| Maximum level | III |
|---|---|
| Primary items | |
| Secondary items | |
| Enchantment weight | 2 |
Sweeping Edge is an enchantment applied to swords that increases sweep attack damage. This only affects the damage of the sweep attack against other surrounding entities, and does not increase damage against the entity that is attacked directly. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately.[until: JE Combat Tests]
Obtaining
Sweeping Edge can be obtained from enchanting tables. Enchanted books with Sweeping Edge can be obtained by fishing, from monster room and ocean ruins chests, from librarian villagers, and as non-village structure loot.
Usage
Sweeping Edge increases sweep attack damage by 50%/67%/75% of the sword's attack damage for levels I/II/III. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately. Sweep attacks activate when a player standing on the ground attacks while not sprinting with an attack cooldown at 84.8% or above. The sweep attack damages surrounding entities that are within a 1 by 0.25 by 1 block area of the attacked entity, dealing 1HP and knocking them back. Sweep attacks do not increase damage against the attacked entity, only the surrounding entities, and Sweeping Edge does not change this.
Damage
The formula for sweep attack damage is: 1 + Base_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1)) + Enchantment_Damage. Here, Base_Damage is the sword's damage before applying enchantments, and Enchantment_Damage is the damage bonus from Sharpness, Smite, and Bane of Arthropods for the target. For example, an iron sword enchanted only with Sweeping Edge I deals 1 + 6 × (1 / (1 + 1)) = 4HP damage to each mob hit with a sweep attack. A diamond sword enchanted with Sharpness V and Sweeping Edge III deals 1 + 7 × (3 / (3 + 1)) + 3 = 9.25HP × 4.625 sweep damage. A sword without Sweeping Edge but with Sharpness V would deal 1 + Base_Damage × (0 / (0 + 1)) + 3 = 4HP. Extra damage from Smite and Bane of Arthropods is applied against undead mobs and arthropod mobs, respectively, based on the type of the sweep target (not the main target).
Higher levels than Sweeping Edge III (obtainable via the use of commands or third party editors) are processed following the formula above. The sweeping damage ratio caps at +1 (100% of the sword's base damage), which is achievable with an enchantment level of 199.
| Sword type | Base sweep damage | Sweeping Edge I | Sweeping Edge II | Sweeping Edge III |
|---|---|---|---|---|
| 1HP | 3HP | 3.68HP × 1.84 | 4HP | |
| 3.5HP × 1.75 | 4.35HP × 2.175 | 4.75HP × 2.375 | ||
| 4HP | 5.02HP × 2.51 | 5.5HP × 2.75 | ||
| 4.5HP × 2.25 | 5.69HP × 2.845 | 6.25HP × 3.125 | ||
| 5HP | 6.36HP × 3.18 | 7HP |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Sweeping Edge | sweeping_edge |
enchantment |
Enchantment definition
{
"anvil_cost": 4,
"description": {
"translate": "enchantment.minecraft.sweeping_edge"
},
"effects": {
"minecraft:attributes": [
{
"amount": {
"type": "minecraft:fraction",
"denominator": {
"type": "minecraft:linear",
"base": 2.0,
"per_level_above_first": 1.0
},
"numerator": {
"type": "minecraft:linear",
"base": 1.0,
"per_level_above_first": 1.0
}
},
"attribute": "minecraft:sweeping_damage_ratio",
"id": "minecraft:enchantment.sweeping_edge",
"operation": "add_value"
}
]
},
"max_cost": {
"base": 20,
"per_level_above_first": 9
},
"max_level": 3,
"min_cost": {
"base": 5,
"per_level_above_first": 9
},
"slots": [
"mainhand"
],
"supported_items": "#minecraft:enchantable/sweeping",
"weight": 2
}
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11.1 | 16w50a | Added Sweeping Edge. | |||||
| 1.20.5 | 24w03a | ID change from sweeping to sweeping_edge. | |||||
| 1.21 | 24w18a | The sweeping damage ratio increase from Sweeping Edge is now displayed as a tooltip. | |||||
Sweep attack no longer applies damage bonuses from enchantments such as Smite and Bane of Arthropods to surrounding entities, instead calculating damage for each target independently. Before this change, all surrounding entities took 1 + Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1)) damage, where Attack_Damage is the sword's damage after applying Sharpness, Smite, and Bane of Arthropods to the main target.
| |||||||
| Sweep attack now applies effects from enchantments, allowing Fire Aspect to ignite the target.[1] | |||||||
Java Edition Combat Tests
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 1.14.3 | Sweeping Edge is now required to do sweep attacks, rather than just boosting sweep damage. | ||||||
| Sweep attacks are now performed regardless of whether or not an entity is attacked directly | |||||||
| The cooldown requirement for sweep attacks has been increased from 84.8% to 185%. | |||||||
| 4 | Sweeping Edge can now be applied to axes, with sweep activation requiring an attack cooldown percentage of 190%. | ||||||
| Applying Sweeping Edge to other tools/weapons with commands now make the tools/weapons sweep. | |||||||
| 6 | Sweeping Edge's sweep damage increase has been nerfed from 50/66/75% to 25/33/37.5%. | ||||||
| Sweeping Edge is now once again not required to do sweep attacks with swords, but is still required for doing them with axes. | |||||||
| Sweep attacks no longer require a specific attack cooldown percentage. | |||||||
| 7c | Reverted Sweeping Edge to once again be required for swords to do sweep attacks. | ||||||
| Reverted sweep attacks to once again require specific attack cooldown percentages. | |||||||
| Players in spectator mode can no longer do sweep attacks. | |||||||
Issues
Issues relating to "Sweeping Edge" are maintained on the bug tracker. Issues should be reported and viewed there.