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Warm Ocean

Warm Ocean

The warm ocean is a warm ocean variant filled with coral reefs on a sand-covered floor. Tropical fish and pufferfish spawn here, and sea pickles can…

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Overworld biomes
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Contents (23)
  1. Generation
  2. Description
  3. Mobs
  4. Sounds
  5. Music
  6. Data values
  7. ID
  8. Biome definition
  9. Achievements
  10. Advancements
  11. Videos
  12. History
  13. Java Edition
  14. Bedrock Edition
  15. Legacy Console Edition
  16. Data history
  17. Issues
  18. Gallery
  19. Screenshots
  20. Mojang screenshots
  21. See also
  22. References
  23. External links
Warm Ocean
Warm Ocean.png: Infobox image for Minecraft biome 'Warm Ocean'
Warm Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Warm Ocean'
Structures Shipwreck
Ocean Ruins
Features Coral reef
Blocks Sand
Sea Pickle
Seagrass
Sandstone‌[JE only]
Grass Block‌[BE only]‌

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #43D5EE
‌[JE only]

 #02B0E5
‌[BE only]
Water fog color
 #041F33
‌[JE only]

 #0289D5
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Semi-humid
Color grading Default

The warm ocean is a warm ocean variant filled with coral reefs on a sand-covered floor. Tropical fish and pufferfish spawn here, and sea pickles can generate on the ocean floor.

Generation

Warm oceans generate as ocean biomes in the highest temperature zones, often near deserts, windswept savannas, mangrove swamps, and badlands biomes.

The warm ocean biome can generate as a regular or deep ocean. Where deep warm oceans used to generate, warm oceans are simply twice as deep. This means that they can border both lukewarm oceans and deep lukewarm oceans, as well as mushroom fields.

Description

The separate colors of each ocean variant in Java Edition

The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a stone floor covered with one layer of sand, however no dirt, clay or gravel generate at shallower areas.‌[JE only] Occasional islands in the warm ocean are covered with grass blocks and default vegetation,‌[BE only] or the beach terrain including sand and sandstone.‌[JE only]

Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no less deep.

Shipwrecks and warm ocean ruins generate in the warm ocean, between the dense coral structures. Unique mobs that spawn here are pufferfish and tropical fish, however, cod and salmon cannot spawn. Zombie nautiluses use their coral variant.

With Vibrant Visuals and ray tracing, warm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Nautilus10⁄221–3
Squid10⁄224
Dolphin2⁄221–2
Water ambient category
Pufferfish15⁄401–3
Tropical Fish25⁄408
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Tropical Fish[note 3]753–5
Pufferfish253–5
Tropical Fish[note 3]251–3
Ambient category
Bat12
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
  3. ↑ a b Tropical fish are spawned twice.

Sounds

Music

These music tracks when the player is underwater in a warm ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a warm ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft Warm Oceanwarm_ocean biome.minecraft.warm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]warm_ocean44

Biome definition

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

Videos

History

Java Edition

Java Edition
1.1318w08a Added ocean variants, including warm ocean.
18w08b Warm ocean now generates with sand floors.
18w09a Added underwater ruins, which generate in warm oceans.
18w10a Warm ocean is now required for the "Adventuring Time" advancement.
18w10d Added coral reefs, which generate in warm oceans.
18w11a Added shipwrecks, which generate in warm oceans.
18w15a Warm oceans now have their own water color.
1.1620w06a Underwater ruins and shipwrecks are now rarer.
1.1721w06a Warm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15a Warm oceans generate with a sand floor once again.
21w37a Drowned are now able to spawn in warm oceans.[2]

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2 Added warm oceans.
Added shipwrecks, and coral reefs.
beta 1.2.20.1 Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56 Warm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23 Warm oceans generate with a sand floor once again.
1.21.60Preview 1.21.60.23 Kelp now generates more frequently and in denser patches.
1.21.90Preview 1.21.90.26 Added semi-humid volumetric fog to warm oceans with Vibrant Visuals.
26.50Preview 26.50.22 Bats now spawn in warm oceans.

Legacy Console Edition

Data history

Java Edition
1.1821w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 44.

Issues

Issues relating to "Warm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Mojang screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MC-159025 – Drowned do not spawn in warm ocean biomes – resolved as "Fixed".
  3. ↑ MCPE-125235 – Ocean floors are generated with stone floors
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Warm Ocean Only World (No Sea Structures) Warm Ocean Only World (No Sea Structures) Data Pack · 859 downloads Warm Ocean Survival Warm Ocean Survival Map · 464 downloads
What spawns in Warm Ocean?
The mob spawn table of this biome with spawn weights and group sizes.
Mob spawns Wiki home