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Ocean

Ocean

The ocean is an aquatic biome consisting of water. They are relatively deep bodies of water with the surface at an altitude of Y=63, which is counted as…

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Overworld biomes
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Contents (24)
  1. Generation
  2. Description
  3. Mobs
  4. Sounds
  5. Music
  6. Data values
  7. ID
  8. Biome definition
  9. Achievements
  10. Advancements
  11. Videos
  12. History
  13. Java Edition
  14. Bedrock Edition
  15. Legacy Console Edition
  16. New Nintendo 3DS Edition
  17. Data history
  18. Issues
  19. Gallery
  20. Screenshots
  21. Mojang screenshots
  22. In other media
  23. See also
  24. References
For other uses and variant biomes, see Ocean (disambiguation).
Ocean
Ocean.png: Infobox image for Minecraft biome 'Ocean'
Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Ocean'
Structures Shipwreck
Ocean Ruins
Blocks Gravel
Seagrass
Kelp
Grass Block

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #3F76E4
‌[JE only]

 #1787D4
‌[BE only]
Water fog color
 #050533
‌[JE only]

 #1165B0
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default

The ocean is an aquatic biome consisting of water. They are relatively deep bodies of water with the surface at an altitude of Y=63, which is counted as the “sea level” of the world.

Generation

Oceans generate when continentalness reaches lower values. Here, the terrain is mostly flat at a depth of roughly Y=45, below the sea level, although some underwater hills and cliffs may generate. Rarely, these are tall enough to rise beyond sea level and form islands.

They border coastal biomes like beaches, stony shores, and rivers near landmasses, but can also directly border land biomes like forests and plains. Near mountains, this often results in tall oceanic cliffs, sometimes more than 100 blocks tall.

Ocean biomes are separated into temperature variants and deep variants. The regular, shallow ocean generates at medium temperature zones bordering lukewarm oceans and cold oceans, as well as the regular deep ocean.

Description

The separate colors of each ocean variant in Java Edition

Oceans are vast expanses of water that start at the sea level and end at the ocean floor, which is mostly covered by a one-block layer of gravel, though some clay, dirt, and sand patches may generate near shallow areas. Islands in ocean biomes are covered with grass blocks and the default, sparse vegetation.

The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid, and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate here, but ocean monuments cannot as they can only generate in deep oceans.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin1⁄31–2
Nautilus1⁄31–3
Squid1⁄31–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned1002–4
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
Ambient category
Bat12
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks when the player is underwater in an ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in an ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanocean biome.minecraft.ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42

Biome definition

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

Videos

History

Java Edition

Java Edition Classic
0.0.12a An infinite ocean now surrounds the map.
Java Edition Infdev
20100227-1414 Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
Java Edition Beta
1.8Pre-release As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
Java Edition
1.7.213w36a Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Ocean is now required for the new "Adventuring Time" achievement.
1.814w25a Added ocean monuments, which generate in oceans.
1.1318w09a Added underwater ruin structures, which generate in oceans.
18w10a Ocean is no longer required for the "Adventuring Time" advancement.
18w11a Added shipwrecks, which generate in oceans.
1.1620w06a Underwater ruins and shipwrecks are now rarer.
1.1721w06a Ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15a Oceans generate with a gravel floor once again.
1.1821w44a Ocean is once again required for the "Adventuring Time" advancement.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1 Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
v0.16.0build 1 Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2 Added shipwrecks.
beta 1.2.20.1 Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56 Oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23 Oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23 Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.
26.50Preview 26.50.22 Bats now spawn in oceans.

Legacy Console Edition

New Nintendo 3DS Edition

Data history

Java Edition
1.1821w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 0.

Issues

Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors

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What spawns in Ocean?
The mob spawn table of this biome with spawn weights and group sizes.
Mob spawns Wiki home