| Maximum level
|
III
|
| Primary items
|
  
|
| Secondary items
|
None
|
| Enchantment weight
|
2
|
| Incompatible with
|
Silk Touch
|
Fortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.
Obtaining
Fortune can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, librarian villagers, wandering traders, and in the following structures' loot chests: desert pyramids, strongholds, ocean ruins, mansions, pillager outposts, ancient cities, End cities, mineshafts, monster rooms, and jungle pyramids, as well as vaults in trial chambers.
Usage
Except for ores and gilded blackstone, any tool with Fortune can be used to gain the extra drops listed. For ores and gilded blackstone, a pickaxe with Fortune and for ores the correct mining level, must be used to gain the extra drops.[verify for Java Edition]
Ore
For coal ore, diamond ore, emerald ore, lapis lazuli ore, iron ore, copper ore, gold ore, Nether gold ore, Nether quartz ore, and amethyst clusters, Fortune I gives a 33% (1⁄3) chance to multiply drops by 2 (averaging 33% (1⁄3) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% (1⁄4) chance each, averaging 75% (3⁄4) increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% (1⁄5) chance each, averaging 120% (11⁄5) increase).
Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between 2 and
The formula to calculate the average drops multiplier is , which means Fortune II gives 1.75x (13⁄4) drops on average, Fortune III gives 2.2x (21⁄5) drops on average, etc.
Discrete random
Creaking hearts, glowstone, melons, Nether wart, redstone ore, sea lanterns[Java Edition only], and sweet berry bushes use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations might apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.
Creaking heart (drop:
resin clump)
| Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Drops
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
16.7% chance with...
|
| 1 drop
|
| 1 drop
|
2 drops
|
| 1 drop
|
2 drops
|
3 drops
|
| 1 drop
|
2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
5 drops
|
| 3 drops
|
4 drops
|
5 drops
|
6 drops
|
| Average
|
2 drops
|
2.5 drops
|
3 drops
|
3.5 drops
|
Glowstone (drop:
glowstone dust)
| Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Drops
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
16.7% chance with...
|
| 2 drops
|
| 2 drops
|
3 drops
|
| 2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
4 drops
|
| 3 drops
|
4 drops
|
4 drops
|
4 drops
|
| 4 drops
|
4 drops
|
4 drops
|
4 drops
|
| Average
|
3 drops
|
3.25 drops
|
3.4 drops
|
3.5 drops
|
Melon (drop:
melon slice)
| Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Drops
|
20% chance with...
|
16.7% chance with...
|
14.3% chance with...
|
12.5% chance with...
|
| 3 drops
|
| 3 drops
|
4 drops
|
| 3 drops
|
4 drops
|
5 drops
|
| 3 drops
|
4 drops
|
5 drops
|
6 drops
|
| 4 drops
|
5 drops
|
6 drops
|
7 drops
|
| 5 drops
|
6 drops
|
7 drops
|
8 drops
|
| 6 drops
|
7 drops
|
8 drops
|
9 drops
|
| 7 drops
|
8 drops
|
9 drops
|
9 drops
|
| Average
|
5 drops
|
5.5 drops
|
6 drops
|
6.375 drops
|
Nether wart (drop:
Nether wart)
| Maturity
|
Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Immature
|
Drops
|
100% chance with...
|
100% chance with...
|
100% chance with...
|
100% chance with...
|
| 1 drop
|
1 drop
|
1 drop
|
1 drop
|
| Average
|
1 drop
|
1 drop
|
1 drop
|
1 drop
|
| Mature
|
Drops
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
16.7% chance with...
|
| 2 drops
|
| 2 drops
|
3 drops
|
| 2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
5 drops
|
| 3 drops
|
4 drops
|
5 drops
|
6 drops
|
| 4 drops
|
5 drops
|
6 drops
|
7 drops
|
| Average
|
3 drops
|
3.5 drops
|
4 drops
|
4.5 drops
|
Redstone ore (drop:
redstone dust)
| Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Drops
|
50% chance with...
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
| 4 drops
|
| 4 drops
|
5 drops
|
| 4 drops
|
5 drops
|
6 drops
|
| 4 drops
|
5 drops
|
6 drops
|
7 drops
|
| 5 drops
|
6 drops
|
7 drops
|
8 drops
|
| Average
|
4.5 drops
|
5 drops
|
5.5 drops
|
6 drops
|
Sea lantern[Java Edition only] (drop:
prismarine crystals)
| Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Drops
|
50% chance with...
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
| 2 drops
|
| 2 drops
|
3 drops
|
| 2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
5 drops
|
| 3 drops
|
4 drops
|
5 drops
|
5 drops
|
| Average
|
2.5 drops
|
3 drops
|
3.5 drops
|
3.8 drops
|
Sweet berry bush (drop:
sweet berries)
| Maturity
|
Level
|
No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
| Third stage
|
Drops
|
50% chance with...
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
| 1 drop
|
| 1 drop
|
2 drops
|
| 1 drop
|
2 drops
|
3 drops
|
| 1 drop
|
2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
5 drops
|
| Average
|
1.5 drops
|
2 drops
|
2.5 drops
|
3 drops
|
| Mature
|
Drops
|
50% chance with...
|
33.3% chance with...
|
25% chance with...
|
20% chance with...
|
| 2 drops
|
| 2 drops
|
3 drops
|
| 2 drops
|
3 drops
|
4 drops
|
| 2 drops
|
3 drops
|
4 drops
|
5 drops
|
| 3 drops
|
4 drops
|
5 drops
|
6 drops
|
| Average
|
2.5 drops
|
3 drops
|
3.5 drops
|
4 drops
|
Short grass and ferns
Short grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
| Drop
|
Drop amount
|
Drop chance
|
| No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
Wheat Seeds
|
0
|
87.5% (7⁄8)
|
| 1
|
12.5% (1⁄8)
|
4.17% (1⁄24)
|
2.5% (1⁄40)
|
1.79% (1⁄56)
|
| 2
|
0%
|
| 3
|
| 4
|
0%
|
| 5
|
| 6
|
0%
|
| 7
|
| Average drops
|
0.125
|
0.25
|
0.375
|
0.5
|
Seeds
Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
Wheat and beetroot
In Java Edition, the binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), then an additional seed is added, creating the typical drop of 1-4 seeds.
In Bedrock Edition, the drop is also rolled three times with a probability of 53% (p=8⁄15), without the additional seed.
- Java Edition
| Drop
|
Drop amount
|
Drop chance
|
| No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
Wheat Seeds
Beetroot Seeds
|
1
|
7.87%
|
3.37%
|
1.45%
|
0.62%
|
| 2
|
31.49%
|
17.99%
|
9.64%
|
4.96%
|
| 3
|
41.98%
|
35.99%
|
25.70%
|
16.52%
|
| 4
|
18.66%
|
31.99%
|
34.27%
|
29.38%
|
| 5
|
0%
|
10.66%
|
22.85%
|
29.38%
|
| 6
|
0%
|
6.09%
|
15.67%
|
| 7
|
0%
|
3.48%
|
| Average drops
|
2.71 (2 5⁄7)
|
3.29 (3 2⁄7)
|
3.86 (3 6⁄7)
|
4.43 (4 3⁄7)
|
- Bedrock Edition
| Drop
|
Drop amount
|
Drop chance
|
| No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
Wheat Seeds
Beetroot Seeds
|
0
|
10.16%
|
4.74%
|
2.21%
|
1.03%
|
| 1
|
34.84%
|
21.68%
|
12.65%
|
7.08%
|
| 2
|
39.82%
|
37.17%
|
28.91%
|
20.24%
|
| 3
|
15.17%
|
28.32%
|
33.04%
|
30.84%
|
| 4
|
0%
|
8.09%
|
18.88%
|
26.43%
|
| 5
|
0%
|
4.32%
|
12.08%
|
| 6
|
0%
|
2.30%
|
| Average drops
|
1.60 (1 3⁄5)
|
2.13 (2 2⁄15)
|
2.67 (2 2⁄3)
|
3.20 (3 1⁄5)
|
Potatoes and carrots
Potatoes and carrots use a binomial distribution, where each level of Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
In Java Edition, two carrots or potatoes are always dropped. Then further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), creating the typical drop of 2-5.
In Bedrock Edition, the initial drop of carrots or potatoes is generated as a number from 1 to the level of Fortune plus 1, according to a discrete random distribution. Then, further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 53% (p=8⁄15), creating the typical drop of 1-4.
- Java Edition
| Drop
|
Drop amount
|
Drop chance
|
| No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
Carrot
Potato
|
1
|
0%
|
| 2
|
7.87%
|
3.37%
|
1.45%
|
0.62%
|
| 3
|
31.49%
|
17.99%
|
9.64%
|
4.96%
|
| 4
|
41.98%
|
35.99%
|
25.70%
|
16.52%
|
| 5
|
18.66%
|
31.99%
|
34.27%
|
29.38%
|
| 6
|
0%
|
10.66%
|
22.85%
|
29.38%
|
| 7
|
0%
|
6.09%
|
15.67%
|
| 8
|
0%
|
3.48%
|
| Average drops
|
3.71 (3 5⁄7)
|
4.29 (4 2⁄7)
|
4.86 (4 6⁄7)
|
5.43 (5 3⁄7)
|
- Bedrock Edition
| Drop
|
Drop amount
|
Drop chance
|
| No Fortune
|
Fortune I
|
Fortune II
|
Fortune III
|
Carrot
Potato
|
1
|
10.16%
|
2.37%
|
0.74%
|
0.26%
|
| 2
|
34.84%
|
13.21%
|
4.95%
|
2.03%
|
| 3
|
39.82%
|
29.42%
|
14.59%
|
7.09%
|
| 4
|
15.17%
|
32.74%
|
24.86%
|
14.80%
|
| 5
|
0%
|
18.20%
|
26.94%
|
21.15%
|
| 6
|
4.05%
|
18.74%
|
22.40%
|
| 7
|
0%
|
7.73%
|
17.91%
|
| 8
|
1.44%
|
10.20%
|
| 9
|
0%
|
3.60%
|
| 10
|
0.58%
|
| Average drops
|
2.60 (2 3⁄5)
|
3.63 (3 19⁄30)
|
4.67 (4 2⁄3)
|
5.70 (5 7⁄10)
|
Tabulated probabilities
Fortune increases the probability that flint drops from gravel, saplings and sticks drop from leaves, apples drop from oak and dark oak leaves, gold nuggets drop from gilded blackstone, and twisting vines and weeping vines drop as items.
- ↑ Levels of Fortune higher than III are unobtainable except by using commands.