| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #BFB755 |
| Foliage color | #AEA42A |
| Dry foliage color | #A38046 |
| Water color | #3F76E4[JE only]
|
|
Vibrant Visuals | |
| Atmospherics | Desert |
| Lighting | Desert |
| Volumetric fog | Default |
| Color grading | Desert |
The desert lakes or desert mutated biome is a rare variant of deserts that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
The desert lakes featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of water across its landscape. These lakes were often surrounded by large amounts of sugar cane. Like regular deserts, the ground was completely covered with sand and no rain occurred here. Cacti, dead bushes, fossils, and desert wells generated here, but villages and desert pyramids did not.
Current
In Bedrock Edition, desert lakes in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to deserts, with patches of short dry grass and tall dry grass while cactus flowers generate on some cacti, although desert villages and pyramids still don't generate. Camels uncommonly spawn at daytime, while parched and camel husk jockeys can also spawn at nighttime.
With Vibrant Visuals, desert lakes re-use desert atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue, and the warm color grading temperature tints everything yellow/orange.
Mobs
Desert lakes use the same mob spawning chances as deserts.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 1 | 2–3 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 80⁄515 | 4 | |
| 19⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 1⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Rabbit": "All spawned rabbits are gold." }, "1": { "totalWeight": 4, "mobs": [ { "note": "All spawned rabbits are gold.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Husk", "weight": 80 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 240 | 2–4 | |
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 40 | 1–2 | |
| 40 | 1–2 | |
| 25 | 1 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 4 | 2–3 | |
| 1 | 1 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Camel husks will always spawn being ridden by a husk wielding an iron spear with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
Desert hills use the same music as deserts, in the latest version.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| hal1.ogg | Overworld | "Subwoofer Lullaby" | Minecraft - Volume Alpha No. 3 | ||
| hal2.ogg | Overworld | "Living Mice" | Minecraft - Volume Alpha No. 5 | ||
| hal3.ogg | Overworld | "Haggstrom" | Minecraft - Volume Alpha No. 7 | ||
| hal4.ogg | Overworld | "Danny" | Minecraft - Volume Alpha No. 21 | ||
| nuance1.ogg | Overworld | "Key" | Minecraft - Volume Alpha No. 1 | ||
| nuance2.ogg | Overworld | "Oxygène" | Minecraft - Volume Alpha No. 9 | ||
| one_more_day.ogg | The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands | "One More Day" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 | ||
| crescent_dunes.ogg | Desert, Badlands, Eroded Badlands, Wooded Badlands | "Crescent Dunes" | Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 | ||
| fireflies.ogg | Desert, the Overworld and Main menu | "Fireflies" | Minecraft: Chase the Skies (Original Game Soundtrack) No. 5 |
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
desert_mutated | 130 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Desert M variant has been added, along with many other biomes. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.13 | 18w16a | "Desert M" has been renamed to "Mutated Desert". | |||||
| 18w19a | "Mutated Desert" has been renamed to "Desert Lakes". | ||||||
| 1.18 | Experimental Snapshot 1 | The desert lakes biome no longer generates naturally. | |||||
| 21w40a | The desert lakes biome has been removed, any remaining desert lakes are converted into deserts. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added Desert M variant, along with many other biomes. | |||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added rabbits, which can spawn in deserts. | |||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.20 | The desert lakes biome no longer generates naturally. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to blocks in desert lakes. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in desert lakes. | ||||||
| Preview 1.21.70.23 | Camels now spawn in desert lakes instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique warm atmospherics, lighting, and color grading to desert lakes with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in desert lakes. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID mutated_desert has been changed to desert_lakes. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 130. | |||||
Issues
Issues relating to "Desert Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A desert lakes biome in Bedrock Edition -
Desert lakes next to badlands -
Shattered savannas often border desert lakes -
A desert lakes single biome world -
Desert lakes with ray tracing