EnchantmentEnchantments are properties that modify certain items by enhancing their existing effects or granting additional ones. Enchanted items usually display an…Feather FallingFeather Falling is an enchantment applied to boots that reduces fall damage and ender pearl damage.Fire AspectFire Aspect is an enchantment applied to swords, maces, and spears that ignites entities hit with melee attacks.Fire ProtectionFire Protection is an enchantment applied to armor that reduces damage received from fire. It also reduces burning time.FlameFlame is an enchantment applied to bows that causes arrows shot by the bow to be set on fire.FortuneFortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.Frost WalkerFrost Walker is an enchantment applied to boots that turns water into frosted ice beneath the user's feet, and provides immunity to campfire and magma…ImpalingImpaling is an enchantment applied to tridents that substantially increases damage against aquatic mobs,[JE only] or increases damage against entities in…InfinityInfinity is an enchantment applied to bows that prevents consumption of arrows, except for spectral arrows or tipped arrows.KnockbackKnockback is an enchantment applied to swords and spears that increases melee knockback.LootingLooting is an enchantment applied to swords and spears that gives a chance to receive more item drops from certain mobs.LoyaltyLoyalty is an enchantment applied to tridents that causes a thrown trident to fly back to the player who threw it after it lands.Luck of the SeaLuck of the Sea is an enchantment applied to fishing rods that increases the rate of treasure items from fishing.LungeLunge is an enchantment applied to spears that causes jab attacks to propel the wielder forward horizontally. When used, Lunge consumes saturation and…LureLure is an enchantment applied to fishing rods that decreases the wait time for bites when fishing.MendingMending is an enchantment that restores an item's durability when a player collects experience orbs.MultishotMultishot is an enchantment applied to crossbows that makes firing one projectile shoot three copies of the same projectile in a fixed spread, at the cost…PiercingPiercing is an enchantment applied to crossbows that allows fired arrows to damage and fly through multiple entities, including shields, without being…PotatoficationPotatofication is a joke enchantment exclusive to 24w14potato.PowerPower is an enchantment applied to bows that increases arrow damage.Projectile ProtectionProjectile Protection is an enchantment applied to armor that reduces damage received from arrows, tridents, and any other projectiles.ProtectionProtection is an enchantment applied to armor that adds bonus damage reduction.PunchPunch is an enchantment applied to bows that increases arrow knockback.Quick ChargeQuick Charge is an enchantment applied to crossbows that reduces charge time.RespirationRespiration is an enchantment applied to helmets that extends how long it is possible to stay underwater without drowning.RiptideRiptide is an enchantment applied to tridents that causes the trident to launch the user when used in water or rain, replacing the trident's ability to be…SharpnessSharpness is an enchantment applied to swords, axes, and spears that increases melee damage.Silk TouchSilk Touch is an enchantment applied to tools that causes certain blocks to drop themselves instead of their normal drops.SmiteSmite is an enchantment applied to swords, axes, spears, and maces that substantially increases melee damage against undead mobs.Soul SpeedSoul Speed is an enchantment applied to boots that causes faster movement on soul sand and soul soil, but slowly drains durability in the process.Sweeping EdgeSweeping Edge is an enchantment applied to swords that increases sweep attack damage. This only affects the damage of the sweep attack against other…Swift SneakSwift Sneak is an enchantment applied to leggings that lessens the movement speed reduction that occurs when sneaking.ThornsThorns is an armor enchantment that gives a random chance to damage entities that attack the user, at the cost of increasing incurred durability damage.