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TNT

TNT

TNT is an explosive block that can be lit by a redstone signal, flint and steel, stray fire, flaming projectile or explosion. When lit, TNT becomes primed…

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Blocks Stackable resources Renewable resources Manufactured blocks Generated structure blocks Entities Combat Utility blocks
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Contents (36)
  1. Obtaining
  2. Breaking
  3. Crafting
  4. Generated loot
  5. Natural generation
  6. Mob loot
  7. Usage
  8. Activation
  9. Behavior
  10. Redstone component
  11. Crafting ingredient
  12. Sounds
  13. Generic
  14. Unique
  15. Data values
  16. ID
  17. Block states
  18. Entity data
  19. Achievements
  20. Advancements
  21. Videos
  22. History
  23. Development
  24. Java Edition
  25. Bedrock Edition
  26. Legacy Console Edition
  27. New Nintendo 3DS Edition
  28. Data history
  29. Issues
  30. Trivia
  31. Gallery
  32. Screenshots
  33. In other media
  34. See also
  35. References
  36. External links
For other uses, see TNT (disambiguation).
TNT
TNT.png: Infobox image for Minecraft block 'TNT'
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNT
Renewable Yes
Stackable Yes (64)
Tool
Blast resistance 0
Hardness 0
Luminous No
Transparent No
Flammable Yes (15)
Catches fire
from lava
Yes
Map color
 4 FIRE
Note block instrument Default (Harp)
Sulfur cube archetype Explosive
TNT kill radius

TNT is an explosive block that can be lit by a redstone signal, flint and steel, stray fire, flaming projectile or explosion.

When lit, TNT becomes primed TNT, a gravity-affected entity that produces a damaging, block-destroying explosion, usually after four seconds. Blocks destroyed by TNT always drop their usual items as if mined by a player.

Obtaining

Breaking

TNT can be broken instantly with any tool or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the /kill command.

Crafting

Ingredients Crafting recipe Notes
Gunpowder +
Sand or 
Red Sand
Invicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Sand.png: Inventory sprite for Sand in Minecraft as shown in-game linking to Sand with description: SandInvicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: Gunpowder
Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game with description: TNT
It is possible to use any combination of sand and red sand.

Generated loot

Item Structure Container Quantity Chance
Java Edition
TNT Buried Treasure Chest 1–2 62.7%
Desert Pyramid Suspicious sand 1 12.5%
Shipwreck Supply chest 1–2 7.5%
Bedrock Edition
TNT Buried Treasure Chest 1–5 62.7%
Desert Pyramid Suspicious sand 1 12.5%
Shipwreck Supply chest 1–2 7.5%

Natural generation

Nine TNT blocks generate naturally in each desert pyramid.

Two TNT blocks flank a trapped chest in one secret woodland mansion room.

Mob loot

An enderman holding a block of TNT drops the block upon death.

Usage

A TNT explosion on a default superflat world

Activation

TNT blocks can be activated by:

Behavior

Primed TNT
TNT.png: Infobox image for Minecraft entity 'Primed TNT'
Hitbox size Height: 0.98 blocks
Width: 0.98 blocks

When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing water, lava, pistons, and explosions. In Java Edition, spear attacks (both jab and charge attacks) can also horizontally push primed TNT, which is more effective with the Knockback enchantment.

The amount of time before primed TNT explodes depends on how the TNT was activated:

  • If activated by fire or a redstone signal, or summoned by commands, primed TNT explodes after 80 game ticks (4 seconds).
  • If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds).

The TNT block has a display name of "TNT" in the inventory; however, it also has an in-game name of "tnt" when used in commands such as /setblock. The primed TNT entity has a display name of "primed TNT" in chat, but also has an in-game name of "tnt" when used in commands such as /summon.

Countdown timer

Primed TNT has a data tag called fuse that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block or commands, fuse is set to 80 by default, but can be modified using commands.

Explosion

When TNT is activated, the primed TNT entity is placed offset from the bottom center of the TNT block position by [+0.5, +0.0, +0.5], and given an initial velocity of 0.2 blocks per tick upward, and 0.02 blocks per tick in a random direction. When the primed TNT explodes, the explosion is located at 0.06125 blocks above the entity's position (at 0.98⁄16 block height). Primed TNT creates explosions with a power of 4, which can break most blocks. Blocks destroyed by primed TNT always drop items as if mined by a player using a correct, unenchanted tool (or an empty hand if the correct tool would be shears).

The explosion deals a maximum of 84.5HP❤️ × 42.25 damage on Hard difficulty, 56HP❤️ × 28 damage on Normal difficulty, 29HP❤️ × 14.5 damage on Easy difficulty and high knockback to a player exposed to the explosion. TNT explosions do not damage players in Peaceful difficulty.

Appearance

Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can't be found in the assets.

Portals

A primed TNT is teleported to the respective dimensions when entering a Nether portal or End portal, maintaining its fuse, direction and speed. In Java Edition, after teleporting through a nether portal, the primed TNT cannot destroy Nether portal blocks.

Underwater behavior

TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances in Java Edition where TNT can be made to destroy blocks underwater.

In Java Edition, if TNT is activated while a gravity-affected block (e.g. sand, or gravel) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks.

If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston.

In Bedrock Edition, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand's bubble column. There is however a variation of TNT called underwater TNT (When Education Edition option is enabled) that can destroy blocks underwater.

Redstone component

A TNT block is considered a redstone mechanism component, and is activated when it receives a redstone signal.

TNT is a non-conductive (transparent) block and cannot be powered. When a TNT block receives a redstone signal, it does not activate any other adjacent TNT blocks via redstone, but any adjacent TNT blocks are activated by the explosion.

Crafting ingredient

Sounds

Generic

Java Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.grasssubtitles.block.generic.break​0.70.8–1.0
​Block placedBlocksWhen the block is placedplace.grasssubtitles.block.generic.place​0.80.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.grasssubtitles.block.generic.hit​0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.grasssubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.grasssubtitles.block.generic.footsteps​0.31.0
​Shovel flattensBlocksWhen a shovel creates a dirt pathuse.grasssubtitles.item.shovel.flatten​1.00.8
​FootstepsBlocksJumping from the blockjump.grasssubtitles.block.generic.footsteps​0.111.0
​FootstepsBlocksFalling on the block without fall damageland.grasssubtitles.block.generic.footsteps​0.211.0

Unique

Java Edition:
Primed TNT use the Friendly Mobs sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​TNT fizzesBlocksWhen a TNT block is litentity.tnt.primedsubtitles.entity.tnt.primed​1.01.016
​Explosion[sound 1]BlocksWhen a TNT block explodesentity.generic.explodesubtitles.entity.generic.explode​4.00.56–0.8416

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​TNT fizzesBlocksWhen a TNT block is litrandom.fusesubtitles.entity.tnt.primed​1.01.0
​ExplosionBlocksWhen a TNT block explodesrandom.explodesubtitles.entity.generic.explode​4.01.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tags Translation key
BlockSprite tnt.png: Sprite image for tnt in Minecraft TNTtntBlock & Itemenderman_holdable block.minecraft.tnt
NameIdentifier Translation key
EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Primed TNTtnt entity.minecraft.tnt

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
BlockSprite tnt.png: Sprite image for tnt in Minecraft TNTtnttnt / 046Block & Giveable Item[i 2]Identical[i 3] tile.tnt.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.
NameIdentifierNumeric ID FamilyTranslation key
EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Block of TNTtnt65 inanimate
tnt
entity.tnt.name

Block states

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
explode_bit0x1false false0Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true1Hitting the TNT block causes it to ignite and then explode.

Entity data

TNT has entity data associated with them that contain various properties of the entity.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • [Short] fuse: Ticks until explosion. Defaults to 80.​
    • [NBT Compound / JSON Object] block_state: The block model to use. defaults to TNT if not specified.
      • [String] Name: The resource location of the block.
      • [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
        • [String] Name: The block state name and its value.
    • [Float] explosion_power: A value from 0 to 128. The power of the explosion. Defaults to 4.0. If set to the default value, this field is not saved to the entity's NBT.
    • [Int Array] owner: The UUID of the entity this TNT was lit by, stored as four ints. May not exist.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Uh-oh.Have a Sulfur Cube absorb a TNT block.Specifically, you must press the use button to directly put the TNT into the Sulfur Cube, as dropping the TNT on the ground and having the Sulfur Cube absorb it itself does not trigger the achievement.10Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Uh OhHave a Sulfur Cube absorb a TNT block—

Videos

History

Development

May 21, 2009 Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.
October 24, 2009 TNT was teased in a blog post.

Java Edition

Java Edition Classic
0.26 SURVIVAL TEST Added TNT.
Players have to hit TNT to prime the block.
The player starts with 10 blocks of TNT in their hotbar.
TNT's fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds.
0.28 Changed the side texture of TNT.
TNT no longer works in Survival.
0.30 (Survival) Hitting an already active TNT block now defuses it and allows the player to pick it up.
Explosions caused by TNT no longer produce smoke particles.
Java Edition Indev
0.3120091223-0040 When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wooden planks.
20091231-2255 Players can no longer cancel the detonation of TNT by hitting it after priming it.
20100124-2310 Explosions caused by TNT now produce smoke particles again.
TNT now deals more damage.
20100125 TNT's fuse time is now 4 seconds, raised from 2 seconds.
TNT now flashes when lit.
20100130 TNT is now craftable.
Java Edition Beta
1.6Test Build 3 Mob traps can no longer be created by putting a pressure plate directly on top of the block of TNT.
TNT can no longer have torches placed on it. Any previously-placed torches remain until a block update is received.
1.7 TNT can be primed only by redstone or any other mechanism that powers the TNT block, as well as by hitting it with flint and steel. If the player hits TNT with an empty hand or while holding any other item, the block is destroyed and dropped as an item.
1.8Pre-release TNT explosions now emit shockwave particles.
Java Edition
1.0.0RC1 TNT has been given a new explosion sound.
1.2.5 Hitting TNT with flint and steel destroys TNT without priming it. Instead, TNT can be primed by using flint and steel on it.
1.3.112w21a TNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
12w26a TNT no longer drops as an item when broken in Creative mode.
12w30a TNT no longer damages the player in Peaceful difficulty.
1.4.212w34a TNT is now ignited when hit by flaming arrows (for example, shot by a bow enchanted with Flame).
1.513w02a TNT is now used to craft TNT minecart.
13w04a TNT is now primed when released from a dispenser.
1.814w05b Mobs now suffocate inside of TNT.
14w27b TNT's top texture is now rotated randomly, as part of the addition of arrays to block models.
14w31a The explosion physics have been changed, which greatly reduces the range of TNT cannons.
1.8.2pre1 The explosion physics of TNT have been reverted to those before the 14w31a snapshot.
Explosion force of TNT is no longer directionally biased.
1.915w47a The random rotation of TNT's top texture has been removed.[1]
1.1116w39a TNT now generates in woodland mansions.
1.1318w10a TNT now generates in buried treasure chests.
18w11a TNT can now be found in shipwreck chests.
1.1418w43a The texture of TNT has been changed.
19w05a TNT has become a renewable resource due to wandering traders selling sand.
19w11a TNT explosions now have a 100% drop rate.
1.1519w39a TNT no longer flashes with a solid white color when primed.[2]
pre1 The explosions from TNT have been optimized.
Black and white smoke particles are removed.[3]
1.1620w11a TNT can now be ignited by any burning projectile.
1.1922w13a TNT no longer drops when breaking a minecart with TNT.
1.19.4
Experiment
Update 1.20
23w07a TNT now drops when brushing suspicious sand in desert pyramids.
1.2023w12a The probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8.
1.20.323w42a The Fuse field has been renamed to fuse.
TNT entities can now have any block state defined for display purposes, rather than always using the TNT block model.
1.21pre1 Primed TNT can now teleport through a nether portal.[4]
pre4 A primed TNT that has teleported through a nether portal can no longer destroy nether portal blocks.
1.21.224w33a TNT can no longer destroy item frames, paintings and armor stands when in water.[5]
Added optional field explosion_power.
1.21.525w09a The default fuse value for TNT summoned using commands is now 80 instead of 0.
25w10a Added the tntExplodes game rule.
1.21.625w20a TNT can once again destroy items and armor stands when in water.
1.21.925w33a Black and white smoke particles are once again shown when TNT explodes.[6]
26.2snap5 Sulfur cubes now have the ability to absorb TNT, providing the explosive effect to the mob.
snap6 Giving TNT to a sulfur cube is now required for the "Uh Oh" advancement.

Bedrock Edition

Pocket Edition Alpha
Demo Added TNT.
TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappears.
v0.2.0 Edited-in TNT can now be successfully primed and detonated.
v0.4.0 TNT is now able to be obtained without a hex editor in both Survival and Creative.
v0.8.0 TNT can now be ignited by fire and lava. Previously, it would just burn away.
v0.9.0build 1 The performance of TNT has been improved.
v0.12.1build 1 TNT can now be ignited when hit with an item that has the Flame enchantment.
build 10 The sound of TNT has been changed to that of Java Edition.
v0.13.0build 1 TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It is a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
v0.14.0build 1 TNT now can be used to craft minecart with TNT.
Primed TNT can now travel through nether portals.
v0.15.0build 1 TNT can now be ignited when hit with an item that has the Fire Aspect enchantment.
v0.16.0build 1 An explosion in Creative now gives the player materials as it does in Survival.
Pocket Edition
1.0.5alpha 1.0.5.0 An explosion in Creative no longer gives the player materials as it does in Survival.
1.0.7 TNT no longer does damage to a player if the TNT is in water.
1.1.0alpha 1.1.0.0 TNT now generates in woodland mansions.
Bedrock Edition
1.4.0beta 1.2.14.2 TNT can now be found inside shipwreck supply chests and buried treasure chests.
beta 1.2.20.2 TNT can now can be used to craft underwater TNT.
1.10.0beta 1.10.0.3 The texture of TNT has been changed.
1.16.0beta 1.16.100.51 TNT no longer activates when a redstone torch is placed directly on it.[7]
1.19.70Preview 1.19.70.23 TNT now drops when brushing suspicious sand in desert pyramids.
1.21.0Preview 1.21.0.20 TNT explosions now have a 100% drop rate.[8]
1.21.60Preview 1.21.60.21 TNT no longer flashes with a solid white color when primed.[9]
26.30Preview 26.30.25 TNT can now be absorbed by sulfur cubes, giving them the explosive archetype.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added TNT.
TU3 TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block destroys it simply and safely so it can be picked up.
TU5 The explosion sound of TNT has been changed.
TU141.04 TNT now makes a sound before exploding.
TNT does variable damage depending on difficulty setting.
TU19CU71.121.121.12 TNT is now used to craft TNT minecart.
TNT is now primed when released from a dispenser.
TU54CU441.521.521.52Patch 241.0.4 TNT now generates in woodland mansions.
TU69 1.761.761.76Patch 38 TNT can now be found inside shipwreck supply chests and buried treasure chests.
1.90 The texture of TNT has been changed.

New Nintendo 3DS Edition

Data history

Java Edition

Java Edition Beta
1.7 TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.
Java Edition
1.814w06a TNT now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself.
1.915w32c TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.
1.1116w32a The entity ID has been changed from PrimedTnt to tnt.
1.1317w47a The explode block states for the tnt ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available.
Prior to The Flattening, this block's numeral ID was 46.
1.13.118w30a Added the unstable block states for TNT, acting like the explode block states did.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 The entity ID has been changed from primedtnt to tnt.
Bedrock Edition
1.21.30Preview 1.21.30.23 The different allow underwater bit block states for the tnt ID have been split up into their own IDs.

Issues

Issues relating to "TNT" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • "TNT" stands for Trinitrotoluene. The preferred IUPAC name, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C7H5N3O6, and unlike in Minecraft, has nothing to do with gunpowder.
  • The use of sand in the crafting recipe references dynamite, a different high explosive from TNT, consisting of nitroglycerin mixed with diatomaceous earth. The block's appearance as a bundle of red sticks is also typical of dynamite.
  • It takes 19.75 blocks to fall for it to reduce the timer for one second.
  • Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
  • It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
  • In Pi Edition, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
  • The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
  • The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.
  • As seen in the Mobestiary, Minecraft Dungeons, and several pieces of merchandise, creepers have TNT inside of them.

Screenshots

In other media

See also

  • Creeper
  • Tutorial:Traps § Explosive traps
  • Tutorial:TNT cannons

References

  1. ↑ MC-12959 – TNT mesh rotated wrongly placed vs primed – resolved as "Fixed".
  2. ↑ MC-47941 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  3. ↑ MC-165991 – TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1
  4. ↑ MC-8983 – Primed TNT cannot travel through nether portals – resolved as "Fixed".
  5. ↑ MC-3697
  6. ↑ MC-165991 – TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1 – resolved as "Fixed".
  7. ↑ MCPE-81258 – TNT activates when a redstone torch is placed on the side of the block – resolved as "Fixed".
  8. ↑ MCPE-56036 – TNT Does Not Have 100% Drop Rate – resolved as "Fixed".
  9. ↑ MCPE-51809 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  10. ↑ https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted?view=minecraft-bedrock-stable&tabs=Windows10
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How to craft TNT
See the exact crafting recipe on a 3×3 grid, the ingredients and step-by-step instructions.
Crafting recipe Wiki home