Adult
Saddled
Baby
Adult
Saddled
Baby
Adult
Saddled
Baby
| Other names | Piglet (Baby only) (CA, AU, NZ, UK) |
|---|---|
| Health points | 10HP |
| Behavior | Passive |
| Mob type | |
| Hitbox size | Adult: Height: 0.9 blocks Width: 0.9 blocks Baby: |
| Speed | 0.25 |
| Spawn | |
| Usable items |
|
A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle and a carrot on a stick. They have three variants based on the temperature of the biome they spawn in.
Spawning
Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.
In Java Edition, pigs spawn in groups of 4 on grass blocks. Individual pigs rarely may spawn on grass after world generation.
In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks. Individuals regularly spawn on grass after world generation.
Each pig has a 5% chance of spawning as a baby.
Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.
Pigs cannot spawn naturally with a saddle.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 10⁄40 | 25% | 4 | 10 | 1–3 | |
| 10⁄40 | 25% | 4 | 10 | 1–3 | |
| 10⁄40 | 25% | 4 | 10 | 1–3 | |
| 10⁄44 | 22.73% | 4 | 10 | 1–3 | |
| 10⁄45 | 22.22% | 4 | 10 | 1–3 | |
| 10⁄45 | 22.22% | 4 | 10 | 1–3 | |
| 10⁄45 | 22.22% | 4 | 10 | 1–3 | |
| 10⁄45 | 22.22% | 4 | 10 | 1–3 | |
| 10⁄46 | 21.74% | 4 | 10 | 1–3 | |
| 10⁄46 | 21.74% | 4 | 10 | 1–3 | |
| 10⁄46 | 21.74% | 4 | 10 | 1–3 | |
| 10⁄46 | 21.74% | 4 | 10 | 1–3 | |
| 10⁄48 | 20.83% | 4 | 10 | 1–3 | |
| 10⁄50 | 20% | 4 | 10 | 1–3 | |
| 1⁄5 | 20% | 4 | 10 | 1–3 | |
| 10⁄52 | 19.23% | 4 | 10 | 2–3 | |
| 10⁄52 | 19.23% | 4 | 10 | 1–3 | |
| 10⁄52 | 19.23% | 4 | 10 | 1–3 | |
| 10⁄58 | 17.24% | 4 | 10 | 1–3 | |
| 10⁄60 | 16.67% | 4 | 10 | 1–3 | |
| 10⁄60 | 16.67% | 4 | 10 | 1–3 | |
| 10⁄60 | 16.67% | 4 | 10 | 1–3 | |
| 10⁄60 | 16.67% | 4 | 10 | 1–3 | |
| 10⁄68 | 14.71% | 4 | 10 | 1–3 | |
| 10⁄93 | 10.75% | 4 | 10 | 1–3 | |
| 10⁄172 | 5.81% | 4 | 10 | 1–3 | |
Variants
Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in and does not impact their behavior.
| Natural spawning | |||||
|---|---|---|---|---|---|
| Other[variants 1] | |||||
| |||||
If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.
Sound variants
Pigs have 3 sound variants: Big, Classic, and Mini.
A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.
For the sounds of each sound variant, see § Sounds.
Drops
On death
An adult pig drops:
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Cooked Porkchop[B] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Cooked Porkchop[B] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Porkchop[A] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Cooked Porkchop[B] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 | |
| Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 | |
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Cooked Porkchop[B] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Cooked Porkchop[B] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Porkchop[A] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Cooked Porkchop[B] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 | |
| Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 | |
- A
saddle if saddled. - 1–3XP experience orbs if killed by a player or tamed wolf.
Killing a baby pig yields neither items nor experience.
Behavior
Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.
Pigs follow players holding carrots, potatoes, beetroots or a carrot on a stick within a radius of six blocks.
Breeding
Pigs can be bred using carrots, potatoes, or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. Feeding baby pigs a golden dandelion will freeze their growth. If they are fed again it will take them 24000 ticks (20 minutes) to grow up.
When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.
Riding

It is possible to ride an adult pig by using a saddle on it. Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.
Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.
Using the carrot on a stick causes the pig to enter a boost, at the cost of 7 durability. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s.
Unlike other Overworld mounts,[1] pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
A player can travel through a space 1 block high by riding a pig.
Lightning
When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost.[2] If a player was riding the pig, they are kept mounted on the zombified piglin in Java Edition,[3] while in Bedrock Edition they are dismounted.[4]
Jockey

15% of nearby baby zombies, husks, or drowned may ride an adult unsaddled pig to form a jockey.
Sounds
Generic
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Footsteps | Friendly Mobs | While a pig is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a pig | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a pig using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Footsteps | Friendly Mobs | While a pig is walking | mob | subtitles | 0.2 | 1.0 | |
| Horse breathes | Friendly Mobs | When a saddle is equipped to a pig | mob | subtitles | 0.5 | 1.0 | |
| None[sound 1] | Friendly Mobs | When a saddle is removed from a pig using shears | mob | None[sound 1] | 1.0 | 1.0 | |
| – | Friendly Mobs | When a pig is boosted using a carrot on a stick | mob | – | 1.0 | 1.0 | |
- ↑ a b MCPE-238913
Classic
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Pig oinks | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig hurts[until: JE 26.4] | Friendly Mobs | When a pig is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig dies | Friendly Mobs | When a pig dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig eats | Friendly Mobs | When a pig eats | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Pig oinks | Friendly Mobs | Randomly | mob | subtitles | 1.0 | 0.8–1.2 | |
| Pig oinks | Friendly Mobs | When a pig is damaged | mob | subtitles | 1.0 | 0.8–1.2 | |
| Pig dies | Friendly Mobs | When a pig dies | mob | subtitles | 1.0 | 0.8–1.2 | |
| Pig dies | Friendly Mobs | When a pig is converted to a zombified piglin by being struck by lightning | mob | subtitles | 2.0 | 0.8–1.2 | |
| Pig eats | Friendly Mobs | When a pig eats | entity | – | 1.0 | 1.0 | |
Big
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Pig oinks | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig hurts | Friendly Mobs | When a pig is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig dies | Friendly Mobs | When a pig dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig eats | Friendly Mobs | When a pig eats | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| – | Friendly Mobs | Randomly | mob | – | 1.0 | 0.8–1.2 | |
| – | Friendly Mobs | When a pig is damaged | mob | – | 1.0 | 0.8–1.2 | |
| – | Friendly Mobs | When a pig dies | mob | – | 1.0 | 0.8–1.2 | |
| – | Friendly Mobs | When a pig eats | mob | – | 1.0 | 1.0 | |
Mini
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Pig oinks | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig hurts[until: JE 26.4] | Friendly Mobs | When a pig is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig dies | Friendly Mobs | When a pig dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Pig eats | Friendly Mobs | When a pig eats | entity | subtitles | 1.0 | 1.0 | 16 | |
Baby
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Baby Pig oinks | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Baby Pig hurts[until: JE 26.4] | Friendly Mobs | When a baby pig is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Baby Pig dies | Friendly Mobs | When a baby pig dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Baby Pig eats | Friendly Mobs | When a baby pig eats | entity | subtitles | 1.0 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | When a baby pig is walking | entity | subtitles | 1.0 | 0.75 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Baby Pig oinks | Friendly Mobs | Randomly | mob | subtitles | 1.0 | 1.0 | |
| Baby Pig hurts | Friendly Mobs | When a baby pig is damaged | mob | subtitles | 1.0 | 0.5 | |
| Baby Pig dies | Friendly Mobs | When a baby pig dies | mob | subtitles | 1.0 | 0.5 | |
| Baby Pig eats | Friendly Mobs | When a baby pig eats | entity | subtitles | 1.0 | 0.5 | |
| Footsteps | Friendly Mobs | When a baby pig is walking | mob | subtitles | 0.3 | 0.5 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
pig | can_equip_saddledismounts_underwaterfollowable_friendly_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
pig | 12 |
mobpig | entity |
Entity data
Pigs have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] variant: the variant of the pig. Represents the
minecraft:pig/variantcomponent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Pork Chop | Cook and eat a porkchop. | — | 10 | Bronze | ||
| When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40 | Silver | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 27 animals:
|
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| August 20, 2009 | |||||||
|---|---|---|---|---|---|---|---|
| August 22, 2009 | |||||||
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | |||||||
| 0.25 SURVIVAL TEST | Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Pigs and other mobs now no longer spawn naturally. | |||||
| 20100202 | Pigs and other mobs now spawn naturally again. | ||||||
| 20100211-2327 | Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
| 20100219 | Pigs now drop 0–2 raw porkchops instead of mushrooms upon death. | ||||||
| Java Edition Infdev | |||||||
| 20100625-1917 | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | A sitting animation for riding pigs has now been added. | ||||||
| v1.0.17 | Pigs have now been added to multiplayer. | ||||||
| Java Edition Beta | |||||||
| 1.5 | An achievement for riding a pig off a cliff has now been added. | ||||||
| Pigs struck by lightning now turn into zombie pigmen.[5] | |||||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||||
| 1.8 | Pre-release | ||||||
| A new AI system has been added for passive mobs; they now run away when attacked. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Pigs can now be bred using wheat. | |||||
| Beta 1.9 Prerelease 3 | |||||||
| 1.2.1 | 12w06a | Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider. | |||||
| 12w07a | Pigs now have a new AI. | ||||||
| 1.2.4 | release | Baby pigs can no longer be saddled. However, riding baby pigs that were already saddled is still possible. | |||||
| 1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| 1.4.2 | 12w36a | Pigs now drop saddles upon death, only if saddled. | |||||
| Added carrot on a stick to direct saddled pigs. | |||||||
| Pigs can now be bred only by using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| 12w37a | Pigs are now able to jump when ridden. | ||||||
| Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick. | |||||||
| It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed. | |||||||
| 12w38a | Pigs now have a new step sound. | ||||||
| 1.6.1 | 13w16a | Pigs now display the mob health bar when riding. | |||||
| Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time. | |||||||
| Added leads, which can be used to leash pigs. | |||||||
| 1.8 | 14w02a | Baby pigs' growth can now be accelerated using carrots. | |||||
| 1.9 | 15w31a | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |||||
| 16w05b | The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost. | ||||||
| Pigs can now step up 1 block when controlled by a player instead of jumping. | |||||||
| Pigs now rotate in sync with the player when holding a carrot on a stick. | |||||||
| 1.10 | 16w20a | Pigs now no longer spawn in ice plains. | |||||
| 1.11 | 16w38a | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[9] | |||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | 5% of pigs now spawn as babies. | |||||
| 1.16 | 20w06a | A baby pig now becomes a baby zombified piglin after being hit by lightning. | |||||
| 20w15a | Pigs can now be saddled by dispensers. | ||||||
| 1.19.4 Experiment | pre1 | Pigs now spawn in cherry groves.[10] | |||||
| 1.21.5 | 25w02a | ||||||
| The original pig variant is now considered temperate. | |||||||
| Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||||
| 25w03a | Saddles now show the enchantment glint on the pig when enchanted. | ||||||
| 25w05a | Warm pigs can now spawn in windswept savannas. | ||||||
| 25w06a | Warm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs. | ||||||
| 1.21.6 | 25w15a | ||||||
| 25w17a | Mounting saddled baby pigs is no longer possible. | ||||||
| 25w20a | Saddles can now be removed from pigs using shears. | ||||||
| 26.1 | snap2 | ||||||
| Added new baby sounds for pigs. | |||||||
| Saddles on baby pigs no longer render. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent baby pigs from growing up. | ||||||
| snap7 | |||||||
| Added "mini" and "big" sound variants for adult pigs. | |||||||
| snap8 | Changed the big ambient sounds from to . | ||||||
| Removed one of the big ambient sounds . | |||||||
| Changed the big death sound from to . | |||||||
| Changed the mini ambient sound from to . | |||||||
| Changed the mini death sound from to . | |||||||
| snap11 | Pigs now have eating sounds. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | |||||||
| Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory. | |||||||
| v0.2.1 | Adult pigs now spawn naturally. | ||||||
| v0.6.0 | Baby pigs now spawn naturally. | ||||||
| v0.8.0 | build 1 | Pigs follow players holding carrots or potatoes, but cannot be fed yet. | |||||
| Pigs now have a new AI, so they avoid hazards. | |||||||
| build 2 | Pigs follow players holding beetroots. | ||||||
| build 4 | Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed. | ||||||
| v0.9.2 | The health of pigs has been reduced from 20HP × 10 to 10HP | ||||||
| v0.12.1 | build 1 | Pigs now turn into zombie pigmen when struck by lightning. | |||||
| build 12 | The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%. | ||||||
| v0.14.0 | build 1 | Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player. | |||||
| Pigs no longer spawn in snowy tundra biome and variants. | |||||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||||
| v0.15.0 | build 1 | ||||||
| Baby husks can now ride pigs. | |||||||
| v0.16.0 | build 4 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| Bedrock Edition | |||||||
| ? | Pigs no longer have a 5% chance to spawn already in breeding mode. | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.1 | Pigs now spawn in village butcher houses, pens and stables. | |||||
| 1.18.30 | Preview 1.18.20.28 | Pigs no longer spawn in snowy taigas. | |||||
| Release | Reverted the pig spawning change made in Preview 1.18.20.28. | ||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | ||||||
| The original pig variant is now considered temperate. | |||||||
| 1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle are fully implemented. | |||||
| 26.0 Experiment | Preview 26.0.27 | ||||||
| Added new baby sounds for pigs. | |||||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimental toggle are fully implemented. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby pigs from growing up. | ||||||
| Preview 26.10.23 | |||||||
| Preview 26.10.24 | Added "mini" and "big" sound variants for adult pigs. | ||||||
| 26.30 | Preview 26.30.29 | Saddled pigs ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | |||||||
| Pigs run away when attacked. | |||||||
| TU7 | |||||||
| Pigs can now be bred using wheat. | |||||||
| TU14 | 1.04 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| Pigs now drop saddles when killed (if equipped with one). | |||||||
| Baby pigs can now be spawned by using | |||||||
| Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby pig growth can now be accelerated using carrots. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |
| ? | ? | ? | ? | ? | ? | ? | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
The original pig model before it was made into a creeper. -
The old "cross-eyed" pig texture. -
The first image of pigs with 3D snouts. -
The image suggesting Notch add snouts to pigs. -
The image thanking Notch for adding snouts to pigs. -
First image of player-controlled pigs released by Nathan Adams. -
First image of pig riding in Bedrock Edition. -
Second image of pig riding in Bedrock Edition. -
Third image of pig riding in Bedrock Edition.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The namespaced ID of pigs have been changed from Pig to pig. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.21.5 | 25w03a | The NBT boolean Saddle has been removed, in favor of the new equipment field. | |||||
Issues
Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
- The third hurt sound for the baby pig was reused from the Piggy Bank from Dungeons.
Gallery
References
- ↑ MC-303715 – Pigs don't float when ridden in water – resolved as "Works As Intended".
- ↑ MC-304420 – Pigs' equipment is deleted when converting to zombified piglins
- ↑ MC-276342 – Player continues riding on Zombified Piglin after saddled pig is converted – resolved as "Works As Intended".
- ↑ MCPE-186403 – Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin
- ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ "imgur.com/jYWW1?full" – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
- ↑ I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
What I'm trying to say is that I think Notch should code more while he is drunk. – Reddit, u/AgainstClint, September 2, 2011 - ↑ Pigs Need Snouts! – Reddit, u/MinecraftAfterDark, September 2, 2011
- ↑ MC-92772 – resolved as "Fixed".
- ↑ MC-260059





