| Rarity tier | Common |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 3 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 59 DEEPSLATE |
| Note block instrument | Bass Drum |
| Sulfur cube archetype | Slow Bouncy |
Deepslate is a stone type found deep underground in the Overworld that functions similarly to regular stone, but takes significantly longer to mine.
Obtaining
Breaking
Deepslate can only be obtained by mining it using a pickaxe with the Silk Touch enchantment, otherwise it drops cobbled deepslate. If broken with any other tool, it drops nothing. The breaking time for deepslate is twice the time for stone.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Deepslate makes up the majority of the solid blocks generated below Y=0 in the Overworld. Stone is gradually replaced from Y=8 to Y=0 until it is completely replaced by deepslate.
Deepslate generates in great quantities in ancient cities.
Generated loot
On ancient_city/city_center/city_center_2, a furnace can generate with 24 deepslate inside of it.
Smelting
Deepslate can be smelted from cobbled deepslate.
| Ingredients | Smelting recipe |
|---|---|
| Cobbled Deepslate + Any fuel |
Post-generation
If a world generated before Caves & Cliffs: Part II is loaded after the update, the bedrock layer between Y=0 and Y=4 is replaced with deepslate.
Usage
Deepslate can be placed in three orientations, similarly to logs. Silverfish can enter and hide in deepslate, creating an infested block.
Stonecutting ingredient
| Name | Ingredients | Cutting recipe |
|---|---|---|
| Chiseled Deepslate or Cobbled Deepslate or Cobbled Deepslate Slab or Cobbled Deepslate Stairs or Cobbled Deepslate Wall or Deepslate Brick Slab or Deepslate Brick Stairs or Deepslate Brick Wall or Deepslate Bricks or Deepslate Tile Slab or Deepslate Tile Stairs or Deepslate Tile Wall or Deepslate Tiles or Polished Deepslate or Polished Deepslate Slab or Polished Deepslate Stairs or Polished Deepslate Wall |
Deepslate |
Sounds
deepslate sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
deepslate sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | dig | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | place | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit | ? | 0.3 | 0.5 | |
| ? | Players | Falling on the block with fall damage | fall | ? | 0.4 | 1.0 | |
| ? | Players | Walking on the block | step | ? | 0.3 | 1.0 | |
| ? | Players | Jumping from the block | jump | ? | 0.12 | 1.0 | |
| ? | Players | Falling on the block without fall damage | land | ? | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
deepslate | Block & Item | base_stone_overworlddeepslate_ore_replaceablesdripstone_replaceable_blockslush_ground_replaceablemoss_replaceablemineable/pickaxe |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
deepslate | 633 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -378) |
tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | y
| x | The deepslate is oriented east–west. |
y | The deepslate is oriented vertically. | ||
z | The deepslate is oriented north–south. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| pillar_axis | Not Supported | y
| x | Unsupported | The deepslate is oriented east–west. |
y | Unsupported | The deepslate is oriented vertically. | |||
z | Unsupported | The deepslate is oriented north–south. |
Videos
History
Announcement
| October 3, 2020 | |||||||
|---|---|---|---|---|---|---|---|
| February 22, 2021 | |||||||
| March 4, 2021 | |||||||
| March 4, 2021 | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w07a | ||||||
| 21w08a | |||||||
| ”Grimstone” has been renamed to “Deepslate”. | |||||||
| Cobblestone-like behavior has been moved to cobbled deepslate. | |||||||
| Deepslate now drops cobbled deepslate if mined without Silk Touch. | |||||||
| Ores that spawn in deepslate now convert to their deepslate variant. | |||||||
| 21w10a | |||||||
| Deepslate can now be obtained through smelting cobbled deepslate. | |||||||
| Silverfish may now turn normal deepslate into infested deepslate. | |||||||
| 21w13a | Deepslate blobs can now be found between Y=0 and Y=16. | ||||||
| 21w15a | Due to 1.17 being split into two parts, deepslate now generates only between Y=0 and Y=16. | ||||||
| 21w18a | If the Caves & Cliffs Prototype Data Pack is applied to a world, deepslate blobs above Y=0 were removed. | ||||||
| 1.18 | Experimental Snapshot 1 | Stone is gradually replaced from Y=0 to Y=-7 and is completely replaced from Y=-8 to the bedrock layer by deepslate. | |||||
| 21w43a | Upgrading worlds from before 1.18 changes the old bedrock layer to deepslate. | ||||||
| 21w44a | Now the gradual transition from stone starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Deepslate now generate as part of ancient cities. | |||||
| 22w13a | Deepslate may now be found in ancient city furnaces. | ||||||
| 26.1 | snap8 | Deepslate can now be used in the stonecutter to produce cobbled deepslate and its variants. | |||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb deepslate, providing the football/regular effect to the mob. | |||||
| snap6 | Changed effect from football/regular to slow bouncy. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 Experiment | beta 1.16.230.52 | ||||||
| 1.17.0 | beta 1.17.0.52 | Deepslate is no longer available only through the "Caves & Cliffs" experimental toggle. | |||||
| beta 1.17.0.54 | |||||||
| 1.17.40 Experiment | beta 1.17.40.20 | Deepslate now generates below Y=0, gradually replacing stone and then fully replacing it at Y=-8. | |||||
| 1.18.0 | beta 1.18.0.20 | Deepslate blobs no longer generate above Y=0.[1] | |||||
| 1.18.10 | beta 1.18.10.20 | The gradual transition from stone to deepslate now starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of deepslate from 3.6 to 6. | |||||
| 26.10 | Preview 26.10.24 | Deepslate can now be used in the stonecutter to produce cobbled deepslate and its variants. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb deepslate, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Deepslate's sulfur cube archetype has been changed from regular to slow bouncy. | ||||||
Issues
Issues relating to "Deepslate" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- According to Brandon Pearce, the reason for changing the name "grimstone" to "deepslate" was because the word "grim" had too many connotations related to a negative feeling and therefore did not accurately describe the block as to what it actually was. The name "deepslate" was eventually chosen because of its location within the world and to more accurately represent that it is a type of slate.[2]
- Similar to stone, the orientation of the texture varies depending on the coordinates.
Gallery
Renders
-
A deepslate block on the east-west axes -
A deepslate block on the north-south axes
Mojang screenshots
-
Deepslate blocks in development -
Deepslate blocks in development -
Deepslate with newer textures -
Deepslate with ores in it -
A close up of deepslate
Screenshots
-
Speleothems made of deepslate -
Deepslate and stone blending at Y=0 -
Below Y=0, all stone is replaced by deepslate -
Deepslate block set
In other media
-
Deepslate as it appeared during the MCC x Minecraft 15th Anniversary Party -
Deepslate as seen in Crocs Crossing
References
- ↑ MCPE-141330 – [Experimental] Deepslate patches still generating above Y=0 – resolved as "Fixed".
- ↑ "The reason is that we felt the name "Grim" had too many connotations to a feeling rather than describing what it is. Generally, we don't enforce feelings, as they should be up to player interpretation" – @kingbdogz on X (formerly Twitter), March 4, 2021
External links
- "Block of the Week: Deepslate" by Duncan Geere – Minecraft.net, May 19, 2022.








