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Monster Room

Monster Room

A monster room, commonly known as a dungeon, is a structure-like feature found underground in the Overworld. It consists of a room with cobblestone walls…

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Contents (19)
  1. Generation
  2. Construction
  3. Loot
  4. Data values
  5. ID
  6. Config
  7. History
  8. Java Edition
  9. Bedrock Edition
  10. Legacy Console Edition
  11. New Nintendo 3DS Edition
  12. Issues
  13. Gallery
  14. Screenshots
  15. Historical screenshots
  16. Mojang screenshots
  17. Notes
  18. References
  19. External links
For other uses, see Dungeon.
Monster Room
Monster Room (Dungeon).png: Infobox image for Minecraft structure 'Monster Room'
Biomes All Overworld biomes
Mobs
Generates in
existing chunks  
No
Consists of

A monster room, commonly known as a dungeon,[note 1] is a structure-like feature found underground in the Overworld. It consists of a room with cobblestone walls and a floor made of cobblestone mixed with mossy cobblestone. A monster spawner that produces either zombies, skeletons, or spiders is found in the middle.

Generation

Monster rooms generate uncommonly in the Overworld in any biome and always nearby carver caves, canyons, mineshafts, and strongholds. Each chunk has fourteen attempts to generate monster rooms underground within y-coordinates 0 to 320 or -58 to -1, each altitude range with different uniformity. For the higher altitude Y levels 0 to 320, up to 10 monster rooms can generate, while up to 4 monster rooms can generate in lower altitude Y levels -58 to -1. It is possible, though unlikely, for multiple attempts to succeed. In Bedrock Edition, monster rooms can generate as underground structures above sea level.

Monster rooms are a feature instead of a structure, so they generate regardless of whether the "Generate structures" world creation option has been toggled off for said world.[1] They also cannot be searched by the /locate command,[2] but they are very common and can be found without much difficulty in Spectator mode.

For each attempt, a location (the position for monster spawner) and size (an open area with a width and length of 7 or 9 and a height of 6) is chosen. The attempt succeeds if the following conditions are met:

  • Blocks in the floor area (including under the walls) of the potential monster room must be solid.
  • Blocks in the ceiling area (including over the walls) of the potential monster room must be solid. The ceiling blocks may be gravity-affected such as gravel or sand, which fall if disturbed by the player.
  • The walls of the potential monster room must have 1–5 openings (2-high air blocks) at floor level. Monster rooms are always connected to a carver cave or other hollow structure, although it is possible for the monster room itself to overwrite most of a tiny cave.

If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of two chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The monster spawner is placed at the center of the monster room.

The monster spawner has a 50% chance of producing zombies, a 25% chance of producing skeletons, and a 25% chance of producing spiders. A zombie monster spawner in Bedrock Edition also has the same chance (5%) of producing zombie villagers as in natural generation.

Cobblestone has a 75% chance to be mossy when it is on the floor of the monster room.

The command /place feature minecraft:monster_room ~ ~ ~ can be used to generate a monster room only when the player is under the specific location where the monster room could be found naturally.

On certain Bedrock Edition platforms,​ it may not be possible to generate monster rooms using this command.

Construction

Monster rooms are small rooms made of cobblestone and mossy cobblestone that contain a monster spawner and up to 2 chests. Finding a monster room without a chest is unlikely but possible. Additionally, there is a rare chance of a monster room being found without a monster spawner. Occasionally, a monster room generates with its chests in such a way as to create a double chest. Monster rooms generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) monster spawner. The monster spawner is always in the center of the monster room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone and a 75% chance of being mossy cobblestone.

Because the horizontal range for spawning mobs is 4 blocks from the monster spawner, it is possible for mobs to be spawned outside the walls of a 5×5 monster room that is surrounded by air outside the walls.

Loot

An example of monster room chest loot in Java Edition.
See also: Chest loot

In Java Edition and Bedrock Edition, each monster room chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size Weight Chance Avg.
per chest
Avg. # chests
to search
1–3× 1–4× 3× 1–3× 1–4× 3×
Bone ——1–8——10⁄4057.8%3.3751.7
Gunpowder ——1–8——10⁄4057.8%3.3751.7
Rotten Flesh ——1–8——10⁄4057.8%3.3751.7
String ——1–8——10⁄4057.8%3.3751.7
Wheat —1–4——20⁄125—34.1%1.0002.9
Bread —1——20⁄125—34.1%0.4002.9
Coal —1–4——15⁄125—26.6%0.7503.8
Redstone Dust —1–4——15⁄125—26.6%0.7503.8
Leather 1–5——20⁄144——25.3%0.8334.0
Name Tag 1——20⁄144——25.3%0.2784.0
Copper Horse Armor 1——15⁄144——19.4%0.2085.1
Music Disc (13) 1——15⁄144——19.4%0.2085.1
Music Disc (cat) 1——15⁄144——19.4%0.2085.1
Iron Horse Armor 1——15⁄144——19.4%0.2085.1
Golden Apple 1——15⁄144——19.4%0.2085.1
Beetroot Seeds —2–4——10⁄125—18.5%0.6005.4
Melon Seeds —2–4——10⁄125—18.5%0.6005.4
Pumpkin Seeds —2–4——10⁄125—18.5%0.6005.4
Iron Ingot —1–4——10⁄125—18.5%0.5005.4
Bucket —1——10⁄125—18.5%0.2005.4
Enchanted Book[A] 1——10⁄144——13.3%0.1397.5
Golden Horse Armor 1——10⁄144——13.3%0.1397.5
Gold Ingot —1–4——5⁄125—9.6%0.25010.4
Diamond Horse Armor 1——5⁄144——6.8%0.06914.7
Music Disc (otherside) 1——2⁄144——2.8%0.02836.3
Enchanted Golden Apple 1——2⁄144——2.8%0.02836.3
  1. ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.

Data values

ID

Java Edition:

Feature typeIdentifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name]monster_room
Configured featureIdentifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name]monster_room

Bedrock Edition:

FeatureIdentifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name][No ID]

Config

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config: Empty

History

Java Edition

Java Edition Infdev
20100625-1917 Added monster rooms. The chests may contain sulphur, string, wheat, bread, iron ingots, buckets, saddles and rarely golden apples.
Java Edition Alpha
v1.0.1_01 Added redstone dust to monster room chests.
v1.0.14 Added the newly introduced 13 and cat music discs to monster room chests.
Monster rooms now generate twice as much.
Java Edition Beta
1.4 Added cocoa beans to monster room chests.
Java Edition
1.4.612w49a Added enchanted books to monster room chests.
1.6.113w16b Added name tags to monster room chests.
13w18a Added horse armor to monster room chests and removed cocoa beans. Probabilities have now also been adjusted.
1.7.213w36a Changes in carver cave generation now make monster rooms considerably rarer.[3]
1.814w30a The chances of music discs in monster room chests have been reduced.
1.915w44a Added bones, coal, rotten flesh, enchanted golden apples, melon seeds, pumpkin seeds and beetroot seeds to monster room chests.
The average yield of music discs in monster room chests has been increased.
The average yield of enchanted books, gunpowder and string in monster room chests have been doubled.
The average yield of normal golden apples in monster room chests has been substantially increased.
The average yield of iron horse armor in monster room chests has been decreased.
The average yields of name tags, saddles, wheat and bread in monster room chests have been nearly halved.
The average yields of iron ingots and buckets in monster room chests have been substantially decreased.
1.1620w22a As a result of a world generation bug fix, monster room positions have been shifted.
1.17? Monster room generation has changed – it appears they are again capable of generating in open-air areas such as cliffsides like they were prior to 1.7.2.
1.1821w40a Monster rooms now generate more frequently, especially below Y=0.
21w42a The "otherside" music disc can now be found in monster room chests.
1.18.222w03a Monster rooms can now be placed using /placefeature.
1.1922w18a Due to the removal of /placefeature command, monster rooms are now placed using /place.
1.19.423w05a Removed mentioning of monster rooms from the Create New World screen. Before this snapshot, a contradiction existed in Java Edition that even though the "Generate Structures" world creation option listed "dungeons" as an example structures that were supposed to generate only when the option was turned "ON", monster rooms generated even if the option was set to "OFF".
1.21.625w20a Removed saddles from loot tables, replaced with 1–5 leather.
1.21.925w31a Copper horse armor now generates in monster room chests.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added dungeons.
v0.15.0build 1 Added name tags, enchanted books and horse armor to dungeon chests.
Bedrock Edition
1.2.0beta 1.2.0.2 Added music discs to dungeon chests.
1.17.0? The probability of dungeons had been changed to less common to match Java Edition.
1.18.0beta 1.18.0.21 Dungeons now generate more frequently, especially below Y=0.

Legacy Console Edition

New Nintendo 3DS Edition

Issues

Issues relating to "Monster Room" or "Dungeon" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Mojang screenshots

In other media

Notes

  1. ↑ This name is still used to describe it in official media.

References

  1. ↑ MC-77787 – Dungeons still generate when generate structures option is turned off – resolved as "Won't Fix".
  2. ↑ MC-107829 – resolved as "Works As Intended".
  3. ↑ "It seems that the underground is no longer swiss cheese anymore." by TheMasterCaver – Minecraft Forum, October 26, 2013. "Dungeons require an air space underground in order to generate, so fewer caves = fewer chances of a dungeon generating"
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