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Bell

Bell

A bell is a block that can be rung by hand, with a projectile or using a redstone signal to make all nearby villagers run to their beds. In Java Edition…

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Blocks Stackable resources Renewable resources Generated structure blocks Utility blocks Redstone Block entities Mechanisms
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Contents (32)
  1. Obtaining
  2. Breaking
  3. Natural generation
  4. Generated loot
  5. Trading
  6. Usage
  7. Claiming
  8. Raid
  9. Piglins
  10. Redstone component
  11. Piston interactivity
  12. Sounds
  13. Generic
  14. Unique
  15. Data values
  16. ID
  17. Block states
  18. Block data
  19. Achievements
  20. Advancements
  21. History
  22. Java Edition
  23. Bedrock Edition
  24. PlayStation 4 Edition
  25. Data history
  26. Issues
  27. Trivia
  28. Gallery
  29. Renders
  30. Screenshots
  31. In other media
  32. References
This article is about the block. For the note block instrument, see Note Block § Instruments.
Bell
Renewable Yes
Stackable Yes (64)
Tool
Blast resistance 5
Hardness 5
Luminous No
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 30 GOLD
Note block instrument Default (Harp)

A bell is a block that can be rung by hand, with a projectile or using a redstone signal to make all nearby villagers run to their beds. In Java Edition, this also reveals all illager-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.

Obtaining

Breaking

A bell can be mined with anything, but pickaxes are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, in Java Edition, if a piston extends or pushes a block into its location.

Block Bell
Hardness 5
Tool
Breaking time (sec)[A]
Default 7.5 (JE)
7.5 (BE)
ItemSprite wooden-pickaxe.png: Sprite image for wooden-pickaxe in MinecraftWooden 3.75 (JE)
3.75 (BE)
ItemSprite stone-pickaxe.png: Sprite image for stone-pickaxe in MinecraftStone 1.9 (JE)
1.9 (BE)
ItemSprite copper-pickaxe.png: Sprite image for copper-pickaxe in MinecraftCopper 1.5 (JE)
1.5 (BE)
ItemSprite iron-pickaxe.png: Sprite image for iron-pickaxe in MinecraftIron 1.25 (JE)
1.25 (BE)
ItemSprite diamond-pickaxe.png: Sprite image for diamond-pickaxe in MinecraftDiamond 0.95 (JE)
0.95 (BE)
ItemSprite netherite-pickaxe.png: Sprite image for netherite-pickaxe in MinecraftNetherite 0.85 (JE)
0.85 (BE)
ItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in MinecraftGolden 0.65 (JE)
0.65 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.

Natural generation

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Generated loot

Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
Bell Ruined Portal Chest 1 1.5%

Trading

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Armorer Apprentice50%33%36 × EmeraldBell1250.2
Toolsmith Apprentice100%100%36 × EmeraldBell1250.2
Weaponsmith Apprentice100%100%36 × EmeraldBell1250.2

Bells are only renewable through trading with villagers as they cannot be crafted.

Usage

Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.

When the use control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a redstone signal, by any projectile, or by dropping an item on it.‌[Bedrock Edition only]

If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.

Villagers ring the bell only during raids.

Claiming

A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 blocks vertically (either up or down) from the base of its hitbox. The villager can claim the bell if it gets within 6 blocks taxicab distance of the bell and there is a valid path that can lead them to be in the block beside the bell. Baby villagers do not claim nor ring a bell.

When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.

Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.

When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.

A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.

If the bell is broken, anger particles appear above the village leader's head.‌[BE only]

If a player rings a bell, the villagers run to their beds even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.

Raid

When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.

In Java Edition, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.

Glowing effect

This feature is exclusive to Java Edition.

If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and EffectSprite particle-bell-highlight-1.png: Sprite image for particle-bell-highlight-1 in MinecraftEffectSprite particle-bell-highlight-2.png: Sprite image for particle-bell-highlight-2 in Minecraft particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to illagers in woodland mansions, or witches that naturally spawn in the Overworld.

Piglins

Piglins run toward any bell item on the ground, and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition[1] before putting it in their inventory. Breaking or ringing a bell does not aggravate them.[2]

Redstone component

In Java Edition, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the powered block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.

In Bedrock Edition, observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power in Bedrock Edition.

In Bedrock Edition, bells can only activate on the input/consume redstone tick (C-tick).

Piston interactivity

In Java Edition, bells are destroyed when pistons push them. It also can not be pulled by sticky pistons.

In Bedrock Edition, bells can be pushed and pulled by both pistons and sticky pistons, but breaks if unsupported, turning into drops when applicable.

Sounds

Generic

Java Edition:

BlockSprite anvil.png: Sprite image for anvil in Minecraft anvil sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.anvil.breaksubtitles.block.generic.break​0.650.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.anvil.placesubtitles.block.generic.place​0.650.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.anvil.hitsubtitles.block.generic.hit​0.16250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.anvil.fallsubtitles.block.generic.fall​0.150.7516
​FootstepsEntity-DependentWalking on the blockblock.anvil.stepsubtitles.block.generic.footsteps​0.0451.016

Bedrock Edition: [sound 1]

BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft metal sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.01.1–1.2
​Block placedBlocksWhen the block is placeduse.stonesubtitles.block.generic.place​1.01.2–1.25
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.30.75
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.351.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0
  1. ↑ MCPE-140091 – Bell makes incorrect sounds when placed

Unique

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Bell ringsBlocksWhen a bell is hitblock.bell.usesubtitles.block.bell.use​24.0varies [sound 1]16
​Bell resonatesBlocksWhen a bell is rung and raiders are nearbyblock.bell.resonatesubtitles.block.bell.resonate​1.0varies [sound 2]16
  1. ↑ Can be 0.93, 0.95, or 0.97 for each sound
  2. ↑ Can be 0.85, 0.9, or 1.0 for each sound

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Bell ringsBlocksWhen a bell is hitblock.bell.hitsubtitles.block.bell.use​1.0varies [sound 1]
  1. ↑ Can be 0.93, 0.95, or 0.97 for each sound

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsItem tags Translation key
BlockSprite bell.png: Sprite image for bell in Minecraft BellbellBlock & Itemblocks_motion_no_leavespiglin_loved block.minecraft.bell
NameIdentifier
BlockSprite bell.png: Sprite image for bell in Minecraft Block entitybell

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Block tags Translation key
BlockSprite bell.png: Sprite image for bell in Minecraft Bellbell461Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -206)
minecraft:is_pickaxe_item_destructible tile.bell.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.
NameSavegame ID
BlockSprite bell.png: Sprite image for bell in Minecraft Block entityBell

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the bell is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the bell is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing bell
  • 1: West facing bell
  • 2: North facing bell
  • 3: East facing bell
toggle_bit0x10falsefalse
true
0
1
Each time the bell is rung, this value toggles between true and false.

Block data

A bell has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object] Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sound the Alarm!Ring the bell in a village after a villager has been hurt.—20Bronze
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item​ while it is aggressive toward the player.30Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Oh ShinyDistract Piglins with gold The player must not be wearing any golden armor when the piglin accepts or picks up the item.

History

For a history of changes to textures and models for each block state, see /Asset history

Java Edition

Java Edition
1.1418w44a Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and has no model.
18w47a Planks textures have been updated, changing the appearance of bells.
18w48a Bells now generate in the updated plains villages.
18w49a Bells now generate in the updated savanna villages and the new snowy tundra villages.
18w50a The models for floor and ceiling bells have changed, matching Bedrock Edition in the former case.
Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (a curiosity shared with cocoa).
Bells with two wall attachments have also been added.
Bells now generate in the updated desert and taiga villages.
Added sounds for bells.
Bells now have a shaking animation when hit.
Since the bell is now rendered as an entity, falling block entities representing bell render only as the stone pillars and wooden attachments.[3]
19w03a More cullface arguments have been added to bell model.
19w11a Bells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable.
Bells now ring when hit by arrows, spectral arrows, tipped arrows, and tridents.
19w13b Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
pre3 The models of bells has been changed.
1.1519w36a Bells now ring if powered with a redstone signal.
1.1620w11a Bells now ring when hit by any projectile.
20w16a Bells now generate in ruined portal chests.
20w22a Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[4]
1.21.424w44a Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.

Bedrock Edition

Bedrock Edition
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.2 Added bells behind Experimental Gameplay.
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3 Bells can now generate in the new villages.
1.11.0beta 1.11.0.1 Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
Bells are no longer locked behind Experimental Gameplay.
beta 1.11.0.4 Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
1.16.0beta 1.16.0.57 Bells now generate in ruined portal chests.
1.19.20Preview 1.19.20.22 Bells can no longer catch on fire or be destroyed by fire.
1.20.30Preview 1.20.20.21 Increased the hardness of bells from 1 to 5.
Increased the blast resistance of bells from 3 to 5.
1.21.50Preview 1.21.50.24 Bells are mined faster when using an improper tool.

PlayStation 4 Edition

PlayStation 4 Edition
1.91 Added bells.
Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers.

Data history

Java Edition

Java Edition
1.1418w50a The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall.

Bedrock Edition

Bedrock Edition
1.9.0beta 1.9.0.2 There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. These are without a doubt due to rotation metadata being misinterpreted as variant data, as granite, polished granite, and diorite are simply metadata variants of stone in this version.
1.10.0beta 1.10.0.3 The bells with granite, polished granite, and diorite textures have been removed. Existing bells with these textures are automatically converted to rotated standing bells.

Issues

Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In Bedrock Edition, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.

Renders

Screenshots

In other media

References

  1. ↑ MCPE-99448 – Piglins need 8 seconds to barter, while they only need 6 in java
  2. ↑ MC-179104 – Piglins don't mind players mining bells near them – resolved as "Works As Intended".
  3. ↑ MC-308628
  4. ↑ MC-169683 – Bells cannot be hung from certain blocks that have a wide enough base – resolved as "Fixed".
  5. ↑ "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!" – @_LadyAgnes (Agnes Larsson) on X (formerly Twitter), November 23, 2018

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How to get Bell
Which mobs drop it, which villagers trade it and which recipes use it.
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