Mineuniverse
Enderman

Enderman

An enderman is a neutral mob found in all three dimensions that has a chance of dropping ender pearls when it is killed. It becomes hostile to players…

35 min read Updated 4 views
Entities Monster mobs Neutral mobs Nether mobs End mobs
Advertisement Remove ads with Premium →
Contents (40)
  1. Spawning
  2. Overworld
  3. Nether
  4. End
  5. Drops
  6. On death
  7. Behavior
  8. Provoking
  9. Staring
  10. Attacking
  11. Water
  12. Projectiles
  13. Teleportation
  14. Moving blocks
  15. Sounds
  16. Data values
  17. ID
  18. Entity data
  19. Achievements
  20. Advancements
  21. Videos
  22. History
  23. Development
  24. Java Edition
  25. Bedrock Edition
  26. Legacy Console Edition
  27. New Nintendo 3DS Edition
  28. Data history
  29. Historical images
  30. Issues
  31. Trivia
  32. Publicity
  33. Gallery
  34. Renders
  35. Screenshots
  36. Mojang images
  37. Textures
  38. In other media
  39. References
  40. External links
For other uses, see Enderman (disambiguation).
Enderman
Health points 40HP❤️ × 20
Behavior Neutral
Mob type Monster
Attack
strength
Easy: 4.5HP❤️ × 2.25
Normal: 7HP❤️❤️❤️💔
Hard: 10.5HP❤️ × 5.25
Hitbox size Height: 2.9 blocks
Width: 0.6 blocks
Speed 0.3
Spawn Overworld (Light level of 0)
The Nether (Light level of 7 or less):
Nether Wastes
Soul Sand Valley
Warped Forest
The End (Light level of 0)

An enderman is a neutral mob found in all three dimensions that has a chance of dropping ender pearls when it is killed. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks.

Spawning

A passive enderman in the Overworld

Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions in Java Edition.[2]

Enderman spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
End Highlands10⁄10100%4——
The End (biome)10⁄10100%4104
Small End Islands10⁄10100%4——
End Barrens10⁄10100%4——
Warped Forest1⁄1100%1–4161
End Midlands10⁄10100%4——
Sulfur Caves10⁄3153.17%1101–2
Snowy Taiga10⁄5151.94%1–4101–2
Grove10⁄5151.94%1–4101–2
Windswept Hills10⁄5151.94%1–4101–2
Dappled Forest10⁄5151.94%1–4101–2
Stony Shore10⁄5151.94%1–4101–2
Meadow10⁄5151.94%1–4101–2
Eroded Badlands10⁄5151.94%1–4101–2
Flower Forest10⁄5151.94%1–4101–2
Sparse Jungle10⁄5151.94%1–4101–2
Birch Forest10⁄5151.94%1–4101–2
Taiga10⁄5151.94%1–4101–2
Snowy Beach10⁄5151.94%1–4101–2
Beach10⁄5151.94%1–4101–2
Lush Caves10⁄5151.94%1–4101–2
Forest10⁄5151.94%1–4101–2
Jungle10⁄5151.94%1–4101–2
Badlands10⁄5151.94%1–4101–2
Windswept Gravelly Hills10⁄5151.94%1–4101–2
Cherry Grove10⁄5151.94%1–4101–2
Stony Peaks10⁄5151.94%1–4101–2
Old Growth Birch Forest10⁄5151.94%1–4101–2
Wooded Badlands10⁄5151.94%1–4101–2
Dark Forest10⁄5151.94%1–4102–3
Desert10⁄5151.94%1–4101–2
Old Growth Spruce Taiga10⁄5151.94%1–4101–2
Windswept Forest10⁄5151.94%1–4101–2
Pale Garden10⁄5151.94%1–4101–2
Bamboo Jungle10⁄5151.94%1–4101–2
Swamp10⁄5161.94%1–4102–3
Mangrove Swamp10⁄5161.94%1–4101–4
Deep Lukewarm Ocean10⁄5201.92%1–4101–2
Plains10⁄5201.92%1–4101–2
Ice Caves10⁄5201.92%1–4101–2
Ocean10⁄5201.92%1–4101–2
Sunflower Plains10⁄5201.92%1–4101–2
Deep Cold Ocean10⁄5201.92%1–4101–2
Lukewarm Ocean10⁄5201.92%1–4101–2
Windswept Savanna10⁄5201.92%1–4101–2
Warm Ocean10⁄5201.92%1–4101–2
Savanna Plateau10⁄5201.92%1–4101–2
Deep Ocean10⁄5201.92%1–4101–2
Savanna10⁄5201.92%1–4101–2
Cold Ocean10⁄5201.92%1–4101–2
Jagged Peaks10⁄5251.9%1–4101–2
Snowy Slopes10⁄5251.9%1–4101–2
Snowy Plains10⁄5301.89%1–4——
Ice Spikes10⁄5401.85%1–4101–2
Old Growth Pine Taiga10⁄5401.85%1–4101–2
Frozen Peaks10⁄5401.85%1–4101–2
Frozen River10⁄5411.85%1–4——
Deep Frozen Ocean10⁄5451.83%1–4101–2
Frozen Ocean10⁄5451.83%1–4101–2
Dripstone Caves10⁄6101.64%1–4101–2
River10⁄6151.63%1–4——
Soul Sand Valley1⁄711.41%1–461
Nether Wastes1⁄1680.6%461

Overworld

Endermen spawn uncommonly in all Overworld biomes except for mushroom fields and deep dark. In Bedrock Edition, endermen also do not spawn in rivers, frozen rivers, and snowy plains. They spawn in groups of up to four in Java Edition or up to two in Bedrock Edition.

Nether

Endermen spawn in groups of four in Java Edition or individually in Bedrock Edition, most commonly in warped forests, uncommonly in Nether wastes, and rarely in soul sand valleys.

End

Endermen spawn commonly in groups of four anywhere in the End dimension.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Ender Pearl0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Ender Pearl0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Ender Pearl01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Ender Pearl0.501.001.502.00

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Ender Pearl0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Ender Pearl0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Ender Pearl01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Ender Pearl0.500.751.001.25
  • 5XP when killed by a player or a tamed wolf.
  • 100% chance of dropping the block that it is holding (see § Moving blocks for more information).

Behavior

Endermen can step up one full block without having to jump.

With Vibrant Visuals, the eyes of endermen are emissive.

Provoking

An enderman is passive until provoked. An enderman is provoked when

  • A player or other mob attacks it.
  • A player within 64 blocks looks at its eyes for 5 game ticks (1⁄4 second)[3] if the view is not obstructed by any solid block (including transparent blocks) and the player isn't wearing a carved pumpkin on the head armor slot.
    • Looking anywhere at the head aggravates it, including the back of the head.
    • Looking at its upper legs at further distance aggravates it.
  • It can see an endermite within 64 blocks of it.

In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the Invisibility effect.

When provoked, an enderman opens its mouth and makes loud screaming noises. A provoked enderman also starts shaking in Java Edition.

Staring

In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or Invisibility.

Attacking

An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[4]‌[BE only][verify for Bedrock Edition] An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.[needs testing in Bedrock Edition] An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.‌[BE only][needs testing in Bedrock Edition] They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day‌[Java Edition only] or at any light level‌[Bedrock Edition only] they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).

An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.

In Bedrock Edition, the enderman loses interest after enough time​. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.

Endermen are also aggressive toward endermites and will attack them if they are 64 blocks away or less.

Water

Endermen can be damaged by rain, water, splash water bottles, and, in Bedrock Edition, water-filled cauldrons. When contacting any one of these, endermen take 1HP💔 damage. In rain, endermen continuously teleport until they find a dry spot or die. Endermen are not immune to drowning.

If an enderman has nowhere to teleport to when put in water, it sinks to the bottom of the water, unable to swim. However, in rain, it will behave as usual, constantly teleporting.

This can sometimes happen when there are few blocks to teleport to, the enderman will slowly sink until it finds a valid spot.

Projectiles

Endermen are immune to most projectiles, as they teleport away before being hit.[5]

Snowballs are absorbed, even if the enderman teleports away. In Java Edition, if the enderman is in a vehicle, arrows and tridents bounce off it. In Bedrock Edition, and if it cannot find a location to teleport to in Java Edition, arrows and tridents pass through it, though tipped arrows still apply their effects in Bedrock Edition.

Endermen are not immune to the warden's sonic boom ranged attack.

Teleportation

Endermen teleport when dodging projectiles, when chasing a target, and when taking damage from natural sources, suffocation, and potion effects. They also teleport when hit by a player or mob,‌[BE only] when paralyzed and within four blocks of their target,‌[JE only] randomly at any time and light level,‌[BE only] and when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.‌[JE only]

Endermen play a sound exclusively at the teleportation destination.[6]

Each teleportation attempt caused by taking damage, being paralyzed,‌[JE only] a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position).

When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9 rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.[needs testing in Bedrock Edition]

Both teleportation types then apply the following checks:

  • As long as the selected block is not movement-blocking, seek downward. If the found block is waterlogged, the teleportation attempt fails.
  • Starting again with the originally selected target, seek downward as long as the block below is not movement-blocking. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.

Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.[7] Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.

Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,‌[BE only] but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[8] When teleporting due to damage, it makes 64 attempts to teleport.​

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.

Moving blocks

Endermen have the unique ability to pick up, carry, and set down certain blocks, even when angered. Every tick, an enderman has a 1⁄20 (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks from a completely flat floor unless it is made of non-full blocks such as mud or soul sand. An enderman can still pick up and place blocks while sitting in a boat.

Endermen do not despawn while holding a block.

Endermen drop whatever item the block they are holding would drop when it is mined with a Silk Touch diamond axe, but without verification requires current tool for drops, which usually means it drops the block itself, though there are some exceptions, like dropping stone instead of infested stone, or not dropping anything when holding bedrock or seagrass. Endermen do not visually let go of the block when dying.[9][10]

Endermen can pick up the following blocks:

Data packs in Java Edition can change this list by modifying the #minecraft:enderman_holdable block tag.

Behavior packs in Bedrock Edition can change this list by modifying the minecraft:behavior.take_block method. Unlike in Java Edition, there is no tag for these blocks, but it is possible to create a custom tag.

While an enderman is carrying a block, it has a 1⁄2000 (0.05%) chance every tick to silently[11] place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with any full block beneath and the block is generally allowed to be placed at the target location. Endermen cannot place blocks onto bedrock or entities.

Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.

Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by placing a carved pumpkin correctly.

In Java Edition, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing: /summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}} Endermen can place any block they are summoned with, even if it is not on the allowed list.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Enderman vwoopsHostile MobsRandomly while passiveentity.enderman.ambientsubtitles.entity.enderman.ambient​1.00.8–1.216
​Enderman screamsHostile MobsRandomly while hostileentity.enderman.screamsubtitles.entity.enderman.scream​1.00.8–1.216
​Enderman diesHostile MobsWhen an enderman diesentity.enderman.deathsubtitles.entity.enderman.death​1.00.8–1.216
​Enderman hurts​[until: JE 26.4]Hostile MobsRandomly when an enderman is damagedentity.enderman.hurtsubtitles.entity.enderman.hurt​1.00.8–1.216
​Enderman cries outHostile MobsWhen an enderman is hostileentity.enderman.staresubtitles.entity.enderman.stare​2.51.016
​Enderman teleportsHostile MobsWhen an enderman teleportsentity.enderman.teleportsubtitles.entity.enderman.teleport​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Enderman vwoopsHostile MobsRandomly while passivemob.endermen.idlesubtitles.entity.enderman.ambient​1.00.8–1.2
​Enderman screamsHostile MobsRandomly while hostilemob.endermen.screamsubtitles.entity.enderman.scream​1.00.8–1.2
​Enderman diesHostile MobsWhen an enderman diesmob.endermen.deathsubtitles.entity.enderman.death​1.00.8–1.2
​Enderman hurtsHostile MobsWhen an enderman is damagedmob.endermen.hitsubtitles.entity.enderman.hurt​1.00.8–1.2
​Enderman cries outHostile MobsWhen an enderman is angered by being stared atmob.endermen.staresubtitles.entity.enderman.stare​1.01.0
​Enderman teleportsHostile MobsWhen an enderman teleportsmob.endermen.portalsubtitles.entity.enderman.teleport​1.01.0

Data values

ID

Java Edition:

NameIdentifier Translation key
EntitySprite enderman.png: Sprite image for enderman in Minecraft Endermanenderman entity.minecraft.enderman

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite enderman.png: Sprite image for enderman in Minecraft Endermanenderman38 enderman
mob
monster
entity.enderman.name

Entity data

Endermen have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [NBT Compound / JSON Object] carriedBlockState: Optional. The block carried by the enderman.
      • Block state see Template:Nbt inherit/block state/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

Note: Endermen behave slightly differently in modern versions of Minecraft compared to how they are portrayed in the video.

History

Development

July 26, 2011 Sometime on or before July 26, 2011, Notch posts an image on his Google+ account showing planned "creepy mobs." Two can be seen holding a grass block and a sand block with their arms far outstretched. [12]
July 28, 2011 Notch described that endermen would be peaceful, unless the player looked straight at them, then they would rush in to attack whenever the player broke the gaze.[13][14][15][16]
July 29, 2011 At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.
August 26, 2011 In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
September 20, 2011 Notch indicated the block carrying was horrible and needed to be nerfed.
September 28, 2011 Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."

Java Edition

Java Edition Beta
1.8Pre-release Added endermen.
Endermen are able to pick up any full block, including bedrock and monster spawners. The angle of their arms have also been lowered when holding a block.
Endermen have green eyes and emit black smoke. They also have zombie sounds as a placeholder.
release The enderman eye color has been changed from green to purple.
Endermen now emit portal particles, rather than smoke.
Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block.
Java Edition
1.0.0Beta 1.9 Prerelease Before this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs, and other ranged attacks do not hit them because they teleport away before impact.
Enderman now teleport away and become neutral if they are in water.
Endermen no longer pick up any block; they are limited to certain blocks.
Endermen no longer have any sounds.
Beta 1.9 Prerelease 3 Endermen now have 40HP❤️ × 20 health points instead of 20HP❤️ × 10.
Beta 1.9 Prerelease 4 Endermen now spawn frequently in the End.
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
RC1 Endermen now have their own audio scheme, including sounds for being idle, hurt and killed.
1.3.112w22a The enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player.
Enderman now stalk the player when aggravated.
Fixed enderman often not shaking and opening their jaws when looked at.
1.4.212w38a The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman.
1.5.2 Endermen now won't become hostile if they take environmental damage.
1.7.21.7 Endermen are no longer provoked when attacked by the player in Creative mode.
1.814w06a Endermen now pathfind as a result of their update to the new AI system.
Endermen now teleport after being damaged by any damage source, including suffocation damage.
Endermen now remain aggravated toward the player despite being in contact with water.
14w11a Endermen now walk slightly faster.
Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned.
Endermen are naturally aggressive toward endermites.
14w17a Endermen are no longer hostile to non-pearl spawned endermites.
14w28a Endermites are no longer spawned from endermen.
1.915w31a Endermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
15w49a Endermen no longer play the teleportation sound at their previous location.[17]
1.1016w20a Endermen now spawn in the Nether.
Endermen now pick up netherrack.
1.1116w35a Endermen are now dealt 1HP💔 damage by splash water bottles.
1.14.3pre3 Endermen no longer take damage from splash water bottles.[18]
1.1620w06a The sounds of endermen are now heard at a shorter range.
Endermen now spawn in soul sand valleys and warped forests.
20w07a Endermen now pick up nylium, crimson roots, warped roots, and Nether fungi variants.
Endermen no longer pick up netherrack.
20w10a Water bottle damage now provokes endermen.[19]
20w18a Endermen prevent other endermen from spawning nearby in warped forests.
20w22a Endermen no longer despawn when holding a block.[20]
1.16.2pre1 Endermen no longer place their held blocks onto bedrock blocks.
pre2 Endermen no longer place their held blocks on entities.
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0.
1.1720w46a Endermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls.
21w13a Endermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves.
pre1 Endermen no longer pick up flowering azaleas and flowering azalea leaves.
1.18Experimental Snapshot 1 Endermen now spawn only at light level 0.
21w37a Endermen now take damage when hit by a splash water bottle again.
1.1922w11a Endermen now pick up mud.
pre1 Endermen now spawn from light level 0 to 11 in the Nether.
1.19.322w46a Endermen now spawn from light level 0 to 7 in the Nether.
1.20.223w33a Endermen now have an increased vertical attack reach, spanning the entire height of its hitbox.[21]
The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks.
1.21.224w39a The endermen's eyes were changed to be identical to its Bedrock counterpart as a result of a bug fix.[22]
24w40a Endermen can now pick up pale moss blocks.
1.21.424w44a Eyeblossoms are added, which are a small flower that endermen can pick up.
1.21.525w10a Endermen now pick up cactus flowers.
26.3snap9 Endermen will now take damage from projectiles if they are riding something.
No longer attempt to teleport because of environmental damage while riding something.
Can no longer teleport onto bedrock.
snap10 When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them. Now also correctly makes the hit sound.
Any effects on the arrows are now applied to the enderman, like Glowing from spectral arrows, potion effects from tipped arrows, or being set on fire by burning arrows.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added endermen.
build 2 Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8 The enderman's attack strength is now the same as in Java.
v0.12.1build 10 Endermen now avoid water.
v0.14.0build 1 Endermen now drop the block they are holding when killed.
v0.15.0build 1 Endermen now spawn in the Nether.
Endermen now pick up netherrack.
v0.16.2 Endermen are now quicker, to match the Java and Console versions.
Pocket Edition
1.0.0alpha 0.17.0.1 Endermen now drop ender pearls when killed.
Endermen now spawn in the End.
Bedrock Edition
1.2.0beta 1.2.0.2 Endermen no longer shake with rage while aggravated.
On death, endermen now drop the block they were holding.
1.2.3beta 1.2.3.3 Endermen now take damage in filled cauldrons.
1.8.0beta 1.8.0.8 The models of endermen has been changed.[23]
1.16.0beta 1.16.0.51 Endermen now spawn in soul sand valleys and warped forests.
Endermen now pick up nylium, crimson roots, warped roots, and Nether fungi variants.
Endermen no longer pick up netherrack.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.52 Endermen now pick up rooted dirt.
1.19.0Preview 1.19.0.21 Endermen now pick up mud.
1.19.60Preview 1.19.60.22 Endermen now spawn from light level 0 to 7 in the Nether.
1.21.60Preview 1.21.60.25 Endermen now get angry if looked at for 5 ticks instead of 1 tick, to match Java Edition.[24]
Preview 1.21.60.27 Endermen can no longer teleport out of boats, boats with chests, and minecarts, to match Java Edition.[25]
1.21.100Preview 1.21.100.21 Endermen can now pick up all block types they are able to in Java Edition.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added endermen.
TU9 Endermen now have a realm of their own: the End, where they spawn frequently.
TU141.04 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player.
TU43CU331.361.361.36Patch 13 Endermen now spawn in the Nether.
Endermen now pick up netherrack.
Endermen now remain aggravated toward the player despite being in contact with water.
TU46CU361.381.381.38Patch 15 Endermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
Endermen no longer play the teleportation sound at their previous location.
TU54CU441.521.521.52Patch 241.0.4 Endermen are now dealt 1HP💔 damage by splash water bottles.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added endermen.
1.7.10 Endermen now drop ender pearls when killed.
Endermen now spawn in the End.

Data history

Java Edition
1.1116w32a The entity ID has been changed from Enderman to enderman.
1.1317w47a Prior to The Flattening, this entity's numeral ID was 58.

Historical images

Issues

Issues relating to "Enderman" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[26] Despite this, there is a loading tip in Bedrock Edition that reads out "The Enderman language is actually English in reverse."
    • The enderman's 4th ambient sound () seems to sound like it's saying "Look for the eye".[27]
  • Notch claimed in public that the enderman is a "subtle reference" to Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[28]
  • Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.[29] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
  • In Java Edition, a player in Spectator mode can enter an enderman's perspective. This applies a shader that inverts the colors in the world. In this perspective, the End appears as an island of grayish purple cobblestone in a white sky, with white pillars. Other endermen and the ender dragon are white and have green eyes. Cobblestone also looks similar to End stone.
  • In Java Edition, the texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the Invisibility effect.
    • In Bedrock Edition, the eyes are in the same texture as the body (while keeping the glowing effect), and the texture of the enderman is a .tga file format. The real object that makes the enderman's eyes visible even when under the Invisibility effect, is the enderman_invisible material in the enderman's client_entity JSON file in the vanilla resource pack.
    • With Vibrant Visuals, the eyes of endermen are emissive and have actual glowing.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl or chorus fruit.
  • Endermen are allegedly trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.[30]
  • Notch changed the eyes of endermen from green to purple to match the portal particles.[31]
  • Endermen possess a skeleton with visible teeth and limb joints.[32]

Publicity

  • Several endermen appear as enemies in the game Magicka, depicted in a more realistic style for the first time.[33]
  • The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
  • Endermen appear as NPCs in Sonic Racing: CrossWorlds.

Renders

Screenshots

Mojang images

Textures

In other media

Official artwork

Merchandise

References

  1. ↑ MCPE-63364 – Enderman Modeling problems
  2. ↑ MCPE-130734 – Axolotls and Glow Squids can spawn in the End (and in the Nether) – resolved as "Fixed".
  3. ↑ MC-258644 – resolved as "Works As Intended".
  4. ↑ "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!" – @notch (Markus Persson) on X (formerly Twitter), September 13, 2011
  5. ↑ MC-109147
  6. ↑ MC-94481
  7. ↑ MC-220319
  8. ↑ MC-79556
  9. ↑ MCPE-30144
  10. ↑ MC-221422 – resolved as "Won't Fix".
  11. ↑ MC-167369
  12. ↑ Original enderman screenshot.png
  13. ↑ "at least you can make them stop teleporting by looking directly at them now." – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  14. ↑ "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport" – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  15. ↑ "They run TOWARDS you, not away. So if you happen to look at one, do not look away." – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  16. ↑ "(they stop being peaceful if you look straight at them)" – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  17. ↑ MC-94481
  18. ↑ MC-166423
  19. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  20. ↑ MC-124812 – resolved as "Fixed".
  21. ↑ MC-2310 – Wrong attack radius calculation damages/kills entities through blocks and corners – resolved as "Fixed".
  22. ↑ MC-123742 – Eyes of Endermen turn white when they are looking up during the day – resolved as "Fixed".
  23. ↑ MCPE-63364 – Enderman Modeling problems
  24. ↑ MCPE-23544 – resolved as "Fixed".
  25. ↑ MCPE-31761 – resolved as "Fixed".
  26. ↑ "Ask Mojang #5: Enderman jibber-jabber!" – Minecraft on YouTube, December 6, 2019
  27. ↑ "HOW SCARY IS MINECRAFT?" – Minecraft on YouTube, February 14, 2026
  28. ↑ https://reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
  29. ↑ a b "@nirufe @notch Let's call it a haunting. A haunting of Endermen." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 11, 2014
  30. ↑ Minecraft Game Design (2019) : Jens Bergensten : Free Download, Borrow, and Streaming : Internet Archive
  31. ↑ "Yes, Notch changed the color to match the portal particles" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 23, 2022
  32. ↑ "Minecraft Enderman Skeleton Unisex Premium Hoodie" – Minecraft.net.
  33. ↑ "Magicka: Fighting The Endermen" – CTheConnor on YouTube, March 26, 2012
Advertisement Remove ads with Premium →

More in Nether mobs

View all 18 →
Baby Strider JockeyBaby Strider JockeyA baby strider jockey is the appearance of an adult strider being ridden by a baby strider. They have a chance to spawn when an adult strider naturally…BlazeBlazeA blaze is a fiery hostile mob found in Nether fortresses and is the only source of blaze rods. It attacks by shooting volleys of three small fireballs or…ChickenChickenA chicken is a passive mob found in most grassy biomes, and the main source of raw chicken, feathers, and eggs. They have three variants based on the…GhastGhastGhasts are large, floating, ghost-like hostile mobs found in the Nether, and are the only source of ghast tears. Ghasts wander aimlessly and shoot…Happy GhastHappy GhastA happy ghast is a passive counterpart of ghasts that can be harnessed and ridden by up to four players at once as a flying mount. It can also be used in…HoglinHoglinHoglins are breedable hostile mobs found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the…Hoglin JockeyHoglin JockeyHoglin jockeys are the rare appearance of a baby piglin riding a baby hoglin.Magma CubeMagma CubeA magma cube is a hostile mob found in the Nether. A magma cube behaves similarly to a slime in that it splits into smaller magma cubes on death, all the…

Related mods

Enderman Overhaul Enderman Overhaul Mod · 41.3M downloads Enderman Evolution Enderman Evolution Mod · 6.4M downloads Disable enderman picking up blocks Disable enderman picking up blocks Mod · 1M downloads AL's Enderman Revamped AL's Enderman Revamped Resource Pack · 749.2K downloads
Enderman drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
Drops & spawning Wiki home