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Mob conversion

Mob conversion

Mob conversion is a game mechanic where under specific circumstances certain mobs can convert to mobs of a different type, or to a different variant of…

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Gameplay Villager mechanics Piglin mechanics
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Contents (8)
  1. List of mob conversions
  2. Mob type conversions
  3. Mob variant conversions
  4. Data transfer
  5. Mobs which split into several upon death
  6. See also
  7. Notes
  8. References
Villagers converting to witches is an example of mob conversion.

Mob conversion is a game mechanic where under specific circumstances certain mobs can convert to mobs of a different type, or to a different variant of the same mob.

List of mob conversions

Mob type conversions

In these instances, a mob converts to a different mob, with a different identifier. In Java Edition, data is transferred according to § Data transfer. Data transfer for the equipment tag specifically is detailed below.

From To Method Equipment transfer (JE)
Mooshroom Cow Shearing None[1]
Zombie Drowned Drowning in water All[2]
Frostbite​[upcoming: Fourth Drop 2026] Zombie All
Husk Drowning in water, or freezing in powder snow‌[Java Edition only][3] All[4]
Zombie Villager Villager Fed golden apple while afflicted by Weakness May be dropped[5][6][7]
Old Villager‌[Bedrock Edition only] Automatically converted when the world is updated N/A
Old Zombie Villager‌[Bedrock Edition only] Zombie Villager
Villager Killed by either zombies, zombie villagers, husks, drowned, frostbite​[upcoming: Fourth Drop 2026] or zombified piglins‌[JE only][note 1] All[8]
Witch Lightning strike None[9]
Pig Zombified Piglin None[10]
Piglin Being outside the Nether for 300 game ticks (15 seconds) All[11]
Piglin Brute All[12]
Hoglin Zoglin All[13]
Skeleton Stray Freezing in powder snow All[14]
Zombie Frostbite​[upcoming: Fourth Drop 2026] All
Husk‌[Bedrock Edition only][15]
Drowned Zombie​[upcoming: Fourth Drop 2026]
Tadpole Frog Aging naturally (20 minutes) None[16]

Mob variant conversions

In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.

Mob type Converts to Method Notes
Ageable babies (32) An adult Aging naturally
Bogged A sheared bogged Shearing
Copper golem A more oxidized variant Oxidation
A less oxidized variant Scraping with an axe
A non-waxed variant
A waxed variant Waxing with honeycomb
Creeper A charged creeper Lightning strike
Goat A goat with one fewer horn Ramming certain blocks. See Goat § Goat horns
Iron golem A more cracked variant Taking damage
A less cracked variant Being healed, including being repaired by a player using iron ingots
Mooshroom The other variant (red or brown) Lightning strike
NPC One of their skins Changing their skins in their menu
Rabbit A toast rabbit, or a regular rabbit Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively
Snow golem The sheared variant Shearing Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.[17]
Sheep A different color of sheep Dyeing or an evoker's conversion spell
A rainbow sheep, or a fixed-color sheep Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively
A sheared sheep Shearing
A woolly sheep Eating grass
Shulker A different-colored shulker Dyeing‌[Bedrock Edition only] They can only be dyed in Creative mode.
Villager A villager with a different profession See Villager § Professions Not relevant to zombie villagers, as they cannot change professions without first converting to a villager.
  1. ↑ The chance of conversion is dependent on the difficulty setting.

Data transfer

This feature is exclusive to Java Edition.

A mob which converts to another mob retains the following entity data, provided that the new mob utilizes said data:[note 1]

  • AbsorptionAmount
  • active_effects
  • Age
  • angry_at
  • anger_end_time
  • Brain.memories.minecraft:angry_at.ttl
  • Brain.memories.minecraft:angry_at.value
  • CanBreakDoors
  • CanPickUpLoot, except in the cases of zombie villager → villager and villager → witch[note 2]
  • CustomName
  • CustomNameVisible
  • data
  • drop_chances, except in the cases of zombie villager → villager and villager → witch[note 3]
  • equipment, in some cases; see § Mob type conversions
  • fall_distance
  • FallFlying
  • Fire
  • ForcedAge
  • HurtTime
  • Invulnerable
  • invulnerable_time
  • IsBaby
  • leash
  • LeftHanded
  • Motion
  • NoAI
  • NoGravity
  • OnGround
  • Passengers
  • PersistenceRequired
  • PortalCooldown
  • Position
  • RootVehicle
  • Rotation
  • Silent
  • sleeping_pos
  • Tags
  • Team
  • VillagerData
  • Xp

Notably, the following fields are not retained:

  • attributes
  • Brain, except for the sub-fields mentioned above
  • Gossips
  • Health[note 4]
  • Loot tables
  • UUID

Mobs which split into several upon death

When a slime or magma cube splits into several smaller ones upon death, the smaller ones inherit their progenitor's data as if the event were a mob conversion, with the exception of the following fields:

  • drop_chances
  • equipment
  • fall_distance
  • FallFlying
  • HurtTime
  • leash
  • Motion
  • OnGround
  • Passengers
  • Position
  • Rotation
  • sleeping_pos

See also

Notes

  1. ↑ The initial version of this list was provided by Mojang in the 24w37a changelog.
  2. ↑ Villagers converted from zombie villagers always have this value set to 1b, and witches converted from villagers always have it set to 0b.
  3. ↑ In both cases, the tag is removed. This is presumably to prevent players from obtaining the main-hand item of a villager or witch created via conversion, which they would otherwise be able to do by following the steps below:
    1. Zombify a naturally-spawned villager to obtain a zombie villager which can pick up loot
    2. Hand the zombie villager a sword to set its drop_chances.mainhand value to 2f
    3. Cure the zombie villager
    4. Get the villager to hold the desired item in its hand
    5. Obtain the villager's held item by either:
    a. Killing it outright
    b. Converting it to a witch (which you can later kill to obtain its held item)
    c. Re-zombifying it and either killing the resulting zombie villager or handing it a sword again
  4. ↑ The converted mob always has full health.

References

  1. ↑ MC-311689
  2. ↑ MC-311687 – resolved as "Works As Intended".
  3. ↑ MC-312366 – Parity: Husk converts into a zombie instead of a frostbite while inside powder snow – resolved as "Works As Intended".
  4. ↑ MC-311688 – resolved as "Works As Intended".
  5. ↑ MC-3591 – Cured zombie villagers don't drop picked up items – resolved as "Fixed".
  6. ↑ MC-311524
  7. ↑ MC-260592 – Zombie Villagers wearing/holding Curse of Binding items do not drop or keep these items after they are cured
  8. ↑ MC-311690
  9. ↑ MC-305199
  10. ↑ MC-304420
  11. ↑ MC-311691 – resolved as "Works As Intended".
  12. ↑ MC-311692 – resolved as "Works As Intended".
  13. ↑ MC-311697
  14. ↑ MC-311694 – resolved as "Works As Intended".
  15. ↑ MCPE-243516 – Parity: Husk converts into a frostbite instead of a zombie while inside powder snow
  16. ↑ MC-311698
  17. ↑ MC-301192 – Snow Golem pumpkin is stored as a boolean, rather than a head equipment slot – resolved as "Invalid".
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