Impaling is an enchantment applied to tridents that substantially increases damage against aquatic mobs,[JE only] or increases damage against entities in water or rain.[BE only]
Obtaining
Impaling can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.
Usage
Each level of Impaling adds 2.5 (HP × 1 1⁄4) extra damage per hit. In Bedrock Edition, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat.
In Java Edition, only aquatic mobs receive the extra damage. Aquatic mobs include axolotls, dolphins, guardians, elder guardians, nautiluses, zombie nautiluses, squid, glow squid, tadpoles, turtles, and all variants of fish, but not drowned,[1] as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤10 HP), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit (15 HP) or a turtle or guardian in two hits (30 HP), and an Impaling V trident is needed to kill an elder guardian in four hits (80 HP).
In Bedrock Edition, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain.[2]
In the Java Edition Combat Tests, Impaling has both of these effects.
Damage per hit
These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only] While both Java Edition and Bedrock Edition add 2.5HP × 1.25 per level, Bedrock Edition rounds down to the nearest whole number which makes Impaling I, Impaling III, and Impaling V weaker than Java Edition.
| Edition | I | II | III | IV | V |
|---|---|---|---|---|---|
| In Java Edition | 2.5HP × 1.25 | 5HP | 7.5HP × 3.75 | 10HP | 12.5HP × 6.25 |
| In Bedrock Edition | 2HP | 5HP | 7HP | 10HP | 12HP × 6 |
Java Edition
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
|---|---|---|---|---|---|---|
| 9HP | 11.5HP × 5.75 | 14HP × 7 | 16.5HP × 8.25 | 19HP × 9.5 | 21.5HP × 10.75 | |
| 13.5HP × 6.75 | 16HP × 8 | 18.5HP × 9.25 | 21HP × 10.5 | 23.5HP × 11.75 | 26HP × 13 | |
| 8HP | 10.5HP × 5.25 | 13HP × 6.5 | 15.5HP × 7.75 | 18HP × 9 | 20.5HP × 10.25 |
Bedrock Edition
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
|---|---|---|---|---|---|---|
| 9HP | 11HP × 5.5 | 14HP × 7 | 16HP × 8 | 19HP × 9.5 | 21HP × 10.5 | |
| 13.5HP × 6.75 | 16.5HP × 8.25 | 21HP × 10.5 | 24HP × 12 | 28.5HP × 14.25 | 31.5HP × 15.75 | |
| 8HP | 10HP | 13HP × 6.5 | 15HP × 7.5 | 18HP × 9 | 20HP × 10 |
Specific cases
If Impaling is applied to a bow by use of commands or an anvil in Creative, the enchantment affects the weapon's arrows. If Impaling is applied to a crossbow by use of commands or an anvil in Creative, the enchantment affects weapon's arrows but not its firework rockets.
Incompatibilities
Impaling is incompatible with Sharpness, Smite, Bane of Arthropods, Density, Breach, and Cleaving[upcoming: JE Combat Tests], but in Survival these incompatibilities can only be encountered with enchanted books, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If commands are used to have two or more of these enchantments on the same item, their effects stack.[Java Edition only]
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Impaling | impaling |
enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Impaling | impaling | 29 |
enchantment |
Enchantment definition
{
"anvil_cost": 4,
"description": {
"translate": "enchantment.minecraft.impaling"
},
"effects": {
"minecraft:damage": [
{
"effect": {
"type": "minecraft:add",
"value": {
"type": "minecraft:linear",
"base": 2.5,
"per_level_above_first": 2.5
}
},
"requirements": {
"type": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"minecraft:entity_type": "#minecraft:sensitive_to_impaling"
}
}
}
]
},
"exclusive_set": "#minecraft:exclusive_set/damage",
"max_cost": {
"base": 21,
"per_level_above_first": 8
},
"max_level": 5,
"min_cost": {
"base": 1,
"per_level_above_first": 8
},
"slots": [
"mainhand"
],
"supported_items": "#minecraft:enchantable/trident",
"weight": 2
}
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Along with the addition of tridents, the Impaling enchantment has now been added. | |||||
| 1.17 | 20w51a | Impaling now deals extra damage to the axolotls. | |||||
| 1.21.2 | 24w33a | Drowned can now use the Impaling enchantment. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 Experiment | beta 1.2.13.8 | Added the Impaling enchantment as part of Experimental Gameplay, which is able to be applied to the brand-new tridents. | |||||
| 1.4.0 | beta 1.2.14.2 | The Impaling enchantment has now been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Along with the addition of tridents, the Impaling enchantment can now be applied to them. | ||
Java Edition Combat Tests
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 4 | Impaling now deals extra damage to all mobs in water or rain, in addition to its existing effect against aquatic mobs. | ||||||
| 8 | Impaling is now calculated before adding critical hit and potion effect damage, increasing its effectiveness. | ||||||
Issues
Issues relating to "Impaling" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MC-128249 – Drowned are not affected by impaling enchantment – resolved as "Works As Intended".
- ↑ MCPE-34025 – Impaling enchantment works with all entities and just when they are in water or rain – resolved as "Works As Intended".