Prismarine crystals are items dropped by guardians and elder guardians. They are used along with prismarine shards to craft sea lanterns.
Obtaining
Mining
Prismarine crystals are dropped by sea lanterns when not using a Silk Touch tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the Fortune enchantment.
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 | |
| Elder Guardian | 0–1 | 33.33% | 0.33 | 0–2 | 33.33% | 0.50 | 0–3 | 33.33% | 0.67 | 0–4 | 33.33% | 0.83 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 | |
| Elder Guardian | 0–1 | 1⁄3 | 1⁄3 | 0–2 | 1⁄3 | 1⁄2 | 0–3 | 1⁄3 | 2⁄3 | 0–4 | 1⁄3 | 5⁄6 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Guardian | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| Elder Guardian | 0 | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 0 | 1⁄6 (16.67%) | 1⁄6 (16.67%) | 1⁄9 (11.11%) | ||
| 3 | 0 | 0 | 1⁄12 (8.33%) | 1⁄9 (11.11%) | ||
| 4 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1⁄3 (0.33) | 1⁄2 (0.50) | 2⁄3 (0.67) | 5⁄6 (0.83) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Guardian | 2.50 | 1.67 | 1.25 | 1.00 | |
| Elder Guardian | 3.00 | 2.00 | 1.50 | 1.20 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 | |
| Elder Guardian | 0–1 | 33.33% | 0.33 | 0–2 | 33.33% | 0.50 | 0–3 | 33.33% | 0.67 | 0–4 | 33.33% | 0.83 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 | |
| Elder Guardian | 0–1 | 1⁄3 | 1⁄3 | 0–2 | 1⁄3 | 1⁄2 | 0–3 | 1⁄3 | 2⁄3 | 0–4 | 1⁄3 | 5⁄6 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Guardian | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| Elder Guardian | 0 | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 0 | 1⁄6 (16.67%) | 1⁄6 (16.67%) | 1⁄9 (11.11%) | ||
| 3 | 0 | 0 | 1⁄12 (8.33%) | 1⁄9 (11.11%) | ||
| 4 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1⁄3 (0.33) | 1⁄2 (0.50) | 2⁄3 (0.67) | 5⁄6 (0.83) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Guardian | 2.50 | 1.67 | 1.25 | 1.00 | |
| Elder Guardian | 3.00 | 2.00 | 1.50 | 1.20 | |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Chest | 1–5 | 53.1%{ "item": "Prismarine Crystals", "stacksize": "1–5", "chance": 0.5308641975308642, "structure": "Buried Treasure", "container": "Chest" }
| ||
Usage
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Sea Lantern | Prismarine Shard + Prismarine Crystals |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
prismarine_crystals | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
prismarine_crystals | 549 | Item | item |
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w25a | ||||||
| 1.9 | 15w43a | The chance of guardians and elder guardians dropping prismarine crystals upon death has been increased, from 33% to 40%. | |||||
| 15w43b | The chance of elder guardians dropping crystals upon death has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%. | ||||||
| 1.13 | 18w10a | Prismarine crystals now generate in buried treasure chests. | |||||
| 1.14 | 18w43a | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.16.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Prismarine crystals can now be found inside buried treasure chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Prismarine crystals can now be found inside buried treasure chests. | ||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.12 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 410. | |||||
Issues
Issues relating to "Prismarine Crystals" are maintained on the bug tracker. Issues should be reported and viewed there.








