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Deep Dark

Deep Dark

The deep dark is a cave biome that generates deep underground in the Overworld, most often beneath mountainous areas. Covered in sculk, no hostile mobs…

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Overworld biomes
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Contents (23)
  1. Generation
  2. Description
  3. Sounds
  4. Music
  5. Data values
  6. ID
  7. Biome definition
  8. Achievements
  9. Advancements
  10. Videos
  11. History
  12. Announcement
  13. Java Edition
  14. Bedrock Edition
  15. Issues
  16. Trivia
  17. Gallery
  18. Screenshots
  19. Development images
  20. Concept artwork
  21. In other media
  22. References
  23. External links
Deep Dark
Deep Dark Light.png: Infobox image for Minecraft biome 'Deep Dark'

Lit

Deep Dark 1.19.png: Infobox image for Minecraft biome 'Deep Dark'

Natural

Deep Dark Vibrant Visuals.png: Infobox image for Minecraft biome 'Deep Dark'
Structures Ancient City
Blocks Sculk
Sculk Vein
Sculk Sensor
Sculk Catalyst
Sculk Shrieker
Grass Block

Climate

Temperature 0.8
Downfall 0.4
Precipitation Yes

Colors

Grass color
 #91BD59
Foliage color
 #77AB2F
Dry foliage color
 #A37546
Water color
 #3F76E4
‌[JE only]

 #44AFF5
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default

The deep dark is a cave biome that generates deep underground in the Overworld, most often beneath mountainous areas. Covered in sculk, no hostile mobs spawn here except for the warden which appears after activating sculk shriekers.

Generation

The deep dark generates deep underground, typically staying within the deepslate layer, though it can occasionally reach into the stone layer when mountains above reach high altitudes.

Because the deep dark tends to generate beneath regions with low erosion values, it is most frequently found beneath mountain biomes, including frozen peaks, jagged peaks, stony peaks, groves, and snowy slopes. Plateau biomes like cherry groves, meadows, savanna plateaus, and pale gardens also have relatively low erosion values, allowing the deep dark to sometimes generate beneath these biomes. The deep dark will almost never generate under rivers, oceans, windswept biomes, swamps, or mangrove swamps.

Description

The deep dark is covered in large patches of sculk blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors, and sculk catalysts.

The biome is dimly lit; there is almost no glow lichen, with the only natural light sources being sculk catalysts and lava. No regular mob spawning occurs in this biome, but other mechanics are unaffected: monster rooms can still spawn mobs,[1] and in very specific cases phantoms[2]‌[JE only], skeleton horse traps[3], pillager patrols[4] and wandering traders along with their trader llamas can also still spawn here. Furthermore, the warden may appear if four shriekers are triggered, giving the player the Darkness effect.

The deep dark is the only biome where ancient cities can generate. Other structures and features that can be found in the deep dark include monster rooms, strongholds, and amethyst geodes. Mineshafts and trial chambers never generate in a deep dark biome, although they may extend into one.

While certain ores that are exposed to air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.

The deep dark is the only Overworld biome that lava lakes can't appear in, even if deep dark generates above Y=0.

If a deep dark were to generate at the surface, it would appear like plains with grassy terrain and sculk patches. In Java Edition, the flower gradients also match plains, which allows players to grow flowers like tulips using bone meal underground.

Sounds

Music

These music tracks play when the player is in the deep dark.

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Ancestry150%150%
Deeper150%150%

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite deep-dark.png: Sprite image for deep-dark in Minecraft Deep Darkdeep_dark biome.minecraft.deep_dark

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-dark.png: Sprite image for deep-dark in Minecraft [No displayed name]deep_dark190

Biome definition

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

Videos

History

Announcement

October 3, 2020 The Deep Dark biome is announced at Minecraft Live 2020.

Java Edition

Java Edition
1.19Deep Dark Experimental Snapshot 1 Added the deep dark biome.
22w11a Officially added the deep dark.
Sculk patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general.
Ancient cities in the deep dark from the Experimental Snapshot 1 have not been implemented.
22w13a Ancient cities now generate inside the deep dark.
22w19a Mineshafts can no longer intersect the deep dark biome.
1.19.3Pre-release 1 Large copper ores no longer generates in the deep dark.[5]
1.2124w21a Trial chambers are less likely to generate in the deep dark.

Bedrock Edition

Bedrock Edition
1.18.30
Experiment
Wild Update
Preview 1.18.30.29 Added the deep dark biome behind the "Wild Update" experimental toggle.
Preview 1.18.30.33 Ancient cities now generate inside the deep dark.
1.19.0Preview 1.19.0.21 The deep dark biome is now available without enabling the "Wild Update" experimental toggle.
26.50Preview 26.50.22 Bats no longer spawn in the deep dark biome.

Issues

Issues relating to "Deep Dark" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.[6]
  • In a few images shown by Kingbdogz during the 1.19 development cycle showed fossils generating in this biome covered in sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.[7]

Screenshots

Development images

Concept artwork

In other media

References

  1. ↑ MC-249361 – Dungeons can spawn in the deep dark, potentially distracting the upcoming warden – resolved as "Works As Intended".
  2. ↑ MC-305640 – Phantoms can spawn in the deep dark
  3. ↑ MC-305630 – Skeleton horse traps can spawn in any biome where it can rain, including the deep dark and mushroom fields
  4. ↑ MCPE-167221 – Pillager Patrols can spawn in the Deep Dark and Ancient Cities
  5. ↑ MC-255133 – Extra copper ore generates in deep dark – resolved as "Fixed".
  6. ↑ "The Secrets of Minecraft's Deep Dark @ 2:57" – Minecraft on YouTube, June 24, 2022
  7. ↑ "Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea." – @kingbdogz on X (formerly Twitter), March 3, 2022
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