| Structures | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D |
| Foliage color | #9E814D[JE only] #AEA42A[BE only] |
| Dry foliage color | #9E814D[JE only] #A38046[BE only] |
| Water color | #3F76E4[JE only] #4E7F81[BE only] |
| Water fog color | #050533[JE only] #4E7F81[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
The badlands or mesa are an arid-land mountainous biome, featuring red sand and mounds of terracotta bands, coming in various colors. Badlands generate in arid lands next to deserts and their eroded and wooded variants.
Generation
Badlands biomes generate at the highest temperature and lower erosion, meaning they border deserts near oceans with stony shores at lower altitudes. Badlands biomes often border their wooded and eroded variants. Near lower temperature zones, they border savannas, forests, and plains.
Badlands generate from mid-altitude plateaus and valleys up to the highest mountain peaks where they can elevate up to Y=256 and border stony peaks. Rivers are often in deep fjords.
Because badlands often generate in mountainous terrain, the deep dark is often found underground. Dripstone caves are also common inland.
Description
On the higher grounds, badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta.
At low altitudes, the terrain surface is weathered into one layer of red sand (rarely red sandstone if floating),[JE only] with orange terracotta under it extending to Y=63. In Java Edition, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while in Bedrock Edition, it is composed entirely of stone. Deeper water bodies generate gravel like in any other biome.
Cacti and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. Sugar canes may generate along water. Cacti have a chance of generating a cactus flower on top.
Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world. However, if an underground biome generates under badlands for example a Dripstone cave, then there wouldn't be extra gold ores in the area of the cave biome.
As badlands are arid-land biomes, rainfall never occurs here, but dry thunderstorms still allow hostile mobs to spawn.
Armadillos spawn in badlands, as well as warm animal variants, but the latter can only spawn on player-created grass blocks.
With Vibrant Visuals, badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄46 | 4 | |
| 10⁄46 | 4 | |
| 10⁄46 | 4 | |
| 8⁄46 | 4 | |
| 6⁄46 | 1–2 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 6 | 1–2 | |
| 10 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the badlands:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 13.33% | 2 | 13.33% | |
| Crescent Dunes | 1 | 6.67% | 1 | 6.67% | |
| Danny | 1 | 6.67% | 1 | 6.67% | |
| Dry Hands | 1 | 6.67% | 1 | 6.67% | |
| Echo in the Wind | 1 | 6.67% | 1 | 6.67% | |
| Featherfall | 1 | 6.67% | 1 | 6.67% | |
| Haggstrom | 1 | 6.67% | 1 | 6.67% | |
| Key | 1 | 6.67% | 1 | 6.67% | |
| Living Mice | 1 | 6.67% | 1 | 6.67% | |
| Mice on Venus | 1 | 6.67% | 1 | 6.67% | |
| One More Day | 1 | 6.67% | 1 | 6.67% | |
| Oxygène | 1 | 6.67% | 1 | 6.67% | |
| Subwoofer Lullaby | 1 | 6.67% | 1 | 6.67% | |
| Wet Hands | 1 | 6.67% | 1 | 6.67% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
badlands |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mesa | 37 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.badlands"
}
},
"minecraft:gameplay/creature_world_gen_spawn_probability": 0.03,
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:sheep",
"count": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"count": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"count": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"count": 4,
"weight": 8
},
{
"type": "minecraft:armadillo",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 2,
"min_inclusive": 1
},
"weight": 6
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:gameplay/snow_golem_melts": true,
"minecraft:visual/sky_color": "#6eb1ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.0,
"effects": {
"foliage_color": "#9e814d",
"grass_color": "#90814d",
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:ore_gold_extra",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:patch_grass_badlands",
"minecraft:patch_dry_grass_badlands",
"minecraft:patch_dead_bush_badlands",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_sugar_cane_badlands",
"minecraft:patch_pumpkin",
"minecraft:patch_cactus_decorated",
"minecraft:patch_firefly_bush_near_water"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": false,
"temperature": 2.0
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
| 1.7.2 | 13w36a | Mesa biome added, along with its variants, many other biomes, and the temperature system. | |||||
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. | |||||||
| 13w36b | Fixed the mesa generation.[2] | ||||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.8 | 14w32a | Red sandstone now generates in cave entrances instead of floating red sand. | |||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| Red sandstone no longer generates in cave entrances. | |||||||
| 1.13 | 18w19a | Renamed "Mesa" to "Badlands". | |||||
| 1.16.2 | 1.16.2 Pre-release 2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 3 | Badlands sometimes show up in flat areas next to plateaus. | ||||||
| Increased the maximum Y-level for red sand to generate. | |||||||
| experimental snapshot 4 | Badlands biomes are now larger and less likely to show up as "microbiomes." | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| Badlands can now generate on sharp peaks. | |||||||
| Water lakes no longer generate in badlands. | |||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in badlands. | |||||
| 24w11a | Wolves summoned in badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Farm animals can now spawn in badlands. | |||||
| Pigs that spawn in badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 25w09a | The Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up to Y=255. | |||||
| 1.18.0 | ? | Overhauled the generation of badlands. They now generate as standalone biome with variable terrain. | |||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in badlands and their variants. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added mesa atmospherics and color grading, and warmish lighting to badlands with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in badlands. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mesa to badlands. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 37. | |||||
Old generation

Before Caves & Cliffs, the badlands biome generated only as an edge around all wooded badlands plateaus and badlands plateaus, or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. Beaches did not generate next to oceans, and the biome was separated from other land biomes by a thin desert border. It was often replaced by eroded badlands as a mutation.
Issues
Issues relating to "Badlands" or "Mesa" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
- Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
- If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Java Edition using an amplified world.
Gallery
Screenshots
-
Ground-view of a badlands biome -
Badlands with a lake -
A badlands cave -
Jungle and badlands biome generated next to each other -
A badlands mineshaft exposed on the surface -
A ruined portal in badlands -
A player riding a horse into an overpass, with several monsters nearby -
A large mountain in badlands -
Side view of a large badlands mountain -
A badlands single biome world
Historical screenshots
-
A very small old badlands clearing -
Older badlands bordering an ocean, with no beaches -
Transition layers between temperate biomes and badlands plateaus -
A relatively large badlands clearing with a river -
A badlands single biome world before 1.18 -
A village in the desert border surrounding badlands -
A pillager outpost next to a badlands biome -
An exposed cave spider spawner on a badlands cliff -
Badlands with ray tracing
Development images
-
The first image of the mesa -
Caves cutting through hardened clay in the mesa -
An extremely tiny badlands biome -
A river cave entrance in a badlands biome -
A lake in badlands with Vibrant Visuals
In other media
-
Official logo of the Badlands biome used during the promotion of the Biome Vote 2019 -
Noor looking out over a badland with several wolves -
Artwork of a creeper roaming in a badlands -
Artwork of a cave spider lurking in a badlands mineshaft -

-
Crown Mesa, a badlands settlement from Minecraft: Story Mode -
A render of a badlands from Minecraft Earth -
Narrator and MARILLA confronting Jonathan Minecraft in a badland, a scene from Around the Minecraft World in 80 Biomes -

-
The badlands as seen in Minecraft Legends.
See also
Eroded Badlands
Wooded Badlands
Badlands Plateau
Modified Badlands Plateau
Modified Wooded Badlands Plateau
Desert
Mountains
Terracotta
References
External links
- "Around the Block: Badlands" by Duncan Geere – Minecraft.net, July 8, 2021.
