| Health points | 20HP × 10 |
|---|---|
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Easy: 3.5HP × 1.75 Normal: 5HP Hard: 7.5HP × 3.75 1HP per sec for 5 sec (HP) Contact: Easy: 4HP Normal: 6HP Hard: 9HP |
| Hitbox size | Height: 1.8 Blocks Width: 0.6 Blocks |
| Spawn |
|
| Can be leashed | No |
| Can ride boats | Yes |
| Can ride minecarts | Yes |
A blaze is a fiery hostile mob found in Nether fortresses and is the only source of blaze rods. It attacks by shooting volleys of three small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.
Spawning
Blazes always require a light level of 11 or less to spawn.
They may spawn naturally in Nether fortresses in groups of 2 or 3[JE only] or from 1 to 3.[BE only]
Blazes may also spawn from monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.
Spawning conditions for blazes:
- In the structure bounding box of any single piece of the Nether fortress, they can spawn on any block
- In the larger area bounding box of the entire Nether fortress, they can spawn exclusively on Nether bricks
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 10⁄28 | 35.71% | 2–3 | 10 | 1–2 | |
Drops
On death
10XP experience orbs are dropped if killed by a player or tamed wolf.
Behavior
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.[note 1]
Movement
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each game tick, causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in lava or water in Bedrock Edition, but sink in Java Edition. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.[note 2] While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.
While its combat behavior is active, a blaze does not wander randomly.
Targeting
A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.
If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.[note 3] Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.
When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.[note 4] Alerted blazes target the attacker without requiring line of sight.
An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.
Attacking
Melee and ranged attacks require line of sight.

Ranged attack
A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its follow range. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.
Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.[note 5]
Small fireballs
In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.[note 6] Small fireballs fired by dispensers follow the same motion.
On a successful entity hit, a small fireball deals 5HP base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is 3.5HP × 1.75 on Easy, 5HP on Normal, and 7.5HP × 3.75 on Hard. A shield blocks both the direct damage and the ignition.
A player cannot deflect a small fireball by attacking it, but a breeze deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if /gamerule mob_griefing is set to true.
Melee attack
A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals 4HP damage to a player on Easy difficulty, 6HP on Normal, and 9HP on Hard. It is not fire damage, does not ignite the target, and is not prevented by Fire Resistance.
Damage
Blazes take damage from the following interactions:
| Interaction | Damage taken |
|---|---|
| Fire, lava, or falling | No damage |
| Contact with rain or water | 1HP damage every 0.5 seconds |
| Snowball | 3HP damage |
| Water bottle | 1HP damage when thrown within 4 blocks of the blaze |
| Fully frozen in powder snow | 5HP freezing damage every 2 seconds[note 7] |
Java Edition blazes have no specific movement behavior while in water.
Appearance
A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.
The entire blaze texture appears brighter in Bedrock Edition, similar to the drowned's eyes. With Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Blaze breathes | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Blaze crackles | Hostile Mobs | Randomly | entity | subtitles | 1.0–2.0 | 0.3–1.0 | 32 | |
| Blaze dies | Hostile Mobs | When a blaze dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Blaze hurts | Hostile Mobs | When a blaze is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Blaze shoots | Hostile Mobs | When a blaze shoots a fireball | entity | subtitles | 2.0 | 0.8–1.2 | 32 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Blaze breathes | Hostile Mobs | Randomly | mob | subtitles | 1.0 | 0.8–1.2 | |
| Fire crackles | Hostile Mobs | Randomly | fire | subtitles | 1.0–2.0 | 0.3–1.0 | |
| Blaze dies | Hostile Mobs | When a blaze dies | mob | subtitles | 1.0 | 0.8–1.2 | |
| Blaze hurts[until: JE 26.4] | Hostile Mobs | When a blaze is damaged | mob | subtitles | 1.0 | 0.8–1.2 | |
| Blaze shoots | Hostile Mobs | When a blaze shoots a fireball | mob | subtitles | 3.0 | 0.8–1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
blaze | fall_damage_immunefreeze_hurts_extra_types |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
blaze | 43 |
blazemobmonster | entity |
Entity data
Blazes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
| Into Fire | Relieve a Blaze of its rod. | Pick up a blaze rod from the ground. | 20 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | ||||||
| Beta 1.9 Prerelease 4 | Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed. | ||||||
| Beta 1.9 Prerelease 5 | Blazes now drop a blaze rod only when killed by the player. | ||||||
| RC1 | Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt. | ||||||
| 1.4.2 | 12w36a | Due to the addition of wither skeletons, blazes now spawn less often in Nether fortresses (the chance has been decreased from 43.5% to 35.7%). | |||||
| 1.7.2 | 1.7 | Blazes are no longer provoked when attacked by the player in Creative mode. | |||||
| 1.8 | 14w06a | The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them. | |||||
| A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. | |||||||
| Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out. | |||||||
| Blazes no longer attempt to swim in water or lava, instead sinking to the bottom. | |||||||
| 1.11 | 16w35a | Blazes are now dealt 1HP damage by splash water bottles. | |||||
| 1.14 | 18w43a | ||||||
| 1.14.3 | pre3 | Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player. | |||||
| Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1] | |||||||
| 1.16 | 20w06a | Blazes no longer take damage from snowy weather.[2] | |||||
| 1.17 | 21w13a | Blazes now take extra damage when freezing. | |||||
| 1.19.4 | pre2 | Blazes now have a weakness to freezing damage for the /damage command. | |||||
| 1.21.2 | 24w34a | The texture for the bottom face of a blaze's rods were changed from | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | ||||||
| build 12 | Blazes are now neutral in Creative mode. | ||||||
| Blazes now have sounds. | |||||||
| v0.13.0 | build 1 | Blazes are now passive in Creative mode. | |||||
| v0.14.0 | build 1 | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Blazes are now dealt 1HP damage by splash water bottles. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.17.0 | beta 1.16.230.54 | Blazes now take extra damage from powder snow. | |||||
| 1.18.30 | beta 1.18.20.25 | Blazes no longer take damage from cauldrons filled with lava.[3] | |||||
| 1.21.80 | Preview 1.21.80.20 | Blazes are now imitated by parrots. | |||||
| 1.21.90 | Preview 1.21.90.21 | Increased blaze attack sound distance to 32 to match Java Edition. | |||||
| Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.[4] | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU8 | Blazes now drop 0–2 glowstone dust when killed. | ||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Blazes no longer drop 0-2 glowstone dust when killed. | |
| TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Blazes drop 0-2 glowstone dust when killed again. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Blazes are now dealt 1HP damage by splash water bottles. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of the blaze has been changed from Blaze to blaze. | |||||
| 16w40a | The blaze's life tag is no longer used for anything, but still saved/read. | ||||||
| 1.13 | 17w47a | Prior to The Flattening, this entity's numeral ID was 61. | |||||
Issues
Issues relating to "Blaze" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- When throwing a potion of Invisibility on a blaze, the smoke remains visible.
- According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[5]
- Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.[6]
- Despite not having visible feet, blazes are still capable of making footstep sounds.[7]
- According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[8]
Publicity
- On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",[note 8] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strength * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
- As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[9] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil."
- In Minecraft: Mobspotter's Encyclopedia, blazes are depicted using the smoke particles used for campfires instead of their traditional ones.
Gallery
Renders
-
A blaze without particles -
Animated blaze -
A blaze spawner platform with blazes -
Blaze spawner
Screenshots
-
A close up look at a blaze spawner in a Nether fortress -
Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze -
Multiple blazes shooting small fireballs at the player as they hover around their spawner -
A blaze that was spawned in the Overworld is taking damage from rainy weather. -
Disabling a blaze spawner with 9 glowstone blocks; glowstone can be replaced with other light sources of light level 15 -
A triggered blaze preparing to attack who still hasn't flown -
A triggered blaze preparing to attack with fire around it, floating on the wall of a Nether fortress -
A blaze and a wither skeleton idling in a Nether fortress -
Two blazes spawned near a blaze spawner and a wither skeleton -
Blazes spawned by a spawner -
A comparison of a blaze and a breeze
Mojang images
-
!["Kai fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."[10]](https://minecraft.wiki/images/thumb/Kai_fights_a_blaze_with_a_shield.png/120px-Kai_fights_a_blaze_with_a_shield.png?4d129)
-
Screenshot of blazes
Textures
-
Blaze texture file
Other
-
A blaze with hidden pixels revealed by disabling the alpha channel -
The old texture if the hidden pixels are revealed by disabling the alpha channel
In other media
-
Artwork of a blaze -
Blaze Parkour, an attraction set on a giant blaze in Realms Celebration -
An official blaze action figure -
Official LEGO Blaze minifigure -
Official T-shirt artwork "Alchemy" featuring a blaze. Made by JINX. -
Official blaze statistics for D&D. -
A Blaze Head for the Xbox 360 avatar -
A blaze as it appears in Minecraft Dungeons
Notes
- ↑ The base follow range is 48 blocks. When the blaze spawns, this is multiplied by
1 + 0.11485 * (r1 - r2), wherer1andr2are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks. - ↑ The game generates an offset as
0.5 + 6.891 * (r1 - r2), wherer1andr2are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset. - ↑ Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.
- ↑ The alert area's horizontal dimensions are each 1 block plus twice the damaged blaze's follow range, or approximately 86 to 108 blocks, and its height is 21 blocks. Its center is offset by 0.5 blocks in the positive X, Y, and Z directions from the damaged blaze's feet position. A targetless blaze is alerted if its hitbox intersects this area.
- ↑ The game first calculates the direction from the center of the blaze's hitbox toward the center of the target's hitbox. For either horizontal component, let
cbe that component of the direction andDbe the straight-line distance described above. The component becomesc + 1.1485 * sqrt(D) * (r1 - r2), wherer1andr2are random values from 0 to 1. The random adjustment therefore ranges from-1.1485 * sqrt(D)to+1.1485 * sqrt(D), with values near 0 more likely. X and Z are adjusted independently, and no random value is added to Y. Although the direction is calculated between the centers of their hitboxes, the fireball spawns 0.5 blocks above the center of the blaze's hitbox. - ↑ Each tick, its speed is updated as
(speed + 0.1) * 0.95in air and(speed + 0.1) * 0.8in water. - ↑ The first freezing damage happens after 7 to 9 seconds of continuous freezing.
- ↑ There is a nether track titled Rubedo.
References
- ↑ MC-110004
- ↑ MC-194697
- ↑ MCPE-65962 – resolved as "Fixed".
- ↑ MCPE-35647 – resolved as "Fixed".
- ↑ "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
- ↑ "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
- ↑ "[MC-92623] Certain mobs play footstep sounds and subtitles when they shouldn't – Jira" – Mojira, November 13, 2015.
- ↑ "Visit the Nether!" by Duncan Geere – Minecraft.net, November 10, 2019.
- ↑ "Minecraft x D&D" – D&D Beyond.
- ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.
External links
- "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
- "Mob Menagerie: Blaze" by Duncan Geere – Minecraft.net, March 6, 2025.









