Mineuniverse
Deep Warm Ocean

Deep Warm Ocean

The deep warm ocean is a deep variant of warm oceans that does not generate naturally and was removed in Java Edition.

6 min read Updated 3 views
Removed features Unused features Unobtainable Unused biomes
Advertisement Remove ads with Premium →
Contents (15)
  1. Description
  2. Mobs
  3. Sounds
  4. Music
  5. Data values
  6. ID
  7. History
  8. Java Edition
  9. Bedrock Edition
  10. Legacy Console Edition
  11. Data history
  12. Gallery
  13. Screenshots
  14. See also
  15. References
This article describes content that has been officially made unobtainable in Bedrock Edition.
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from Java Edition.
This feature was present in earlier versions of Java Edition, but has since been removed.
Deep Warm Ocean
Deep Warm Ocean.png: Infobox image for Minecraft biome 'Deep Warm Ocean'
Structures Ocean Monument
Warm Ocean Ruins
Shipwreck‌[JE only]
Features Coral Reef‌[BE only]
Blocks Sand
Seagrass
Sea Pickle
Grass Block

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #43D5EE
‌[JE only]

 #02B0E5
‌[BE only]
Water fog color
 #041F33
‌[JE only]

 #0A74C4
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Semi-humid
Color grading Default

The deep warm ocean is a deep variant of warm oceans that does not generate naturally and was removed in Java Edition.

Description

The deep warm ocean is similar to the regular warm ocean, with one layer sand over stone on the ocean floor, covered with seagrass, coral reefs,‌[BE only] and sea pickles.‌[BE only]

Warm ocean ruins generate here but shipwrecks do not.‌[BE only] Since they are a deep variant, ocean monuments can generate as well.

Land patches in deep warm oceans are covered by grass blocks with the default vegetation.

With Vibrant Visuals, deep warm oceans use a coolish volumetric fog setting, which fades the distance in an orange tint.

This biome did not naturally generate in any non-snapshot or beta version. When it did generate, it generated like any other deep ocean biome, twice as deep as regular oceans, and often bordering mushroom fields.

Mobs

Deep warm oceans use the same mob spawning chances as warm oceans,‌[BE only] or lack pufferfish.‌[JE only]

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Spider100⁄5204
Zombie95⁄5204
Drowned5⁄5201
Zombie Villager5⁄5201
Skeleton100⁄5204
Creeper100⁄5204
Slime[note 1]100⁄5204
Enderman10⁄5201–4
Witch5⁄5201
Water creature category
Dolphin2⁄71–2
Squid5⁄71–4
Water ambient category
Tropical Fish18
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Tropical Fish[note 3]753–5
Pufferfish253–5
Tropical Fish[note 3]251–3
Ambient category
Bat12
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
  3. ↑ a b Tropical fish are spawned twice.

Sounds

Music

Normal Overworld tracks play in deep warm oceans, in addition to the following tracks when the player is underwater.

Filename
in Minecraft
Gameplay Soundtrack title Soundtrack Artist Length Track preview
axolotl.ogg Underwater in oceans or rivers "Axolotl" — C418 5:03
dragon_fish.ogg Underwater in oceans or rivers "Dragon Fish" — C418 6:13
shuniji.ogg Underwater in oceans or rivers "Shuniji" — C418 4:04

Data values

ID

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]deep_warm_ocean41

History

Java Edition

Java Edition
1.1318w08a Added ocean variants, including warm deep ocean.
18w08b Warm deep ocean no longer generates naturally.
18w09a Added underwater ruin structures, which generate in all oceans.
18w11a Added shipwrecks, which generate in all oceans.
18w15a Ocean variants now have their own water colors.
18w19a Renamed "Warm Deep Ocean" to "Deep Warm Ocean".
1.1620w06a Underwater ruins and shipwrecks are now rarer.
1.1721w06a Deep warm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15a Deep warm oceans generate with a sand floor once again.
1.18Experimental Snapshot 1 Deep warm ocean biomes now naturally generate.
21w37a Drowned are now able to spawn in warm oceans.[2]
21w43a Deep warm oceans have been removed.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2 Added deep warm oceans.
Added shipwrecks, which generate in deep warm oceans
beta 1.2.20.1 Added underwater ruins, which generate in deep warm oceans
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56 Deep warm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23 Deep warm oceans generate with a sand floor once again.
Deep warm ocean biome now naturally generate.
1.18.0beta 1.18.0.20 Deep warm ocean biomes now naturally generate by default without enabling experimental gameplay.
beta 1.18.0.25 The deep warm ocean biome no longer generate naturally.
1.21.90Preview 1.21.90.26 Added semi-humid volumetric fog to deep warm oceans with Vibrant Visuals.
26.50Preview 26.50.22 Bats now spawn in deep warm oceans.

Legacy Console Edition

Data history

Java Edition
1.13pre5 Changed the ID warm_deep_ocean to deep_warm_ocean.
1.1821w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 47.

Screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MC-159025 – Drowned do not spawn in warm ocean biomes – resolved as "Fixed".
  3. ↑ MCPE-125235 – Ocean floors are generated with stone floors
Advertisement Remove ads with Premium →

More in Unused biomes

View all 25 →
Badlands PlateauBadlands PlateauThe badlands plateau or mesa plateau is a variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.Bamboo Jungle HillsBamboo Jungle HillsThe bamboo jungle hills biome is a hills variant of the bamboo jungle biome that no longer generates as of Caves & Cliffs: Part II, and was removed in…Birch Forest HillsBirch Forest HillsThe birch forest hills biome is a hills variant of the birch forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java…Dark Forest HillsDark Forest HillsThe dark forest hills or roofed forest mutated biome is a rare variant of the dark forest that no longer generates since Caves & Cliffs: Part II, and was…Desert HillsDesert HillsThe desert hills biome is a variant of the desert that no longer generates since Caves & Cliffs: Part II and was removed in Java Edition.Desert LakesDesert LakesThe desert lakes or desert mutated biome is a rare variant of deserts that no longer generates since Caves & Cliffs: Part II, and was removed in Java…Giant Spruce Taiga HillsGiant Spruce Taiga HillsThe giant spruce taiga hills or redwood taiga hills mutated biome is a modified hills variant of the giant tree taiga that no longer generates since Caves…Giant Tree Taiga HillsGiant Tree Taiga HillsThe giant tree taiga hills or mega taiga hills biome is a hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II…
Explore the Minecraft Wiki
Blocks, items, mobs, biomes and game mechanics — all in one place.
Wiki home