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Pig

Pig

A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle and a carrot on a…

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Entities Animal mobs Passive mobs Transport
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Contents (29)
  1. Spawning
  2. Variants
  3. Sound variants
  4. Drops
  5. On death
  6. Behavior
  7. Breeding
  8. Riding
  9. Lightning
  10. Jockey
  11. Sounds
  12. Generic
  13. Baby
  14. Data values
  15. ID
  16. Entity data
  17. Achievements
  18. Advancements
  19. History
  20. Development
  21. Java Edition
  22. Bedrock Edition
  23. Legacy Console Edition
  24. New Nintendo 3DS Edition
  25. Data history
  26. Issues
  27. Trivia
  28. Gallery
  29. References
For other uses, see Pig (disambiguation).
Pig
Temperate Pig.png: Infobox image for Minecraft entity 'Pig'

Adult

Saddled Pig.png: Infobox image for Minecraft entity 'Pig'

Saddled

Baby Pig.png: Infobox image for Minecraft entity 'Pig'

Baby

Cold Pig.png: Infobox image for Minecraft entity 'Pig'

Adult

Saddled Cold Pig.png: Infobox image for Minecraft entity 'Pig'

Saddled

Baby Cold Pig.png: Infobox image for Minecraft entity 'Pig'

Baby

Warm Pig.png: Infobox image for Minecraft entity 'Pig'

Adult

Saddled Warm Pig.png: Infobox image for Minecraft entity 'Pig'

Saddled

Baby Warm Pig.png: Infobox image for Minecraft entity 'Pig'

Baby

Invicon Pig Spawn Egg.png: Inventory sprite for Pig Spawn Egg in Minecraft as shown in-game with description: Pig Spawn Egg
Other names Piglet (Baby only) (CA, AU, NZ, UK)
Health points 10HP❤️❤️❤️❤️❤️
Behavior Passive
Mob type Animal
Hitbox size Adult:
Height: 0.9 blocks
Width: 0.9 blocks

Baby:
Height: 0.45 blocks
Width: 0.45 blocks

Speed 0.25
Spawn EnvSprite overworld.png: Sprite image for overworld in Minecraft Grass blocks with at least two blocks of space above in most Overworld biomes.
Usable items

A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle and a carrot on a stick. They have three variants based on the temperature of the biome they spawn in.

Spawning

Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.

In Java Edition, pigs spawn in groups of 4 on grass blocks. Individual pigs rarely may spawn on grass after world generation.

In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks. Individuals regularly spawn on grass after world generation.

Each pig has a 5% chance of spawning as a baby.

Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.

Pigs cannot spawn naturally with a saddle.

Pig spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Dark Forest10⁄4025%4101–3
Old Growth Birch Forest10⁄4025%4101–3
Birch Forest10⁄4025%4101–3
Flower Forest10⁄4422.73%4101–3
Windswept Gravelly Hills10⁄4522.22%4101–3
Forest10⁄4522.22%4101–3
Windswept Forest10⁄4522.22%4101–3
Windswept Hills10⁄4522.22%4101–3
Eroded Badlands10⁄4621.74%4101–3
Badlands10⁄4621.74%4101–3
Plains10⁄4621.74%4101–3
Sunflower Plains10⁄4621.74%4101–3
Wooded Badlands10⁄4820.83%4101–3
Swamp10⁄5020%4101–3
Cherry Grove1⁄520%4101–3
Windswept Savanna10⁄5219.23%4102–3
Dappled Forest10⁄5219.23%4101–3
Savanna10⁄5219.23%4101–3
Sparse Jungle10⁄5817.24%4101–3
Taiga10⁄6016.67%4101–3
Snowy Taiga10⁄6016.67%4101–3
Old Growth Spruce Taiga10⁄6016.67%4101–3
Old Growth Pine Taiga10⁄6016.67%4101–3
Savanna Plateau10⁄6814.71%4101–3
Jungle10⁄9310.75%4101–3
Bamboo Jungle10⁄1725.81%4101–3

Variants

"Pig variant" redirects here. For the definition of pig variants in data packs, see Mob variant definitions § Pig.

Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in and does not impact their behavior.

  1. ↑ When a pig is summoned using a spawn egg or commands. Unlisted biomes spawn temperate pigs.

If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.

Sound variants

"Pig sound variant" redirects here. For the definition of pig sound variants in data packs, see Mob variant definitions § Pig sounds.

Pigs have 3 sound variants: Big, Classic, and Mini.

A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.

For the sounds of each sound variant, see § Sounds.

Drops

On death

An adult pig drops:

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
Cooked Porkchop[B]1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]1–3121–415⁄21–5131–617⁄2
Cooked Porkchop[B]1–3121–415⁄21–5131–617⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Cooked Porkchop[B]11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2.002.503.003.50
Cooked Porkchop[B]2.002.503.003.50
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
Cooked Porkchop[B]1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]1–3121–415⁄21–5131–617⁄2
Cooked Porkchop[B]1–3121–415⁄21–5131–617⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Cooked Porkchop[B]11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
401⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
5001⁄12 (8.33%)1⁄6 (16.67%)
60001⁄18 (5.56%)
Average2 (2.00)5⁄2 (2.50)3 (3.00)7⁄2 (3.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2.002.503.003.50
Cooked Porkchop[B]2.002.503.003.50
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.

Killing a baby pig yields neither items nor experience.

Behavior

Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.

Pigs follow players holding carrots, potatoes, beetroots or a carrot on a stick within a radius of six blocks.

Breeding

Main article: Breeding

Pigs can be bred using carrots, potatoes, or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. Feeding baby pigs a golden dandelion will freeze their growth. If they are fed again it will take them 24000 ticks (20 minutes) to grow up.

When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.

Riding

Main article: Riding
Sunny riding a pig with a carrot on a stick and a saddle.

It is possible to ride an adult pig by using a saddle on it. Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.

Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.

Using the carrot on a stick causes the pig to enter a boost, at the cost of 7 durability. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s.

Unlike other Overworld mounts,[1] pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.

A player can travel through a space 1 block high by riding a pig.

Lightning

When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost.[2] If a player was riding the pig, they are kept mounted on the zombified piglin in Java Edition,[3] while in Bedrock Edition they are dismounted.[4]

Jockey

This feature is exclusive to Bedrock Edition.
A temperate pig ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult unsaddled pig to form a jockey.

Sounds

Generic

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​FootstepsFriendly MobsWhile a pig is walkingentity.pig.stepsubtitles.block.generic.footsteps​0.151.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a pigentity.pig.saddlesubtitles.entity.pig.saddle​0.51.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a pig using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​FootstepsFriendly MobsWhile a pig is walkingmob.pig.stepsubtitles.block.generic.footsteps​0.21.0
​Horse breathesFriendly MobsWhen a saddle is equipped to a pigmob.horse.leathersubtitles.entity.horse.breathe​0.51.0
None​[sound 1]​Friendly MobsWhen a saddle is removed from a pig using shearsmob.unsaddleNone​[sound 1]​1.01.0
​–Friendly MobsWhen a pig is boosted using a carrot on a stickmob.pig.boost–​1.01.0
  1. ↑ a b ​MCPE-238913​

Classic

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Pig oinksFriendly MobsRandomlyentity.pig.ambientsubtitles.entity.pig.ambient​1.00.8–1.216
​Pig hurts​[until: JE 26.4]Friendly MobsWhen a pig is damagedentity.pig.hurtsubtitles.entity.pig.hurt​1.00.8–1.216
​Pig diesFriendly MobsWhen a pig diesentity.pig.deathsubtitles.entity.pig.death​1.00.8–1.216
​Pig eatsFriendly MobsWhen a pig eatsentity.pig.eatsubtitles.entity.pig.eat​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Pig oinksFriendly MobsRandomlymob.pig.saysubtitles.entity.pig.ambient​1.00.8–1.2
​Pig oinksFriendly MobsWhen a pig is damagedmob.pig.saysubtitles.entity.pig.ambient​1.00.8–1.2
​Pig diesFriendly MobsWhen a pig diesmob.pig.deathsubtitles.entity.pig.death​1.00.8–1.2
​Pig diesFriendly MobsWhen a pig is converted to a zombified piglin by being struck by lightningmob.pig.deathsubtitles.entity.pig.death​2.00.8–1.2
​Pig eatsFriendly MobsWhen a pig eatsentity.pig.eat–​1.01.0

Big

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Pig oinksFriendly MobsRandomlyentity.pig_big.ambientsubtitles.entity.pig.ambient​1.00.8–1.216
​Pig hurtsFriendly MobsWhen a pig is damagedentity.pig_big.hurtsubtitles.entity.pig.hurt​1.00.8–1.216
​Pig diesFriendly MobsWhen a pig diesentity.pig_big.deathsubtitles.entity.pig.death​1.00.8–1.216
​Pig eatsFriendly MobsWhen a pig eatsentity.pig_big.eatsubtitles.entity.pig.eat​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​–Friendly MobsRandomlymob.pig_big.say–​1.00.8–1.2
​–Friendly MobsWhen a pig is damagedmob.pig_big.hurt–​1.00.8–1.2
​–Friendly MobsWhen a pig diesmob.pig_big.death–​1.00.8–1.2
​–Friendly MobsWhen a pig eatsmob.pig_big.eat–​1.01.0

Mini

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Pig oinksFriendly MobsRandomlyentity.pig_mini.ambientsubtitles.entity.pig.ambient​1.00.8–1.216
​Pig hurts​[until: JE 26.4]Friendly MobsWhen a pig is damagedentity.pig_mini.hurtsubtitles.entity.pig.hurt​1.00.8–1.216
​Pig diesFriendly MobsWhen a pig diesentity.pig_mini.deathsubtitles.entity.pig.death​1.00.8–1.216
​Pig eatsFriendly MobsWhen a pig eatsentity.pig_mini.eatsubtitles.entity.pig.eat​1.01.016

Baby

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Baby Pig oinksFriendly MobsRandomlyentity.baby_pig.ambientsubtitles.entity.baby_pig.ambient​1.00.8–1.216
​Baby Pig hurts​[until: JE 26.4]Friendly MobsWhen a baby pig is damagedentity.baby_pig.hurtsubtitles.entity.baby_pig.hurt​1.00.8–1.216
​Baby Pig diesFriendly MobsWhen a baby pig diesentity.baby_pig.deathsubtitles.entity.baby_pig.death​1.00.8–1.216
​Baby Pig eatsFriendly MobsWhen a baby pig eatsentity.baby_pig.eatsubtitles.entity.baby_pig.eat​1.01.016
​FootstepsFriendly MobsWhen a baby pig is walkingentity.baby_pig.stepsubtitles.block.generic.footsteps​1.00.7516

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Baby Pig oinksFriendly MobsRandomlymob.baby_pig.ambientsubtitles.entity.baby_pig.ambient​1.01.0
​Baby Pig hurtsFriendly MobsWhen a baby pig is damagedmob.baby_pig.hurtsubtitles.entity.baby_pig.hurt​1.00.5
​Baby Pig diesFriendly MobsWhen a baby pig diesmob.baby_pig.deathsubtitles.entity.baby_pig.death​1.00.5
​Baby Pig eatsFriendly MobsWhen a baby pig eatsentity.baby_pig.eatsubtitles.entity.baby_pig.eat​1.00.5
​FootstepsFriendly MobsWhen a baby pig is walkingmob.baby_pig.stepsubtitles.block.generic.footsteps​0.30.5

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpigcan_equip_saddle
dismounts_underwater
followable_friendly_mobs
entity.minecraft.pig

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpig12 mob
pig
entity.pig.name

Entity data

Pigs have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [String] variant: the variant of the pig. Represents the minecraft:pig/variant component.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Pork ChopCook and eat a porkchop.—10Bronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

August 20, 2009 Showed failed pig model. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".
August 22, 2009 Pigs are teased on The Word of Notch.

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Added pigs. The eyes on their texture have been slightly changed.
0.25 SURVIVAL TEST Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
0.3120091223-0040 Pigs and other mobs now no longer spawn naturally.
20100202 Pigs and other mobs now spawn naturally again.
20100211-2327 Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.
20100219 Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
20100625-1917 Saddles have been added along with the ability to ride pigs. However, they currently cannot be controlled.
Java Edition Alpha
v1.0.4 A sitting animation for riding pigs has now been added.
v1.0.17 Pigs have now been added to multiplayer.
Java Edition Beta
1.5 An achievement for riding a pig off a cliff has now been added.
Pigs struck by lightning now turn into zombie pigmen.[5]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-release Pigs' snouts now protrude from their faces.[6][7][8]
The texture of saddled pigs has been changed.
A new AI system has been added for passive mobs; they now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2 Pigs can now be bred using wheat.
Beta 1.9 Prerelease 3 Added baby pigs. They may be ridden like adult pigs with a saddle.
1.2.112w06a Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07a Pigs now have a new AI.
1.2.4release Baby pigs can no longer be saddled. However, riding baby pigs that were already saddled is still possible.
1.3.112w25a Pigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36a Pigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now be bred only by using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
12w37a Pigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38a Pigs now have a new step sound.
1.6.113w16a Pigs now display the mob health bar when riding.
Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time.
Added leads, which can be used to leash pigs.
1.814w02a Baby pigs' growth can now be accelerated using carrots.
1.915w31a Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
16w05b The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost.
Pigs can now step up 1 block when controlled by a player instead of jumping.
Pigs now rotate in sync with the player when holding a carrot on a stick.
1.1016w20a Pigs now no longer spawn in ice plains.
1.1116w38a Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[9]
1.1418w43a The texture of pigs has been changed.
The texture of saddled pigs has been changed.
1.1519w37a 5% of pigs now spawn as babies.
1.1620w06a A baby pig now becomes a baby zombified piglin after being hit by lightning.
20w15a Pigs can now be saddled by dispensers.
1.19.4
Experiment
Update 1.20
pre1 Pigs now spawn in cherry groves.[10]
1.21.525w02a Added cold and warm pigs.
The original pig variant is now considered temperate.
Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks.
25w03a Saddles now show the enchantment glint on the pig when enchanted.
25w05a Warm pigs can now spawn in windswept savannas.
25w06a Warm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs.
1.21.625w15a Pigs now have their legs mirrored, to match Bedrock Edition.
25w17a Mounting saddled baby pigs is no longer possible.
25w20a Saddles can now be removed from pigs using shears.
26.1snap2 The model and textures of baby pigs have been changed.
Added new baby sounds for pigs.
Saddles on baby pigs no longer render.
snap5 Added golden dandelions, which can be used to prevent baby pigs from growing up.
snap7 Slightly changed the texture of baby temperate pigs.
Added "mini" and "big" sound variants for adult pigs.
snap8 Changed the big ambient sounds from to .
Removed one of the big ambient sounds .
Changed the big death sound from to .
Changed the mini ambient sound from to .
Changed the mini death sound from to .
snap11 Pigs now have eating sounds.

Bedrock Edition

Pocket Edition Alpha
v0.2.0 Added pigs and baby pigs.
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory.
v0.2.1 Adult pigs now spawn naturally.
v0.6.0 Baby pigs now spawn naturally.
v0.8.0build 1 Pigs follow players holding carrots or potatoes, but cannot be fed yet.
Pigs now have a new AI, so they avoid hazards.
build 2 Pigs follow players holding beetroots.
build 4 Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed.
v0.9.2 The health of pigs has been reduced from 20HP❤️ × 10 to 10HP❤️❤️❤️❤️❤️
v0.12.1build 1 Pigs now turn into zombie pigmen when struck by lightning.
build 12 The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%.
v0.14.0build 1 Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player.
Pigs no longer spawn in snowy tundra biome and variants.
Pigs that die from being set on fire now drop cooked porkchops.
v0.15.0build 1 Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
v0.16.0build 4 Pigs now drop 1-3 porkchops instead of 0-2.
Bedrock Edition
? Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta 1.10.0.3 Changed the texture of pigs.
Changed the texture of saddled pigs.
1.11.0beta 1.11.0.1 Pigs now spawn in village butcher houses, pens and stables.
1.18.30Preview 1.18.20.28 Pigs no longer spawn in snowy taigas.
Release Reverted the pig spawning change made in Preview 1.18.20.28.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25 Added cold and warm pigs.
The original pig variant is now considered temperate.
Pigs' saddles now protrude out of their backs, to match Java Edition.
1.21.70Preview 1.21.70.23 All features behind the "Drop 1 2025" experimental toggle are fully implemented.
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27 The model and textures of baby pigs have been changed.
Added new baby sounds for pigs.
26.10Preview 26.10.20 All features behind the "Drop 1 of 2026" experimental toggle are fully implemented.
Preview 26.10.21 Added golden dandelions, which can be used to prevent baby pigs from growing up.
Preview 26.10.23 Slightly changed the texture of baby temperate pigs.
Preview 26.10.24 Added "mini" and "big" sound variants for adult pigs.
26.30Preview 26.30.29 Saddled pigs ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added pigs.
TU5 Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7 Added baby pigs.
Pigs can now be bred using wheat.
TU141.04 Pigs now drop 1-3 porkchops instead of 0-2.
Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2 button/ZL Button on that mob using its spawn egg.
Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
TU19CU71.121.121.12 Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time.
TU31CU191.221.221.22Patch 3 Baby pig growth can now be accelerated using carrots.
TU43CU331.361.361.36Patch 13 Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
??????? Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The namespaced ID of pigs have been changed from Pig to pig.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​
1.21.525w03a The NBT boolean Saddle has been removed, in favor of the new equipment field.

Issues

Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Main article: Pig/Gallery

References

  1. ↑ MC-303715 – Pigs don't float when ridden in water – resolved as "Works As Intended".
  2. ↑ MC-304420 – Pigs' equipment is deleted when converting to zombified piglins
  3. ↑ MC-276342 – Player continues riding on Zombified Piglin after saddled pig is converted – resolved as "Works As Intended".
  4. ↑ MCPE-186403 – Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin
  5. ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
  6. ↑ "imgur.com/jYWW1?full" – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
  7. ↑ I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
    What I'm trying to say is that I think Notch should code more while he is drunk.
    – Reddit, u/AgainstClint, September 2, 2011
  8. ↑ Pigs Need Snouts! – Reddit, u/MinecraftAfterDark, September 2, 2011
  9. ↑ MC-92772 – resolved as "Fixed".
  10. ↑ MC-260059

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