Adult
Baby
| Health points | 20HP × 10 40HP × 20 to 100HP × 50 (leaders)[JE only] |
|---|---|
| Armor points | 2 () |
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Easy: 2.5HP × 1.25 Normal: 3HP Hard: 4.5HP × 2.25 Unarmed attacks inflict |
| Hitbox size | Adult In Java Edition: Height: 1.95 blocks Width: 0.6 blocks Adult In Bedrock Edition: |
| Speed | 0.23 0.345 (baby in Java Edition) 0.35 (baby in Bedrock Edition) |
| Knockback resistance |
0%–5% |
| Spawn |
|
Husks are a variant of the zombie that spawn in deserts. They function similarly to zombies, except that they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.
Spawning
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.
In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 80⁄515 | 15.53% | 4 | 240 | 2–4 | |
- ↑ Husks have a 10% chance of spawning wielding an iron spear mounted on a camel husk with a parched passenger.[Java Edition only]
Camel husk jockeys
When spawning naturally, husks have a 10% chance to spawn as camel husk jockey if they spawn in a space that does not block the collision box required for a camel husk. This can only happen for up to one husk in each spawning pack. This can happen even when the husk spawns as a baby and was supposed to spawn as a chicken jockey. In that case, the chicken is spawned as a "jockey chicken" (i.e. it doesn't lay eggs and can despawn) but the husk spawns riding the camel husk instead.
Trial spawners
Husks have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
Reinforcements
On Hard difficulty, all husks have a 0-10% chance to spawn other husks as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of husks spawn as leaders, getting a 50-75% boost to that chance. Just like for regular husk spawning, reinforcement husks can only spawn in places with direct sky exposure.
Variants
Baby husks


Baby husks make up 5% of husk spawns. They behave similarly to regular husks, with the following differences:
- They are much faster than normal husks, yet they have the same health.
- The noises they make are higher-pitched than adult husk sound effects.
- Worn armor shrinks to fit their body size.
- They are able to fit through 1×1 block gaps.
- They give 12 experience points when killed by the player or a tamed wolf instead of 5.
- Unlike most other baby mobs, they remain babies indefinitely and never become adult husks, therefore golden dandelions do not work.
- They have a decreased hitbox size.
Jockeys
In Java Edition, every baby husk has a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned husk to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.
In Bedrock Edition, 15% of naturally spawned baby husks can mount certain mobs and become a jockey after they spawn. A jockey mob ridden by a baby husk adapts to the speed of its rider. A baby husk can ride:
Adult chickens
Cows
Unsaddled adult pigs
Sheep
Mooshrooms
Untrusting adult ocelots
Untamed cats
Untamed wolves
Untamed adult horses
Untamed adult donkeys
Untamed adult mules
Adult skeleton horses
Untamed adult zombie horses
Pandas
Adult zombies
Adult husks
Adult frostbites
Adult zombie villagers
Adult zombified piglins
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Camel husk jockeys
Husks have a chance to spawn riding a camel husk, alongside with a parched passenger, and wielding an iron spear as a camel husk jockey. The husk can be an adult or baby and can spawn wearing armor.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Iron Ingot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Carrot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Potato[A][B] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Baked Potato[A][C] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Rabbit's Foot[D] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Iron Ingot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Carrot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Potato[A][B] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Baked Potato[A][C] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Rabbit's Foot[D] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Iron Ingot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Carrot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Potato[A][B] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Baked Potato[A][C] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Rabbit's Foot[D] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A][B] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Baked Potato[A][C] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Rabbit's Foot[D] | 0.50 | 1.00 | 1.50 | 2.00 | |
- ↑ a b c d Only when killed by a player or a tamed wolf.
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
- ↑ Only if riding a camel husk.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Iron Ingot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Carrot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Potato[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Rabbit's Foot[B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Music Disc Lava Chicken[A][C][D] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Iron Ingot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Carrot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Potato[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Rabbit's Foot[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Music Disc Lava Chicken[A][C][D] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Iron Ingot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Carrot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Potato[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Rabbit's Foot[B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Music Disc Lava Chicken[A][C][D] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Rabbit's Foot[B] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Music Disc Lava Chicken[A][C][D] | 1.00 | 1.00 | 1.00 | 1.00 | |
Taken equipment
When a husk dies, all of its picked-up equipment drops without changing the damage that has accumulated on it in Java Edition. In Bedrock Edition, the armor's durability is still vulnerable to attacks, as if a player is wearing it.
Naturally-spawned equipment
Husks have an 8.5% chance of dropping their naturally-spawned equipment (except Halloween carved pumpkins and jack o'lanterns)[Java Edition only] with a random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). In Java Edition, they cannot drop the diamond swords or trimmed armor that they occasionally wield/wear during ominous trials. These items include:
Iron Shovel (sometimes enchanted)
Iron Sword (sometimes enchanted)
Iron Spear (sometimes enchanted)
Diamond Sword (in ominous trials)[Bedrock Edition only]
Random Armor (sometimes enchanted, made from leather, copper, gold, chainmail, iron or diamond)
Experience
Adult husks drop 5XP and baby husks drop 12XP when they are killed by a player or a tamed wolf. Any husk that spawns with equipment drops an additional 1–3XP per item.
Behavior

Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.
Husks are one of the few undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.
Husks have a chance to spawn with the ability to break down doors on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
Husks can pick up items if the game rule mobGriefing is set to true, which prevents them from despawning.
Husks attempt to avoid water, only entering it when there is no other path to their target.
A husk that is fully submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.
In Java Edition, husks are never spawned as part of a zombie siege, but if a husk naturally spawns nearby, it will join the siege and behave like all other zombies.
Using spears
Husks wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a husk accidentally damages a neutral or hostile mob (except goats) with a spear's charge attack, the mob retaliates and attacks that husk.
Mob type
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- Unable to swim in water, but do not drown.
- A threat to armadillos, causing them to hide in their shell.
As they are undead and do not grow up, golden dandelions do not work on baby husks.
Picking up items
Like zombies, some husks spawn with the ability to pick up dropped items from the ground in Normal and Hard difficulty, with the chance being higher in the latter. In Java Edition, husks pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.
Standard husks can pick up all items except for glow ink sacs. Chicken jockey riders also cannot pick up any variant of an egg.
If the picked up item is armor, the husk equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads, and elytra are worn in the their chestplate slot. If the picked up item is a shield, the husk equips it to their offhand. It cannot use the shield to block incoming attacks, however.
If a husk encounters another similar item, it may drop the previous item in favor of the new one if:
- both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
- both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not[JE only] or the new item is less damaged than the old item
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
A husk equipped with a picked-up item becomes persistent and does not despawn, similar to being named.
Picked-up items do not cause the husk to drop more experience when killed, unlike naturally-spawned gear.
In Bedrock Edition, due to a bug, husks, as well as zombies, zombie villagers, and drowned can also wear horse armor, nautilus armor, and wolf armor.[1]
Geared husks
Some husks spawn wearing armor or holding weapons, both of which may be enchanted. In addition, husks may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a husk spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Husks cannot naturally spawn with netherite armor.
| Easy | Normal | Hard | |
|---|---|---|---|
| Can pick up loot | 0% | 0–55%[note 1] | 6.875–55%[note 1] |
| Armor | 0% | 0–15%[note 1] | 1.875–15%[note 1] |
| Armor enchantment[note 2] | 0% | 0–50%[note 1] | 6.25–50%[note 1] |
| Weapon[note 3] | 1% | 1% | 5% |
| Weapon enchantment[note 2] | 0% | 0–25%[note 1] | 3.125–25%[note 1] |
If a husk does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| Helmet | 100% | 100% |
| Helmet and chestplate | 75% | 90% |
| Helmet, chestplate, and leggings | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
In Java Edition, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Unlike other zombies, helmets worn by husks do not break if the husk is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.
Husks also have a natural armor rating of 2 (), giving 1.6 to 8% damage reduction from most sources. Husks can also wear mob heads, although they need to be dropped by the player before the husk can pick one up and put it on.
On Halloween, husks in Java Edition may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the husks are killed with Looting.
Jockey

15% of nearby baby zombies, baby husks, gurgles, or baby frostbites[upcoming: Fourth Drop 2026] may ride an adult husk to form a jockey.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Husk groans | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Husk hurts[until: JE 26.4] | Hostile Mobs | When a husk is damaged | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Husk dies | Hostile Mobs | When a husk dies | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Hostile Mobs | While a husk is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Zombie infects | Hostile Mobs | When a husk infects a villager | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Door shakes | Hostile Mobs | While a husk is breaking a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Door breaks | Hostile Mobs | When a husk breaks a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Turtle Egg stomped | Hostile Mobs | When a husk is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9–1.1 | 16 | |
| Husk converts to Zombie | Hostile Mobs | When a husk is drowned, converting to a zombie | entity | subtitles | 1.6 | 0.8–1.2 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles[sound 1] | None | None | None | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a husk is damaged | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a husk dies | mob | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | While a husk is walking | mob | ? | 0.35 | 1.0 (Baby: 1.5) | |
| ? | Hostile Mobs | While a husk is breaking a wooden door | mob | ? | 1.0 | 1.0 | |
| ? | Hostile Mobs | When a husk breaks a wooden door | mob | ? | 1.0 | 1.0 | |
| ? | Players | When a husk is jumping on turtle eggs | fall | ? | 0.5 | 0.9–1.0 | |
| ? | Hostile Mobs | When a husk is drowned, converting to a zombie | mob | ? | 1.0 | 0.8–1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
husk | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeundeadwither_friendszombiessensitive_to_smite |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
husk | 47 |
baby_undeadhuskmobmonsterundeadzombie | entity |
Entity data
Husks have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
- [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ||||||
| Added husk spawn eggs, which husks can be spawned from. | |||||||
| Husks share the same entity ID as zombies. | |||||||
| pre2 | The husk spawn egg has been removed. | ||||||
| release | Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies. | ||||||
| 1.11 | 16w32a | The husk spawn egg has been re-added. | |||||
| Husks now avoid water. | |||||||
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| Husks now have their own entity ID separate from zombies. | |||||||
| 1.13 | 18w19a | Husks now sink underwater. | |||||
| Husks no longer drown underwater. | |||||||
| 18w21b | |||||||
| Husks now have sounds when converting to zombies. | |||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 19w41a | |||||||
| 19w42a | |||||||
| 19w46a | Baby husks can now be spawned by using their spawn egg on it.[3] | ||||||
| 1.17 | 21w13a | Husks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||||
| 1.17.1 | pre1 | Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid. | |||||
| 1.20.3 Experiment | 23w45a | Husks now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | Husks no longer retaliate against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Husks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.[4] | |||||
| Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[5] | |||||||
| 24w36a | Zombies converted from husk now has equal percentage of health as the husk's before conversion. | ||||||
| 24w37a | The change in 24w36a has been reverted | ||||||
| 1.21.11 | 25w41a | Husks can now use spears. | |||||
| Husks can now spawn wielding an iron spear. | |||||||
| 25w44a | |||||||
| A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot. | |||||||
| 26.1 | snap1 | Leader husks now spawn with their maximum health instead of 20 health.[6] | |||||
| snap7 | |||||||
| snap10 | |||||||
| 26.2 | snap5 | The height of baby husks have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition. | |||||
| Upcoming Java Edition | |||||||
| 26.4 | snap3 | Husks now convert into zombies and then into frostbites when they stay in powder snow too long. Unlike skeletons, they still take damage while freezing in powder snow. | |||||
| snap4 | Husks no longer take damage when freezing in powder snow and are now immune to the Freezing effect. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 5 | Husks now have their own sounds. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Husks are now slightly taller than zombies. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Husks now sink underwater. | |||||
| beta 1.5.0.4 | Husks now try to stomp turtle eggs. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby husks can now ride adult stray cats and pandas. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Husks are now hostile toward wandering traders. | |||||||
| 1.16.0 | beta 1.16.0.51 | Husks can now pick up items. | |||||
| 1.17.30 | beta 1.17.30.20 | Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid. | |||||
| 1.19.20 | Preview 1.19.20.20 | 10% of husks that spawn can now break doors, instead of all of them.[7] | |||||
| 1.20.30 | Preview 1.20.30.21 | Husks now have sounds when converting to zombies. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Husks now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Husks no longer retaliate against attacks from breezes. | |||||
| 1.21.130 | Preview 1.21.130.20 | Husks can now spawn holding iron spears. | |||||
| Preview 1.21.130.22 | Husks can now use the spear's charge attack. | ||||||
| Preview 1.21.130.24 | |||||||
| Preview 1.21.130.27 | Husk that have spawned riding camel husks now have a 50% chance of dropping rabbit feet. | ||||||
| 26.10 | Preview 26.10.23 | ||||||
| Preview 26.10.24 | Baby husks no longer raise their arms when holding items.[8] | ||||||
| Preview 26.10.25 | |||||||
| 26.20 | Preview 26.20.22 | The hitboxes of baby husks have been changed, to closely match Java Edition.[9] | |||||
| Upcoming Bedrock Edition | |||||||
| 26.60 Experiment | Preview 26.60.29 | Husks now convert into zombies and then into frostbites when they stay in powder snow too long. Unlike skeletons, they still take damage while freezing in powder snow. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added husk spawn eggs, which husks can be spawned from. |
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Husks now sink underwater. | ||
| Husks now try to stomp turtle eggs. | |||||||
| 1.83 | Baby husks can now ride adult stray cats and pandas. | ||||||
| 1.91 | Husks are now hostile toward wandering traders. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
First image of husks in Bedrock Edition. -
A husk wearing gold armor in Pocket Edition.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Husks now have their own entity ID separate from zombies. | |||||
| 1.20.3 | 23w40a | Husks are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| Bedrock Edition | |||||||
| 1.21.130 | Preview 1.21.130.26 | Husks that have spawned riding camel husks are now part of a new family, husk_rider.
| |||||
Baby husks are now part of a new family, baby_husk. | |||||||
| 26.0 | Preview 26.0.23 | Adult husks that spawn now have the minecraft:as_adult event applied.[10] | |||||
Baby husks that spawn now have the minecraft:as_baby event applied.[10] | |||||||
Baby husks that find mounts that spawn now have the minecraft:as_baby_jockey event applied.[10] | |||||||
| Preview 26.0.27 | The baby_husk family has been removed and replaced with baby_undead. However, baby husks are not part of this family due to a typo. | ||||||
| 26.10 | Preview 26.10.24 | Fixed the baby_undead family typo preventing baby husks from mounting mobs. | |||||
Issues
Issues relating to "Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[11]
- Husks are slightly taller than regular zombies.[JE only]
- Their hitbox is still exactly 2 blocks.
Gallery
Renders
-
A husk wielding an iron spear -
Husk Chicken Jockey -
Husk targeting -
Baby husk targeting
Screenshots
-
Three adult husks and a baby husk -
A naturally spawned husk in a desert biome -
Zuri, zombie, and husk size comparison -
A husk peering into a village building -
A baby zombie standing next to a baby husk -
Multiple husks wearing pumpkins on Halloween
Mojang images
-

-
Several husks in a trial chamber -
A husk chicken jockey with a warm chicken -
A husk and a baby husk
Textures
-
Husk texture file -
Baby husk texture
In other media
-
A husk sneezing on a magma cube -
![Husks trying to overwhelm a camel[12]](https://minecraft.wiki/images/thumb/Camel_with_Husks.jpg/72px-Camel_with_Husks.jpg?5cab1)
-
Lego Minecraft husk -
A blanket for Minecraft Dungeons, featuring husks -
Steve running from two husks -
Steve and Alex riding a camel while fleeing from two husks -

-
Target of a husk wearing a cowboy hat from the Universal Studios Event -
Husks as they appear in the Timeless Trails DLC -
The poisonous potato husk from 24w14potato -
A husk as seen in Minecraft Dungeons
See also
References
- ↑ MCPE-233468 – Zombies and their variants can wear Wolf, Horse, and Nautilus Armor
- ↑ MC-163008
- ↑ MC-2871
- ↑ MC-14800
- ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira" – Mojira, May 5, 2020.
- ↑ MC-219981 – Leader zombie-type mobs spawn with 20 health despite having increased max health – resolved as "Fixed".
- ↑ MCPE-79636 – resolved as "Fixed".
- ↑ MCPE-236381 – resolved as "Works As Intended".
- ↑ MCPE-236077
- ↑ a b c MCPE-159222 – resolved as "Fixed".
- ↑ "Meet the Husk" – Minecraft.net.
- ↑ "Adventure out safely aboard a camel! 🐪" – @Minecraft on Instagram, June 22, 2023
External links
- Meet the Husk – Minecraft.net on August 14, 2017








