| Structures | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 0.5 |
| Downfall | 0.5 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #8EB971 |
| Foliage color | #71A74D |
| Dry foliage color | #A17448 |
| Water color | #3F76E4[JE only] #1787D4[BE only] |
| Water fog color | #050533[JE only] #1165B0[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
The ocean is an aquatic biome consisting of water. They are relatively deep bodies of water with the surface at an altitude of Y=63, which is counted as the “sea level” of the world.
Generation
Oceans generate when continentalness reaches lower values. Here, the terrain is mostly flat at a depth of roughly Y=45, below the sea level, although some underwater hills and cliffs may generate. Rarely, these are tall enough to rise beyond sea level and form islands.
They border coastal biomes like beaches, stony shores, and rivers near landmasses, but can also directly border land biomes like forests and plains. Near mountains, this often results in tall oceanic cliffs, sometimes more than 100 blocks tall.
Ocean biomes are separated into temperature variants and deep variants. The regular, shallow ocean generates at medium temperature zones bordering lukewarm oceans and cold oceans, as well as the regular deep ocean.
Description

Oceans are vast expanses of water that start at the sea level and end at the ocean floor, which is mostly covered by a one-block layer of gravel, though some clay, dirt, and sand patches may generate near shallow areas. Islands in ocean biomes are covered with grass blocks and the default, sparse vegetation.
The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid, and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate here, but ocean monuments cannot as they can only generate in deep oceans.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 95⁄520 | 4 | |
| 10⁄520 | 1–4 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Water creature category | ||
| 1⁄3 | 1–2 | |
| 1⁄3 | 1–3 | |
| 1⁄3 | 1–4 | |
| Water ambient category | ||
| 1 | 3–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Drowned": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]]." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "note": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[zombie nautilus]].", "mob": "Drowned", "weight": 5, "notename": "Drowned", "size": "1" }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 3, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 1 }, { "size": "1-3", "mob": "Nautilus", "weight": 1 }, { "size": "1-4", "mob": "Squid", "weight": 1 } ], "category": "watercreature" }, "4": { "totalWeight": 10, "mobs": [ { "size": "3-6", "mob": "Cod", "weight": 10 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 2–4 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 8 | 1–3 | |
| 8 | 2–4 | |
| 7 | 3–5 | |
| Water creature category | ||
| 75 | 4–7 | |
| 26 | 3–5 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 33, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Nautilus", "weight": 8 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 101, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "size": "3-5", "mob": "Salmon", "weight": 26 } ], "category": "watercreature" }, "4": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks when the player is underwater in an ocean:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Axolotl | 1 | 33.33% | 1 | 33.33% | |
| Dragon Fish | 1 | 33.33% | 1 | 33.33% | |
| Shuniji | 1 | 33.33% | 1 | 33.33% | |
These music tracks play while the player is not underwater in an ocean:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| A Familiar Room | 1 | 2.70% | — | — | |
| Below and Above | 1 | 2.70% | 1 | 2.78% | |
| Broken Clocks | 1 | 2.70% | 1 | 2.78% | |
| Clark | 1 | 2.70% | 1 | 2.78% | |
| Comforting Memories | 1 | 2.70% | 1 | 2.78% | |
| Danny | 1 | 2.70% | 1 | 2.78% | |
| Dry Hands | 1 | 2.70% | 1 | 2.78% | |
| Ebb | 2 | 5.41% | 2 | 5.56% | |
| Featherfall | 1 | 2.70% | 1 | 2.78% | |
| Fireflies | 1 | 2.70% | 1 | 2.78% | |
| Floating Dream | 1 | 2.70% | 1 | 2.78% | |
| Haggstrom | 1 | 2.70% | 1 | 2.78% | |
| Home | 2 | 5.41% | 2 | 5.56% | |
| Key | 1 | 2.70% | 1 | 2.78% | |
| komorebi | 1 | 2.70% | 1 | 2.78% | |
| Left to Bloom | 1 | 2.70% | 1 | 2.78% | |
| Lilypad | 1 | 2.70% | 1 | 2.78% | |
| Living Mice | 1 | 2.70% | 1 | 2.78% | |
| Memories | 2 | 5.41% | 2 | 5.56% | |
| Mice on Venus | 1 | 2.70% | 1 | 2.78% | |
| Minecraft | 1 | 2.70% | 1 | 2.78% | |
| Nightly | 2 | 5.41% | 2 | 5.56% | |
| One More Day | 1 | 2.70% | 1 | 2.78% | |
| O's Piano | 1 | 2.70% | 1 | 2.78% | |
| Oxygène | 1 | 2.70% | 1 | 2.78% | |
| Puzzlebox | 1 | 2.70% | 1 | 2.78% | |
| Shores | 2 | 5.41% | 2 | 5.56% | |
| Subwoofer Lullaby | 1 | 2.70% | 1 | 2.78% | |
| Sweden | 1 | 2.70% | 1 | 2.78% | |
| Watcher | 1 | 2.70% | 1 | 2.78% | |
| Wet Hands | 1 | 2.70% | 1 | 2.78% | |
| yakusoku | 1 | 2.70% | 1 | 2.78% | |
In Creative mode, the following tracks can play:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Aria Math | 1 | 3.03% | 1 | 3.13% | |
| Biome Fest | 1 | 3.03% | 1 | 3.13% | |
| Blind Spots | 1 | 3.03% | 1 | 3.13% | |
| Dreiton | 1 | 3.03% | 1 | 3.13% | |
| Haunt Muskie | 1 | 3.03% | 1 | 3.13% | |
| Taswell | 1 | 3.03% | 1 | 3.13% | |
| Key | 1 | 3.03% | 1 | 3.13% | |
| Subwoofer Lullaby | 1 | 3.03% | 1 | 3.13% | |
| Living Mice | 1 | 3.03% | 1 | 3.13% | |
| Haggstrom | 1 | 3.03% | 1 | 3.13% | |
| Minecraft | 1 | 3.03% | 1 | 3.13% | |
| Oxygène | 1 | 3.03% | 1 | 3.13% | |
| Mice on Venus | 1 | 3.03% | 1 | 3.13% | |
| Dry Hands | 1 | 3.03% | 1 | 3.13% | |
| Wet Hands | 1 | 3.03% | 1 | 3.13% | |
| Clark | 1 | 3.03% | 1 | 3.13% | |
| Sweden | 1 | 3.03% | 1 | 3.13% | |
| Danny | 1 | 3.03% | 1 | 3.13% | |
| Left to Bloom | 1 | 3.03% | 1 | 3.13% | |
| One More Day | 1 | 3.03% | 1 | 3.13% | |
| Floating Dream | 1 | 3.03% | 1 | 3.13% | |
| Comforting Memories | 1 | 3.03% | 1 | 3.13% | |
| A Familiar Room | 1 | 3.03% | — | — | |
| Featherfall | 1 | 3.03% | 1 | 3.13% | |
| Watcher | 1 | 3.03% | 1 | 3.13% | |
| Puzzlebox | 1 | 3.03% | 1 | 3.13% | |
| komorebi | 1 | 3.03% | 1 | 3.13% | |
| yakusoku | 1 | 3.03% | 1 | 3.13% | |
| Lilypad | 1 | 3.03% | 1 | 3.13% | |
| Below and Above | 1 | 3.03% | 1 | 3.13% | |
| O's Piano | 1 | 3.03% | 1 | 3.13% | |
| Broken Clocks | 1 | 3.03% | 1 | 3.13% | |
| Fireflies | 1 | 3.03% | 1 | 3.13% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
ocean |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
ocean | 42 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"creative": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.creative"
},
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.game"
},
"underwater": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.under_water"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
},
{
"type": "minecraft:drowned",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
],
"water_ambient": [
{
"type": "minecraft:cod",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 3
},
"weight": 10
}
],
"water_creature": [
{
"type": "minecraft:squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 1
},
{
"type": "minecraft:dolphin",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 2,
"min_inclusive": 1
},
"weight": 1
},
{
"type": "minecraft:nautilus",
"count": 1,
"weight": 5
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#7ba4ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.5,
"effects": {
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:trees_water",
"minecraft:flower_default",
"minecraft:patch_grass_badlands",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_pumpkin",
"minecraft:patch_sugar_cane",
"minecraft:patch_firefly_bush_near_water",
"minecraft:seagrass_normal",
"minecraft:kelp_cold"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.5
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
| Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
Videos
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.12a | An infinite ocean now surrounds the map. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome. | |||||
| The ocean level has been decreased by one block (64 to 63). | |||||||
| Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. | |||||||
| Java Edition | |||||||
| 1.7.2 | 13w36a | Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay. | |||||
| Ocean is now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
| 1.13 | 18w09a | Added underwater ruin structures, which generate in oceans. | |||||
| 18w10a | Ocean is no longer required for the "Adventuring Time" advancement. | ||||||
| 18w11a | Added shipwrecks, which generate in oceans. | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | Ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1] | |||||
| 21w15a | Oceans generate with a gravel floor once again. | ||||||
| 1.18 | 21w44a | Ocean is once again required for the "Adventuring Time" advancement. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface. | ||||||
| v0.9.0 | build 1 | Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome. | |||||
| v0.16.0 | build 1 | Added ocean monuments with guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||||
| beta 1.2.20.1 | Added underwater ruins. | ||||||
| 1.17.0 Experiment | beta 1.16.230.56 | Oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Oceans generate with a gravel floor once again. | |||||
| 1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in oceans. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | As part of a terrain generation overhaul, oceans have been made into their own proper biome. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added ocean monuments. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added shipwrecks, and underwater ruins. | ||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added oceans. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 0. | |||||
Issues
Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Extremely small ocean biome, being surrounded by plains and looking like a deep lake -
The Survival Island seed template thumbnail, a plains island in an ocean -
An ocean single biome world
Historical screenshots
-
An ocean biome before The Update that Changed the World. -
The view across an ocean with the maximum render distance. -
An example of an ocean before Aquatic Update. -
In older versions, chunk errors like this were common. -
An ocean single biome world before 1.18. -
The old Survival Island seed template thumbnail, a forest island surrounded by a large ocean. -
An ocean with ray tracing. -
A shipwreck and ravine at the bottom of an ocean. -
Sea pickles generating in an underground ravine. -
A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
Mojang screenshots
-
A very small island -
A ring of small islands in the ocean -
A view of kelp-filled oceans from the shore. -
Ocean ruins and a small island visible at sunset. -
A small island in the ocean. -
A chunk border in the ocean. -
An ocean's edge is messed up by world blending in development.
In other media
-

-

-

-

-

-
An ocean as seen in Minecraft Legends.
See also
- Tutorial:Island survival
Beach
Snowy Beach
Stony Shore
River
Mushroom Fields
References
- ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
- ↑ MCPE-125235 – Ocean floors are generated with stone floors
