| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.5[JE only] 0.3[BE only] |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #83BB6D[JE only] #86B87F[BE only] |
| Foliage color | #63A948[JE only] #68A55F[BE only] |
| Dry foliage color | #A17148[JE only] #9C754D[BE only] |
| Water color | #0E4ECF[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
The meadow is an elevated grassy mountain slope and plateau biome filled with patches of flowers, turquoise-green grass and tall grass, where sheep, donkeys, and rabbits spawn.
Generation
Meadows generate elevated in cool to temperate inland regions. They take several forms, including thin strips on mountain slopes, massive standalone plateaus, and valleys inside mountain rings.
Toward higher elevations, snowy slopes or groves often generate between a meadow and high peaks, though meadows can also border jagged peaks or frozen peaks directly. As terrain lowers, plains, taigas, forests, birch forests, or flower forests tend to surround meadows. Cherry groves can also border meadows, especially where humidity is low, while pale gardens often do so where humidity is high.
Dripstone caves and the deep dark often generate beneath meadows, while lush caves are somewhat less common.
Description
The meadow is a high altitude counterpart to the plains biome. It is covered by most flowers controlled by a gradient, meaning that it can continue for hundreds of blocks with the same type of flower. In addition to this, the ground is covered by lots of short grass and wildflowers, along with some tall grass.
Rarely, a lone oak or birch tree of any size can generate and always has a bee nest. Both pillager outposts and plains villages can generate in this biome, making this the only mountain biome where villages can generate. In Java Edition, unlike most Overworld biomes, sugar canes and pumpkin patches cannot generate here. Abandoned camps sometimes generate in meadows.
Just like other mountain biomes, emerald ores can be found in meadows, especially at higher altitudes, and both coal and iron ores are commonly found here. Infested block blobs also naturally generate in meadows.
In Bedrock Edition, meadows are cold and allow snowfall above Y=200±8, however, this never occurs on natural terrain.
The only passive mobs that can spawn here are rabbits, sheep, and occasionally donkeys.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 2⁄5 | 2–6 | |
| 2⁄5 | 4 | |
| 1⁄5 | 1–2 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 5, "mobs": [ { "size": "2-6", "mob": "Rabbit", "weight": 2 }, { "size": "4", "mob": "Sheep", "weight": 2 }, { "size": "1-2", "mob": "Donkey", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 2 | 2–6 | |
| 2 | 2–3 | |
| 1 | 1–2 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-6", "mob": "Rabbit", "weight": 2 }, { "size": "2-3", "mob": "Sheep", "weight": 2 }, { "size": "1-2", "mob": "Donkey", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in meadows:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Home | 2 | 22.22% | 2 | 22.22% | |
| One More Day | 2 | 22.22% | 2 | 22.22% | |
| Danny | 1 | 11.11% | 1 | 11.11% | |
| Haggstrom | 1 | 11.11% | 1 | 11.11% | |
| Left to Bloom | 1 | 11.11% | 1 | 11.11% | |
| Living Mice | 1 | 11.11% | 1 | 11.11% | |
| Subwoofer Lullaby | 1 | 11.11% | 1 | 11.11% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
meadow |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
meadow | 186 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.meadow"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:donkey",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 2,
"min_inclusive": 1
},
"weight": 1
},
{
"type": "minecraft:rabbit",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 2
},
"weight": 2
},
{
"type": "minecraft:sheep",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 2
},
"weight": 2
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#7ba4ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.8,
"effects": {
"water_color": "#0e4ecf"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel",
"minecraft:ore_emerald"
],
[
"minecraft:ore_infested"
],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:patch_tall_grass_2",
"minecraft:patch_grass_meadow",
"minecraft:flower_meadow",
"minecraft:trees_meadow",
"minecraft:wildflowers_meadow"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.5
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
| Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10 | Bronze | ||
Advancements
History
Announcement
| September 28, 2019 | During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | Experimental Snapshot 1 | Added meadow. Currently, blue orchids generate on meadows. | |||||
| experimental snapshot 2 | Blue orchids no longer spawn in meadows. | ||||||
| Oaks and Birches can now have a small chance of generating in meadows, often with a bee nest on them. | |||||||
| experimental snapshot 3 | Meadows are less likely to generate in flat, low elevation areas. | ||||||
| Pillager outposts now generate in all the new mountain biomes, including meadows. | |||||||
| Villages now generate in meadows. | |||||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 177. | ||||||
| 21w39a | Trees in mountain meadows now always contain a bee nest. | ||||||
| 21w41a | The sky color of meadows changes from #79a6ff to #7ba4ff. | ||||||
| 21w44a | Meadow is now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in meadows. | |||||
| 1.21.5 | 25w02a | Short grass now generates slightly sparser in meadows. | |||||
| Added wildflowers, which can generate in meadows. | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in meadows. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.200 Experiment | beta 1.16.200.52 | Added the meadow biome. | |||||
| 1.17.30 Experiment | beta 1.17.20.23 | Hostile mobs can now spawn in the meadow biome. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Villages now generate in meadows. | |||||
| Meadows now spawn a lone oak or birch tree, often with bee nests. | |||||||
| Rabbits can now spawn in meadows. | |||||||
| Donkeys and sheeps can now spawn in the meadow biome. | |||||||
| 1.18.0 | beta 1.18.0.20 | The meadow biome can now generate by default without enabling experimental gameplay. | |||||
| beta 1.18.0.24 | Changed the biome ID to meadow from mountain_meadow. | ||||||
| 1.21.60 | Preview 1.21.60.23 | Short grass now generates more frequently. | |||||
| Tall grass now generates more frequently. | |||||||
| Flowers now generate in patches instead of being homogeneously spread across the biome. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Short grass now generates slightly sparser in meadows. | |||||
| Added wildflowers, which can generate in meadows. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in meadows. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Bats now spawn in meadows. | |||||||
Minecraft Education
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.32 | 1.18.10.04 | Added the meadow biome. | |||||
Issues
Issues relating to "Meadow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A vast meadow plateau -
An abandoned camp in a meadow -
An example of the gradients that control flower generation -
A meadow single biome world
Development images
-
A meadow full of poppies -
A lone birch tree in a meadow -
A ring of meadow mountains around a forest -
A village in a valley surrounded by meadows -
A meadow with mountains in the distance
In other media
-

-
A meadow as seen in Minecraft Legends.
See also
External links
- "Around the Block: Meadow" by Duncan Geere – Minecraft.net, April 14, 2022.

