| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | No |
| Waterloggable | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 15 COLOR |
| Note block instrument | Snare Drum |
Red sand is a variant of sand found exclusively in badlands biomes. It can be used in place of sand in many crafting recipes, with the exception of concrete powder.
Obtaining
Breaking
The suitable tool to break red sand is shovel.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Red sand drops itself when it's destroyed.
Natural generation
Red sand generates naturally below Y≈74 in badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below. It also generates in abandoned camps.
Mob loot
An enderman holding a red sand block drops the block upon death.
In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 4 red sand when killed while showing the item as trade offer, if the player holds an emerald.
Trading
Wandering traders may sell 4 red sand for 1 emerald. This is the only renewable method of obtaining red sand. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| Ordinary | 6% | 6% | 4 × | 6 | — | — | ||
Usage
If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling red sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling red sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the red sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the red sand becomes an item. Red sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand (including red sand), concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.[Java Edition only]
Crafting ingredient
| Name | Ingredients | Crafting recipe | Notes |
|---|---|---|---|
| Red Sandstone | Red Sand | ||
| TNT | Gunpowder + Red Sand |
It is possible to use any combination of sand and red sand. |
Smelting ingredient
Farms
Cactus can only be placed on red sand or sand, and can also be used for farming bamboo, sugar cane and kelp.
Turtle eggs
A turtle egg can hatch on red sand, but not any other non-sand block.
Ambience
Red sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above red sand must be air.
Sounds
Generic
sand sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
sand sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | dig | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | dig | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit | ? | 0.23 | 0.5 | |
| ? | Players | Falling on the block with fall damage | fall | ? | 0.4 | 1.0 | |
| ? | Players | Walking on the block | step | ? | 0.15 | 1.0 | |
| ? | Blocks | Jumping from the block | jump | ? | 0.05 | 1.0 | |
| ? | Blocks | Falling on the block without fall damage | land | ? | 0.14 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Sandy sounds | Ambient/Environment | Randomly when there is a block of sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | block | subtitles | ? | ? | ? | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
red_sand | Block & Item | bamboo_plantable_onenderman_holdablesandmineable/shovel | sandsmelts_to_glass |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
red_sand | sand / 1 | 1204 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -949) |
tile |
Falling block entity
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- Block state see Template:Nbt inherit/block state/template
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w39a | ||||||
| 1.8 | 14w27b | Red sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported red sand have been added. | |||||
| 1.14 | 18w43a | ||||||
| 18w47a | |||||||
| 19w05a | Added wandering traders, which sell red sand, making red sand a renewable resource. | ||||||
| 1.16 | pre3 | Turtle eggs can now hatch on red sand.[2] | |||||
| 1.21.5 | 25w05a | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.6 | 25w15a | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb red sand, giving them the regular archetype. | |||||
| snap6 | Sulfur cubes can no longer absorb red sand. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | ||||||
| build 2 | Red sand no longer turns into regular sand when falling. | ||||||
| v0.14.0 | build 1 | Red sand can now be used to craft red sandstone. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Red sand can now be bought from wandering traders. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.90 | Preview 1.21.90.21 | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Red sand can no longer be absorbed by sulfur cubes. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported red sand have been added. | |
| 1.90 | |||||||
| 1.91 | Red sand can now be bought from wandering traders. | ||||||
| Red sand can now be smelted in a blast furnace. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
Java Edition
| Java Edition | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Red sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | ||||||||||||||
| 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model | |||||||||||||||
| 14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
| |||||||||||||||
| 14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | |||||||||||||||
| 1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| ||||||||||||||
| Prior to The Flattening, this block's numeral ID was 12. | ||||||||||||||||
Bedrock Edition
| Bedrock Edition | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1.21.20 | Preview 1.21.20.22 | The different block states for the sand ID have now been split up into their own IDs. | ||||||||
Prior to this version, the block state variants of sand were as follows:
| ||||||||||
Issues
Issues relating to "Red Sand" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
Naturally generated red sand in a badlands biome
See also
- Explained physics of falling blocks.
- Desert
- Sandstone







