Mineuniverse
Blaze

Blaze

A blaze is a fiery hostile mob found in Nether fortresses and is the only source of blaze rods. It attacks by shooting volleys of three small fireballs or…

20 min read Updated 3 views
Entities Monster mobs Hostile mobs Nether mobs Flying mobs
Advertisement Remove ads with Premium →
Contents (34)
  1. Spawning
  2. Drops
  3. On death
  4. Behavior
  5. Movement
  6. Targeting
  7. Attacking
  8. Damage
  9. Appearance
  10. Sounds
  11. Data values
  12. ID
  13. Entity data
  14. Achievements
  15. Advancements
  16. History
  17. Java Edition
  18. Bedrock Edition
  19. Legacy Console Edition
  20. New Nintendo 3DS Edition
  21. Data history
  22. Issues
  23. Trivia
  24. Publicity
  25. Gallery
  26. Renders
  27. Screenshots
  28. Mojang images
  29. Textures
  30. Other
  31. In other media
  32. Notes
  33. References
  34. External links
For other uses, see Blaze (disambiguation).
Not to be confused with Breeze.
Blaze
Health points 20HP❤️ × 10
Behavior Hostile
Mob type Monster
Attack
strength
Small Fireball:
Easy: 3.5HP❤️ × 1.75
Normal: 5HP❤️❤️💔
Hard: 7.5HP❤️ × 3.75
Fire:
1HP💔 per sec for 5 sec (HP❤️❤️)
Contact:
Easy: 4HP❤️❤️
Normal: 6HP❤️❤️❤️
Hard: 9HP❤️❤️❤️❤️💔
Hitbox size Height: 1.8 Blocks
Width: 0.6 Blocks
Spawn
Can be leashed No
Can ride boats Yes
Can ride minecarts Yes

A blaze is a fiery hostile mob found in Nether fortresses and is the only source of blaze rods. It attacks by shooting volleys of three small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.

Spawning

Blazes always require a light level of 11 or less to spawn.

They may spawn naturally in Nether fortresses in groups of 2 or 3‌[JE only] or from 1 to 3.‌[BE only]

Blazes may also spawn from monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.

Spawning conditions for blazes:

Blaze spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Nether Fortress10⁄2835.71%2–3101–2

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Blaze Rod[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Blaze Rod[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Blaze Rod[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Blaze Rod[A]0.501.001.502.00
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Blaze Rod[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Blaze Rod[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Blaze Rod[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Blaze Rod[A]0.500.751.001.25
  1. ↑ Only when killed by a player or a tamed wolf.

10XP experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.[note 1]

Movement

When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each game tick, causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in lava or water in Bedrock Edition, but sink in Java Edition. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.

When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.[note 2] While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.

While its combat behavior is active, a blaze does not wander randomly.

Targeting

A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.

If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.[note 3] Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.

When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.[note 4] Alerted blazes target the attacker without requiring line of sight.

An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.

Attacking

Melee and ranged attacks require line of sight.

A blaze attacking

Ranged attack

A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its follow range. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.

Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.[note 5]

Small fireballs

In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.[note 6] Small fireballs fired by dispensers follow the same motion.

On a successful entity hit, a small fireball deals 5HP❤️❤️💔 base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is 3.5HP❤️ × 1.75 on Easy, 5HP❤️❤️💔 on Normal, and 7.5HP❤️ × 3.75 on Hard. A shield blocks both the direct damage and the ignition.

A player cannot deflect a small fireball by attacking it, but a breeze deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if /gamerule mob_griefing is set to true.

Melee attack

A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals 4HP❤️❤️ damage to a player on Easy difficulty, 6HP❤️❤️❤️ on Normal, and 9HP❤️❤️❤️❤️💔 on Hard. It is not fire damage, does not ignite the target, and is not prevented by Fire Resistance.

Damage

Blazes take damage from the following interactions:

Interaction Damage taken
Fire, lava, or falling No damage
Contact with rain or water 1HP💔 damage every 0.5 seconds
Snowball 3HP❤️💔 damage
Water bottle 1HP💔 damage when thrown within 4 blocks of the blaze
Fully frozen in powder snow 5HP❤️❤️💔 freezing damage every 2 seconds[note 7]

Java Edition blazes have no specific movement behavior while in water.

Appearance

A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.

The entire blaze texture appears brighter in Bedrock Edition, similar to the drowned's eyes. With Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Blaze breathesHostile MobsRandomlyentity.blaze.ambientsubtitles.entity.blaze.ambient​1.00.8–1.216
​Blaze cracklesHostile MobsRandomlyentity.blaze.burnsubtitles.entity.blaze.burn​1.0–2.00.3–1.032
​Blaze diesHostile MobsWhen a blaze diesentity.blaze.deathsubtitles.entity.blaze.death​1.00.8–1.216
​Blaze hurtsHostile MobsWhen a blaze is damagedentity.blaze.hurtsubtitles.entity.blaze.hurt​1.00.8–1.216
​Blaze shootsHostile MobsWhen a blaze shoots a fireballentity.blaze.shootsubtitles.entity.blaze.shoot​2.00.8–1.232

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Blaze breathesHostile MobsRandomlymob.blaze.breathesubtitles.entity.blaze.ambient​1.00.8–1.2
​Fire cracklesHostile MobsRandomlyfire.firesubtitles.block.fire.ambient​1.0–2.00.3–1.0
​Blaze diesHostile MobsWhen a blaze diesmob.blaze.deathsubtitles.entity.blaze.death​1.00.8–1.2
​Blaze hurts​[until: JE 26.4]Hostile MobsWhen a blaze is damagedmob.blaze.hitsubtitles.entity.blaze.hurt​1.00.8–1.2
​Blaze shootsHostile MobsWhen a blaze shoots a fireballmob.blaze.shootsubtitles.entity.blaze.shoot​3.00.8–1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite blaze.png: Sprite image for blaze in Minecraft Blazeblazefall_damage_immune
freeze_hurts_extra_types
entity.minecraft.blaze

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite blaze.png: Sprite image for blaze in Minecraft Blazeblaze43 blaze
mob
monster
entity.blaze.name

Entity data

Java Edition:

Main article: Entity format

Blazes have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Into FireRelieve a Blaze of its rodHave a blaze rod in the inventory.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

For information specifically pertaining to small fireballs, see Small Fireball § History.

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease Added blazes.
Blazes shoot small fireballs when attacking the player.
Beta 1.9 Prerelease 4 Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5 Blazes now drop a blaze rod only when killed by the player.
RC1 Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36a Due to the addition of wither skeletons, blazes now spawn less often in Nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.7.21.7 Blazes are no longer provoked when attacked by the player in Creative mode.
1.814w06a The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w35a Blazes are now dealt 1HP💔 damage by splash water bottles.
1.1418w43a The texture of blazes has been changed.
1.14.3pre3 Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player.
Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1]
1.1620w06a Blazes no longer take damage from snowy weather.[2]
1.1721w13a Blazes now take extra damage when freezing.
1.19.4pre2 Blazes now have a weakness to freezing damage for the /damage command.
1.21.224w34a The texture for the bottom face of a blaze's rods were changed from to .

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1 Added blazes.
build 12 Blazes are now neutral in Creative mode.
Blazes now have sounds.
v0.13.0build 1 Blazes are now passive in Creative mode.
v0.14.0build 1 The blaze texture now glows.
Pocket Edition
1.0.0alpha 0.17.0.1 Blazes are now dealt 1HP💔 damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3 The texture of blazes has been changed.
1.17.0beta 1.16.230.54 Blazes now take extra damage from powder snow.
1.18.30beta 1.18.20.25 Blazes no longer take damage from cauldrons filled with lava.[3]
1.21.80Preview 1.21.80.20 Blazes are now imitated by parrots.
1.21.90Preview 1.21.90.21 Increased blaze attack sound distance to 32 to match Java Edition.
Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.[4]

Legacy Console Edition

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The entity ID of the blaze has been changed from Blaze to blaze.
16w40a The blaze's life tag is no longer used for anything, but still saved/read.
1.1317w47a Prior to The Flattening, this entity's numeral ID was 61.

Issues

Issues relating to "Blaze" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • When throwing a potion of Invisibility on a blaze, the smoke remains visible.
  • According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[5]
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.[6]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[7]
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[8]

Publicity

  • On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",[note 8] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strength * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
  • As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[9] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil."
  • In Minecraft: Mobspotter's Encyclopedia, blazes are depicted using the smoke particles used for campfires instead of their traditional ones.

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

  1. ↑ The base follow range is 48 blocks. When the blaze spawns, this is multiplied by 1 + 0.11485 * (r1 - r2), where r1 and r2 are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.
  2. ↑ The game generates an offset as 0.5 + 6.891 * (r1 - r2), where r1 and r2 are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.
  3. ↑ Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.
  4. ↑ The alert area's horizontal dimensions are each 1 block plus twice the damaged blaze's follow range, or approximately 86 to 108 blocks, and its height is 21 blocks. Its center is offset by 0.5 blocks in the positive X, Y, and Z directions from the damaged blaze's feet position. A targetless blaze is alerted if its hitbox intersects this area.
  5. ↑ The game first calculates the direction from the center of the blaze's hitbox toward the center of the target's hitbox. For either horizontal component, let c be that component of the direction and D be the straight-line distance described above. The component becomes c + 1.1485 * sqrt(D) * (r1 - r2), where r1 and r2 are random values from 0 to 1. The random adjustment therefore ranges from -1.1485 * sqrt(D) to +1.1485 * sqrt(D), with values near 0 more likely. X and Z are adjusted independently, and no random value is added to Y. Although the direction is calculated between the centers of their hitboxes, the fireball spawns 0.5 blocks above the center of the blaze's hitbox.
  6. ↑ Each tick, its speed is updated as (speed + 0.1) * 0.95 in air and (speed + 0.1) * 0.8 in water.
  7. ↑ The first freezing damage happens after 7 to 9 seconds of continuous freezing.
  8. ↑ There is a nether track titled Rubedo.

References

  1. ↑ MC-110004
  2. ↑ MC-194697
  3. ↑ MCPE-65962 – resolved as "Fixed".
  4. ↑ MCPE-35647 – resolved as "Fixed".
  5. ↑ "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
  6. ↑ "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
  7. ↑ "[MC-92623] Certain mobs play footstep sounds and subtitles when they shouldn't – Jira" – Mojira, November 13, 2015.
  8. ↑ "Visit the Nether!" by Duncan Geere – Minecraft.net, November 10, 2019.
  9. ↑ "Minecraft x D&D" – D&D Beyond.
  10. ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.

More in Flying mobs

View all 12 →
AgentAgentAn agent is a mob that helps players learn coding, by getting a player to code the actions on one. Agents can be programmed to execute several tasks, like…AllayAllayAn allay is a small flying passive mob that follows the player who has given it an item, or any note block it has heard in the last 30 seconds. It…BatBatA bat is a flying passive mob that spawns in dark areas. It is the only ambient mob in the game, intended to complement the game's atmospheric settings.BeeBeeA bee is a flying arthropodan neutral mob that lives in a bee nest or beehive, and fills it with harvestable honey using nectar it gathers from flowers.…Ender DragonEnder DragonThe ender dragon is a flying hostile boss mob that spawns on the central island of the End when the player first enters the dimension. It is the largest…GhastGhastGhasts are large, floating, ghost-like hostile mobs found in the Nether, and are the only source of ghast tears. Ghasts wander aimlessly and shoot…Happy GhastHappy GhastA happy ghast is a passive counterpart of ghasts that can be harnessed and ridden by up to four players at once as a flying mount. It can also be used in…ParrotParrotA parrot is a tamable passive mob that spawns in jungle biomes. Parrots imitate sounds of nearby monsters and can perch on the player's shoulders.

Related mods

Blaze Gear Blaze Gear Mod · 3.4M downloads Create: Blaze Burner Fuels Create: Blaze Burner Fuels Mod · 1.1M downloads Blaze Mek Blaze Mek Mod · 1.1M downloads Blaze Map Blaze Map Mod · 597.7K downloads
Blaze drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
Drops & spawning Wiki home