What does a Evoker drop in Minecraft? 1 Totem of Undying and 0–1 Emerald. Drop chances per Looting level for Java & Bedrock.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 50% | 0.5 |
Emerald only drops under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–2 | 75% | 1 |
Emerald only drops under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–3 | 87.5% | 1.5 |
Emerald only drops under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–4 | 91.7% | 2 |
Emerald only drops under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 50% | 0.5 |
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–2 | 50% | 0.75 |
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–3 | 50% | 1 |
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–4 | 50% | 1.25 |
Chance = how likely one kill drops the item · Avg. per kill = expected amount per kill · Looting only counts when a player kills the mob with a Looting weapon.
An Evoker drops 1 Totem of Undying in Java Edition. Emerald only drops under special conditions.
No. The Evoker does not use the biome spawn tables — it appears in specific structures, through spawners or events, or is built or summoned by players.
Yes. With Looting III an Evoker drops on average 2 Emerald per kill instead of 0.5 without Looting (Java Edition). Switch the Looting level in the drop table to see every item.