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Fortune

Fortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.

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Enchantments
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Contents (17)
  1. Obtaining
  2. Usage
  3. Ore
  4. Discrete random
  5. Seeds
  6. Tabulated probabilities
  7. Incompatibilities
  8. Data values
  9. ID
  10. Enchantment definition
  11. History
  12. Java Edition
  13. Bedrock Edition
  14. Legacy Console Edition
  15. New Nintendo 3DS Edition
  16. Issues
  17. References
Not to be confused with Looting.
Fortune
Maximum level III
Primary items
Secondary items None
Enchantment weight 2
Incompatible with Silk Touch

Fortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.

Obtaining

Fortune can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, librarian villagers, wandering traders, and in the following structures' loot chests: desert pyramids, strongholds, ocean ruins, mansions, pillager outposts, ancient cities, End cities, mineshafts, monster rooms, and jungle pyramids, as well as vaults in trial chambers.

Usage

Except for ores and gilded blackstone, any tool with Fortune can be used to gain the extra drops listed. For ores and gilded blackstone, a pickaxe with Fortune and for ores the correct mining level, must be used to gain the extra drops.[verify for Java Edition]

Ore

For coal ore, diamond ore, emerald ore, lapis lazuli ore, iron ore, copper ore, gold ore, Nether gold ore, Nether quartz ore, and amethyst clusters, Fortune I gives a 33% (1⁄3) chance to multiply drops by 2 (averaging 33% (1⁄3) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% (1⁄4) chance each, averaging 75% (3⁄4) increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% (1⁄5) chance each, averaging 120% (11⁄5) increase).

Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between 2 and

The formula to calculate the average drops multiplier is , which means Fortune II gives 1.75x (13⁄4) drops on average, Fortune III gives 2.2x (21⁄5) drops on average, etc.

Mineral Drops
Ore Drop No Fortune Fortune I Fortune II Fortune III
Avg Max Avg Max Avg Max Avg Max
Coal Ore Coal 1 1 1.33 2 1.75 3 2.2 4
Diamond Ore Diamond 1 1 1.33 2 1.75 3 2.2 4
Emerald Ore Emerald 1 1 1.33 2 1.75 3 2.2 4
Iron Ore Raw iron 1 1 1.33 2 1.75 3 2.2 4
Copper Ore 2-5 raw copper 3.5 5 4.67 10 6.125 15 7.7 20
Gold Ore Raw gold 1 1 1.33 2 1.75 3 2.2 4
Nether Gold Ore 2-6 gold nuggets 4 6 5.33 12 7 18 8.8 24
Nether Quartz Ore Nether quartz 1 1 1.33 2 1.75 3 2.2 4
Lapis Lazuli Ore 4-9 lapis lazuli 6.5 9 8.67 18 11.375 27 14.3 36
Amethyst Cluster 4 amethyst shards 4 4 5.33 8 7 12 8.8 16
Drop calculations 1×
  • 66% 1×
  • 33% 2×

(avg. 1.33× - +33%)

  • 50% 1×
  • 25% 2×
  • 25% 3×

(avg. 1.75× - +75%)

  • 40% 1×
  • 20% 2×
  • 20% 3×
  • 20% 4×

(avg. 2.2× - +120%)

Discrete random

Creaking hearts, glowstone, melons, Nether wart, redstone ore, sea lanterns‌[Java Edition only], and sweet berry bushes use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations might apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.

Creaking heart (drop: resin clump)
Level No Fortune Fortune I Fortune II Fortune III
Drops 33.3% chance with... 25% chance with... 20% chance with... 16.7% chance with...
1 drop
1 drop 2 drops
1 drop 2 drops 3 drops
1 drop 2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
Average 2 drops 2.5 drops 3 drops 3.5 drops
Glowstone (drop: glowstone dust)
Level No Fortune Fortune I Fortune II Fortune III
Drops 33.3% chance with... 25% chance with... 20% chance with... 16.7% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 4 drops
3 drops 4 drops 4 drops 4 drops
4 drops 4 drops 4 drops 4 drops
Average 3 drops 3.25 drops 3.4 drops 3.5 drops
Melon (drop: melon slice)
Level No Fortune Fortune I Fortune II Fortune III
Drops 20% chance with... 16.7% chance with... 14.3% chance with... 12.5% chance with...
3 drops
3 drops 4 drops
3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
5 drops 6 drops 7 drops 8 drops
6 drops 7 drops 8 drops 9 drops
7 drops 8 drops 9 drops 9 drops
Average 5 drops 5.5 drops 6 drops 6.375 drops
Nether wart (drop: Nether wart)
Maturity Level No Fortune Fortune I Fortune II Fortune III
Immature Drops 100% chance with... 100% chance with... 100% chance with... 100% chance with...
1 drop 1 drop 1 drop 1 drop
Average 1 drop 1 drop 1 drop 1 drop
Mature Drops 33.3% chance with... 25% chance with... 20% chance with... 16.7% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
Average 3 drops 3.5 drops 4 drops 4.5 drops
Redstone ore (drop: redstone dust)
Level No Fortune Fortune I Fortune II Fortune III
Drops 50% chance with... 33.3% chance with... 25% chance with... 20% chance with...
4 drops
4 drops 5 drops
4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
5 drops 6 drops 7 drops 8 drops
Average 4.5 drops 5 drops 5.5 drops 6 drops
Sea lantern‌[Java Edition only] (drop: prismarine crystals)
Level No Fortune Fortune I Fortune II Fortune III
Drops 50% chance with... 33.3% chance with... 25% chance with... 20% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 5 drops
Average 2.5 drops 3 drops 3.5 drops 3.8 drops
Sweet berry bush (drop: sweet berries)
Maturity Level No Fortune Fortune I Fortune II Fortune III
Third stage Drops 50% chance with... 33.3% chance with... 25% chance with... 20% chance with...
1 drop
1 drop 2 drops
1 drop 2 drops 3 drops
1 drop 2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
Average 1.5 drops 2 drops 2.5 drops 3 drops
Mature Drops 50% chance with... 33.3% chance with... 25% chance with... 20% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
Average 2.5 drops 3 drops 3.5 drops 4 drops

Short grass and ferns

Short grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.

Drop Drop amount Drop chance
No Fortune Fortune I Fortune II Fortune III
Wheat Seeds 0 87.5% (7⁄8)
1 12.5% (1⁄8) 4.17% (1⁄24) 2.5% (1⁄40) 1.79% (1⁄56)
2 0%
3
4 0%
5
6 0%
7
Average drops 0.125 0.25 0.375 0.5

Seeds

Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

Wheat and beetroot

In Java Edition, the binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), then an additional seed is added, creating the typical drop of 1-4 seeds.

In Bedrock Edition, the drop is also rolled three times with a probability of 53% (p=8⁄15), without the additional seed.

Java Edition
Drop Drop amount Drop chance
No Fortune Fortune I Fortune II Fortune III
Wheat Seeds

Beetroot Seeds

1 7.87% 3.37% 1.45% 0.62%
2 31.49% 17.99% 9.64% 4.96%
3 41.98% 35.99% 25.70% 16.52%
4 18.66% 31.99% 34.27% 29.38%
5 0% 10.66% 22.85% 29.38%
6 0% 6.09% 15.67%
7 0% 3.48%
Average drops 2.71 (2 5⁄7) 3.29 (3 2⁄7) 3.86 (3 6⁄7) 4.43 (4 3⁄7)
Bedrock Edition
Drop Drop amount Drop chance
No Fortune Fortune I Fortune II Fortune III
Wheat Seeds

Beetroot Seeds

0 10.16% 4.74% 2.21% 1.03%
1 34.84% 21.68% 12.65% 7.08%
2 39.82% 37.17% 28.91% 20.24%
3 15.17% 28.32% 33.04% 30.84%
4 0% 8.09% 18.88% 26.43%
5 0% 4.32% 12.08%
6 0% 2.30%
Average drops 1.60 (1 3⁄5) 2.13 (2 2⁄15) 2.67 (2 2⁄3) 3.20 (3 1⁄5)

Potatoes and carrots

Potatoes and carrots use a binomial distribution, where each level of Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

In Java Edition, two carrots or potatoes are always dropped. Then further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), creating the typical drop of 2-5.

In Bedrock Edition, the initial drop of carrots or potatoes is generated as a number from 1 to the level of Fortune plus 1, according to a discrete random distribution. Then, further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 53% (p=8⁄15), creating the typical drop of 1-4.

Java Edition
Drop Drop amount Drop chance
No Fortune Fortune I Fortune II Fortune III
Carrot

Potato

1 0%
2 7.87% 3.37% 1.45% 0.62%
3 31.49% 17.99% 9.64% 4.96%
4 41.98% 35.99% 25.70% 16.52%
5 18.66% 31.99% 34.27% 29.38%
6 0% 10.66% 22.85% 29.38%
7 0% 6.09% 15.67%
8 0% 3.48%
Average drops 3.71 (3 5⁄7) 4.29 (4 2⁄7) 4.86 (4 6⁄7) 5.43 (5 3⁄7)
Bedrock Edition
Drop Drop amount Drop chance
No Fortune Fortune I Fortune II Fortune III
Carrot
Potato
1 10.16% 2.37% 0.74% 0.26%
2 34.84% 13.21% 4.95% 2.03%
3 39.82% 29.42% 14.59% 7.09%
4 15.17% 32.74% 24.86% 14.80%
5 0% 18.20% 26.94% 21.15%
6 4.05% 18.74% 22.40%
7 0% 7.73% 17.91%
8 1.44% 10.20%
9 0% 3.60%
10 0.58%
Average drops 2.60 (2 3⁄5) 3.63 (3 19⁄30) 4.67 (4 2⁄3) 5.70 (5 7⁄10)

Tabulated probabilities

Fortune increases the probability that flint drops from gravel, saplings and sticks drop from leaves, apples drop from oak and dark oak leaves, gold nuggets drop from gilded blackstone, and twisting vines and weeping vines drop as items.

Drop Source No Fortune Fortune I Fortune II Fortune III Fortune IV+[n 1]
Flint Gravel 10% (1⁄10) 14.29% (1⁄7) 25% (1⁄4) 100%
2-5 Gold Nuggets Gilded Blackstone
Jungle Saplings Jungle Leaves 2.5% (1⁄40) 2.78% (1⁄36) 3.125% (1⁄32) 4.17% (1⁄24) 10% (1⁄10)
Other Saplings Other Leaves 5% (1⁄20) 6.25% (1⁄16) 8.33% (1⁄12) 10% (1⁄10)
1-2 Sticks Leaves 2% (1⁄50) 2.22% (1⁄45) 2.5% (1⁄40) 3.33% (1⁄30) 10% (1⁄10)
Apples Oak and Dark Oak Leaves 0.5% (1⁄200) 0.556% (1⁄180) 0.625% (1⁄160) 0.833% (1⁄120) 2.5% (1⁄40)
Twisting Vines
Weeping Vines
33% (33⁄100) 55% (11⁄20) 77% (77⁄100) 100%
  1. ↑ Levels of Fortune higher than III are unobtainable except by using commands.

Incompatibilities

Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.

Data values

ID

Java Edition:

NameIdentifier Translation key
Fortunefortune enchantment.minecraft.fortune

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Fortunefortune18 enchantment.lootBonusDigger

Enchantment definition

History

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 4 Added Fortune.
Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, Nether wart, gravel, grass, and ferns.
Beta 1.9 Prerelease 5 Fortune is now incompatible with Silk Touch.
Beta 1.9 Prerelease 6 Redstone ore is now affected by Fortune.
1.3.112w21a Added emerald ore, which is affected by Fortune.
1.4.212w34a Added carrots, which are affected by Fortune.
1.513w01a Added Nether quartz ore, which is affected by Fortune.
13w09b Potatoes are now affected by Fortune.
The chance of oak leaves dropping apples is now increased with Fortune.
1.7.213w43a Added dark oak leaves, which have a chance of dropping apples, which is increased by Fortune.[verify for Java Edition]
1.814w25a Added sea lanterns, which are affected by Fortune.
1.915w31a Added beetroots, which are affected by Fortune.
1.1418w43a Leaves now have a chance to drop sticks, which is increased by Fortune.
18w50a Added sweet berry bushes, which are affected by Fortune.
1.1620w06a Added weeping vines, which are affected by Fortune.
20w10a Hoes can now be enchanted with Fortune.
20w11a Added twisting vines, which are affected by Fortune.
20w12a Nether gold ore now drops gold nuggets and is affected by Fortune.
20w15a Added gilded blackstone, which is affected by Fortune.
1.1720w45a Added amethyst clusters, which are affected by Fortune.
21w14a Added raw iron, raw gold, and raw copper, meaning iron ore, gold ore, and copper ore are now affected by Fortune.
1.21.424w44a Added resin clump drops to creaking hearts, which are affected by Fortune.

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1 Added Fortune.
Bedrock Edition
1.16.0beta 1.16.0.57 Hoes can now be enchanted with Fortune.
1.20.70Preview 1.20.70.24 Tall flowers are no longer affected by Fortune when broken at the bottom.[1]
1.21.50Preview 1.21.50.25 Added resin clump drops to creaking hearts, which are affected by Fortune.
1.21.60Preview 1.21.60.23 The drop chances of weeping vines and twisting vines are now affected by Fortune, matching Java Edition.

Legacy Console Edition

New Nintendo 3DS Edition

Issues

Issues relating to "Fortune" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. ↑ MCPE-18880 – Fortune works on tall flowers when aiming at the bottom half of the tall flower – resolved as "Fixed".
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