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Sand

Sand

Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.

17 min read Updated 4 views
Blocks Stackable resources Renewable resources Generated structure blocks Entities Natural blocks Falling blocks
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Contents (35)
  1. Obtaining
  2. Breaking
  3. Natural generation
  4. Mob loot
  5. Generated loot
  6. Trading
  7. Post-generation
  8. Usage
  9. Crafting ingredient
  10. Smelting ingredient
  11. Farms
  12. Turtle eggs
  13. Ambience
  14. Sounds
  15. Generic
  16. Unique
  17. Data values
  18. ID
  19. Falling block entity
  20. Videos
  21. History
  22. Development
  23. Java Edition
  24. Bedrock Edition
  25. Legacy Console Edition
  26. New Nintendo 3DS Edition
  27. Data history
  28. Issues
  29. Trivia
  30. Gallery
  31. Screenshots
  32. Mojang images
  33. See also
  34. References
  35. External links
For other uses, see Sand (disambiguation).
Sand
Sand.png: Infobox image for Minecraft block 'Sand'
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Renewable Yes
Stackable Yes (64)
Tool
Blast resistance 0.5
Hardness 0.5
Luminous No
Transparent No
Flammable No
Catches fire
from lava
No
Map color
 2 SAND
Note block instrument Snare Drum

Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.

Obtaining

Breaking

The suitable tool to break sand is a shovel.

Block Sand
Hardness 0.5
Tool
Breaking time (sec)[A]
Default 0.75 (JE)
0.75 (BE)
ItemSprite wooden-shovel.png: Sprite image for wooden-shovel in MinecraftWooden 0.4 (JE)
0.4 (BE)
ItemSprite stone-shovel.png: Sprite image for stone-shovel in MinecraftStone 0.2 (JE)
0.2 (BE)
ItemSprite copper-shovel.png: Sprite image for copper-shovel in MinecraftCopper 0.15 (JE)
0.15 (BE)
ItemSprite iron-shovel.png: Sprite image for iron-shovel in MinecraftIron 0.15 (JE)
0.15 (BE)
ItemSprite diamond-shovel.png: Sprite image for diamond-shovel in MinecraftDiamond 0.1 (JE)
0.1 (BE)
ItemSprite netherite-shovel.png: Sprite image for netherite-shovel in MinecraftNetherite 0.1 (JE)
0.1 (BE)
ItemSprite golden-shovel.png: Sprite image for golden-shovel in MinecraftGolden 0.1 (JE)
0.1 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.

Sand drops itself when it's destroyed.

Natural generation

Sand generates naturally in many biomes of the Overworld, in disk-like formations replacing dirt in shallow water, usually rivers, lakes, and oceans in most grassy biomes except swamps.

It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans and warm oceans, in a single layer not supported by sandstone.

Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids, and has a chance to generate in trial chamber entrances.

Sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken). While floating, it emits the falling_dust‌[Java Edition only] or the falling_dust_sand_particle‌[Bedrock Edition only] particle.

Mob loot

An enderman holding a sand block drops the block upon death.

In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an emerald.

Generated loot

Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
Sand Desert Pyramid Chest 1–8 59%

Trading

Wandering traders may sell 8 sand for 1 emerald. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means.

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Wandering TraderOrdinary6%6%Emerald8 × Sand8——

Post-generation

Suspicious sand becomes regular sand when brushed.

Usage

Main article: Falling Block

If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.

Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal.

In Bedrock Edition, if falling sand is stacked in cobweb is pushed with a piston, entities standing behind it teleports to the number of falling sand blocks stacked.

Crafting ingredient

Name Ingredients Crafting recipe Notes
Concrete Powder Matching Dye +
Sand +
Gravel
Red sand cannot be used in place of sand.
Sandstone Sand
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Invicon Sandstone.png: Inventory sprite for Sandstone in Minecraft as shown in-game linking to Sandstone with description: Sandstone
TNT Gunpowder +
Sand
Invicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: Gunpowder
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game linking to TNT with description: TNT
It is possible to use any combination of sand and red sand.
White Concrete Powder or 
Blue Concrete Powder or 
Brown Concrete Powder or 
Black Concrete Powder
Bone Meal or 
Lapis Lazuli or 
Cocoa Beans or 
Ink Sac +
Sand +
Gravel
‌[Bedrock Edition and Minecraft Education only]

Smelting ingredient

Name Ingredients Smelting recipe
Glass Sand +
Any fuel
Invicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game with description: Sand
Invicon Coal.png: Inventory sprite for Coal in Minecraft as shown in-game linking to Coal with description: CoalInvicon Charcoal.png: Inventory sprite for Charcoal in Minecraft as shown in-game linking to Charcoal with description: CharcoalInvicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: LogInvicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Overworld PlanksInvicon Lava Bucket.png: Inventory sprite for Lava Bucket in Minecraft as shown in-game linking to Lava Bucket with description: Lava BucketInvicon Block of Coal.png: Inventory sprite for Block of Coal in Minecraft as shown in-game linking to Block of Coal with description: Block of Coal

Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass0.1

Farms

Sand is required for farming cactus and can also be used for farming bamboo, sugar cane, and kelp.

Turtle eggs

A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.

Ambience

Sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above sand must be air.

Sounds

Generic

Java Edition:

BlockSprite sand.png: Sprite image for sand in Minecraft sand sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.sand.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.sand.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.sand.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.sand.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.sand.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite sand.png: Sprite image for sand in Minecraft sand sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokendig.sand​ ?1.00.8–1.0
​ ?BlocksWhen the block is placeddig.sand​ ?1.00.8–1.0
​ ?BlocksWhile the block is in the process of being brokenhit.sand​ ?0.230.5
​ ?PlayersFalling on the block with fall damagefall.sand​ ?0.41.0
​ ?PlayersWalking on the blockstep.sand​ ?0.151.0
​ ?BlocksJumping from the blockjump.sand​ ?0.051.0
​ ?BlocksFalling on the block without fall damageland.sand​ ?0.141.0

Unique

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Sandy soundsAmbient/EnvironmentRandomly when there is a block of sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the worldblock.sand.idlesubtitles.block.sand.idle​1.01.0?

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsItem tags Translation key
BlockSprite sand.png: Sprite image for sand in Minecraft SandsandBlock & Itembamboo_plantable_on
enderman_holdable
sand
lush_ground_replaceable
mineable/shovel
sand
smelts_to_glass
block.minecraft.sand

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
BlockSprite sand.png: Sprite image for sand in Minecraft Sandsandsand / 012Block & Giveable Item[i 2]Identical[i 3] tile.sand.default.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

Falling block entity

Falling Block
Hitbox size Height: 0.98 blocks
Width: 0.98 blocks
Main article: Falling Block
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
      • Block state see Template:Nbt inherit/block state/template
    • [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
      • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.
    • [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    • [Float] FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2HP❤️ for anvils, and 6HP❤️❤️❤️ for pointed dripstone.
    • [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP❤️ × 20.
    • [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
    • [Int] Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.

Videos

History

Development

May 21, 2009 Notch shows interest in adding sand.
May 23, 2009 Notch says he accomplished adding sand.

Java Edition

Java Edition Classic
0.0.14a Added sand.
Sand behaves similarly to gravel, which was also added during this update.
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.
Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.
0.0.15a (Multiplayer Test 1) The texture of sand has been changed.
0.0.19a Sand has been removed from the inventory (hotbar) because of a lack of space.
This version is the one that introduces the concept of inventory sprites, and the sprite here can be seen in later versions.
0.0.20a Sand has been re-added to the inventory.
0.0.23a A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
0.24_SURVIVAL_TEST The glitch from above was fixed.
Sand now falls through liquids instead of sitting atop them.
Java Edition Indev
0.3120100110 Islands now have more sand.
20100124-2119 Sand now generates in starting house chests.
20100129-1447 Sand no longer generates in starting house chests.
20100130 Sand is now used to craft TNT.
20100201-0025 Sand can now be smelted into glass.
Java Edition Infdev
20100227-1414 Sand no longer generates in worlds due to map tests, making it unobtainable by normal means.[2]
20100413-1951 Sand now generates in worlds again.
20100618 Sand now falls realistically.
Sand can now be destroyed by falling onto a torch or a slab.
Java Edition Beta
1.2 Falling sand entities now behave better in multiplayer.
Sand can now be used to craft sandstone.
1.3 Sand now generates with sandstone under it.
1.8Pre-release Due to changes in the terrain generator, sand no longer appears in beaches.
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.
Java Edition
1.0.0Beta 1.9 Prerelease 6 The texture of sand has been slightly changed.
1.112w01a Sand now appears in beaches again, which have been re-added as a biome, rather than terrain features.
1.4.212w38a Sand now has new sounds when being walked on.
1.7.213w36a Disks of sand are no longer found on ocean floors.
1.814w27b Sand's textures now rotate randomly, making beaches and deserts look less uniform.
1.915w44a Sand can now be found in desert pyramid chests.
1.1016w20a Falling dust particles for unsupported sand have been added.
1.1217w06a Sand can now be used to craft concrete powder.
1.1318w07a Turtles are added, which lay eggs on sand.
18w08b Sand now generates on the floors of warm and lukewarm ocean biomes.
18w09a Sand can now generate in underwater ruins.
1.1418w43a The textures of sand have been changed.
18w44a The texture of sand has been changed, once again.
19w05a Sand is now renewable with the addition of wandering traders, which sell sand blocks.
1.19.4
Experiment
Update 1.20
23w07a Sand now generates in desert wells and desert pyramids.
Sand can now be created after brushing suspicious sand.
1.2023w12a Sand now generates in trail ruins.
23w16a Sand no longer generates in trail ruins.
1.20.3
Experiment
Update 1.21
23w45a Sand can now generate in the entrances of trial chambers.
1.21.525w07a Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
The sounds produced by sand and red sand are now categorized as ambient instead of block sounds.
1.21.625w15a Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
Sand no longer makes ambient wind sounds (.block.sand.wind).
26.2snap1 Added sulfur cubes, which have the ability to absorb sand, giving them the regular archetype.
snap6 Sulfur cubes can no longer absorb sand.

Bedrock Edition

Pocket Edition Alpha
Demo Added sand.
v0.2.0 The texture of sand has been changed.
v0.3.0 Sand can now be used to craft sandstone.
v0.4.0 Sand can now be used to craft TNT.
v0.6.0 Sand is now affected by gravity.
v0.8.0build 8 Falling sand now drops a resource when landing on a non-solid block.
v0.10.0build 1 Falling dust particles for unsupported sand have been added.
Pocket Edition
1.0.0alpha 0.17.0.1 Sand can now be found inside desert pyramid chests.
1.1.0alpha 1.1.0.0 Sand can now be used to craft concrete powder.
Bedrock Edition
1.4.0beta 1.2.14.2 Sand now generates on the floors of warm and lukewarm ocean biomes.
Sand now sometimes generates on top of buried treasure chests in beaches.
beta 1.2.20.1 Sand can now generate in some warm underwater ruins.
1.10.0beta 1.10.0.3 The textures of sand have been changed.
1.11.0beta 1.11.0.4 Sand can now be bought from wandering traders.
1.12.0beta 1.12.0.4 Wandering traders no longer sell regular sand.
1.16.0beta 1.16.0.57 Trading has changed, wandering trader can now sell regular sand, making it renewable again.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20 Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
1.21.90Preview 1.21.90.21 Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
Sand no longer makes ambient wind sounds (.block.sand.wind).
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23 Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.
26.30Preview 26.30.20 Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.
Preview 26.30.27 Sand can no longer be absorbed by sulfur cubes.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added sand.
TU3 The textures of sand have been changed.
TU141.04 The sound made when mining sand has been changed.
TU46CU361.381.381.38Patch 15 Falling dust particles for unsupported sand have been added.
TU53CU431.491.501.49Patch 231.0.3 Sand can now be used to craft concrete powder.
TU69 1.761.761.76Patch 38 Sand now generates on the floors of warm and lukewarm ocean biomes.
Turtles are added, which lay eggs on sand.
1.90 The textures of sand have been changed.
1.91 Sand can now be bought from wandering traders.
Sand can now be smelted in a blast furnace.

New Nintendo 3DS Edition

Data history

Java Edition

Java Edition
1.814w06a Sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself.
14w10a Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to sand.
14w25a Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
DV Description
BlockSprite sand.png: Sprite image for sand in Minecraft 0 Sand
BlockSprite red-sand.png: Sprite image for red-sand in Minecraft 1 Red Sand
BlockSprite missingno.png: Sprite image for missingno in Minecraft 2-15 Inaccessible "boring" variants of sand
14w26a Sand with metadata values 2 through 15 have now been completely removed from the game.
1.1317w47a The different block states for the sand ID have been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 12.

Bedrock Edition

Bedrock Edition
1.21.20Preview 1.21.20.22 The different block states for the sand ID have now been split up into their own IDs.
Prior to this version, the block state variants of sand were as follows:
Name Default value Allowed values Description
sand_typenormalnormalSand
redRed Sand

Issues

Issues relating to "Sand" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If a block of sand has snow on it and is made to fall, the snow is destroyed‌[Java Edition only] and does not drop snowballs.
  • Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand falls at the same rate when submerged in water, or lava, or air.
  • If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through torches without breaking, if there is air below the torch.[3]
  • Sand and gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a falling_block entity, similar to ignited TNT blocks. This is not the case with gravel.
  • Because falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.

Screenshots

Mojang images

See also

References

  1. ↑ MC-77079 – resolved as "Works As Intended".
  2. ↑ "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
  3. ↑ MC-3262 – resolved as "Works As Intended".
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How to get Sand
Which mobs drop it, which villagers trade it and which recipes use it.
How to get it Wiki home