]
Creature‌[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Deep Ocean1⁄333.33%1–273–5
Ocean1⁄333.33%1–273–5
Deep Lukewarm Ocean2⁄1216.67%1–273–5
Lukewarm Ocean2⁄1414.29%1–273–5
Warm Ocean2⁄229.09%1–273–5
Cold Ocean———73–5
Deep Cold Ocean———73–5

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Cooked Cod[B]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
Cooked Cod[B]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Cod[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Cooked Cod[B]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Cod[A]0.501.001.502.00
Cooked Cod[B]0.501.001.502.00
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Cooked Cod[B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
Cooked Cod[B]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Cod[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Cooked Cod[B]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Cod[A]0.500.751.001.25
Cooked Cod[B]0.500.751.001.25
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.
  • 1–3XP, if kill credit is given to the player.

Killing a baby dolphin yields neither items nor experience.

Behavior

Dolphins jumping in water.

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but do not give the speed boost effect.

Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.

In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning.

When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more dangerous in Bedrock Edition.

When dolphins are fed raw fish, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians.

Unlike most “animal” mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.

Like many other baby mobs, a golden dandelion can be used on a baby dolphin to prevent it from growing up, or used a second time to resume its aging.

Dolphins do not deal any damage in Peaceful difficulty and are completely passive.

Unlike other neutral mobs, dolphins do not count toward the AngryAt tag.[1][2][3]

Weaknesses

If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without air. If they stay submerged for about four minutes, they begin drowning. The Water Breathing effect prevents them from drowning.

Like most other aquatic mobs, dolphins cannot ride boats. However, they can be towed by a lead.

In Java Edition, the dolphin is an aquatic mob and is thus affected by the Impaling enchantment. In Bedrock Edition, it is only affected when in the water, as all mobs are.

Breeding

Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Dolphin chirpsFriendly MobsRandomly while on landentity.dolphin.ambientsubtitles.entity.dolphin.ambient​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin whistlesFriendly MobsRandomly while in waterentity.dolphin.ambient_watersubtitles.entity.dolphin.ambient_water​1.0 [sound 1]0.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin eatsFriendly MobsWhen a fish is fed to a dolphinentity.dolphin.eatsubtitles.entity.dolphin.eat​0.751.016
​Dolphin attacksFriendly MobsWhen a dolphin attacks somethingentity.dolphin.attacksubtitles.entity.dolphin.attack​1.01.016
​Dolphin diesFriendly MobsWhen a dolphin diesentity.dolphin.deathsubtitles.entity.dolphin.death​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin hurts​[until: JE 26.4]Friendly MobsWhen a dolphin is damagedentity.dolphin.hurtsubtitles.entity.dolphin.hurt​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin jumpsFriendly MobsWhen a dolphin jumpsentity.dolphin.jumpsubtitles.entity.dolphin.jump​0.751.016
​Dolphin playsFriendly MobsRandomly when a dolphin finds an itementity.dolphin.playsubtitles.entity.dolphin.play​1.01.016
​Dolphin splashesFriendly MobsWhen a dolphin enters waterentity.dolphin.splashsubtitles.entity.dolphin.splash​Around 0.1 or 0.02[sound 2]0.6–1.416
​Dolphin swimsFriendly MobsWhile a dolphin is swimmingentity.dolphin.swimsubtitles.entity.dolphin.swim​Around 0.03[sound 3]0.8–1.216
  1. ↑ Except idle_water1 and 10, which are 0.8, and idle_water7 and 8, which are 0.75
  2. ↑ Depends on the dolphin's motion, usually around 0.1 or 0.02.
  3. ↑ Depends on the dolphin's motion, usually around 0.03

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomly while on landmob.dolphin.idle​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly when in watermob.dolphin.idle_water​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[4]mob.dolphin.attack​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly while on landmob.dolphin.blowhole​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a dolphin diesmob.dolphin.death​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a fish is fed to a dolphinmob.dolphin.eat​ ?0.71.0
​ ?Friendly MobsWhen a dolphin is damagedmob.dolphin.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[4]mob.dolphin.jump​ ?0.71.0
​ ?Friendly MobsUnused sound event[4]mob.dolphin.play​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a dolphin enters watermob.dolphin.splash​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a dolphin is swimmingmob.dolphin.swim​ ?1.00.8–1.2 (Baby: 1.3–1.7)

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphindolphinaquatic
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.dolphin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphindolphin31 aquatic
dolphin
mob
entity.dolphin.name

Entity data

Dolphins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] Moistness: How moist this dolphin is. Set to 2400 when in water or rain. Decreases by 1 every tick otherwise. The dolphin takes damage when 0 or below.
    • [Byte] GotFish: 1 or 0 (true/false) - if true, this dolphin got fish from a player.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.

Advancements that apply to all mobs:

History

Announcement

November 18, 2017 Dolphins were shown in a video clip during MineCon Earth.

Java Edition

Java Edition
1.1318w15a Added dolphins.
18w19a Dolphins now swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19b Dolphins now drop experience.[5]
18w20c Dolphins on land now jump to try to get back into the water.
Dolphins now survive for two minutes out of water, instead of ten seconds.
18w21a Dolphins now lead players to buried treasure.
Dolphins can no longer wear armor.[6]
Added the TreasurePosX, TreasurePosY, TreasurePosZ, GotFish and CanFindTreasure tags.
pre2 Dolphins can no longer sit in boats.[7]
pre6 Dolphins now bring the player to buried treasure more accurately.
Removed the CanFindTreasure tag.
1.1419w08a Dolphins can no longer have armor equipped onto them with a dispenser.
1.1620w10a Firework damage now provokes dolphins.[8]
1.1821w40a Dolphins now spawn only between Y=50 and Y=64.
1.21.224w33a Added baby variants of dolphins, to match parity with Bedrock Edition.
1.21.525w07a Removed TreasurePosX, TreasurePosY and TreasurePosZ tags. They were used to store the dolphin's X,Y and Z coordinate destination when leading a player to a treasure.
26.1snap5 The model and texture of baby dolphins have been changed.
Added golden dandelions, which can be used to prevent baby dolphins from growing up.
pre2 Dolphins can no longer despawn when attached to a lead.[9]
Fixed a bug causing dolphins to drown even when air was readily available.[10]

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.20.1 Added dolphins and baby dolphins.
beta 1.2.20.2 The models of dolphins have been updated with minor adjustments to the orientation of their fins.
Dolphins now have sounds.
1.5.0beta 1.5.0.0 Dolphins now lead players to shipwrecks and underwater ruins.
1.16.100beta 1.16.100.51 Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds.
Dolphins on land now try to get back into the water.
1.18.0beta 1.18.0.21 Dolphins now spawn only between Y=50 and Y=64.
1.21.130Preview 1.21.130.26 Dolphins no longer spawn in cold ocean or deep cold ocean biomes.
26.0Preview 26.0.23 Mobs can no longer be leashed onto adult dolphins.
26.10Preview 26.10.20 The model and texture of baby dolphins have been changed.
Preview 26.10.21 Added golden dandelions, which can be used to prevent baby dolphins from growing up.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added dolphins.
Baby dolphins can be spawned when the player uses its spawn egg on a dolphin.
The maximum number of dolphins in a world is 18.

Issues

Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[11]
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13, the Bundles of Bravery trailer, an episode of the AI Adventurers series,[12] Minecraft: Volume 2,[13] and Minecraft Annual 2025.
  • Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
  • In 2018, a prediction poll was held in which Chinese users could vote on which Chinese animal they expected to see in Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct baiji dolphin. The panda won the poll and was announced days later at MINECON Earth 2018.[14]
  • Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden. They also decided against adding behaviors that deviate significantly from real-life dolphins, such as fleeing from drowned.[15]

Screenshots

Mojang screenshots

Textures

In other media

References

  1. ↑ MC-256289 – AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game – resolved as "Invalid".
  2. ↑ MC-195278 – If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  3. ↑ MC-187857 – New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  4. ↑ a b c MCPE-53297
  5. ↑ MC-128681
  6. ↑ MC-128493
  7. ↑ MC-128241
  8. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  9. ↑ MC-303749 – Dolphins can despawn when attached to leads. – resolved as "Fixed".
  10. ↑ MC-306658 – Dolphins let themselves drown even with ample access to air – resolved as "Fixed".
  11. ↑ "Talking Dolphins" by Marsh Davies – Minecraft.net, May 19, 2018.
  12. ↑ "AI for Good: Solving Problems with AI" – Minecraft on YouTube, September 3, 2024
  13. ↑ "It’s official! The second volume of the official Minecraft graphic novel that I wrote is now available and in stores! It’s a high-stakes high-sea adventure, with new friends and new enemies and maybe even...... some frenemies??? I am over the moon I got to team up with @sarahgraley, @johnjhill, and @lightningstef to make another Minecraft comic. I love this book and had so much fun making it- Sarah’s art brings it to life- and I hope you enjoy it, too!! (If you pick it up.... see if you can find a sneaky little reference to a certain skeleton somewhere in the script ;) )
    You can get Minecraft Volume 2 wherever books are sold- but consider supporting your local comic book store- I guarantee you they’ll appreciate it!!
    Take care and stay safe everyone, remember to wear a mask 💙👁‍🗨✨.
    #minecraft #minecraftcomic #darkhorsecomics #graphicnovel #comic #mojang"
    – @sfemonster on Instagram, October 28, 2020
  14. ↑ https://mc.163.com/pe/client/activity/voteforanimalpc/
  15. ↑ "(Archived) Previously Considered Suggestions" – Minecraft Feedback, May 7, 2020.
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