What does a Elder Guardian drop in Minecraft? 1 Wet Sponge, 0–1 Tide Armor Trim and 0–2 Prismarine Shard. Drop chances per Looting level for Java & Bedrock.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–2 | 66.7% | 1 | |
| 0–1 | 33.3% | 0.33 | |
| 0–1 | 50% | 0.5 | |
| 0–2 | 50.8% | 0.52 | |
| 0–1 | 50% | 0.5 | |
| 0–2 | 50.8% | 0.52 | |
| 0–1 | 0.6% | 0.01 | |
| 0–1 | 0.6% | 0.01 | |
| 0–1 | 0.3% | 0 | |
| 0–1 | 0.1% | 0 |
Wet Sponge, Raw Cod, Cooked Cod, Raw Salmon, Cooked Salmon, Pufferfish and Tropical Fish only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–3 | 83.3% | 1.5 | |
| 0–2 | 33.3% | 0.5 | |
| 0–2 | 50% | 0.75 | |
| 0–3 | 51.1% | 0.77 | |
| 0–2 | 50% | 0.75 | |
| 0–3 | 51.1% | 0.77 | |
| 0–1 | 0.9% | 0.01 | |
| 0–1 | 0.9% | 0.01 | |
| 0–1 | 0.5% | 0 | |
| 0–1 | 0.1% | 0 |
Wet Sponge, Raw Cod, Cooked Cod, Raw Salmon, Cooked Salmon, Pufferfish and Tropical Fish only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–4 | 91.7% | 2 | |
| 0–3 | 33.3% | 0.67 | |
| 0–3 | 50% | 1 | |
| 0–4 | 51.4% | 1.03 | |
| 0–3 | 50% | 1 | |
| 0–4 | 51.4% | 1.03 | |
| 0–1 | 1.1% | 0.01 | |
| 0–1 | 1.1% | 0.01 | |
| 0–1 | 0.6% | 0.01 | |
| 0–1 | 0.1% | 0 |
Wet Sponge, Raw Cod, Cooked Cod, Raw Salmon, Cooked Salmon, Pufferfish and Tropical Fish only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–5 | 94.4% | 2.5 | |
| 0–4 | 33.3% | 0.83 | |
| 0–4 | 50% | 1.25 | |
| 0–5 | 51.7% | 1.28 | |
| 0–4 | 50% | 1.25 | |
| 0–5 | 51.7% | 1.28 | |
| 0–1 | 1.4% | 0.01 | |
| 0–1 | 1.4% | 0.01 | |
| 0–1 | 0.7% | 0.01 | |
| 0–1 | 0.1% | 0 |
Wet Sponge, Raw Cod, Cooked Cod, Raw Salmon, Cooked Salmon, Pufferfish and Tropical Fish only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–2 | 66.7% | 1 | |
| 0–1 | 33.3% | 0.33 | |
| 0–1 | 50% | 0.5 |
Wet Sponge and Raw Cod only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–3 | 66.7% | 1.33 | |
| 0–2 | 33.3% | 0.5 | |
| 0–2 | 50% | 0.75 |
Wet Sponge and Raw Cod only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–4 | 66.7% | 1.67 | |
| 0–3 | 33.3% | 0.67 | |
| 0–3 | 50% | 1 |
Wet Sponge and Raw Cod only drop under special conditions — the chance shown applies when the condition is met.
| Item | Quantity | Chance | Avg. per kill |
|---|---|---|---|
| 1 | 100% | 1 | |
| 0–1 | 20% | 0.2 | |
| 0–5 | 66.7% | 2 | |
| 0–4 | 33.3% | 0.83 | |
| 0–4 | 50% | 1.25 |
Wet Sponge and Raw Cod only drop under special conditions — the chance shown applies when the condition is met.
Chance = how likely one kill drops the item · Avg. per kill = expected amount per kill · Looting only counts when a player kills the mob with a Looting weapon.
An Elder Guardian drops 0–1 Tide Armor Trim (20% chance), 0–2 Prismarine Shard (66.7% chance) and 0–1 Prismarine Crystals (33.3% chance) in Java Edition. Wet Sponge, Raw Cod, Cooked Cod, Raw Salmon, Cooked Salmon, Pufferfish and Tropical Fish only drop under special conditions. Bedrock Edition differs slightly — use the edition switch in the drop table.
No. The Elder Guardian does not use the biome spawn tables — it appears in specific structures, through spawners or events, or is built or summoned by players.
Yes. With Looting III an Elder Guardian drops on average 2.5 Prismarine Shard per kill instead of 1 without Looting (Java Edition). Switch the Looting level in the drop table to see every item.