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Tall Grass

Tall Grass

Tall grass is the 2-block tall variant of short grass.

9 min read Updated 10 views
Blocks Stackable resources Renewable resources Natural blocks Non-solid blocks Plants Flammable blocks Double blocks
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Contents (24)
  1. Obtaining
  2. Breaking
  3. Natural generation
  4. Generated loot
  5. Post-generation
  6. Usage
  7. Composting
  8. Color
  9. Item
  10. Biome colors
  11. Sounds
  12. Data values
  13. ID
  14. Block states
  15. History
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. New Nintendo 3DS Edition
  20. Data history
  21. Issues
  22. Gallery
  23. Screenshots
  24. References
Tall Grass
Tall Grass.png: Infobox image for Minecraft block 'Tall Grass'
Invicon Tall Grass.png: Inventory sprite for Tall Grass in Minecraft as shown in-game with description: Tall Grass
Renewable Yes
Stackable Yes (64)
Tool
Blast resistance 0
Hardness 0
Luminous No
Transparent Yes
Flammable Yes (60)
Catches fire
from lava
Yes
Map color
 7 PLANT
Note block instrument Default (Harp)

Tall grass is the 2-block tall variant of short grass.

Obtaining

Breaking

When broken normally, tall grass has a 12.5% chance of dropping 1 wheat seeds item. This is affected by the Fortune enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.

When broken using shears, tall grass drops two units of short grass instead.

Placing any block on tall grass breaks the grass and causes it to not drop anything.

Block Tall Grass
Hardness 0
Breaking time (secs)
Default 0.05 (JE)
0.05 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Natural generation

Tall grass generates in plains, savannas, cherry groves, meadows, pale gardens, and lush caves. There is approximately 8.6 tall grass per chunk.

Similarly to large ferns, tall grass can only obtained as an item in survival by being found in savanna village house chests.

Generated loot

Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
Tall Grass Village Savanna house chest 1 45.9%

Post-generation

Bone meal can be used on short grass to turn it into tall grass. Using bone meal on a grass block, moss block or pale moss block, also has a chance of generating tall grass.

Usage

Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.[1] The only exception to this rule is tall seagrass.[2]

Composting

Placing tall grass into a composter has a 50% chance of raising the compost level by 1.

Color

The coloration of tall grass is dependent on the biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.

Item

In Java Edition, tall grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored
 #7cbd6b
. In Bedrock Edition, this color is coded in the item's texture.

Biome colors

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Block
Badlands
 #90814D
Eroded Badlands
Wooded Badlands
Modified Badlands Plateau‌[BE only]
Modified Wooded Badlands Plateau‌[BE only]
Cherry Grove
 #B6DB61
Desert
 #BFB755
Savanna
Savanna Plateau
Windswept Savanna
Nether Wastes
Soul Sand Valley
Crimson Forest
Warped Forest
Basalt Deltas
Desert Hills‌[BE only]
Desert Lakes‌[BE only]
Badlands Plateau‌[BE only]
Shattered Savanna Plateau‌[BE only]
 #82C245
Stony Peaks
 #9ABE4B
Jungle
 #59C93C
Bamboo Jungle
Jungle Hills‌[BE only]
Modified Jungle‌[BE only]
Bamboo Jungle Hills‌[BE only]
Sparse Jungle
 #64C73F
Modified Jungle Edge‌[BE only]
Lush Caves‌[BE only]
 #B9B75B
Mushroom Fields
 #55C93F
Mushroom Field Shore‌[BE only]
Swamp
 #6A7039
[n 1]
Mangrove Swamp

 #4C763C
[n 2]
Swamp Hills‌[BE only]
Plains
 #91BD59
Sunflower Plains
Beach
Dripstone Caves‌[JE only]
Deep Dark
Sulfur Caves
 #ABA64F
Forest
 #79C05A
Flower Forest
Wooded Hills‌[BE only]
Tall Birch Hills‌[BE only]
Dark Forest
 #507A32
Dark Forest Hills‌[BE only]
Pale Garden
 #878D76
Birch Forest
 #88BB67
Old Growth Birch Forest
Birch Forest Hills‌[BE only]
Dappled Forest
 #df6827
Ocean
 #8EB971
Deep Ocean
Warm Ocean
Deep Warm Ocean‌[BE only]
Lukewarm Ocean
Deep Lukewarm Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
River
Lush Caves‌[JE only]
The End
Small End Islands‌[JE only]
End Barrens‌[JE only]
End Midlands‌[JE only]
End Highlands‌[JE only]
The Void‌[JE only]
Meadow‌[JE only]
 #83BB6D
Meadow‌[BE only]
 #86B87F
Old Growth Pine Taiga
Giant Tree Taiga Hills‌[BE only]
Giant Spruce Taiga Hills‌[BE only]
Taiga
 #86B783
Old Growth Spruce Taiga
Taiga Hills‌[BE only]
Taiga Mountains‌[BE only]
Dripstone Caves‌[BE only]
 #8DB58A
Windswept Hills
 #8AB689
Windswept Gravelly Hills
Windswept Forest
Stony Shore
Gravelly Mountains+‌[BE only]
Mountain Edge‌[BE only]
Snowy Beach
 #83B593
Snowy Plains
 #80B497
Ice Spikes
Ice Caves​[upcoming: Fourth Drop 2026]
Snowy Taiga
Frozen Ocean
Frozen River
Grove
Snowy Slopes
Frozen Peaks
Jagged Peaks
Snowy Mountains‌[BE only]
Legacy Frozen Ocean‌[BE only]
Snowy Taiga Hills‌[BE only]
Snowy Taiga Mountains‌[BE only]
  1. ↑ Above -0.1 temperature.
  2. ↑ Below -0.1 temperature.

Sounds

Java Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.grasssubtitles.block.generic.break​0.70.8–1.0
​Block placedBlocksWhen the block is placedplace.grasssubtitles.block.generic.place​0.80.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.grasssubtitles.block.generic.hit​0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.grasssubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.grasssubtitles.block.generic.footsteps​0.31.0
​Shovel flattensBlocksWhen a shovel creates a dirt pathuse.grasssubtitles.item.shovel.flatten​1.00.8
​FootstepsBlocksJumping from the blockjump.grasssubtitles.block.generic.footsteps​0.111.0
​FootstepsBlocksFalling on the block without fall damageland.grasssubtitles.block.generic.footsteps​0.211.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tags Translation key
BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grasstall_grassBlock & Itemenchantment_power_transmitter
replaceable
replaceable_by_trees
block.minecraft.tall_grass

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grasstall_grassdouble_plant / 2-864Block & Giveable Item[i 2]Identical[i 3] tile.double_plant.grass.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
double_plant_type0x1
0x2
0x4
sunflower sunflower0Sunflower
syringa1Lilac
grass2Double Tallgrass
fern3Large Fern
rose4Rose Bush
paeonia5Peony
upper_block_bit0x8falsefalse
true
0
1
If it is the upper half of the plant. For items, it is 0.


History

Java Edition

Java Edition
1.7.213w36a Added "Double Tallgrass".
Double tallgrass with values over 5​ now cause a game crash when rendered.
1.814w04a If tall grass is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible).
14w25a The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result.
? Crosses are no longer subject to directional shading.[3]
1.1317w47a "Double Tallgrass" has been renamed to "Tall Grass".
1.1418w43a The texture of tall grass has been changed.
18w49a Tall grass items can now be found in chests in savanna village houses. Therefore, tall grass items have become legitimately obtainable in Survival mode.
19w03a Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1.
19w05a Tall grass now has a 50% chance of increasing the compost level by 1.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added tall grass. It has version-exclusive textures, having a noticeably different shape.
build 5 Tall grass is no longer flammable.
v0.11.0build 14 Tall grass pixels are now square.​
v0.14.0build 3 The hitbox no longer occupies an entire block.
v0.15.0build 1 The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.
Bedrock Edition
1.10.0beta 1.10.0.3 The texture of tall grass has been changed.
1.11.0beta 1.11.0.1 Tall grass can now be used to fill a composter.
Tall grass can now be found in savanna village chests.
1.19.60Preview 1.19.60.20 Accidentally added the loot table for tall grass in the vanilla behavior pack.
1.21.70Preview 1.20.70.21 Removed the loot table for tall grass from the vanilla behavior pack.
1.21.30Preview 1.21.30.22 Changed name from "Double Tallgrass" to "Tall Grass" to match Java Edition.
1.21.60Preview 1.21.60.21 Tall grass no longer appears mirrored when viewed from certain angles.[4]
Preview 1.21.60.23 Tall grass generates less frequently but in larger patches in plains and savannas.
Tall grass generates more frequently in meadows.
26.20Preview 26.20.20 Bone meal now causes tall grass to grow when applied to grass blocks.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added double tall grass.
TU69 1.761.761.76Patch 38 The hitbox of double tall grass is now smaller to match Bedrock Edition.
1.90 The texture of double tall grass has been changed.

New Nintendo 3DS Edition

Data history

Java Edition

Java Edition
1.8.1pre1 Added a facing state to double_plant, though without visible effect.
1.1317w47a The different block states for the double_plant ID have now been split up into their own IDs.
"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: tall_grass.
Prior to The Flattening, this block's numeral ID was 175.
1.1721w19a minecraft:tall_grass has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.
1.21.525w10a minecraft:tall_grass has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient.

Bedrock Edition

Bedrock Edition
1.21.0Preview 1.21.0.22 The different double plant type block states for the double_plant ID have now been split up into their own IDs.

Issues

Issues relating to "Tall Grass" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

References

  1. ↑ MC-33580 – The hitbox of double-tall plants is inconsistently big – resolved as "Works As Intended".
  2. ↑ MC-163896 – Double tall seagrass's hitbox is inconsistent with that of other double tall plants – resolved as "Works As Intended".
  3. ↑ MC-57159 – 2d rendered objects (Tall Grass, Plants, Fire, etc) are darker on one side – resolved as "Fixed".
  4. ↑ MCPE-40646 – Cross models are displayed wrongly from east and west sides – resolved as "Fixed".
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