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Evoker

Evoker

An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers…

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Entities Monster mobs Hostile mobs Illagers
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Contents (33)
  1. Spawning
  2. Woodland mansions
  3. Raids
  4. Drops
  5. On death
  6. Behavior
  7. Fang attack
  8. Summoning vexes
  9. Combo attack
  10. Sheep color conversion spell
  11. Attack pattern data
  12. Evoker fangs
  13. Sounds
  14. Data values
  15. ID
  16. Entity data
  17. Achievements
  18. Advancements
  19. History
  20. Java Edition
  21. Bedrock Edition
  22. Legacy Console Edition
  23. New Nintendo 3DS Edition
  24. Data history
  25. Issues
  26. Quotes
  27. Trivia
  28. Gallery
  29. Renders
  30. Screenshots
  31. Textures
  32. In other media
  33. References
Not to be confused with Illusioner, Pillager, Vindicator, or MCL:Warrior.
For other uses, see Evoker (disambiguation).
Evoker
Health points 24HP❤️ × 12
Armor points 2 (🛡)‌[BE only]
Behavior Hostile
Mob type Illager
Monster
Attack
strength
EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangs:

Java Edition:
Easy: 4HP❤️❤️
Normal: 6HP❤️❤️❤️
Hard: 9HP❤️❤️❤️❤️💔
Bedrock Edition:
6HP❤️❤️❤️


Vex:
Easy: 5.5HP❤️ × 2.75
Normal: 9HP❤️❤️❤️❤️💔
Hard: 13.5HP❤️ × 6.75

Hitbox size Java Edition:

Height: 1.95 blocks
Width: 0.6 blocks

Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn Woodland Mansion

Raids

An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack; one that summons armor-piercing fangs and one that summons vexes. This is the only way for vexes to spawn (without using Creative mode or commands).

Spawning

Woodland mansions

Evokers spawn during the generation of particular woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to Peaceful).

Raids

In Normal and Hard difficulty, evokers can spawn during raids by themselves or riding ravagers.

Java Edition

Evokers spawn during raids starting at wave 5. On Hard difficulty, evokers can also spawn riding a ravager at wave 7. Up to five evokers spawn on Hard difficulty. During these events, they may also spawn as a raid captain.

Bedrock Edition

Evokers spawn during raids starting at wave 5. On Hard difficulty, evokers can also spawn riding a ravager at wave 7. Up to five evokers spawn on Hard difficulty. During these events, they may also spawn as a raid captain.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Totem of Undying1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Emerald[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Totem of Undying111111111111
Emerald[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Totem of Undying11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Emerald[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Totem of Undying1.001.001.001.00
Emerald[A]0.501.001.502.00
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Totem of Undying1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Emerald0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Totem of Undying111111111111
Emerald0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Totem of Undying11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Emerald01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Totem of Undying1.001.001.001.00
Emerald0.500.751.001.25
  • 10XP experience when killed by a player or tamed wolf.‌[JE only]
    • In Bedrock Edition, evokers always drop 10XP experience no matter how it dies.
  • When an evoker spawns as a raid captain, it always drops ominous bottle and its ominous banner on death, while equipped.

Behavior

An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands.

Evokers attack players, adult villagers, iron golems, snow golems,‌[BE only] and wandering traders within 12 blocks by raising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks.

If the player is within a ten block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

If an evoker is attacked, all evokers in a twelve block radius become alerted and start attacking the player, even if they are behind walls. In Java Edition, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode[2]; this can be fixed by relogging the world, or by setting the game rule universalAnger to True. This is only true for the alerted evokers, not the initially attacked evoker.

An evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain.

In Java Edition, evokers and illusioners are faster without any effects during raids.

In Java Edition, evokers are given three seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.

Evokers flee from creakings when within 8 blocks of them.

Fang attack

The evoker signals this attack by producing purplish-grey particles (EffectSprite particle-evoker-attack.png: Sprite image for particle-evoker-attack in Minecraft) and a low-pitched sound.

A number of fangs rise out of the ground around the player, then snap shut and vanish. The fangs also produce brown particle effects when they close.

Players or mobs caught in the attack are dealt 6HP❤️❤️❤️ damage, regardless of difficulty‌[Bedrock Edition only]. This harm is not mitigated by armor but is mitigated by enchantments such as Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob (except illagers and goats) is caught in the attack, the mob retaliates and attacks the evoker.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.

The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.

Summoning vexes

The evoker signals this attack by producing purplish-white particles (EffectSprite particle-evoker-summon.png: Sprite image for particle-evoker-summon in Minecraft) for two seconds and a higher-pitched sound. After that, three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within sixteen blocks centered on the evoker.

This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.

Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning it is possible that a summoning can result in only one or two vexes spawning.

Combo attack

In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes.

Sheep color conversion spell

When an evoker is not engaged in combat, it can change the wool color of any blue sheep within sixteen blocks from blue to red. This is disabled when the mob_griefing game rule in Java Edition is set to false; however, in Bedrock Edition, evokers can still change a sheep's color even when the mobgriefing game rule is set to false.

The evoker signals this spell by producing brownish-orange particles (EffectSprite particle-evoker-wololo.png: Sprite image for particle-evoker-wololo in Minecraft) and making a "wololo" sound.

This spell resets the evoker's spell cooldown to 3 seconds (60 game ticks) and resets the cooldown for the sheep color conversion spell to 7 seconds (140 game ticks). Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.

The spell is a reference to how priests in Age of Empires can change the team of a troop[3] by also raising their hands with the same wololo effect.[4]

Attack pattern data

Bedrock Edition

Data
Type Weight Min activation range (distance) Max activation range (distance) Entities spawned (amount) Size Summon cap Summon cap radius
Fangs attack (line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs attack (inside circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs attack (outside circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning vexes 1 N/A 3 Vexes 1.0 8 16.0
Color conversion spell 3 0.0 16.0 N/A
Timer (seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs attack (line) 1.0 0.05 5.0 2.0 1.1
Fangs attack (inside circle) 1.0 0.0 5.0 2.0 1.1
Fangs attack (outside circle) 0.15 0.0 5.0 2.0 1.1
Summoning vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker fangs

This article is about the evoker fangs in Minecraft. For evoker fangs in Minecraft Dungeons, see MCD:Evoker Fang.
Evoker Fangs
Evoker Fangs.png: Infobox image for Minecraft entity 'Evoker Fangs'
Hitbox size Height: 0.8 blocks
Width: 0.5 blocks

Evoker fangs are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems, and wandering traders) with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6HP❤️❤️❤️ magic damage to all mobs standing on the spot. A neutral or hostile mob (excluding illagers and goats) attacked by an evoker fang attacks the evoker that summoned the fangs.

Hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.​

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Evoker murmursHostile MobsRandomlyentity.evoker.ambientsubtitles.entity.evoker.ambient​1.00.8–1.216
​Evoker casts spellHostile MobsWhen an evoker attacksentity.evoker.cast_spellsubtitles.entity.evoker.cast_spell​1.01.016
​Evoker cheersHostile MobsWhen an evoker has won a raidentity.evoker.celebratesubtitles.entity.evoker.celebrate​1.00.8–1.216
​Evoker diesHostile MobsWhen an evoker diesentity.evoker.deathsubtitles.entity.evoker.death​1.00.8–1.216
​Evoker hurts​[until: JE 26.4]Hostile MobsWhen an evoker is damagedentity.evoker.hurtsubtitles.entity.evoker.hurt​1.00.8–1.216
​Evoker prepares summoningHostile MobsWhen an evoker signals to summon vexesentity.evoker.prepare_summonsubtitles.entity.evoker.prepare_summon​1.01.016
​Evoker prepares attackHostile MobsWhen an evoker signals to use a fang attackentity.evoker.prepare_attacksubtitles.entity.evoker.prepare_attack​1.01.016
​Evoker prepares charmingHostile MobsWhen an evoker converts a sheep's colorentity.evoker.prepare_wololosubtitles.entity.evoker.prepare_wololo​1.01.016
​Fangs snapFriendly MobsWhen an evoker fang is summonedentity.evoker_fangs.attacksubtitles.entity.evoker_fangs.attack​1.00.85–1.0516

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.evocation_illager.ambient​ ?1.00.8–1.2
​ ?Hostile MobsRandomly while in a raidmob.evocation_illager.ambient​ ?3.00.8–1.2
​ ?Hostile MobsWhen an evoker attacksmob.evocation_illager.cast_spell​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker has won a raidmob.evocation_illager.celebrate​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker diesmob.evocation_illager.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker is damagedmob.evocation_illager.hurt​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker signals to summon vexesmob.evocation_illager.prepare_summon​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker signals to use a fang attackmob.evocation_illager.prepare_attack​ ?1.00.8–1.2
​Evoker prepares charmingHostile MobsWhen an evoker converts a sheep's colormob.evocation_illager.prepare_wololo​ ?1.00.8–1.2
​ ?Hostile MobsWhen an evoker fang is summonedmob.evocation_fangs.attack​ ?0.80.8–1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite evoker.png: Sprite image for evoker in Minecraft Evokerevokerillager
illager_friends
raiders
entity.minecraft.evoker
EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangsevoker_fangsNone entity.minecraft.evoker_fangs

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite evoker.png: Sprite image for evoker in Minecraft Evokerevocation_illager104 evocation_illager
illager
mob
monster
entity.evocation_illager.name
EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangsevocation_fang103 Noneentity.evocation_fang.name

Entity data

Java Edition:

Main article: Entity format

Evokers have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
    • [Int] SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Evoker fangs have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • [Int Array] Owner: The UUID of the entity that that fired the fangs, stored as four ints. Any kills made by these fangs are attributed to the Owner, and the Owner cannot be damaged by these fangs. If the entity is an Illager, the fangs also do not damage other Illagers. Is not preserved when removed.
    • [Int] Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze
Sound the Alarm!Ring the bell in a village after a villager has been hurt.—20Bronze
Feeling IllDefeat an Evoker—30Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.1116w39a Added evokers and evocation fangs.
16w43a Added the [NBT Compound / JSON Object] Owner tag to evocation fangs.
1.13pre5 The name of "Evocation Fangs" have been changed to "Evoker Fangs".
1.1418w43a The textures of evokers and evoker fangs have been changed.
18w47a Evokers can now spawn in raids.
19w05a Evokers are now hostile toward wandering traders.
19w13a Evokers can now open doors during raids.
If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
19w14a Evokers can no longer open doors during raids.
1.1821w37a Evokers are no longer hostile to baby villagers.
pre5 Changed the texture to remove its hood.
1.1922w17a Changed its models, now the last two rows of pixels on its robes can render.
1.20.223w32a Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 Added evokers and evocation fangs.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of evokers and evocation fangs have been changed.
Evokers are now hostile to wandering traders.
1.11.0beta 1.11.0.1 Evokers can now spawn during raids.
Evokers are no longer hostile to baby villagers.
1.13.0? Evokers now have smoother casting animations.
beta 1.13.0.9 If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
1.18.10beta 1.18.10.22 Changed the texture by removing the hood.
1.20.50Preview 1.20.50.20 Evokers no longer spawn in Peaceful difficulty.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4 Added evokers and evocation fangs.
??????? The size of evocation fangs has been increased to be about 2 blocks high.​
1.91 Evokers can now spawn in raids.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
1.9.19 Added evokers and evocation fangs.

Data history

Java Edition
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​
pre5 The entity ID has been changed from evocation_illager to evoker.
The ID of "Evocation Fangs" have been changed to "Evoker Fangs".

Issues

Issues relating to "Evoker" are maintained on the bug tracker. Issues should be reported and viewed there.

Quotes

When I added the arms for the spellcasting animation it just looked so funny. We were all joking about how it looked like the priests in Age of Empires, so we started making the priest’s “wololo” noise when we saw them holding up their arms. And since Age of Empires is a Microsoft branded IP and we are also a Microsoft IP now, we were able to get the actual sound effect from Age of Empires too – so it’s exactly the same sound effect!

— Jens Bergensten on the wololo sound effect[4]

Trivia

  • The evoker texture includes a white hood. Although never used in-game, it was used in the book Minecraft: Maps,[5] and on a Minecraft.net article.[4]
  • According to a Minecraft.net article, changing sheep colors is a common hobby among evokers.[6]
  • In Bedrock Edition and Java Edition before 1.13, the evoker's ID is called "evocation_illager" and still exists in Bedrock Edition.

Renders

Screenshots

Textures

In other media

References

  1. ↑ MCPE-155044 – Evoker/villager/witch robes don't render the last two rows of pixels
  2. ↑ MC-147574 – Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior
  3. ↑ "Priest (Age of Empires)" – Age of Empires Series Wiki. "Converts enemy units to your civilization. Heals friendly units (except ships). - In game description"
  4. ↑ a b c "Meet the Evoker" by Marsh Davies – Minecraft.net, May 1, 2017.
  5. ↑ "Minecraft: Maps: An Explorer's Guide to Minecraft" by Mojang Studios – Amazon, October 8, 2019.
  6. ↑ "Mob Menagerie: Evoker" by Duncan Geere – Minecraft.net, September 11, 2026.
  7. ↑ https://www.instagram.com/p/CteqmbHJy6Q/

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Evoker drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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