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Loyalty

Loyalty is an enchantment applied to tridents that causes a thrown trident to fly back to the player who threw it after it lands.

5 min read Updated 8 views
Enchantments Combat
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Contents (15)
  1. Obtaining
  2. Behavior
  3. Usage
  4. Incompatibilities
  5. Sounds
  6. Data values
  7. ID
  8. Enchantment definition
  9. History
  10. Java Edition
  11. Bedrock Edition
  12. Legacy Console Edition
  13. Java Edition Combat Tests
  14. Issues
  15. References
Loyalty
Maximum level III
Primary items ItemSprite trident.png: Sprite image for trident in Minecraft
Secondary items None
Enchantment weight 5
Incompatible with Riptide

Loyalty is an enchantment applied to tridents that causes a thrown trident to fly back to the player who threw it after it lands.

Obtaining

Loyalty can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.

Behavior

A trident with Loyalty III.

The speed of returning depends on the level. When the trident hits an entity or 5 ticks (0.25 seconds) after hitting a block, the trident will begin returning. Once activated, it travels at a maximum speed of ~0.83 blocks per tick (~16.67 blocks per second) at level I, ~1.67 blocks per tick (~33.33 blocks per second) at level II, and 2.5 blocks per tick (50 blocks per second) at level III. Each level afterwards increases the trident's speed by ~0.83 blocks per tick (~16.67 blocks per second).

When the player is traveling between dimensions, the trident attempts to return to the player but stays in the current dimension. For example, if a player throws a Loyalty-enchanted trident while in the Nether and goes to the Overworld before the trident returns, the trident stays in the Nether and does not despawn. As soon as the player returns to the Nether, the trident resumes returning to the player.

A returning trident travels to its owner in a straight line, and can phase through all blocks and entities without hitting them. If the trident attempts to return to the player while their inventory is full, it starts circling around the player indefinitely, until an inventory slot is freed up. Multiple returning tridents can circle around a player simultaneously.

If the player dies or goes into spectator mode while the trident is returning, the trident then drops in item form and is susceptible to despawning. If the trident was thrown in Creative mode when this happens, it disappears entirely.

Usage

When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.

In Java Edition, throwing a trident into the void effectively destroys the trident;[1] it never returns because there are no blocks or entities for it to hit.​[until: JE Edition Combat Tests] In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser.‌[BE only] If a Loyalty-enchanted trident is shot into the void by a dispenser, it does not despawn immediately like a normal trident would.

Loyalty functions normally up to level 95. However, in some scenarios, higher levels of Loyalty will cause tridents to overshoot, increasing the time it takes for the trident to return and even preventing them from completing the return at all.

Incompatibilities

Loyalty and Riptide are mutually exclusive. If the two are combined via commands, Riptide takes priority and Loyalty is negated.

Sounds

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Trident returnsFriendly MobsWhen a trident starts returning [sound 1]item.trident.returnsubtitles.item.trident.return​8.0varies [sound 2]16
  1. ↑ The first sound is played 1⁄9 of the time, while the others are played 4⁄9 of the time
  2. ↑ 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a trident starts returning [sound 1]item.trident.return​ ?8.0varies [sound 2]
  1. ↑ The first sound is played 1⁄9 of the time, while the others are played 4⁄9 of the time
  2. ↑ 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Data values

ID

Java Edition:

NameIdentifier Translation key
Loyaltyloyalty enchantment.minecraft.loyalty

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Loyaltyloyalty31 enchantment.tridentLoyalty

Enchantment definition

History

Java Edition

Java Edition
1.1318w07a Added tridents along with Loyalty and Impaling, Riptide, and Channeling.
18w14a Loyalty is no longer compatible with Riptide.
1.13.118w30a Loyalty tridents no longer have a rope while returning.[2]
1.21.224w33a Drowned can now use the Loyalty enchantment.

Bedrock Edition

Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8 Added tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay.
1.4.0beta 1.2.14.2 Fully implemented the Loyalty enchantment.
1.7.0beta 1.7.0.2 Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added tridents along with Loyalty and Impaling, Riptide, and Channeling.
????? Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.

Java Edition Combat Tests

Java Edition Combat Tests
4 Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.

Issues

Issues relating to "Loyalty" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. ↑ MC-125755 – resolved as "Works As Intended".
  2. ↑ MC-136136
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