| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #BFB755 |
| Foliage color | #AEA42A |
| Dry foliage color | #A38046 |
| Water color | #3F76E4[JE only] #32A598[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Desert |
| Lighting | Desert |
| Volumetric fog | Default |
| Color grading | Desert |
A desert is an expansive arid biome mainly consisting of sand. It is notable for its many structures such as desert pyramids and villages, and its dangerous hostile mob variants.
Generation
Deserts generate in areas with very high temperatures. Despite being uncommon, deserts make up around 2.4% of the Overworld by area since they tend to be quite large.
Deserts can border mangrove swamps, windswept savannas, and all badlands variants. They may also border jungles, savannas, forests, and plains when the temperature decreases.
Unlike most biomes, deserts do not typically generate beaches along the coastlines, instead directly bordering the warm ocean, or generating a stony shore if erosion is low. Rivers are common, and tend to have less water and more dry grassland.
Lush caves, dripstone caves, and sulfur caves frequently generate beneath deserts.
Description
The surface is made entirely of sand, with sandstone generating underneath the sand. The terrain is usually flat, but with occasional hills and cliffs.
Among the animals that can spawn in the desert, only rabbits and camels spawn in the wild, while villagers, cats, and farm animals appear in the common desert villages.
Cacti and dead bushes generate frequently across the landscape, with cacti sometimes featuring a cactus flower on top of them. Sugar cane generates more commonly along water which is equally common to other flatland biomes. Unique desert wells generate occasionally with water as well as desert pyramids and pillager outposts. Deserts are one of the only biomes where fossils generate underground.
This large amount of structures makes desert a valuable source of treasure loot. In contrast, the desert is also one of the most dangerous biomes because of its hostile mob variants. Husks and parched spawn at nighttime or during dry thunderstorms, sometimes on jockey mounts or camel husks. These mobs do not despawn during the daytime.
With Vibrant Visuals, deserts have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue than in any other biome. Deserts use the warmest color grading temperature of all biomes, tinting everything yellow/orange.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 50⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 80⁄515 | 4 | |
| 50⁄515 | 4 | |
| 19⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 1⁄515 | 1 | |
| Creature category | ||
| 12⁄13 | 2–3 | |
| 1⁄13 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Husks have a 10% chance of spawning wielding an iron spear mounted on a camel husk with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Husk": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 50 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "note": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger.", "mob": "Husk", "weight": 80, "notename": "Husk", "size": "4" }, { "size": "4", "mob": "Parched", "weight": 50 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-3", "mob": "Rabbit", "weight": 12 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 240 | 2–4 | |
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 40 | 1–2 | |
| 40 | 1–2 | |
| 25 | 1 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 4 | 2–3 | |
| 1 | 1 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Camel husks will always spawn being ridden by a husk wielding an iron spear with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the desert:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 18.18% | 2 | 18.18% | |
| Crescent Dunes | 1 | 9.09% | 1 | 9.09% | |
| Danny | 1 | 9.09% | 1 | 9.09% | |
| Fireflies | 1 | 9.09% | 1 | 9.09% | |
| Haggstrom | 1 | 9.09% | 1 | 9.09% | |
| Key | 1 | 9.09% | 1 | 9.09% | |
| Living Mice | 1 | 9.09% | 1 | 9.09% | |
| One More Day | 1 | 9.09% | 1 | 9.09% | |
| Oxygène | 1 | 9.09% | 1 | 9.09% | |
| Subwoofer Lullaby | 1 | 9.09% | 1 | 9.09% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
desert |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
desert | 2 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.desert"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:rabbit",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 3,
"min_inclusive": 2
},
"weight": 12
},
{
"type": "minecraft:camel",
"count": 1,
"weight": 1
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 19
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 1
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 50
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
},
{
"type": "minecraft:husk",
"count": 4,
"weight": 80
},
{
"type": "minecraft:parched",
"count": 4,
"weight": 50
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:gameplay/snow_golem_melts": true,
"minecraft:visual/sky_color": "#6eb1ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.0,
"effects": {
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:fossil_upper",
"minecraft:fossil_lower",
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[
"minecraft:desert_well"
],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:flower_default",
"minecraft:patch_grass_badlands",
"minecraft:patch_dry_grass_desert",
"minecraft:patch_dead_bush_2",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_sugar_cane_desert",
"minecraft:patch_pumpkin",
"minecraft:patch_cactus_desert"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": false,
"temperature": 2.0
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
Videos
History
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added biomes, including deserts. | |||||
| Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%. | |||||||
| Java Edition Beta | |||||||
| 1.3 | Added sandstone to deserts. | ||||||
| 1.6 | Test Build 3 | Added dead bushes to deserts. | |||||
| September 2, 2011 | Notch teases a screenshot of the new desert biome. | ||||||
| 1.8 | Pre-release | The old desert biome was removed as part of the biome overhaul and replaced with the new desert. Old desert biomes from the original biome generation are not converted into the new desert except by coincidence. | |||||
| As a result of the new world generator, deserts became larger and flatter. | |||||||
| Added villages to deserts. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 12w21a | Added desert pyramids to deserts. | ||||||
| Desert villages are now made of sandstone instead of wood and cobblestone. | |||||||
| 1.6.1 | 13w17a | Water lakes no longer generate in deserts. | |||||
| 1.7.2 | 13w36a | Desert is now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.14 | 18w47a | Added pillager outposts, which can spawn in desert biomes. | |||||
| 18w50a | The look of desert villages has been updated. | ||||||
| 1.18 | Experimental Snapshot 1 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| experimental snapshot 4 | Desert biomes are now larger and less likely to show up as "microbiomes." | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Crescent Dunes" can now be played in deserts. | |||||
| 1.21.5 | 25w05a | Ambient sounds have been added to deserts and badlands. | |||||
| 25w06a | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| 25w07a | Camels now spawn in deserts instead of only desert villages. | ||||||
| 1.21.11 | 25w44a | Added parched, which replace some skeletons in deserts. | |||||
| Added camel husk jockeys, which only spawn in deserts. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added biomes, including deserts. | ||||||
| v0.1.3 | Cacti now generate in deserts. | ||||||
| v0.9.0 | build 1 | Added Desert M variant, along with many other biomes. | |||||
| Added desert villages to deserts. | |||||||
| Added dead bushes to deserts. | |||||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added desert pyramids to deserts. | |||||
| Added rabbits, which can spawn in deserts. | |||||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in desert biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in deserts. | |||||
| 1.18.0 | beta 1.18.0.20 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| The desert hills and desert lakes biomes no longer generate naturally. | |||||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to deserts and badlands. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| Preview 1.21.70.23 | Camels now spawn in deserts instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique warm atmospherics, lighting, and color grading to deserts with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in deserts. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added desert biomes. |
| TU12 | Desert wells have been added to deserts. | ||||||
| TU14 | 1.04 | Added desert pyramids to deserts. | |||||
| Hills in deserts have been made taller. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Water lakes no longer generate in deserts. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Desert M variant, along with many other biomes. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which may generate in deserts. | |
| 1.91 | Added pillager outposts, which can spawn in desert biomes. | ||||||
| The look of desert villages has been updated. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added deserts. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 2. | |||||
Issues
Issues relating to "Desert" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A desert with Vibrant Visuals on -
A desert at sunset -

-
The Desert Village seed template thumbnail -
The Abandoned Village seed template thumbnail -
A desert single biome world
Historical screenshots
-
A desert with ray tracing -
Another example of a desert before Caves & Cliffs -
Hey! A new guide today. The Desert Village (seed preset) discountinued. -
A desert village with a partially buried desert pyramid -
A sunrise in a desert with mushroom fields -
A floating sand block in a desert -
A river running through a desert biome -
An unusually large cactus in a desert -
The Desert Fortress (seed preset) discountinued in Pocket Edition -
A desert single biome world before 1.18 -
A desert biome before The Update that Changed the World -
The Vast Desert Oasis (seed preset) discountinued in Pocket Edition
Mojang screenshots
-
An extremely small desert biome in Java Edition and Bedrock Edition -
A desert with an interesting mountain in the distance -
Shattered terrain in a desert -
A flat desert, with plains in the distance -

In other media
-
Artwork of a desert village -
![A camel and fox resting together in a desert[1]](https://minecraft.wiki/images/thumb/MC_Wallpaper_DreamyDesert_3840x2160.png/120px-MC_Wallpaper_DreamyDesert_3840x2160.png?f4697)
-
Official logo of the Desert biome used during the promotion of the 2018 Biome Vote. -

-
Ari admiring a decorated pot in a desert, with a desert pyramid visible behind her -
Same image as before, but as a phone background -
Ari standing in front of a desert pyramid in a desert -
A phone wallpaper of Steve and Alex riding a camel through a desert -
Alex and Steve on a camel with husks trying to attack them -
Steve running from some husks in a desert -
A desert as it appears on the key art for the Wild Update
See also
References
- ↑ "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
External links
- "Around the Block: Desert" by Duncan Geere – Minecraft.net, February 22, 2024.
- "Around the Block: Desert Lakes" by Duncan Geere – Minecraft.net, March 30, 2021.
